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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:100,263
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 10-30-10, 01:04 PM  
rainite
A Kobold Labourer

Forum posts: 0
File comments: 7
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is it possible to keep the top-right BUFF Border but using no OUF?
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Unread 10-27-10, 12:59 PM  
tmcnabb
A Fallenroot Satyr
 
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omg

read the info uugh

Currently supported units

- player
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Unread 10-24-10, 06:22 AM  
zork
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Are you kidding me? Please don't come here complain about a version that is not even comitted here. If you are using the SVN I doubt you know what you are doing, or atleast how to hanlde with lua errors in alpha/beta versions.
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Last edited by zork : 10-24-10 at 07:17 AM.
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Unread 10-24-10, 05:28 AM  
Terak
A Defias Bandit

Forum posts: 3
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Im having some problems atm the target frame is not showing any ideas ive tried the version off here and the svn.

Fixed it the lines calling to them was commeted out in the toc

Nope now nothing shows

Tested out the SVN version i get this error

Message: Interface\AddOns\oUF_Diablo\units\target.lua:24: Usage: oUF_DiabloTargetFrame:SetSize(width, height)
Time: 10/24/10 12:31:53
Count: 1
Stack: [C]: in function `SetSize'
Interface\AddOns\oUF_Diablo\units\target.lua:24: in function `initUnitParameters'
Interface\AddOns\oUF_Diablo\units\target.lua:46: in function `styleFunc'
Interface\AddOns\oUF\ouf.lua:421: in function <Interface\AddOns\oUF\ouf.lua:391>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:711: in function `Spawn'
Interface\AddOns\oUF_Diablo\units\target.lua:72: in main chunk

Locals: (*temporary) = oUF_DiabloTargetFrame {
0 = <userdata>
style = "diablo:target"
cfg = <table> {
}
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:292
__elements = <table> {
}
unit = "target"
}
(*temporary) = nil
(*temporary) = nil
Last edited by Terak : 10-24-10 at 05:37 AM.
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Unread 10-21-10, 03:47 AM  
Nihlo
A Murloc Raider

Forum posts: 7
File comments: 158
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I tried to get rid of the castbar. Opened the config.lua, searched for the bar and changed from true to false. But it's still there, what worked with the buffs doesn't work with the bar.
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Unread 10-21-10, 03:12 AM  
Garry
A Kobold Labourer
 
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Originally posted by zork
07.12
Lol just as i thought ^^
A good work will allways take time. Quality over Quantity (i hope i spelled it correct :s )

Guess we all can wait, but starting the new addons with a new Zorkified download is the best we can all hope for ^^
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Unread 10-20-10, 03:03 PM  
zork
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07.12
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-20-10 at 03:03 PM.
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Unread 10-20-10, 03:00 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

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When can we expect the full RothUI ;D
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Unread 10-20-10, 02:37 PM  
zork
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Re: *new* oUF_Diablo incoming!

- new layout uploaded
- playerframe added
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-20-10 at 02:39 PM.
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Unread 10-20-10, 06:11 AM  
zork
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*new* oUF_Diablo incoming!

Information: At the start of the Cataclysm Beta I began developing oUF_D3Orbs4 but oUF struggled because Blizzard struggled and so did I.

Now, as things become more solid I'm working on getting things done. I'm not going to develop the crashed oUF_D3Orbs4 any further. Instead I'm porting some of the code to the newly created oUF_Diablo, which will be my oUF layout for the upcoming Roth UI release.

If you want to follow the development process check:
http://code.google.com/p/rothui/sour...unk/oUF_Diablo

More updates incoming pretty soon.

In the meantime you could try my rBottomBarStyler mod. It provides different kind of background bar art. Orbs included. That mod is ported to 4.0.1 already.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-20-10 at 06:33 AM.
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Unread 10-15-10, 03:41 AM  
CharityG
A Kobold Labourer

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4.0.0 action bar messedup

http://s1226.photobucket.com/albums/...rewupaddon.jpg

can anyone help me fix the above? I downloaded all the updated addons and my screen looks like this.

Thanks in advance
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Unread 10-13-10, 08:22 PM  
Shayde123
A Kobold Labourer

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action bar

So first, I love the addon, and thanks for updating it for cataclysm.
However, Im having a problem, I updated everything, but the default blizzard action bar still appears overlapped.

Heres what it looks like

http://www.flickr.com/photos/51937139@N06/5079575167/

Also, WoW still tells me the addon is out of date.

Any ideas how i could fix this?
Thanks in advance!

EDIT:

Nevermind, I forgot to update rActionBarStyler, thats what was causing the problem.
Last edited by Shayde123 : 10-13-10 at 08:30 PM.
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Unread 10-13-10, 12:22 AM  
zork
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Re: Request

No the earth is not going to move here. Sry.
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Unread 10-12-10, 07:39 AM  
Lyelu
A Cyclonian
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Request

Hi Zork,

A request, I would like another mod. Picture here:
http://www.instancia.net/images/Roth.jpg

I would like to add the orb in place of the portraits. My picture is only a fast design. If the OUF file can be separate, then I can use it in my other UI designs, by matching the border graphics to mine. I am designing Viewports, without the orb in them. I need the player, target, focus frames only.

I read your LUA but it's much more than I know. So I request another mod from you.

Thanks!
Lyelu
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Unread 10-11-10, 03:24 PM  
taan
A Murloc Raider
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@Zork

Thank you for your work.

I updated the latest version (was using the version i downloaded in may)
and I have a problem with target buff\debuff count.
It doesnt show the number of stacks of buff\debuffs on the target properly.

For example stacks of damage on festergut, the Tenacity buff on WG etc.
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