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Compatibility: | Tomb of Sargeras (7.2.0) Return to Karazhan (7.1.5) Legion (7.0.3) |
Updated: | 07-01-17 12:29 AM |
Created: | unknown |
Downloads: | 77,432 |
Favorites: | 312 |
MD5: | |
Categories: | Buff, Debuff, Spell, Casting Bars, Cooldowns, Warlock, DPS, Combat Mods |
Due to extensive changes, nearly all text in Ellipsis was altered rendering language translations for anything but English inaccurate. Anybody willing to take on the task of translating the mod (and the options especially) into other languages, please PM me and we can sort out getting the mod translated once again. Thanks!
Ellipsis (indicating omission)
Typography - A mark consisting of three periods, colloquially known as 'dot-dot-dot'.
Ellipsis is an addon that features multi-target aura tracking for spells that you (and your pet) cast on others. Additionally it keeps track of your pets spells when cast on others, tracks ground-targeted AoEs, temporary minion summons and totems. Cooldowns for your items, pet abilities and your own abilities can also be tracked. Options can be accessed by typing either /ellipsis or /...
Terminology
Aura - HoTs, DoTs, Buffs & Debuffs cast by you or your pet
Unit - Yourself, your pet, party members or hostile mobs (basically anything you can hurl spells at)
Auras, Units & Unit Groups
All auras you cast are attached to the unit they are cast on and these are then seperated into one of 7 groups when displayed. The first 4 groups are based on what the unit is, the 5th is a special case (see The Non-Targeted Unit below), and the last 2 are overrides for your current target and focus to keep them seperate (if desired) from every other displayed unit. Each group can be assigned to any of the 7 available display frames, and multiple groups can be assigned to a single frame.
Example: Assign all harmful units to frame [1], and your target to frame [2] to quickly reference the DoT situation on your current target 'pulled out' from the mess of all your other DoTs.
The Non-Targeted Unit
Some auras exist without any unit to attach themselves to such as temporary minion summons, totems, and ground-targeted AoE spells. These are all grouped together under the special Non-Targeted unit, which is the sole member of the non-targeted group (and can be assigned to a display frame and sorted just like any other unit).
Installation
There are two 'mods' included with Ellipsis, the main mod itself (folder: Ellipsis) and the configuration options (folder: Ellipsis_Options). Only the first is required to use the mod, though you will not be able to change options without the latter; Ellipsis_Options is also Load on Demand and thus won't use up any resources until you begin changing options (which is also why its a seperate folder/addon).
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ripristino |
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09-07-08, 09:01 PM | ||
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It doesn't have to be a column for targets (or timers) as well, can grow in all 4 cardinal directions (well 3 of them for timers).
Last edited by Kith : 09-07-08 at 09:02 PM.
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Kith |
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09-07-08, 08:50 PM | |
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Stacks: I orginally was hiding/showing the stack count based on need but later changed to keeping it always shown with a blank string if no stack. Of course, I forgot to remove the 'hide' part of the code when I removed the 'show' part, so sometimes the count was hidden never to reappear again. Thats fixed now
Casting on Friends: You have no idea how happy I am you were casting on non-grouped people :P and yes it can be a bit of a problem for dps but there is no way i'm aware of to track buffs/debuffs on someone who isn't one of the following: you, your pet, your group/raid mates and with secondary scanning (1/sec by default) also your group/raid mates targets and your pets target Hopefully in raid/group situations, at least one of the above will pick up nearly everything thats cast (and I don't know many dps who use mouseover casts that often :>) Cooldowns: Aye, its meant to be a single 'shared' bar for all spells/item cooldowns, and hopefully with the range of options for size/scaling you can ensure it never gets 'to crowded' when everything is on CD. The version with debug tracking is posted now (and awaiting approval), but its only the WOTLK version atm, I didn't have time to test the live equivalent before raid night started and the servers are a little more stable now (get a good 20min between crashes :>). I'll check the login thing as well after raid on both live and wotlk as well as going over the cooldown thing in more detail on live. |
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Kith |
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09-07-08, 08:23 PM | |
A Kobold Labourer
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one other suggestion i just thought of (like you need feature requests before you finish writing the initial mod, haha)...be but it would be cool if you allow an option to unlock the targets from each other to be able to move them around individually instead of all targets having to be in a column one underneath the other.
in particular, i'm thinking it might be nice to be able to move the box that shows my character's personal buffs/auras to a different area of the screen than where the DoTs/HoTs are ticking on my other targets. |
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ripristino |
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09-07-08, 07:59 PM | |||||
A Kobold Labourer
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as for the lack of info on swiftmend/natures swiftness; sounds good, let me know when that version is posted and i'll give it a whirl. i noticed innervate's cooldown doesn't show either so i'm thinking it might just be that anything spell related isn't displaying cooldowns. tested on my lock and well...same behavior. catches item cd's but not spells.
one last oddity i noticed. it seems like on login the mod doesn't work for me until after i go into Interface --> Addons --> and then toggle your option to Unlock and then Lock the bar again. this feedback is all pretty much based on the live version of the addon. the beta servers have been nearly useless all weekend in the times i've tried logging on.
Last edited by ripristino : 09-07-08 at 08:13 PM.
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ripristino |
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09-07-08, 06:25 PM | |||||||
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Edit: This bug is fixed I believe, and will be in the next version.
Edit: If they were in your group (I really hope they weren't :>), can you please run more tests on this as in my own testing, everything was picked up fine when casting on group mates whether i used a mouseover, a target or a focus macro to cast (or just cast directly).
Edit: I've replicated this bug, though not a clue why its doing it right now, investigating more (which is why a new version isn't going up yet)
Edit: The stack bug should be fixed and the option to display the stack in the spell name text instead has been added (off by default)
Last edited by Kith : 09-07-08 at 07:51 PM.
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Kith |
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09-07-08, 06:38 AM | ||
A Kobold Labourer
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also, do you have an addon called Afflicted? and if you're playing in wotlk did you update to the wotlk ace 3.0 branch? i'm guessing your problem relates to a conflicting addon or something because i can get it to load and show options in both live and beta. |
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ripristino |
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09-07-08, 01:35 AM | |
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Code:
Interface\AddOns\Ellipsis\ClassData.lua:164: table index is nil Count: 1 Call Stack: (tail call): ? Interface\AddOns\Ellipsis\ClassData.lua:164: in function `DefineClassSpells' Interface\AddOns\Ellipsis\Core.lua:159: in function <Interface\AddOns\Ellipsis\Core.lua:158> (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ? ...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:340: in function `InitializeAddon' ...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:428: in function <...\AddOns\Afflicted\libs\AceAddon-3.0\AceAddon-3.0.lua:421> Edit: Cant access the Options at all, theres nothing to see and setup.
Last edited by nodq : 09-07-08 at 02:36 AM.
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nodq |
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09-06-08, 09:38 PM | |
A Kobold Labourer
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3 other pieces of feedback for ya after having toyed with this some on live (wotlk won't let me login atm):
- it'd be nice to have some means of displaying spell stacks, like if i have 1/2/3 lifeblooms up on a target - i use a lot of mouseover macros. it seems like if i mouseover a player and cast a heal the HoT doesn't get displayed at first. if i then select the player, cast another heal, then it will show HoTs on that target. - i realize this is in "beta" mode. are you still working on the cooldown timers? currently it seems to catch some of my trinket cooldowns but things like swiftmend, nature's swiftness, etc aren't being detected. also, the cooldown timer bar doesn't have the name of the cooldown displayed, it just shows the item icon and time remaining. PM me if you need any additional help with testing anything specific. and keep up the good work, this could eventually replace a few separate mods i'm using once you iron out the kinks edit: actually on that first point, about 30% of the time it WILL show the number of lifeblooms on the icon (not in the text), and the rest of the time it just shows the normal icon no matter how many stacks i have up. it'd be sweet if you can get this to work all the time and have it tell you the # of stacks in the spell text so it's easier to see
Last edited by ripristino : 09-07-08 at 06:34 AM.
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ripristino |
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09-06-08, 09:00 PM | ||
A Kobold Labourer
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ripristino |
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09-06-08, 07:54 PM | ||
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Kith |
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09-06-08, 07:49 PM | ||
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Kith |
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09-06-08, 05:41 PM | |
A Kobold Labourer
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Hey there, saw you updated the addon this morning. I just installed it for the first time in the wotlk beta. If I run the test mode thing in the addon configuration screen it displays all the bars and I can move the achors around to where I want things. But when I cast HoTs on myself or others nearby it doesn't get tracked through your addon. Any ideas?
edit: After some further testing, damage over time spells do show up, but not correctly. If I cast Moonfire on a few targets it displays the debuff for each DoT but the time displays indicating that it will tick for over 3 minutes. After the DoT wears off the entry disappears.
Last edited by ripristino : 09-06-08 at 06:04 PM.
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ripristino |
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09-06-08, 06:23 AM | ||
A Kobold Labourer
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peetee |
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09-05-08, 10:31 PM | ||
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As for custom colours for spells, thats not really anything i'd thought about adding and would be a lot of work to change from the current 'gradient' bars based on time. |
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Kith |
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