Download
(2MB)
Download
Updated: 10-24-14 08:04 PM
Addon for:
oUF.
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:100,279
Favorites:145
MD5:

oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 09-23-09, 02:24 AM  
Vargtass
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Wee! Found some help on the EJ forums!

To alter the size of the mana orb orb you gotta replace:

orb:SetHeight(orbsize)
orb:SetWidth(orbsize)

with this:

if type == "power" then
orb:SetHeight(orbsize * 0.75)
orb:SetWidth(orbsize * 0.75)
else
orb:SetHeight(orbsize)
orb:SetWidth(orbsize)
end

and

orb.Filling:SetWidth(orbsize)
orb.Filling:SetHeight(orbsize)

with:

if type == "power" then
orb.Filling:SetWidth(orbsize * 0.75)
orb.Filling:SetHeight(orbsize * 0.75)
else
orb.Filling:SetWidth(orbsize)
orb.Filling:SetHeight(orbsize)
end
Last edited by Vargtass : 09-23-09 at 07:32 AM.
Report comment to moderator  
Reply With Quote
Unread 09-22-09, 11:34 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Re: Galaxy leaking stars?

Originally posted by Alfuin
Is it possible to edit the galaxy images so that they do not go outside the orb? When they rotate, it "leak out" of the orbs. Should be possible, but I'm a clutz at editing graphics.
Just edit the galaxy function calls.

This is the function in oUF_D3Orbs.lua
Code:
local function create_me_a_galaxy(f,type,x,y,size,alpha,dur,tex)
If you search oUF_D3Orbs.lua for this string "create_me_a_galaxy" you will find the function and 6 function calls. Adjust the y, x and size values to your liking.

Example: You find
Code:
self.gal5 = create_me_a_galaxy(orb,type,-10,-10,150,1,50,"galaxy")
and change it to
Code:
self.gal5 = create_me_a_galaxy(orb,type,-10,0,110,1,50,"galaxy")
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-22-09 at 11:38 PM.
Report comment to moderator  
Reply With Quote
Unread 09-22-09, 08:37 PM  
Alfuin
A Murloc Raider
 
Alfuin's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 42
Uploads: 4
Galaxy leaking stars?

Is it possible to edit the galaxy images so that they do not go outside the orb? When they rotate, it "leak out" of the orbs. Should be possible, but I'm a clutz at editing graphics.
Last edited by Alfuin : 09-22-09 at 09:04 PM.
Report comment to moderator  
Reply With Quote
Unread 09-22-09, 06:57 PM  
mikedarling905
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Vargtass
Your old actionbars? Well are they the default UI action bars or do you have an actionbar mod? Cause if you had a previous adon for actionbars that most likely overrides the actionbars in this package.

i mostly use default. but i will try to find something that could.
Report comment to moderator  
Reply With Quote
Unread 09-22-09, 06:46 PM  
Vargtass
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Your old actionbars? Well are they the default UI action bars or do you have an actionbar mod? Cause if you had a previous adon for actionbars that most likely overrides the actionbars in this package.
Last edited by Vargtass : 09-22-09 at 06:49 PM.
Report comment to moderator  
Reply With Quote
Unread 09-22-09, 06:04 PM  
mikedarling905
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
action bars...

my old actions bars block the interface
Report comment to moderator  
Reply With Quote
Unread 09-22-09, 01:07 PM  
Vargtass
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Hmm, sorry to be a pest but before staring to fiddle around with these luas my programming skills started from zero. My editing so far basicly consist of guesswork what parts of the code is for meaning I have generally just been manipulating numbers checking what gets moved where or copying segments of code to add a spell to bufflists and so on.

I guess you meant I need to add a line around these two:

orb:SetHeight(orbsize)
orb:SetWidth(orbsize)

But I have no idea how to phrase it. I have taken a couple of wild guesses at lines like if orb = power:SetWidth(orbsize*0.7) and some variations of this but having no basic programming rules to build from its just wild stabbing in the dark. Simply adding a multiple after orbsize seemed to at least tweak the background size a bit but not the glass sphere texture. Well long story short Id be very greatfull for some help how to code a line like that without breaking the code.
Report comment to moderator  
Reply With Quote
Unread 09-22-09, 12:28 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Yes this is possible, but as you already noticed you need to change some stuff. If you want to do it keep a look at the variable "orbsize". Make yourself a "manaorbsize" and put it in whereever the manaorb should be used.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 09-22-09, 12:18 PM  
Vargtass
A Kobold Labourer

Forum posts: 0
File comments: 35
Uploads: 0
Is there a way to make one of the orbs (the mana orb) smaller than the other? Ive poked around a bit but havnt found any settings besides scale for both of them and positioning.
Report comment to moderator  
Reply With Quote
Unread 09-11-09, 08:37 PM  
duboi
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
First awesome UI! I was wondering if there was a way to expand the unit frames from bottom to top instead of left to right and how would I do that? Thanks!
Last edited by duboi : 09-11-09 at 08:42 PM.
Report comment to moderator  
Reply With Quote
Unread 09-09-09, 12:53 AM  
mojojoeo
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
awesome work!

I looked briefly, can anyone help me with code to make the targets cast bar about 50% smalled and moved down towards the target frame?

Beautiful work!
Report comment to moderator  
Reply With Quote
Unread 09-07-09, 05:14 PM  
zoktar
A Cliff Giant
AddOn Compiler - Click to view compilations

Forum posts: 72
File comments: 262
Uploads: 1
Arrow some stuff

hi, iv been using ouf_d3orbs from when it was a baby , anyway i have mine tweaked a fair ammount, target & tot buff/debuff positions, various size modfications, various text settings. its quite a pain for me to redo this after every release, so i was wondering, could an external config be added, like applyed after, given that what iv changed stays the same on continuing releases?. like say something simple like

local orbsize = 150

from the original lua

and in my external config

local orbsize = 200

cheers.

edit; also wondering if its possible to change shaman classcolored orb to turqoise like it once was, (having mana and hp orb look the same sucks imo) if u dont know what turqouise is its aprox the color of the button for this post the arrow
Last edited by zoktar : 09-12-09 at 05:18 AM.
Report comment to moderator  
Reply With Quote
Unread 09-04-09, 02:35 PM  
DDjusD
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
yea on Xperl I was removing player frame and I had just created that toon as an image dummy but yea the player frames doesnt show on my real druid, mage, shaman, or warlock. I only use Xperl for the raid/party frames and the neat setup. I would use your unit frames just I like being able to change things around easily when I feel like it. I don't realy like LUA code they hurt my brain but yea thanks, I wasnt using rbottombarstyler cause I didnt think it has this skin but then I found it "/rbbs setart roth" also still love the addon it rocks

Originally posted by zork
I have no clue what you want. Maybe http://www.wowinterface.com/download...lerDiablo.html
Otherwise you can disable/enable units by deleting/adding the unit spawns in the area which I posted.

You are using Xperl, using oUF_D3Orbs aswell does not make sense. Use the BottomStyler, its just art.
Last edited by : 09-04-09 at 02:37 PM.
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 09-04-09, 03:02 AM  
janwing
A Defias Bandit

Forum posts: 2
File comments: 5
Uploads: 0
Target not mine

Is the target frame suppose to turn grey or something if the target is tagged by another player ?

With doing dailys and a lot of players tagging mobs. I cannot see if the mobbed is tagged already. Is there suppose te be a nameplate color change or something when the mob is tagged ?
Report comment to moderator  
Reply With Quote
Unread 09-04-09, 12:17 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
I have no clue what you want. Maybe http://www.wowinterface.com/download...lerDiablo.html
Otherwise you can disable/enable units by deleting/adding the unit spawns in the area which I posted.

You are using Xperl, using oUF_D3Orbs aswell does not make sense. Use the BottomStyler, its just art.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-04-09 at 12:18 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: