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Updated: | 06-29-11 08:36 AM |
Created: | unknown |
Downloads: | 50,363 |
Favorites: | 77 |
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Heya! I have recently resubscribed to WoW and i plan to release my edit of Tukui sometime within the next few months (since i haven't coded in years). Here's a screenshot of how it looks like (Not gonna release it before WoD, tho).
Like and favorite my Facebook, Twitter and YouTube
I also livestream every once in a while here: Twitch.
Introduction video
Upcoming changelog
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This is my edit of Tukui, with some inspiration of Eclipse's Edit. It fully supports any resolutions over 1280x1024 (some cases may not be correct).
If some addon doesn't fit your resolution (it's built around 1920x1080), try to visit the corresponding addon site to know more about move them and such.
Commands:
- /heal - Switch to Heal layout.
- /dps - Switch to DPS layout.
- /moveui - Unlocks just about anything in the UI.
- /clfix - Clears your combatlog.
- /frame - Gives you information of the frame you're currently hover over.
- /luaerror - Enabled/Disables showing the red error text frame.
- /rd - Disbands the raid (Must be raidleader).
- /resetui - Resets the UI back to default install (In case you screwed something up).
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11-11-10, 04:06 PM | |
An Aku'mai Servant
Forum posts: 33
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Saintvallen |
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Saintvallen |
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11-11-10, 03:07 PM | ||
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2. beats me, i play as default on 0.77 scale, cause the autoscale makes it a bit too small for my taste |
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Dajova |
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11-11-10, 12:53 PM | |
An Aku'mai Servant
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I recommend you add a way for the health on target frame to disappear when the castbar is overlapping the healthbar, because the hp text and castbar text are overlapped and can make it difficult reading the cast time
Oh and how is your view on changing the UIscale in the config.lua, good or bad thing for your edit? Cause I seen other edits where it's a no go. |
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Saintvallen |
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11-11-10, 04:13 AM | ||
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Re: 1280x840?
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Dajova |
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11-11-10, 04:03 AM | |
A Kobold Labourer
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1280x840?
I guess this doesn't work for 1280x840? :X
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Evelaa |
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11-09-10, 05:02 PM | ||
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Re: Re: Re: Moving Objective tracker
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Dajova |
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11-09-10, 01:30 PM | ||
A Deviate Faerie Dragon
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Re: Re: Moving Objective tracker
Works great on first logon after I get rid of the savedvars under account char. But after a relog or uireload I just get the minimap button and the /tdps command doesn't work anymore. Only issue I have with the UI, other than that I absolutely love it. [edit] My bad, downloaded 12.11 and it works fine now. One thing I noticed though, I tried replacing Filger with the classtimers module, and it doesn't load. I can use Filger if it's not an easy fix, but if it is, I'd love to get the classtimers working instead, as I've gotten used to that look over the years using classtimers/yatba etc. Any hints? [/edit]
Last edited by Amafi : 11-09-10 at 02:14 PM.
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Amafi |
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11-09-10, 10:43 AM | ||
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Dajova |
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11-09-10, 09:09 AM | |
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Nice stuff. It has such a nice damage meter too
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Sideshow |
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11-07-10, 10:11 PM | ||
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Re: Re: Re: UI wtfness
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Peet |
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11-07-10, 06:09 PM | ||
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Re: Re: UI wtfness
have a look at Kong UI Hider for that function. |
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Dajova |
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11-06-10, 09:09 PM | |
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Re: UI wtfness
Wicked edit! best TukUI Edit i've ever used. Thank you!
I have 1 question. Is there a way to fade out PlayerFrame when out of combat? |
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Peet |
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11-05-10, 08:42 PM | ||
A Kobold Labourer
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i know my wrong.. ["classcolor"] = ture, true…… thanks
Last edited by zzszss : 11-05-10 at 08:46 PM.
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zzszss |
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11-05-10, 08:28 PM | ||
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Major changes of the ui is made in config Media changes, such as font, texture and colors are made in media Aura watches on grid frame and cooldown monitor are made in watch Hope that clears up |
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Dajova |
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