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RantTooltip  Popular! (More than 5000 hits)

Version: 0.28
by: Stuck [More]

RantTooltip (GUI) Options here.

(NOTE: If you plan on using a layout other than the default layout, you need to delete the RantTooltip_Layout folder first.)

RantTooltip is a tooltip addon that was influenced by oUF to include a layout system for tooltips. You'll find it very similar to oUF. A sample layout is included, based on p3lim's oUF layout. It was designed to match p3lim's layout due to my personal use of it. I take no credit for the design.

The documentation included in the zip file should give you all the information you need on how you create your own tooltip layout.

For everyone who prefers the original RantTooltip look, I've uploaded a layout called RantTooltip Classic.

-[Rum] (Stuck)

0.28 - "<" and ">" will now be colored according to the tag variable the encompass.
- The last player's talent spec will now be cached. This will stop the "Loading" text from flashing in some cases.

0.27 - Colons next to tag variables are no longer colored to be consistent with the adjacent variable. This was conflicting with tag updates.
- Added two more new tags: $curshort and $maxshort. These variables will display health and power values but will reduce their size if necessary.
- For example: 125000 becomes 125k. 1500000 becomes 1.5m.
- Added a $spec tag which will display the player's current spec - their talent tree with the most points in it.
- Do not use $spec and $talents in the same conditional. It will not work. If you want them on the same line, put them in separate conditionals, like this:
Code:
"{Talents: [$spec]}{ ($talents)}",
instead of:
Code:
"{Talents: [$spec] ($talents)}",

0.26 - Added $talents tag which displays the player's talents.
- Fixed a small issue with tag updates.
- Fixed an error concerning layouts without raid icons or combat icons.
- Various small changes.

0.25 - Fixed a few errors involving the DeleteLine function and unit tags.
- Updated the library.
- Other minor changes.

0.24 - Fixed a tag update issues that concerned "$target".
- Added PreOnSizeChanged and PostOnSizeChanged functions for every tooltip.
- Fixed an issue concerning GameTooltip.FindLine in the library.

0.23 - Updated a few things.
- Colons are now colored according to the tag variable to the left of them.
- Fixed and changed the library.
- Cleaned up code.
- Other miscellaneous changes.

0.22 - Fixed a conflict with GearScore. GearScore tooltip text now displays properly.
-Add override functions (i.e.):
GameTooltip.OverrideSetDefaultAnchor(self, parent)
GameTooltip:PreSetUnit(unit)
GameTooltip:PostSetUnit(unit)
GameTooltip:PreOnShow()
GameTooltip:PostOnShow()
GameTooltip:PreOnHide()
GameTooltip:PostOnHide()
GameTooltip:OverrideUpdateHealthBar(bar, cur, max)
GameTooltip:PreUpdateHealthBar(bar, cur, max)
GameTooltip:PostUpdateHealthBar(bar, cur, max)
GameTooltip:OverrideUpdatePowerBar(bar, cur, max)
GameTooltip:PreUpdatePowerBar(bar, cur, max)
GameTooltip:PostUpdatePowerBar(bar, cur, max)

0.21 - Fixed health bar text, fixed text color, and a few other things changed.

0.2 - Updated to fix memory problem.
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Unread 11-02-08, 04:20 AM  
vpr
A Theradrim Guardian

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Originally posted by Malice.US
That was an issue with Autobar, current version is fixed.




Latest release.

http://www.wowace.com/projects/auto-bar/files/1855-r658/




Stuck: Love the tooltip, you just added the last feature I was looking for. Gracias.
hmm I thought I had the latest release, and it's still happening... I'll try updating to this version and see if it continues to work.

I tested another tooltip mod after posting that, and discovered the same problem, so you're correct in saying it's NOT a problem w/ rant but a problem w/ AB.

Thanks for the link - I'll give it a whirl.
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Unread 11-01-08, 06:38 PM  
Malice.US
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statusBar

After playing with r53, I'd like to make a request with the new statusbar for mana. You currently have it set to work when "statusBarsInTooltip = true", could this be enabled to work below the tooltip as well. And I also noticed the health values only showed up when inside the tooltip as well. Is there a possibility for this to be turned on with the above option set to false.

Keep up the good work, I've got you on my favorites list.
Last edited by Malice.US : 11-01-08 at 06:41 PM.
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Unread 11-01-08, 05:55 PM  
Malice.US
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Originally posted by vpr
When hovering over something on my AutoBar bar rantTooltip shows everything like it's supposed to, but when leaving the hover area the tooltip remains on the screen following the mouse. It will stay there until I hover over something on my blizzard action bar.
That was an issue with Autobar, current version is fixed.

r646 | Azethoth | 2008-10-30 05:16:57 +0000 (Thu, 30 Oct 2008) | 2 lines
Changed paths:
M /trunk/AutoBarClassPopupButton.lua

-- Fix Tooltip not going away for popup buttons

Latest release.

http://www.wowace.com/projects/auto-bar/files/1855-r658/




Stuck: Love the tooltip, you just added the last feature I was looking for. Gracias.
Last edited by Malice.US : 11-01-08 at 06:02 PM.
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Unread 11-01-08, 05:55 PM  
Stuck
A Kobold Labourer
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Re: Offset...

Originally posted by Thorlin
Just curious why you can't offset the tooltip when cursor is selected (all other tooltip addons allow this) because I like to set my tooltip just a bit higher than my cursor and this tooltip addon would be perfect if I was able to do this.
Just added now (i.e.):
Code:
/rant layout anchor "CURSOR" 50 50
Also added optional health and mana bars that can be displayed on the inside of the tooltip with text values and percentages on them. This is accomplished by using a global function that blizzard recently added with the arrival of the achievement system (they use special statusbars on their tooltips). In other words, that makes this statusbar option lightweight as hell. It took me roughly 10 lines of code to implement after I discovered it. This is fairly new and I haven't had much time to spend messing around with it yet, so let me know how it works.
Last edited by Stuck : 11-01-08 at 06:02 PM.
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Unread 11-01-08, 03:16 PM  
Thorlin
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Offset...

Just curious why you can't offset the tooltip when cursor is selected (all other tooltip addons allow this) because I like to set my tooltip just a bit higher than my cursor and this tooltip addon would be perfect if I was able to do this.
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Unread 11-01-08, 10:20 AM  
vpr
A Theradrim Guardian

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When hovering over something on my AutoBar bar rantTooltip shows everything like it's supposed to, but when leaving the hover area the tooltip remains on the screen following the mouse. It will stay there until I hover over something on my blizzard action bar.
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Unread 11-01-08, 08:09 AM  
Willowy
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Yah, I tried switching that layout option, same result both ways.

Sorry, I might have been unclear, tekKompare's tooltips do get modified correctly as far as border, but when hovering over gear on the action bars, the tekKompare's tooltips appear at random places and contain no info (though the borders are the correct rantTooltip color ).

EquipCompare works correctly as far as the placement of the compare tooltips, but the EquipCompare tooltips are not modified at all by rantTooltip.

Hopefully that makes a litte more sense.

Edit: I had a chance to disable Dominos and double check items on the default action bar; tekKompare does the same thing, it's compare tooltips at random places and blank.

Other places, such as items in bags or linked in chat, are perfectly displayed with rantTooltip and tekKompare.
Last edited by Willowy : 11-01-08 at 08:19 AM.
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Unread 11-01-08, 07:36 AM  
Stuck
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Originally posted by Willowy
Addon is coming along nicely with features, thanks!

Latest version (1.77), if I have a piece of equipment on my action bars, hovering over them sets tekKompare off; I get the correct tooltip for the item at the cursor, but the compare tooltip windows appear at random places on the screen and are blank. The compare tooltips work perfectly from chat and bags. Just to check, I tried EquipCompare to see if tekKompare was the problem; EquipCompare actually works ok, but it seems rantTooltip does not modify the compare tooltips for EquipCompare (ie, no item color border, no custom border, etc.). Not sure if it makes any difference, but I'm using Dominos for action bar.

I happened to be setting up my warrior today, who is the only toon with weapons on the action bar. Therefore, I'm not quite sure if the problem is only with this version of rantTooltip or was also in previous versions.

Thanks again!
Have you tried turning action button reanchoring off?
/rant layout reanchorActionTips false

The item quality border not updating seems like it would be a problem on tekKompare's end. It sounds like they didn't hook OnShow properly. I'll take a look at it.
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Unread 11-01-08, 07:28 AM  
Willowy
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Addon is coming along nicely with features, thanks!

Latest version (1.77), if I have a piece of equipment on my action bars, hovering over them sets tekKompare off; I get the correct tooltip for the item at the cursor, but the compare tooltip windows appear at random places on the screen and are blank. The compare tooltips work perfectly from chat and bags. Just to check, I tried EquipCompare to see if tekKompare was the problem; EquipCompare actually works ok, but it seems rantTooltip does not modify the compare tooltips for EquipCompare (ie, no item color border, no custom border, etc.). Not sure if it makes any difference, but I'm using Dominos for action bar.

I happened to be setting up my warrior today, who is the only toon with weapons on the action bar. Therefore, I'm not quite sure if the problem is only with this version of rantTooltip or was also in previous versions.

Thanks again!
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Unread 11-01-08, 07:19 AM  
Stuck
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Originally posted by paterbrown
Thanks for this great Addon.
Since the Version 1.7.7 i can't see Tooltips at Players and NPCs when the option ["showTitles"] = true.
Ahh, I forgot to change that. I'll update it right now. Thanks for pointing that out to me.
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Unread 11-01-08, 07:13 AM  
paterbrown
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Thanks for this great Addon.
Since the Version 1.7.7 i can't see Tooltips at Players and NPCs when the option ["showTitles"] = true.
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Unread 11-01-08, 05:35 AM  
vpr
A Theradrim Guardian

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Originally posted by Stuck
1.7.7 - RantTooltip now displays QuestHelper lines. Added a reanchorActionTips option that dictates whether a tooltip should be reanchored to action buttons or not, when mousing over them.

All set.

Be sure to type /rant reset in game, and reset to the default config (you might want to change it to your settings) after I add a new config option like this. That is, if you use options.

/rant layout reanchorActionTips true
/rant layout reanchorActionTips false

have fun
That's great! One simple request, could you switch from .rar to .zip? It's just much easier to use windows built-in zip functions then having to use another program for .rar.... Maybe i'm just lazy
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Unread 10-31-08, 08:02 PM  
Norek
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RantTooltip now displays QuestHelper lines
Dude.... bad ass =]
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Unread 10-31-08, 06:04 PM  
Stuck
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1.7.7 - RantTooltip now displays QuestHelper lines. Added a reanchorActionTips option that dictates whether a tooltip should be reanchored to action buttons or not, when mousing over them.

All set.

Be sure to type /rant reset in game, and reset to the default config (you might want to change it to your settings) after I add a new config option like this. That is, if you use options.

/rant layout reanchorActionTips true
/rant layout reanchorActionTips false

have fun
Last edited by Stuck : 10-31-08 at 06:06 PM.
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Unread 10-31-08, 03:02 PM  
Stuck
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Originally posted by Mordekai03
I just wanted to say that I too have reverted back to an older version because I don't like the tooltip being anchored to my actionbars. I have my player and target frames positioned directly above my actionbars and the tooltips cover those frames. I like having my tooltips out of the way, especially when it comes to spells which I don't very often need to read about since I've been using them for a long time.
I'll change something around.

I'll work on the Quest Helper bug, but every line displayed on the default tooltip tooltip is displayed on this tooltip aside from a few exceptions. I'll have to look at it closely.
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