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Compatibility: | Shadowlands patch (9.2.7) WOTLK (3.4.0) Classic (1.14.3) |
Updated: | 09-02-22 10:34 PM |
Created: | 10-20-17 09:37 PM |
Downloads: | 453,858 |
Favorites: | 1,027 |
MD5: |
Neuron development is on an indefinite hiatus upon the launch of WoW 10.0. If you are interested in helping with development efforts to push the project forward into Dragonflight, please reach out to Soyier.
Introduction:
Neuron is a full featured action Bar addon for World of Warcraft: Shadowlands
Important Note: Neuron tentatively works with World of Warcraft: Classic and The Burning Crusade: Classic, but none of our developers actively play Classic, so support and bug fixes are offered without any guarantee. Realistically, many bugs in Classic require max level characters to debug, and none of us have any such characters. Outside help with Classic is always welcome!
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Making add-ons is a lot of work! Your help goes a huge way to making my add-on work possible. If you would like to Donate, Github Sponsors is the preferred method as they are currently matching donations dollar for dollar and take zero cut.
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File Name |
Version |
Size |
Author |
Date |
1.4.17 |
545kB |
Soyier |
08-16-22 04:54 PM |
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1.4.16 |
545kB |
Soyier |
05-31-22 11:14 AM |
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1.4.15 |
545kB |
Soyier |
05-14-22 04:40 PM |
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1.4.14 |
518kB |
Soyier |
05-11-22 08:12 AM |
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1.4.13 |
518kB |
Soyier |
02-22-22 03:35 PM |
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1.4.10 |
517kB |
Soyier |
06-29-21 08:23 AM |
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Soyier |
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11-30-17, 10:06 AM | ||
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Last edited by wingsofscion : 11-30-17 at 10:11 AM.
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wingsofscion |
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11-30-17, 06:23 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 52
Uploads: 0
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Minor niche issue... I recently revamped my "Default" bar set and am starting to revamp my toon bars based on that, in doing that I copy over the Default set to the toon's set, then I add back buttons and such. As part of that I generally edit a few buttons to macro additional abilities to buttons...
That seems to be the issue, I can see the additional spells on the button but it doesn't actually happen. If I move the button to another button slot it loses the changes, it seems like in this specific scenario the button edit doesn't fully stick/activate until relogging. Easy enough to work around, of course, so mostly just an FYI if it's a quick/easy fix or if anyone else runs into this. |
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raysmith |
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12-01-17, 02:53 PM | |||
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Coralin |
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12-01-17, 03:31 PM | ||||
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Can you please file a bug report for this, and any other issues you find on the github, it's getting hard for me to track the bugs in all these comments and threads. It'd be much easier and more consolidated to deal with it there :-) |
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Soyier |
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12-01-17, 03:32 PM | ||
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Soyier |
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12-01-17, 03:33 PM | |||
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Soyier |
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12-03-17, 04:28 AM | |||
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I have a 70% fix testing right now that adds some conditionals (which are hella ugly) to the code to query if you are /aren't stealthed, but the problem is that sometimes the query happens before the bar switch (which is good) but sometimes the bar switch beats it (~20% of the time) and the bars pop away from the stealth bars. **update, alright after tons of experimentation, I think I have it fully fixed. This was such a pain in the ass. Thanks Blizzard.
Last edited by Soyier : 12-03-17 at 03:17 PM.
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12-03-17, 08:36 PM | ||
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As an aside, I think I figured out what I was doing wrong with the toybox thing. In the in-game FAQ, I believe it used to say to use "toy" as the delimiter, as well as in the examples. "fun" seems to fix that, but the FAQ does still show the examples using "toy" instead. But that does bring up another question: is there a way to put both favorite toys as well as in-bag items (e.g., savory deviate delights, exquisite costume sets) in the same flyout without putting in all the different item names from the toybox? Not that I mind the latter, just wondering if there's a shortcut.
Last edited by wingsofscion : 12-03-17 at 09:47 PM.
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wingsofscion |
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12-04-17, 06:48 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 52
Uploads: 0
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Not sure if this is usage or a bug so checking here first, I think as of the most recent version (which has seemed to resolve the druid form issues, thanks!) when my elemental shaman goes into wolf form the bar changes... and I can't tell based on what. Stance is greyed out in the bar interface and other than that I can't figure out what would be having that effect.
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raysmith |
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12-04-17, 08:10 PM | ||
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Soyier |
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12-05-17, 06:05 PM | |||
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Soyier |
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12-09-17, 12:52 PM | |||
A Kobold Labourer
Forum posts: 1
File comments: 52
Uploads: 0
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Ideally I don't think wolf should be treated as a stance but in terms of quick fixes, would it be possible to make the Stance button active for all classes (I'm assuming there's logic causing it to be active/inactive per-class or -spec) &/or point me to whatever file holds the data flag for that for each toon? I don't have an issue changing it manually to avoid the issue as a one-off. Also, I mentioned previously that my druid shifting seemed to be working properly after the last update but it now seems like it's still doing the same thing it was doing before. I don't specifically recall seeing a fix for it in the last changes so I'm assuming it hasn't happened yet, just wanted to clarify the previous point. EDIT: Found a couple of instances of (["stance"] = true) in the Bars section of Neuron.lua for my shammy, changed those to false and figured it would work, however it didn't... when I went back into the lua file they were back to true again. I'm assuming that info is coming from some other location and is overwriting the change, can you advise where that would be? EDIT2: Found the main server Neuron.lua which had a segment for that toon specifically, I changed it there as well and now it's working properly. That seems to confirm that wolf form is being treated as a stance but the stance toggle isn't available in the UI for shammies.
Last edited by raysmith : 12-09-17 at 01:07 PM.
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12-09-17, 03:06 PM | ||||
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But you're right, wolf form/travel form should not be stances |
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Soyier |
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12-12-17, 11:48 PM | |||||
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