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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 05-05-22 05:34 PM |
Created: | unknown |
Downloads: | 179,492 |
Favorites: | 598 |
MD5: |
Stuf is a replacement to StellarUF. Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods. I'll most likely deny requests to copy random features.
Noteworthy Recent Additions:
Supported Units:
File Name |
Version |
Size |
Author |
Date |
Type |
0.0.1 |
604kB |
05-09-22 01:12 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
9.2.1 |
626kB |
totalpackage |
05-04-22 05:31 AM |
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Linyah |
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11-11-16, 04:47 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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antronoid |
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11-10-16, 10:01 PM | |
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Not sure if I fixed the range issue. Test it out. If still persists, nothing I can do since PTR is not being nice to me.
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totalpackage |
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11-03-16, 04:56 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 77
Uploads: 0
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Anyone know what Text Pattern/Tag should I be using if I want my Current Power (fury) to hide when it's at zero but show up when above that? And also, what tag/text pattern can make my target show health % when alive but when it dies, it just displays DEAD? I got it working by using
Code:
[gray_if_alive:perchp][gray_if_dead:DEAD]
Last edited by meatnoodles : 11-03-16 at 04:52 PM.
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meatnoodles |
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11-02-16, 05:52 PM | |
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Before this last update action bar guis for vehicle battles (Su'esh, bombing moonguard, etc.) and pet battles worked great. Utilizing the default Blizzard UI for those items. After this last version whenever I pet battle the Blizzard UI loads but I have no option to choose a pet and there is a colored rectangle (bordered) that is off-center.
I use stuf and dominos for bars. Not sure if it's Stuf or another addon. Figured I'd start here. Update: it's working now so must have been something other than an addon as I've not updated any recently.
Last edited by at0msk : 11-05-16 at 11:05 AM.
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at0msk |
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10-13-16, 04:21 PM | |
A Murloc Raider
Forum posts: 5
File comments: 3
Uploads: 0
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Hello
First off, Awesome addon! There is however an issue with the range check. The target only changes opacity when out of range when I'm on a druid. On all the other classes it stays at full opacity no matter what i do Any help? Thanks in advance |
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Skullfuc |
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09-29-16, 12:07 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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I'm having a problem with the range indicator in the raid frames whilst in raids not working properly. People who are next to me are faded and showing as out of range, the only work around for this is to make all peoples out of range indicator being set at 1 value, but its not ideal as I can't see who is out of range.
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antronoid |
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09-18-16, 10:53 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 14
Uploads: 0
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Arena Frames
Having an issue with arena frames not loading until I type /stuf. Getting to be pretty annoying when every time I log on I have to load the frames I want to use.
And to add to it, the names are accurate when flags are picked up in battlegrounds for the first time, but after it uses the names of the first flag carriers but changes portraits. I will try to grab screenshots later. I went through the options and nothing stuck out to me on what would cause it. Any ideas? Great addon though. |
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Soulre |
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09-17-16, 08:02 PM | |
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Missing Arcane Mage Power Bar
So recently "arcane charges" for mages are displayed similar to combo points for rogues and runes for DKs, I noticed that the bar doesn't show yet in STUF nor is there a way I can figure out how to make it show up or be moveable.
Was just wondering if this is something that can be added. The other question I had was I was curious if STUF can show an "overshield" on your health bar, like if you have a barrier can it show a highlight of your current health so you can see how much shield you have left? |
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lilgulps |
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09-16-16, 04:20 AM | ||
A Murloc Raider
Forum posts: 7
File comments: 47
Uploads: 0
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Ashamam |
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09-15-16, 08:34 PM | |
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Updated.
Think I fixed temp weapon enchants. Test please. Think I fixed the prestige icon also. Test please. Stuf really doesn't do anything with the Rune icons other than relocate the default ones. Please check if Raven works fine with that when Stuf is not loaded. |
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totalpackage |
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09-13-16, 05:26 PM | |
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Temporary Enchants
Any fix for the temporary Enchant Error?
Code:
300x Stuf\aura.lua:598: attempt to perform arithmetic on local 'e2duration' (a boolean value) Stuf\aura.lua:598: in function `func' Stuf\core.lua:327: in function <Stuf\core.lua:316> Locals: unit = "player" uf = Stuf.units.player { 0 = <userdata> portrait = <unnamed> { } powercolorelements = <table> { } metroelements = <table> { } bg = <unnamed> { } text4 = <unnamed> { } refreshfuncs = <table> { } leadericon = <unnamed> { } dbf = <table> { } mpbar = <unnamed> { } healthelements = <table> { } borderc = <function> defined @Stuf\core.lua:697 cache = <table> { } combattext = <unnamed> { } text3 = <unnamed> { } border = <unnamed> { } unit = "player" text6 = <unnamed> { } db = <table> { } skiprefreshelement = <table> { } text1 = <unnamed> { } voiceicon = PlayerSpeakerFrame { } text2 = <unnamed> { } deathelements = <table> { } infoicon = <unnamed> { } lfgicon = <unnamed> { } pvpicon = <unnamed> { } tempenchant = <unnamed> { } reactionelements = <table> { } looticon = <unnamed> { } powerelements = <table> { } grouptext = <unnamed> { } hpbar = <unnamed> { } frame = Stuf.units.player { } iswl = false statusicon = <unnamed> { } } _ = <unnamed> { 1 = <unnamed> { } 2 = <unnamed> { } 0 = <userdata> tog = 0 vdir = -1 firstrow = <table> { } db = <table> { } hdir = 1 firstcol = <table> { } unit = "player" } _ = nil _ = nil config = nil f = <unnamed> { 1 = <unnamed> { } 2 = <unnamed> { } 0 = <userdata> tog = 0 vdir = -1 firstrow = <table> { } db = <table> { } hdir = 1 firstcol = <table> { } unit = "player" } ctime = 252230.931 i1 = <unnamed> { 0 = <userdata> ctext = <unnamed> { } xoff = 21 yoff = -19 id = 1 SetAlpha = <function> defined =[C]:-1 overlay = <unnamed> { } texture = <unnamed> { } } i2 = <unnamed> { 0 = <userdata> ctext = <unnamed> { } yoff = -36 id = 2 SetAlpha = <function> defined =[C]:-1 overlay = <unnamed> { } texture = <unnamed> { } } e1 = true e1duration = 599414 e1count = 0 e2 = 265 e2duration = false e2count = nil (*temporary) = <function> defined =[C]:-1 (*temporary) = <unnamed> { 0 = <userdata> } (*temporary) = nil (*temporary) = true (*temporary) = 17 (*temporary) = nil (*temporary) = "attempt to perform arithmetic on local 'e2duration' (a boolean value)" su = <table> { player = Stuf.units.player { } target = Stuf.units.target { } focustarget = Stuf.units.focustarget { } pet = Stuf.units.pet { } targettarget = Stuf.units.targettarget { } } GetTime = <function> defined =[C]:-1 GetWeaponEnchantInfo = <function> defined =[C]:-1 StartIconTimer = <function> defined @Stuf\aura.lua:278 |
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griffin224 |
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09-10-16, 08:51 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 1
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The icon shows but is cut off. Increasing the size only stretches it. Update: Deleted the f.texture:SetTexCoord(0, 0.65, 0, 0.65) in icons.lua line 527 and it shows up correctly:
Last edited by Theéd : 09-10-16 at 08:57 AM.
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Theéd |
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09-10-16, 01:32 AM | |
A Murloc Raider
Forum posts: 7
File comments: 47
Uploads: 0
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Narrowed down the Rune issue to a silent conflict with Raven. No errors thrown.
Which funnily enough is the add-on I would recommend to replace auras on stuf if you want button facade support lol. So in my case its either stuf runes or masque auras, but not both. But thanks for the update.
Last edited by Ashamam : 09-10-16 at 01:33 AM.
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Ashamam |
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09-09-16, 09:51 PM | |
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Updated. I couldn't reproduce many of the issues reported.
I tried to add Prestige badge but was unable to test. Someone let me know if it works or not. The Runes issue isn't happening for me. Please try disabling other mods to see if it still occurs. Stuf no longer supports ButtonFacade/Masque. I could not keep up with their changes.
Last edited by totalpackage : 09-09-16 at 09:52 PM.
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totalpackage |
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