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Updated: | 11-22-10 03:43 AM |
Created: | unknown |
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3.03 is a major update. See the Change Log tab for more details.
LootLink is a browseable, searchable database of every item that you come across in game. The database is initially empty, but as you encounter and interact with item links, drops, quest items, vendors, the auction house, and other players' items, they are added to the database. In practice, I find that it doesn't take very long to build up a large collection of items.
It's then easy to search for interesting things in game. Want to find non-combat pets? Search for All text:summon and dismiss. How about epic leather armor with plus healing? Try: All text:healing, Rarity:Epic, Type:Armor, Armor subtype:Leather.
For users familiar with Lua's regular expression syntax, you can use a regular expression for the All text field if you hold ctrl while clicking Okay in the search box. If you want to find epic leather armor with at least +100 healing, you can modify the above example by using All text:healing done by up to 1.. and and holding ctrl while choosing Okay.
From the browser, you can shift-click items to add a link to that item into your chat edit box or ctrl-click them to try them on in the dressing room.
Display the browser by binding a key to it -- look for the LootLink Buttons keybinding section, which contains the Toggle LootLink binding -- or by typing /lootlink or /ll in a chat edit box. There are various other options accessible via chat commands; use /ll help for a list.
New in 3.03.3, LootLink supports chat auto completion of links. Just start typing [ and any part of an item name to get a popup window with completion matches. Cycle through the matches with Tab and use ] to select your choice, which will replace the fragment that you've typed with the link to the selected item. See the Change Log tab for more details, if interested.
If you'd prefer to turn this functionality off, use /ll autocomplete to toggle it off or on.
Feel free to provide feedback via this thread. Thanks!
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A Kobold Labourer
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grunt45 |
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A Kobold Labourer
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Anyone have a clue why LootLink isn't grabbing links from all the items in my bank automatically?
I'm used to Gazmik Fizzwidget's Linkerator, where it just sucks up links for every item in existence (by simply basing all links off of the item cache and nothing else, which is a tremendous memory saver, though I don't care much about memory, having 4GB of RAM). After using LootLink now for a week or two, when I opened up the addon and searched for "Mallet" (for "Mallet of Zul'Farrak"), it came up empty. I went back to my bank, opened it up, found the mallet and moused over it. It was still there. So I assumed that since I had just opened my bank and seen the item, that it'd be in LootLink. It wasn't. So I went back and opened up chat, shift+clicked the item, and made an actual link. Clicked on it. Finally, the link showed up in LootLink. Why is LootLink not grabbing links for everything I see? Is it not grabbing links for the gear that people are wearing that are walking by? I know Linkerator did this (because loading the character loads the items they're wearing into the cache). What about items I just happen to pick up? Is it not getting those either? I was hoping for Linkerator's functionality where it would have a link for everything I see, but it doesn't seem to be doing that.
Last edited by Moleculor : 11-14-10 at 10:27 AM.
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Moleculor |
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vodanh |
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Telo |
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Telo |
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lag
this mod causes lots of lag for me. i have been doing cooking and couldnt figure out why i would get a split second lockup every time i made an item. disabling lootlink removed the lag completely.
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speak |
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Re: lag
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Telo |
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I used to use Fizzwidget's Linkerator. After he discontinued it I started to use this add on. While it does work it seems to take up way more memory than Fizz's and lately its starting to cause a lot of lag, especially during instances. I checked my memory usage and for this add on alone is around 16-20MB. Is this normal?
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Belial_69699 |
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LootLink 4.01.4 oddly interferes with and blocks text/graphic overlays on quest giver frame loot displays.
Enabled the mod on a leveling 80 here. One mod am running that provides overlay graphics on quest reward loot in quest giver frames: Pawn. Pawn shows a green "up" arrow overlaying loot when that loot is an upgrade to something you currently have equipped. Also provides a "gold" icon overlaying the loot reward that has the highest sell value. With LootLink active, neither of those overlays show up when you expect them to (one, the other or both). Disable LootLink, relog, and one, the other or both overlays properly show up when expected on a quest loot frame. Enable Lootlink, relog and the overlays disappear again. That behavior is 100% reproducible; have seen it & done so on three different quest giver reward frames. EDIT: Further testing, VIPQuester has no issues with its overlays in combination with LootLink. The only problem is with the overlay graphics that Pawn provides on the quest loot frame. That mod has had flaky behavior in the past; looks like its doing so again with the new icon overlays. But the only conflict seen so far with its overlays is in combination with LootLink.
Last edited by Zidomo : 12-13-10 at 02:47 AM.
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A much more serious problem just encountered with v4.01.4. Once you have collected data for about 80000 items (just above or just below that number) in LootLink, any further /lootlink scans you do at the AH will cause (stack) overflows at logon and destroy your entire database.
A few days ago, as normally do, did a /ll scan with my alt at the AH. It completed successfully and I exited WoW. Logged back on a different character on the same server running LootLink. There was a long (long) logon delay. Then, an error in BugSack/BugGrabber occurred. And finally, did a /ll and the database only had less than 300 items in it. Exit WoW, check the LootLink.lua saved variables file and its size was reduced from 28 MB down to less than 100 KB. The bug that occurred at logon destroyed it. The logon error which was thrown when the file was destroyed: Code:
["message"] = "constant table overflow:\n\nLocals:|r\n\n ---", ["type"] = "error", ["session"] = 1016, ["counter"] = 1, }, -- [951] After a couple of deliberate repeats of the circumstances to make sure it was a reproducible problem, went back to my below-80K-item database and didn't do another /ll scan for a couple of days. No further logon errors/destruction. Eventually, the database crossed 80000 items (something like 80024) in regular play. Further logons, still no problems. So then went and did an AH scan on my alt, as I first did. No problems then, it completed without problems and I exited. But then I came back & logged on the other character again. Sure enough, the same error as the above occurred, the LootLink database showed under 300 items in it bringing it up. And after exiting, the 28 MB file was back again down to under 100 KB. Destroyed. So it appears that once you are near or over 80000 items in the database, any further /ll scans at the auction house will destroy your database at the next logon. Hope you can fix the problem. |
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Zidomo |
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Edit: Well, despite avoiding doing any further /ll scans, just received another constant table overflow error at logon (identical to below) that destroyed the LootLink database (the big saved variables file was cut down to nothing after exiting, etc.). Sigh.
As noted before, had previously crossed the 80K item level. Was going OK while avoiding AH scans. But it happened again...in combination with a fairly hefty mod load (but nothing really different from what have been using for weeks). Tried again from saved variable backup, no problems. 80140 items at the moment. So it seems rather random whether or not the database gets destroyed at the next logon. Its pretty much a certainty, though, after doing a /ll scan with that quantity. Again, hope you can fix the problem; the mod is unusable like this.
Last edited by Zidomo : 12-19-10 at 04:46 PM.
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Zidomo |
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Final update about this database destruction problem.
Reverted back to v4.01.3 along with a last saved v2.00 database. Has about 75K items in it. Made sure to do no /ll scans during the testing time (1 week) using that mod version & that database. I did, however, do Auctioneer scans of the AH. Eventually after a week of play, the database pushed up near 80K items total (somewhere between 79 & 81K). And sure enough, a log onto a main character, a constant table overflow error identical to the below and the database was destroyed, like before. So the problem didn't start with the small database format change in v2.01. Hope you are still around to look into it ![]() |
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Zidomo |
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A Kobold Labourer
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I'm not sure if this is related to the file size or anything...
I run the add on multiple characters. The other day I performed an absurd amount of autocompleted loot links to whisper myself. They worked fine for a while and then suddenly stopped. The link is created in my chat entry box, but when I press Enter to send the text, it removes the coloring, brackets, and link. The add continues to work normally on my other characters. I've tried logging out and logging back in, but after a few days, this problem still exists. Is there any way to get it to work on the original toon again? Edit: And now it's not working on any toon. The only thing I can think of is to trash the whole thing and start over. Any other fix?
Last edited by suprbrat : 01-07-11 at 07:11 PM.
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suprbrat |
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A Murloc Raider
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Blocking inspect
I finally got around to tracking down why when I mouseover an item when inspecting someone I see only 'Head' or 'Shoulder' in the tooltip.
Telo's LootLink proved to be the culprit (disable it and I can inspect multiple people without problems, re-enable and I might be able to inspect one OK, but then subsequent ones don't work). I do have a lot of other addons installed, but toggling other likely suspects off (like FishingBuddy OutfitFrame, my first suspect) didn't help. Anything I can do to help debug this ? I'm using LootLink-4.01.4.zip (latest download here on WoWInterface as I type).
Last edited by Athan : 01-18-11 at 09:24 AM.
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Athan |
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A Kobold Labourer
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Locking up Auctioneer scans - workarounds?
Love, love, love the product, but Blizz's changes have made it unusable with Auctioneer. I had a couple thoughts on ways to make the two at least not kill each other:
1. Allow LL to be turned off/on in-game, without logging out. 2. Allow option to not scan when AH is open unless using the LL scan command (LL scans are working fine on their own). 3. Allow option to suspend all scanning. Essentially, some in-game ability to make LL ignore other apps' scans, as having to log in and out to enable/disable LL every few minutues is unworkable. Many thanks for your hard work. |
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keyesc |
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