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Updated: | 02-28-10 11:20 PM |
Created: | unknown |
Downloads: | 42,701 |
Favorites: | 207 |
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RantTooltip (GUI) Options here.
(NOTE: If you plan on using a layout other than the default layout, you need to delete the RantTooltip_Layout folder first.)
RantTooltip is a tooltip addon that was influenced by oUF to include a layout system for tooltips. You'll find it very similar to oUF. A sample layout is included, based on p3lim's oUF layout. It was designed to match p3lim's layout due to my personal use of it. I take no credit for the design.
The documentation included in the zip file should give you all the information you need on how you create your own tooltip layout.
For everyone who prefers the original RantTooltip look, I've uploaded a layout called RantTooltip Classic.
-[Rum] (Stuck)
"{Talents: [$spec]}{ ($talents)}",
"{Talents: [$spec] ($talents)}",
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Stuck |
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01-10-10, 03:25 PM | ||
A Kobold Labourer
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I updated addon today. How reproduce the error (for example): 1) Taget yourself. 2) Focus yourself. 3) Put mouse icon on focus frame, the tooltip appears. 4) Without moving the mouse, press ctrl-tab to change target (with square brackets, tooltip doesn't change). Thanks!
Last edited by Jaleni : 01-10-10 at 03:27 PM.
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Jaleni |
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01-10-10, 10:41 PM | ||
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edit: Just uploaded a new version. The RantTooltip Classic layout has also been updated. It should work a lot better now.
Last edited by Stuck : 01-10-10 at 10:58 PM.
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Stuck |
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01-11-10, 01:16 AM | |
A Kobold Labourer
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Code:
Message: Interface\AddOns\RantTooltip\RantTooltip.lua:176: attempt to concatenate a nil value Time: 01/10/10 23:09:31 Count: 1 Stack: Interface\AddOns\RantTooltip\RantTooltip.lua:176: in function `?' Interface\AddOns\RantTooltip\RantTooltip.lua:342: in function `ReplaceTags' Interface\AddOns\RantTooltip\RantTooltip.lua:358: in function `SetUnit' Interface\AddOns\RantTooltip\RantTooltip.lua:441: in function <Interface\AddOns\RantTooltip\RantTooltip.lua:440> [C]: ? [C]: ? Interface\AddOns\Clique\Clique.lua:105: in function <Interface\AddOns\Clique\Clique.lua:103> [C]: ? ...ns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:279: in function <...ns\AtlasLootReverse\libs\LibExtraTip\LibExtraTip.lua:273> (tail call): ? Interface\FrameXML\UnitFrame.lua:146: in function `UpdateTooltip' Interface\FrameXML\GameTooltip.lua:195: in function <Interface\FrameXML\GameTooltip.lua:185> [C]: ? Locals: unit = "mouseover" (*temporary) = "" (*temporary) = nil (*temporary) = "" (*temporary) = nil (*temporary) = "attempt to concatenate a nil value" RantTooltip = <table> { PowerColors = <table> { } GetUnitFaction = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:148 SkinTooltip = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:79 SetUnit = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:350 SetUnitTags = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:75 unitInfo = <table> { } UpdateHealthBar = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:487 GameTooltip:OnEvent = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:552 version = 0.23 ClassColors = <table> { } SetInitialAnchor = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:97 GameTooltip:OnUpdate = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:444 RGBHex = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:137 ReplaceTags = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:316 UpdateCombatIcon = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:477 ReactionColors = <table> { } UpdateTag = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:270 GameTooltip:OnTooltipSetUnit = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:440 UseLayout = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:70 UpdatePowerBar = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:528 OnLoad = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:26 GetUnitInfo = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:159 Anchor = <table> { } TagEvents = <table> { } GameTooltip:OnShow = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:401 GameTooltip:OnHide = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:420 RegisterLayout = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:64 initialAnchor = <table> { } Initialize = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:107 RegisterScript = <function> defined @Interface\AddOns\RantTooltip\RantTooltip.lua:52 Tags = <table> { } name = "RantTooltip" } |
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strawberrie |
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01-11-10, 12:32 PM | |||
A Kobold Labourer
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It works much better than 0.1 version, in my opinion. Great! PS: I have the same problem like strawberrie, but I don't understand how to reproduce it. Anyway it happened only a few times...
Last edited by Jaleni : 01-11-10 at 12:37 PM.
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Jaleni |
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01-11-10, 12:57 PM | |
A Kobold Labourer
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Hide Tooltip
Greetings!
Ive been using your addon for some time now and I must say I really like it. Thanks for doing a great job. And now to my question: I was wondering if it's possible to hide All of the tooltips while your in combat? When I mouse over a spell or skill I don't want the tooltip to show when in combat. So if there is a solution I would be glad to know..=) Thanks for a great addon! |
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Malidor69 |
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01-11-10, 01:22 PM | |
A Kobold Labourer
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I'm testing the new classic layout.
I found a little bug, SetBackdropBorderColor doesn't work well with items (correct colors become immediately grey). |
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Jaleni |
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01-11-10, 05:10 PM | |
A Defias Bandit
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How do you use layouts?
Sorry if I missed this... but I downloaded the Classic layout and installed it, along with the two folders from the main AddOn. However, the Classic layout doesn't show and there are no AddOn options. How do I get the Classic layout to work?
Thanks. |
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Chasim |
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01-11-10, 06:01 PM | ||
A Kobold Labourer
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Re: How do you use layouts?
I'm using classic layout, I simply removed the RantTooltip_Layout folder. I don't known if there is a diferent solution... |
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Jaleni |
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01-11-10, 08:50 PM | |||||
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Re: How do you use layouts?
Code:
local show = GameTooltip.Show GameTooltip.Show = function(...) if InCombatLockdown() then return end return show(...) end
Last edited by Stuck : 01-11-10 at 08:59 PM.
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Stuck |
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01-12-10, 12:53 AM | |
A Cyclonian
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Position
Is it back to editing the SavedVariable file to position the tooltip?
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LightGuard |
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01-12-10, 01:00 AM | ||
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Re: Position
RantTooltip now uses a layout system that was modeled after oUF. Find the line that says RantTooltip:SetInitialAnchor. You can change that to whatever you want.
Last edited by Stuck : 01-12-10 at 01:00 AM.
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Stuck |
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01-12-10, 05:54 AM | ||
A Kobold Labourer
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Re: Re: How do you use layouts?
Original code doesn't work well... For example, if I open the character pane (or a bag) and I put the cursor mouse on a blue item, the tooltip border changes from blue to grey immediately. Is it only a my problem?
Last edited by Jaleni : 01-12-10 at 05:56 AM.
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Jaleni |
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01-12-10, 06:50 AM | |
A Kobold Labourer
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Any way to set some options of this addon ingame? Like getting the tooltips to stick to a predefined position?
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LinDysign |
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01-13-10, 08:28 AM | |
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So im geting this error lately
Code:
Message: Interface\AddOns\RantTooltip\lib.lua:152: attempt to call field 'round' (a nil value) Time: 01/13/10 14:20:04 Count: 1 Stack: Interface\AddOns\RantTooltip\lib.lua:152: in function `DeleteLine' ...e\AddOns\RantTooltip_Classic\RantTooltip_Classic.lua:43: in function <...e\AddOns\RantTooltip_Classic\RantTooltip_Classic.lua:38> ...e\AddOns\RantTooltip_Classic\RantTooltip_Classic.lua:136: in function <...e\AddOns\RantTooltip_Classic\RantTooltip_Classic.lua:123> (tail call): ? [C]: ? Locals: self = GameTooltip { AdjustStatusBars = <function> defined @Interface\AddOns\RantTooltip\lib.lua:58 SetExistingSocketGem = <function> defined =[C]:-1 SetHyperlink = <function> defined =[C]:-1 SetUnit = <function> defined @Interface\AddOns\RantTooltip\lib.lua:20 DeleteLine = <function> defined @Interface\AddOns\RantTooltip\lib.lua:132 raidIcon = <unnamed> { } OverrideUpdateHealthBar = <function> defined @Interface\AddOns\RantTooltip_Classic\RantTooltip_Classic.lua:123 DeleteAllLines = <function> defined @Interface\AddOns\RantTooltip\lib.lua:119 doodad = false 0 = <userdata> comparing = false SetSocketGem = <function> defined =[C]:-1 unit = "mouseover" SetMerchantCostItem = <function> defined =[C]:-1 SetUnitBuff = <function> defined =[C]:-1 SetUnitDebuff = <function> defined =[C]:-1 SetCurrencyToken = <function> defined =[C]:-1 SetLootItem = <function> defined =[C]:-1 NumLines = <function> defined @Interface\AddOns\RantTooltip\lib.lua:199 GetUnit = <function> defined @Interface\AddOns\RantTooltip\lib.lua:39 SetGuildBankItem = <function> defined =[C]:-1 SetTrainerService = <function> defined =[C]:-1 numStatusBars = 2 SetHyperlinkCompareItem = <function> defined =[C]:-1 FindLine = <function> defined @Interface\AddOns\RantTooltip\lib.lua:185 SetInboxItem = <function> defined =[C]:-1 SetBuybackItem = <function> defined =[C]:-1 shoppingTooltips = <table> { } AddLine = <function> defined @Interface\AddOns\RantTooltip\lib.lua:74 SetMerchantItem = <function> defined =[C]:-1 SetQuestLogItem = <function> defined =[C]:-1 SetBackpackToken = <function> defined =[C]:-1 SetTradeTargetItem = <function> defined =[C]:-1 shownStatusBars = 0 PowerBar = GameTooltipStatusBar2 { } SetTradePlayerItem = <function> defined =[C]:-1 SetSendMailItem = <function> defined =[C]:-1 SetQuestItem = <function> defined =[C]:-1 PostSetUnit = <function> defined @Interface\AddOns\RantTooltip_Classic\RantTooltip_Classic.lua:103 SetInventoryItem = <function> defined =[C]:-1 GetLine = <function> defined @Interface\AddOns\RantTooltip\lib.lua:91 SetTradeSkillItem = <function> defined =[C]:-1 SetLootRollItem = <function> defined =[C]:-1 SetUnitAura = <function> defined =[C]:-1 combatIcon = <unnamed> { } SetAuctionSellItem = <function> defined =[C]:-1 SetBagItem = <function> defined =[C]:-1 HealthBar = GameTooltipStatusBar1 { } PostOnSizeChanged = <function> defined @Interface\AddOns\RantTooltip_Classic\RantTooltip_Classic.lua:173 updateTooltip = 0.16799999848008 InsertLine = <function> defined @Interface\AddOns\RantTooltip\lib.lua:102 SetAuctionItem = <function> defined =[C]:-1 } line = GameTooltipTextLeft5 { 0 = <userdata> } exact = nil numLines = 6 originalNum = 5 barNum = nil number = 5 tbl = <table> { 5 = GameTooltipTextLeft6 { } } (for generator) = <function> defined =[C]:-1 (for state) = <table> { 5 = GameTooltipTextLeft6 { } } (for control) = 5 k = 5 v = GameTooltipTextLeft6 { 0 = <userdata> } newLine = GameTooltipTextLeft5 { 0 = <userdata> } strHeight = 13.373519501687 strSize = 13.000000070289 (*temporary) = nil (*temporary) = 1.0287322637984 (*temporary) = "attempt to call field 'round' (a nil value)" _G = <table> { ContainerFrame5Item7 = ContainerFrame5Item7 { } MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown { } MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock { } GetTrainerServiceTypeFilter = <function> defined =[C]:-1 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names." KB It seems that if i have the tooltip showing on a enemy that has a mana bar and this enemy dies the error always pops up . Sometimes it also apears when a enemy without mana dies (not always) Using the classic layout dont know if it has anything to do with it. Thanks |
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apocalipsus |
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