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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:38 AM
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rMinimap  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

rMinimap allows you to scale the minimap frame and adds the ability to drag the frame ingame.
Requires
rLib
Git
https://github.com/zorker/rothui/tre...ow8.0/rMinimap

Optional Files (0)


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Unread 11-12-10, 02:49 PM  
Rammoth
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Originally posted by zork
This map has no location. No clue what you are talking about.
I know this is a little old, but he/she was talking about moving the entire mini-map to a different place on the screen than where it's default.
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Unread 11-03-10, 11:43 AM  
Slaxi81
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Hey,

added Classcolors for me.

Looks nice i think (Only Paladincolor is terrible : ).
Perhaps implemented in your next original release?




Have a nice day

Slaxi
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Unread 11-01-10, 07:41 AM  
zork
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This map has no location. No clue what you are talking about.
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Unread 10-31-10, 11:52 PM  
Lightcall
A Defias Bandit

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How do i move the location of the map? I tried using moveanything addon that wont do it.

I suspect it can be edited in the lua code but i only know basic lua so im just wondering if its possible how i do it?
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Unread 10-23-10, 01:04 PM  
zork
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Files updated for 4.0.1.
rFramerotater function included.
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Last edited by zork : 10-23-10 at 01:04 PM.
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Unread 10-05-10, 09:12 AM  
StylelaB
A Kobold Labourer

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Hello, I got this error when I install your addon, I also install the texture, thanks for help

Code:
Message: Interface\AddOns\rMinimap\rMinimap.lua:243: attempt to index global 'MinimapToggleButton' (a nil value)
Time: Tue Oct  5 17:09:42 2010
Count: 1
Stack: Interface\AddOns\rMinimap\rMinimap.lua:243: in function `showhidestuff'
Interface\AddOns\rMinimap\rMinimap.lua:69: in function <Interface\AddOns\rMinimap\rMinimap.lua:64>

Locals: self = <unnamed> {
 dostuff2 = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:108
 zoomscript = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:296
 positionme = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:288
 dostuff0 = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:92
 0 = <userdata>
 showhidestuff = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:168
 dostuff1 = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:116
 rotateme = <function> defined @Interface\AddOns\rMinimap\rMinimap.lua:120
}
tftb = <unnamed> {
 0 = <userdata>
}
tft = <unnamed> {
 0 = <userdata>
}
mft = <unnamed> {
 0 = <userdata>
}
bftb = <unnamed> {
 0 = <userdata>
}
bft = <unnamed> {
 0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 0.07
(*temporary) = 0.93
(*temporary) = 0.07
(*temporary) = 0.93
(*temporary) = <userdata>
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'MinimapToggleButton' (a nil value)"
_G = <table> {
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms des unités."
 KBASE_NUM_FAKE_CATEGORIES = 1
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 MerchantItem6AltCurrencyFrameHonorTexture = MerchantItem6AltCurrencyFrameHonorTexture {
 }
 PallyPowerC8P7BuffIcon = PallyPowerC8P7BuffIcon {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "Vous ne pouvez pas échanger des sacs équipés."
 PVP_RANK_6_1 = "Caporal"
 MultiBarLeftButton7 = MultiBarLeftButton7 {
 }
 AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {
 }
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem5AltCurrencyFrameItem1Text = MerchantItem5AltCurrencyFrameItem1Text {
 }
 BINDING_NAME_NAMEPLATES = "Afficher les barres d'info des ennemis"
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Cliquez pour faire une copie permanente
de cette lettre."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
 }
 MANA = "Mana"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 OPC_BindKey8 = OPC_BindKey8 {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:184
 BN_UNABLE_TO_RESOLVE_NAME = "Impossible de chuchoter un meassage ŕ "%s". Battle.net est peut-ętre indisponible."
 WatchFrameItem_OnEvent = <function> defined @Interface\FrameXML\WatchFrame.lua:1206
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1349
 PallyPowerConfigFramePlayer2Line12 = PallyPowerConfigFramePlayer2Line12 {
 }
 LFGTeleport = <function> defined =[C]:-1
 INT_SPELL_DURATION_HOURS = "%d |4heure:heures;"
 ChannelMemberButton10Name = ChannelMemberButton10Name {
 }
 PetStableMoneyFrameGoldButtonText = PetStableMoneyFrameGoldButtonText {
 }
 VOICEMACRO_4_Sc_1_FEMALE = "Aidez-moi ŕ attaquer*!"
 ACTION_SPELL_MISSED_POSSESSIVE = "1"
 PetPaperDollFrameTab3Right = PetPaperDollFrameTab3Right {
 }
 Ch
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Unread 06-22-10, 06:18 PM  
weasoug
A Flamescale Wyrmkin
 
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Post Movin LFD icon

Hi there all. if you want to move the LFD icon. do this.

Open rMinimap.LUA

and at the top you will see

-- position map and symbols here
local map_positions
add

Code:
[7] = { frame = "MiniMapLFGFrame",          anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = -26,     posy = 5 },
on both positions below

Code:
[6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,    posy = -23 },
so it looks like this

Code:
position = {
        [1] = { frame = "Minimap",                  anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "UIParent",   posx = -20,   posy = -20 },
        [2] = { frame = "MiniMapTracking",          anchor1 = "TOPLEFT",      anchor2 = "TOPLEFT",      anchorframe = "Minimap",    posx = 5,     posy = -5 },
        [3] = { frame = "MiniMapMailFrame",         anchor1 = "BOTTOMRIGHT",  anchor2 = "BOTTOMRIGHT",  anchorframe = "Minimap",    posx = -5,    posy = 5 },
        [4] = { frame = "MiniMapBattlefieldFrame",  anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = 5,     posy = 5 },
        [5] = { frame = "GameTimeFrame",            anchor1 = "TOPRIGHT",     anchor2 = "TOPRIGHT",     anchorframe = "Minimap",    posx = -5,    posy = -5 },
        [6] = { frame = "TimeManagerClockButton",   anchor1 = "BOTTOM",       anchor2 = "BOTTOM",       anchorframe = "Minimap",    posx = 0,    posy = -2 },
        [7] = { frame = "MiniMapLFGFrame",          anchor1 = "BOTTOMLEFT",   anchor2 = "BOTTOMLEFT",   anchorframe = "Minimap",    posx = -26,     posy = 5 },
      },
    }
you need to mess about with the X and Y

I hope this helps.
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Unread 02-15-10, 05:00 PM  
Mekoz
A Kobold Labourer

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On the minimap icon there is a small red flag to indicate what type of instance your in... 5man, 10man, 25man, heroic. I looked in the lua file but i cannot see what controls the icon, any idea if or how it can be moved as currently mines stuck halfway on the left side of the map and i want it in the top left corner of the map.

Thanks.
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Unread 12-12-09, 05:59 PM  
Lastbreath
A Defias Bandit

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Any chance of how to or what to change in code so map to work in 3.3 patch?

Tnx
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Unread 12-08-09, 10:44 PM  
duhwhat
A Wyrmkin Dreamwalker

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looking good with those edits on live. hope you can tidy up the "i am in a 5 man dungeon icon" and the "im in a random dungeon" icons or whatever they are.
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Unread 11-18-09, 08:33 PM  
zork
A Pyroguard Emberseer
 
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Roth UI has already a PTR version with a running rMinimap. But this is Diablo3 only. The changes are minimal, I think only 1-2 lines of code where I hide sth. need to be commented out.

Just comment out the line "MinimapToggleButton:Hide()" or delete it. Same for the other error.
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| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 11-18-09 at 08:34 PM.
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Unread 11-18-09, 05:19 PM  
duhwhat
A Wyrmkin Dreamwalker

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on the PTR:

Code:
[18:17:43] Interface\AddOns\rMinimap\rMinimap.lua:47: attempt to index global 'MinimapToggleButton' (a nil value)
(tail call): ?
[C]: ?
Interface\AddOns\rMinimap\rMinimap.lua:47: in function `dostuff'
Interface\AddOns\rMinimap\rMinimap.lua:11: in function <Interface\AddOns\rMinimap\rMinimap.lua:9>
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Unread 09-28-09, 05:24 PM  
Irihime
A Kobold Labourer

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Hi, I love the minimap and adore how zoomed out it is. However, i somehow managed to zoom right in the minimap and was unable to zoom back out.

Could you tell me how to zoom in/out should i make this mistake again? ^^;;

Thank you very much, and thank you very much for the amazing UI
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Unread 05-13-09, 08:18 PM  
Silverdragn
A Kobold Labourer

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Re: Map overlay

Originally posted by Silverdragn
i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?
was posted in Roth ui comments

Open rMinimap.lua and edit line:
t2:SetTexture("Interface\\AddOns\\rTextures\\orb_gloss")

Into:
--t2:SetTexture("Interface\\AddOns\\rTextures\\orb_gloss")
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Unread 05-13-09, 01:13 PM  
Silverdragn
A Kobold Labourer

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Map overlay

i like the diablo map, but i find the overlay with the clouding in the bottom left and the lens flare on the top right kinda irritatting. is there any way to disable this overlay without the rest of the addon?
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