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Compatibility: | Minor patch (6.2.3) Fury of Hellfire (6.2) The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 01-20-16 05:33 PM |
Created: | unknown |
Downloads: | 5,757 |
Favorites: | 65 |
MD5: |
Bagsy: A DataBroker Plugin for World of Warcraft
You must have an LDB display addon for Basgy to work.
The screenshot will tell you everything you'll need to know about this plugin, but basically it's all about bag information - free slots, taken slots, that kind of thing.
Set the options in the GUI, and submit tickets via GitHub (preferred) or comments here if you run into problems.
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Most recent changes
(see changelog for earlier releases)
6.2.1 - 1/20/2016
- actual release version since no bugs have been uncovered (so far!)
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Beoko |
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VagrantEsha |
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08-25-08, 07:57 PM | |
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Our guild offers it as on option for guild runs, but I know I never use it.
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"They say the pen is mightier than any saber - any sword - but if there's a war I just don't know if a Bic will save ya..." -- Last Offence |
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OttoDeFe |
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08-26-08, 12:52 AM | |
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You both make very interesting points, and that gives me things to consider. ...bah!
Do excuse my curmudgeonly grouching though, it's all for laughs. But the points were good, and I still do have to consider this. It's true that even if a Coalition of Addon Developers did decide to avoid this, people would still find a way to use it easily. Especially those that tinker with code themselves as really it's just a matter of sending true through the RepairAllItems function. :/ I know there are people who use this honourably though at the end of the day, and I even used it myself for a short while where in one guild I was almost ordered to make use of guild bank funds just like everyone else. On account of the fact that I was apparently making it look like their money wasn't good enough for me. ;p Still, I always feel bad of taking advantage of guilds like that, and that weighed heavily in my decision. Even today, in the guilds I'm in at the moment, I won't use it unless I'm expressly told to. But sometimes I need to check whether I'm drawing on my own personal preferences too much and whether my mod will be harmed because of that. So the long and short of it is that I'll end up adding it simply because other mods have this functionality anyway, and if I didn't then something would just come along and obfuscate Attrition anyway. So thanks for the thoughts, I'll get to work on Attrition! Edit: Okay, the latest version (when it's uploaded) will have the option for repairing from the guild bank in it. I've also put in the option to show the most damaged item versus an average of all damaged items.
Last edited by VagrantEsha : 08-26-08 at 02:22 AM.
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VagrantEsha |
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08-26-08, 04:12 AM | ||
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Tristanian |
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08-26-08, 05:22 AM | |
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@Tristanian
Thanks! I really appreciate the info. I'll toss CanGuildBankRepair() in there as a check, and I'll put a note in the tooltip that the user uses this at their own risk for the reasons mentioned. Much obliged, Trist. |
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VagrantEsha |
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08-28-08, 12:59 PM | |
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Love the mods and your attitude! It's a refreshing change of pace from all the cynical, cranky bastards out there!
Was wondering if you had any plans on adding a toggle to show/hide Ammo and shard bags? Knowing my hunter has 90 bag slots total is great but if 20 of them are ammo slots, I don't really care since those aren't really usable bag slots. Just putting it out there for thought. Thanks for the great mods! |
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Aethra |
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08-28-08, 03:11 PM | |||
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Watch out for it tomorrow, after what I did with Junkie, I'm all coded out for tonight! |
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VagrantEsha |
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08-29-08, 08:46 AM | |
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Baud Bag issues
Just thought I'd let you know that the latest version has a bit of an issue with BaudBag. When I click to open my bags they flicker and then close again. As far as I can tell each joined bag toggles the open/close state until the final toggle which in a close. Not sure if there is actually any way around this other than making a toggle to allow the user to choose between open backpack and open all. Not saying you should add this or anything, but you may want to consider adding a warning about this behaviour (subject to confirmation from someone other than myself) with the item description.
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Frayol |
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08-29-08, 01:26 PM | |
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I added that feature for someone who wanted all their bags to open on click, I tested it with Combuctor and Combuctor handled it with grace. I figured that all mods would too, I've been making a lot of silly assumptions lately. I'll look into finding a way to work around this, thanks for letting me know.
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VagrantEsha |
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08-29-08, 01:46 PM | |
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I'll do my best not to bring out the cranky old curmudgeon in you.
Thanks for your speedy reply! Take care. |
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Aethra |
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08-29-08, 01:56 PM | |
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I'm sure you won't, Aethra. You seem a nice sort, as does Frayol.
Speaking of which, I've got a new version of Bagsy out, hopefully that'll fix the incompatibilities with some bag mods. I really do apologise for that, I just hadn't seen it coming. :<
Last edited by VagrantEsha : 08-29-08 at 01:56 PM.
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VagrantEsha |
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08-30-08, 02:18 AM | |
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Really sorry to say that I wasn't able to get this tested and post before you changed the test version to live.
The new version gives two errors, but does open and close the bags normally. The errors I get are: Code:
["message"] = "Interface\\FrameXML\\ContainerFrame.lua:256: 'for' limit must be a number", ["count"] = 16, ["addons"] = "<snip>", ["timestamp"] = "2008-08-30 09:11:25", ["context"] = "Global", ["stack"] = "[C]: ?\nInterface\\FrameXML\\ContainerFrame.lua:256: in function `ContainerFrame_Update'\nInterface\\FrameXML\\ContainerFrame.lua:158: in function <Interface\\FrameXML\\ContainerFrame.lua:135>\n[C]: in function `ContainerFrame_OnShow'\n[string \"*:OnShow\"]:1: in function <[string \"*:OnShow\"]:1>\n[C]: in function `Show'\nInterface\\AddOns\\Bagsy\\Bagsy.lua:109: in function <Interface\\AddOns\\Bagsy\\Bagsy.lua:85>\n", }, -- [1] Code:
["message"] = "Interface\\AddOns\\oGlow\\core\\bags.lua:78: table index is nil", ["count"] = 3, ["addons"] = "<snip>", ["timestamp"] = "2008-08-30 09:11:31", ["context"] = "Global", ["stack"] = "[C]: ?\nInterface\\AddOns\\oGlow\\core\\bags.lua:78: in function <Interface\\AddOns\\oGlow\\core\\bags.lua:75>\n[C]: in function `ContainerFrame_OnHide'\n[string \"*:OnHide\"]:1: in function <[string \"*:OnHide\"]:1>\n[C]: in function `Hide'\nInterface\\AddOns\\Bagsy\\Bagsy.lua:112: in function <Interface\\AddOns\\Bagsy\\Bagsy.lua:85>\n", }, -- [2] |
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Frayol |
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08-30-08, 02:27 AM | ||
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Personally I am back to using v2.4.3-0.5 as there have been no other changes made to the updated ones except opening/closing all bags and it works as intended. One thought has struck me though, would it perhaps be feasible to use left-click to open the backpack and right-click to open all bags using the v2.4.3-0.6 method? Yes, this would still give right-click issues for BaudBag, but then again a simple warning about this behaviour would be sufficient. |
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Frayol |
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