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Updated: 11-23-20 04:24 PM
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Compatibility:
Shadowlands patch (9.0.2)
Battle for Azeroth (8.0.1)
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:11-23-20 04:24 PM
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Downloads:161,160
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TipTop  Popular! (More than 5000 hits)

Version: 3.1.2
by: Seerah [More]

In my quest to find the perfect tooltip mod, I decided to create my own and have a learning experience. Thus, TipTop was born. TipTop seeks to modify the default tip instead of replace it.


Apparently, my comments are a magnet for bug reports and feature requests, despite the buttons for them to the right to put them on my portal, the FAQ saying to put them on my portal (with links even!), and repeated requests in the comments section to put them at my portal. So I'll put it here in big, colorful, bold letters.

FEATURE REQUESTS AND BUG REPORTS NEED TO BE PUT ON MY PORTAL. IF YOU PUT THEM IN MY COMMENTS, THEY WILL MOST LIKELY BE FORGOTTEN AND/OR IGNORED.
I appreciate the time that you take to report bugs and request things, but please appreciate the time/effort that it takes me to go through them and remember them, and please just put them in the correct location.



Features:
  • optional class-colored border for units (optional support for !ClassColors)
  • optional difficulty-colored border for units
  • option to display class icon before unit's name in tooltip (off by default)
  • various class icon textures to choose from (thanks, gossipgirlxo and Flat Player Icons!)
  • option to display guild rank (off by default)
  • added target text line
  • "faded" tip if unit is tapped, dead, or offline
  • custom border, background, and status bar textures
  • custom font selection, plus option of Outline, etc.
  • custom background color/alpha
  • custom health bar color, including class-colored
  • ability to move the tooltip or attach to cursor
  • can show health on statusbar in five different formats
  • health bar may be above or below the tooltip, or be contained inside the tooltip
  • item-quality colored border for items
  • raid icon display
  • added talent text line
  • displays (Rare), (AFK), and (DND) when possible, next to the unit's name
  • option to display elite/rare elite graphic for those units
  • adjust tip background alpha
  • SharedMedia support
  • each character has a choice of using either a global or character specific profile
  • option to shorten player names
  • option to color player names by class



FAQ:

Where are the options?
The options panel is located on the addons page of the Interface Options panel. Hit escape, go to Interface, click the AddOns tab, and you'll see TipTop listed there. You can also use the slash commands /tiptop or /tip

How do I move the tooltip?
In the TipTop config window, scroll down until you see the anchor settings. You may either anchor the mouse to the cursor, or to a side/corner of the screen. Note that x,y offsets only work when the tip is *not* anchored to the cursor. This is a limitation set by the game's API, and I will not code in the hacks that other tooltip addons use to get around this. I suggest using the alpha setting instead so the tip doesn't block your view so much.

I want the tooltip offset from the cursor - will you add it or is it bugged?
See above.

Where can I find more fonts/borders/bar textures?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/textures?
All use of my code and custom textures separate from TipTop must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute this addon?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

3.1.2
- update for 9.0
- fixed backdrop errors

3.1.1
- fix to allow the tooltip to resize when using short names

3.1
- added option: color player names by class
- added option: display only player name (no titles or server names)
- fixed: tooltips now stick to the alpha you choose
- fixed: hack to force world frame tooltips to use your color choice for the background
- some code cleanup

3.0.1
- fix for white story tooltip and war campaign tooltip

3.0
- TipTop 3.0!
- now reuses the default tooltip's bg instead of making and adjusting a new frame
- updated for color api changes in BfA
- code clean up, some reorganization, and some adjustments

2.19.3
- fix for a random, odd nil error

2.19.2
- fixed another boss mouseover bug with large health numbers

2.19.1
- updated TOC number for 7.3
- modified usage of :SetBackdrop to keep the Aurora addon from complaining

2.19
- tweaked raid marker code, in case the client ever returns a number without an icon assigned to it
- added the ability to set the font of the health bar text independently

2.18.1
- fix for guild ranks not displaying for characters from other servers

2.18
- added option to disable class-colored border for NPCs
- added option to disable class icon for NPCs
- reorganized options

2.17
- added font size option for tooltip text
- added font size option for health bar text

2.16.3
- fix (hopefully) for integer overflow error on NPCs with extremely large amounts of health, when curhp/maxhap is displayed on healthbar

2.16.2
- update TOC for 7.1
- tweaked specialization line code
- tweaked tooltip anchor code (should play nice with the updates to LibItemUpgradeInfo using by Auctionator, etc)

2.16.1
- possible fix for repeated specialization lines
- "specialization" is now localized

2.16
- added new class icon textures
- removed old class icon texture files (used straight from default UI now)
- updated LibSharedMedia-3.0

2.15
- added new health format, 1.2k / 1.2k (100%), as requested

2.14.4
- fix for anchor not showing

2.14.3
- update for Legion
- fixed for new API to check if unit is tapped

2.14.2
- fixed nil error if you don't have the elitetexture setting enabled

2.14.1
- fixed elite texture bug (where it wouldn't hide after mousing over an elite unit)
- fixed typo that's been there for years and no one's ever noticed - rare elite texture (silver dragon) should now display
- fixed oversight that I haven't updated the manual level number for units with a level of -1 (skull texture) for a couple of xpacs... >.>

2.14
- updated for WoD
- added :ClearAllPoints() call when reanchoring GameTooltip
- Removed references to ShoppingTooltip3 and ItemRefShoppingTooltip3 which were removed from the UI.

2.13.3
- added missing logic check to fix error on line 296

2.13.2
- logic check to fix error in 5.4
- updated Ace3 libs
- updated TOC for 5.4

2.13.1
- fix for nil error reported by Ookami.kun

2.13
- updated TOC for 5.2
- updated libraries
- added new feature: ability to display guild rank (off by default)

2.12
- updated TOC to 5.1
- put in fix for white borders on clickable tooltips when border is hidden or not set to color by item quality
- skin Blizz's new compare tips for clickable tooltips
- fixed level logic for difficulty coloring

2.11.1
- put in check to only set percent health text if <= 100%
- this fixes errors where the client would wrongly report a maxhp of 1

2.11
- updated TOC for MoP
- updated libs
- added Monk class icon
- fixed talents - they now only show Specialization, no talent points
- added option to truncate health text
- cleaned up code a tad
- localized new globals in the upvalues list
- added optional faction icon to tooltip (settings located in "Extra Stuff" section)
- removed "MONOCHROME" font flag because it currently crashes the client
- changed "THICK OUTLINE" font flag to "MONOCHROME OUTLINE" (this won't crash you)
- changed two included statusbar textures - converted to .blp properly this time

2.9.4
- updated TOC for 4.3
- updated libs

2.9.3
- fixed a bug with the short talents option when mousing over someone with no talent spec

2.9.2
- that was quick! today's mini-patch fixed heirloom item colors (removed override code from TipTop)

2.9.1
- attempt to fix Blizz bug where Heirloom items are colored white (this only fixes the tooltip borders, I filed a bug report to fix on the servers)

2.9
- added option to only show main spec name (hiding the talent points)

2.8.3
- updated libs
- tweaked options layout for larger window

2.8.2
- bumped TOC number for 4.2
- all seems to be working as expected!

2.8.1
- updated libs
- fixed: health bars now stay your custom color!

2.8
- the health bar on the tooltip may now be colored by class

2.7
- FIXED: nil error when trying to get talents from players who haven't chosen their spec yet
- NEW: draggable frame for quick repositioning of the tooltip. X,Y coordinates are still available for fine tuning. Don't want to use the mover frame? It's not created or anything until you click the config button for it.

2.6
- optimizations to talent gathering code

2.5
- updated for Cataclysm
- changed "INSPECT_TALENT_READY" to "INSPECT_READY"
- use GUID returned by new event to only grab talents for the unit I requested
- fix for changes to GetTalentTabInfo()
- updated all libraries

2.4
- fiddled with padding between statusbar and frame border when the health bar is inside
- can now color the border by level difficulty (if class and difficulty are *both* selected, friendly units will be colored by class, and others will be by difficulty)
- changed hp display for units with no maxhp (ex. walls in WG) so that maxhp is 1 - this displays their current health, at least, instead of forcing the text to be blank
- fix for random/rare error with talents

2.3.2
- refix for talent spam

2.3.1
- hopefully fixed: nil error and repeating icon bug
- fixed: minimum width for tooltip (code is for aesthetics and to fit in health display)
- updated: libs and TOC number

2.3
- Fixed: talent text spamming the tooltip for some raid frames
- Fixed: Elite graphic not obeying its checkbox in options
- Added: option to display class icon next to name in tooltip (off by default)

2.2
- you can now set the font flags for the tooltips' text (Outline, etc)
- if you have the elite graphic enabled, it will now show for bosses too

2.1.1
- added support for WorldMapTooltip
- fixed health percent display for "units" with no health (gates in Wintergrasp, for example)

2.1
- added a couple additional checks to silence a couple errors
- added some additional options for profiles (copy from default profile and reset profile)

2.0.1
- fixed error for custom created frames/tooltips that try to look like the game tooltip - let me know if something's still awry
- fixed an oopsie - target text works again (had accidentally deleted the line that called its function >.< )

2.0
- semi-rewrite of 1.x
- the ability to have the health bar inside the tip is back
- rearranged options
- new health bar color option
- added an elite/rare elite graphic option for hubby
- changed directory structure and pushed media into a media subdirectory
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Unread 09-22-08, 03:34 PM  
Zidomo
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Originally posted by Seerah
The increase in memory usage seems to be tied to querying the unit's hp, maxhp, calculating the percent, and then setting that text to the status bar in my OnUpdate handler. I have added in a couple of checks so that more work isn't done than has to be. (ie, if hp ~= maxhp then don't bother with percent or setting the text - as a result, full health isn't shown). There is still an increase in CPU usage as you hover over a unit, but it seems to grow slower. Performance doesn't seem to be affected, but if you have issues, though, let me know.

edit: or I could add in an option for health text
v1.3.3 is a small improvement, but just small.

When first mousing over a unit, CPU spikes to a variable number; sometimes as high as 0.700, but usually averaging 0.375. But then it immediately settles down--if you are continuing mousing over the unit--to 0.170 median. Which is better than it was.

But when you remove the cursor from a unit, it takes 2-3 seconds for CPU usage to decrease to 0. Also, when mousing over a deceased unit, its steady usage is around 0.340 median. It all adds up, especially in a 25-man raid.

There wouldn't be an issue really if all tooltip mods did this (or worse). But TinyTip uses 0 CPU when mousing over a unit (dead or alive). Then again TinyTip provides only a health bar, not health text on the bar.

So yes, having the health text optional would be a great solution to this issue, if that alone is what is causing it. As well as being a bonus for those who don't want the text.
Last edited by Zidomo : 09-22-08 at 03:35 PM.
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Unread 09-21-08, 02:33 PM  
Seerah
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Originally posted by Seerah
In order for me to better keep track of everything...

Please please please report bugs and feature requests on my portal using the links below the "Download" button.
I thought I had this in the description, but I guess I forgot to put it in there for this addon...


Originally posted by Hevanus
Is there at least a way to set which corner of the tooltip is anchored to which corner of the cursor?
This is done in the same manner.
I could live without offsets, but I'd like it if I could make the tooltip not cover up what I'm pointing at
This is one of the reasons why I never liked having the tooltip at the cursor. No matter where you put it in relation to the cursor, it will always be covering up *something* - especially when mousing over units. IMO, it's better to give it a designated place on-screen. You could always put it closer towards the center of your screen, or at the top, or somewhere, where you can see it easier, if bottom-right is not convenient for you. If having cursor anchor points and offsets are important to you, however, you can stick with StarTip - I won't fault you.
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Last edited by Seerah : 09-21-08 at 02:39 PM.
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Unread 09-21-08, 10:53 AM  
Hevanus
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Re: Re: anchor point and offsets when set to On Cursor

Originally posted by Seerah
After looking at StarTip and CowTip, I see that they create an OnUpdate handler which gets the position of your cursor on the screen and then moves the tooltip to be at that position. In WoW's API, there is no way to set offsets when anchored to the cursor, which is why I did not code in support for it originally. What StarTip and CowTip do is a work-around for that, and is overhead which I am likely not to include in TipTop.
Is there at least a way to set which corner of the tooltip is anchored to which corner of the cursor? I could live without offsets, but I'd like it if I could make the tooltip not cover up what I'm pointing at
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Unread 09-21-08, 09:52 AM  
hakmajik
A Kobold Labourer

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Great, great clean mod!

I have 1 feature request (if possible): hiding the tooltips while in combat?

otherwise, thanks for creating a mod ready to roll right "out of the box"
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Unread 09-21-08, 05:58 AM  
DJJoeJoe
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Keep up the great work, most clean and solid tooltip addon out there.
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Unread 09-21-08, 12:54 AM  
Seerah
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Originally posted by Zidomo
"TalentText" & "Target text" options are both disabled. Mousing over friendly or enemy NPCs & monsters, the CPU usage of this spikes from 0 to 0.300 CPU/sec median. As long as a unit is moused over, that CPU time is used. It goes back to 0 when you are not mousing over anything.
The increase in memory usage seems to be tied to querying the unit's hp, maxhp, calculating the percent, and then setting that text to the status bar in my OnUpdate handler. I have added in a couple of checks so that more work isn't done than has to be. (ie, if hp ~= maxhp then don't bother with percent or setting the text - as a result, full health isn't shown). There is still an increase in CPU usage as you hover over a unit, but it seems to grow slower. Performance doesn't seem to be affected, but if you have issues, though, let me know.

edit: or I could add in an option for health text
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Last edited by Seerah : 09-21-08 at 12:55 AM.
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Unread 09-20-08, 11:18 PM  
Seerah
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Re: anchor point and offsets when set to On Cursor

Originally posted by Hevanus
- ability to choose which corner of the cursor to anchor to which corner of the tooltip

- ability to specify offset for cursor anchoring
After looking at StarTip and CowTip, I see that they create an OnUpdate handler which gets the position of your cursor on the screen and then moves the tooltip to be at that position. In WoW's API, there is no way to set offsets when anchored to the cursor, which is why I did not code in support for it originally. What StarTip and CowTip do is a work-around for that, and is overhead which I am likely not to include in TipTop.
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Unread 09-20-08, 04:08 PM  
Zidomo
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Any time .

Nope, nothing else. To be sure of nothing else affecting the results, I tested with only the following mods active:

--TipTop 1.3.2 (on the Live servers)
--Ace3 (standalone from the SVN)
--CallbackHandler-1.0 & LibStub (embedded)
--tekErr
--OptionHouse
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Unread 09-20-08, 11:17 AM  
Seerah
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I'll look into it. Thanks, Zidomo. Do you have any other mods that touch the tooltip? Just so I know for testing...
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Unread 09-20-08, 11:03 AM  
Zidomo
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Nice work so far. Have been getting tired of being unable to change a majority of TinyTip's options (a lot of its dropdown menus in Blizz's Options panel are inactive). So this looks like a nice alternative.

But one issue that's neither a bug nor a feature request. If you'd like me to post it in one of those two locations, just say the word. Using TipTop 1.3.2, standalone libs, WoW 1.4.3 live, USEng client/server.

"TalentText" & "Target text" options are both disabled. Mousing over friendly or enemy NPCs & monsters, the CPU usage of this spikes from 0 to 0.300 CPU/sec median. As long as a unit is moused over, that CPU time is used. It goes back to 0 when you are not mousing over anything.

That usage is about 3 times higher than what TinyTip & StarTip use when mousing over the same units.
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Unread 09-19-08, 11:29 PM  
Seerah
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In order for me to better keep track of everything...

Please please please report bugs and feature requests on my portal using the links below the "Download" button.
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Last edited by Seerah : 09-19-08 at 11:29 PM.
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Unread 09-19-08, 11:27 PM  
Seerah
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But on the new PTR build (8962), I'm having trouble accessing the addon options.
Yes, this is from the last patch. AceGUI-3.0 (what I use for options menu) was updated today, but it says that it still will not address the bugs in the latest patch. I haven't been able to test yet, as when I tried to log in tonight, beta realms were down again. If you still cannot access options, then you can install Ace3 as a separate addon (from http://files.wowace.com ) and then type /ace3 to bring up a config window.

Can you add this as a feature to show rares in the tooltip?
The default tooltip doesn't show "Rare"? It's been so long since I've seen one, I don't remember. But I added it in to show "(Rare)" after a rare unit's name.

Using v. 1.3.1 I am getting the following errors when mousing over links in chat:
This should now be fixed, as I put in a check for it before it queries the color. This error seemed to happen if the item wasn't in your cache or you moused off to fast... something... Anyway, should be all good now.
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Unread 09-19-08, 03:40 PM  
Hjalte
A Fallenroot Satyr

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Hi there.

Using v. 1.3.1 I am getting the following errors when mousing over links in chat:

Code:
Interface\AddOns\TipTop\tiptop.lua:109: Usage: GetItemQualityColor(index)
[C]: ?
[C]: in function `GetItemQualityColor'
Interface\AddOns\TipTop\tiptop.lua:109: in function <Interface\AddOns\TipTop\tiptop.lua:103>
Interface\AddOns\TipTop\tiptop.lua:251: in function <Interface\AddOns\TipTop\tiptop.lua:247>
[C]: in function `Show'
Interface\AddOns\Bagnon_Tooltips\tooltips.lua:95: in function <Interface\AddOns\Bagnon_Tooltips\tooltips.lua:70>
Interface\AddOns\Bagnon_Tooltips\tooltips.lua:107: in function `orig'
Interface\AddOns\Chippu\tips.lua:44: in function <Interface\AddOns\Chippu\tips.lua:42>
[C]: ?
[C]: ?
Interface\AddOns\tekKompare\tekKompare.lua:42: in function <Interface\AddOns\tekKompare\tekKompare.lua:37>
[C]: ?
[C]: ?
[C]: in function `SetHyperlink'
Interface\AddOns\Chatter\Modules\LinkHover.lua:27: in function `?'
Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:76: in function <Interface\AddOns\Ace3\AceHook-3.0\AceHook-3.0.lua:73>
I realise that it also mentions other addons in the error, but it told me that it was basically an error of your addon
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Unread 09-19-08, 12:41 PM  
littlebuddha79
An Onyxian Warder
 
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Rare text

First off. Great addon. I've officially replaced TinyTip with this. I like the looks a lot better and it doesn't have anything that I don't use.

The one thing that I just noticed that is not there is the Rare text in the tooltip like with elites. Can you add this as a feature to show rares in the tooltip?
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Unread 09-18-08, 09:52 AM  
Deilian
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I just started using this addon to replace TipTac, and so far I really like it. But on the new PTR build (8962), I'm having trouble accessing the addon options. When I click on TipTop in the addons tab of the interface menu, the tiptop menu doesn't appear and I get an error:

Interface\FrameXML\OptionsFramesTemplates.lua:97: attempt to index local 'panelContainer' (a nil value)

This also happens with most other addons that are configurable in the same way. Is it a bug in the new PTR build?
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