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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 178,803 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
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Qupe |
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01-06-09, 07:05 AM | |||
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totalpackage |
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01-05-09, 02:59 PM | |
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thankyouthankyouthankyouthankyou
edit: not seeing the FSR spark. Tried hiding and in-hiding it and still don't see it working.
Last edited by Qupe : 01-05-09 at 03:05 PM.
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Qupe |
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01-05-09, 11:06 AM | |
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Rockin
i just got finished installing this addon and designing my perfect unitframes layout...THANK YOU!
ive been playing wow and using addons like a maniac since release and this is hands down my favorite one of all time. If every addon could have as much customization with minimal memory usage I'd truly be in nerd heaven. please continue to support it, i will support you wherever needed!
Last edited by tonyis3l33t : 01-05-09 at 12:03 PM.
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tonyis3l33t |
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01-05-09, 10:39 AM | ||
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Oh yea, I've also added the five-second rule mana tick. It's the same way I did it back on StellarUF, like it or not. |
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totalpackage |
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01-04-09, 11:41 PM | |
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There is no error (if I'm understanding you completely). I'm requesting the ability to keep class coloring as an option but have the option (at the same time as class coloring) to color anything reaction based with the reaction colors. The ability to change the pre-set colors for classes and reaction is already implemented so it shouldn't be an issue to adjust eh colors if for some reason DK's are close to hostile and rogues similar to neutral.
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Qupe |
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01-04-09, 01:40 PM | ||
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totalpackage |
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01-04-09, 12:40 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 10
Uploads: 0
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* pet target option
Interface\AddOns\Stuf\icons.lua:40: attempt to index local 'uf' (a nil value) Count: 2 Call Stack: (tail call): ? Interface\AddOns\Stuf\icons.lua:40: in function `b' Interface\AddOns\Stuf\core.lua:697: in function `UpdateElementLook' Interface\AddOns\Stuf_Options\options.lua:861: in function <Interface\AddOns\Stuf_Options\options.lua:834> (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:782: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:601> (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5> (tail call): ? ...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:267: in function `Fire' ...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:51: in function <...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:47> |
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zadd |
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01-04-09, 12:27 AM | |||
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Code:
[class_if_pc:race][class_if_npc:creaturetype]
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totalpackage |
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01-03-09, 05:58 PM | |
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Any possible way to add the ability to class color target frames but have them show reaction colors on friendly/neutral/hostile/enemy player?
So if you were targeting a friendly player (or enemy player if on PvE server or in sanctuary zones) the target color would be their class color but if you targeted an NPC or hostile player it would show their reaction color instead of class color. |
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Qupe |
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01-03-09, 03:17 PM | |
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When you are targetting a unit (or your target is, etc.) that has no race data, the display in the unit frame is something like "Not Specified" or "Not Available", which is longer than any actual race type and can jumble/overlap other text areas in the frame. Would it be possible to change what it says when it can't tell the race, to something like "N/A" or "None"?
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Serenissima of Malfurion |
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eloora |
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01-03-09, 01:43 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
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Perfect!! |
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duff1054 |
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01-03-09, 01:22 PM | ||
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totalpackage |
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01-03-09, 12:30 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1654: AceConfigRegistry-3.0:ValidateOptionsTable(): Stuf.args.global.args.reactioncolor.args[약간 우호적] - key name contained spaces (or control characters)
Count: 3 Call Stack: (tail call): ? [C]: in function `error' ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:46: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:41> ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:168: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:162> ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:220: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:186> ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:221: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:186> ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:221: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:186> ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:252: in function `ValidateOptionsTable' ...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:298: in function `app' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1654: in function `Open' ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1719: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1717> (tail call): ? ... [C]: in function `Show' Interface\FrameXML\UIOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel' Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick' Interface\FrameXML\UIOptionsFrame.lua:477: in function `InterfaceOptionsFrame_OpenToCategory' Interface\AddOns\Stuf_Options\options.lua:1599: in function `OpenOptions' Interface\AddOns\Stuf\core.lua:77: in function <Interface\AddOns\Stuf\core.lua:72> [C]: in function `SetParent' Interface\FrameXML\UIOptionsFrame.lua:24: in function `InterfaceOptionsList_DisplayPanel' Interface\FrameXML\UIOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick' [string "*:OnClick"]:2: in function <[string "*:OnClick"]:1> |
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duff1054 |
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12-30-08, 07:40 PM | |
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Player race doesn't appear on the target/party frames occasionally.
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Qupe |
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