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		<title>WoWInterface - Latest  Interfaces</title>
		<link>http://www.wowinterface.com</link>
		<description>World of Warcraft Interfaces, Skins, Addons, Mods community.</description>
		<language>en</language>
		<generator>WoWInterface</generator>
		<ttl>30</ttl>
		<copyright>Copyright 2006, WoWInterface</copyright>
		<image>
			<url>http://s.wowinterface.com/images/style_mmoi_wowi2/misc/rss.jpg</url>
			<title>WoWInterface</title>
			<link>http://www.wowinterface.com</link>
		</image>
		<webMaster>no-reply@WoWInterface</webMaster>
				<item>
			<title><![CDATA[Bagnon (2.8.1)]]></title>
			<link>http://www.wowinterface.com/downloads/info4459-2.8.1.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;2.8.1&lt;br /&gt;
* Localization bugfix&lt;br /&gt;
&lt;br /&gt;
2.8.0&lt;br /&gt;
* Added a new option to disable the options toggle button&lt;br /&gt;
* Adjusted a few default settings for the automatic display of the inventory frame&lt;br /&gt;
* Adjusted priority of quest highlighting so that Uncommon+ items are not marked as quest items&lt;br /&gt;
* Updated localization&lt;br /&gt;
&lt;br /&gt;
2.7.0&lt;br /&gt;
* Added new frame strata options: MEDIUMLOW, MEDIUMHIGH.  These are equivalent to Low + Toplevel and Medium + Toplevel&lt;br /&gt;
* Added new option: Display Blizzard bag frames for disabled bags.&lt;br /&gt;
* Added the ability to right click the title frame to display the options menu.&lt;br /&gt;
&lt;br /&gt;
2.6.3&lt;br /&gt;
* Fixed a bug causing it to not be possible to disable auto display settings&lt;br /&gt;
* Fixed a bug causing it to not be possible to search on other characters/your bank when not at the bank&lt;br /&gt;
* Fixed a bug with hiding the default bank frame&lt;br /&gt;
* Made the general options panel a sub panel of the main Bagnon panel.  This should hopefully make it easier to spot when configuring frames.&lt;br /&gt;
&lt;br /&gt;
2.6.2&lt;br /&gt;
* Added a bugfix to the default settings clearing code&lt;br /&gt;
&lt;br /&gt;
2.6.1&lt;br /&gt;
* Miscellaneous bug fixes&lt;br /&gt;
* Updated localization&lt;br /&gt;
&lt;br /&gt;
2.6.0&lt;br /&gt;
* Added a new options panel to configure automatic display settings for the inventory frame&lt;br /&gt;
* More performance optimizations to the item frame&lt;br /&gt;
* More bug fixes to the item frame&lt;br /&gt;
&lt;br /&gt;
2.5.2&lt;br /&gt;
* Added an assertion to catch the nil slot issue, if it exists.&lt;br /&gt;
* Fixed a bug with item frame event registering causing items to appear to not move, etc&lt;br /&gt;
* Updated localization&lt;br /&gt;
&lt;br /&gt;
2.5.1&lt;br /&gt;
* Added some bugfixes to item event handling&lt;br /&gt;
* Added some bugfixes to broker tooltip handling&lt;br /&gt;
* Updated localization&lt;br /&gt;
&lt;br /&gt;
2.5.0&lt;br /&gt;
* Moved item slot event handling to the item frame.&lt;br /&gt;
* Fixed a display issue with the player selector for undead characters&lt;br /&gt;
* Added in settings to disable the inventory, bank and keyring frames&lt;br /&gt;
* Fixed some bugs related to saving and loading default settings&lt;br /&gt;
* Updated localization&lt;br /&gt;
&lt;br /&gt;
2.4.1&lt;br /&gt;
* Fixed a redbox error from hiding a frame when viewing another character&lt;br /&gt;
&lt;br /&gt;
2.4.0&lt;br /&gt;
* Fixed a bug with frame/border coloring&lt;br /&gt;
* The player filter will now reset to the current player when a frame is closed&lt;br /&gt;
* Made reverse bag slot ordering a per frame setting, instead of a global one&lt;br /&gt;
* Added per frame option: Enable bag frame (disabled for the keyring for semi obvious reasons)&lt;br /&gt;
* Added per frame option: Enable money frame&lt;br /&gt;
* Added per frame option: Enable databroker frame&lt;br /&gt;
* Added per frame option: Enable search frame toggle button&lt;br /&gt;
&lt;br /&gt;
2.3.1&lt;br /&gt;
* Implemented a fix that should resolve the wacky frame position thing&lt;br /&gt;
* Implemented a fix that should resolve the &quot;for limit must be a number&quot; bug&lt;br /&gt;
* Updated localization&lt;br /&gt;
* Added per frame option: Frame Layer - Controls frames appearing above or below other frames.&lt;br /&gt;
&lt;br /&gt;
2.3.0&lt;br /&gt;
* Rewrote saved settings back end to make it easier for me to adjust defaults. Your settings have been reset.&lt;br /&gt;
* Frame settings are now saved on per character basis&lt;br /&gt;
* Global settings (stuff on the main options panel) are saved globally.&lt;br /&gt;
* Adjusted a few default settings (frame border color, frame position)&lt;br /&gt;
&lt;br /&gt;
2.2.1&lt;br /&gt;
* Updated localization&lt;br /&gt;
* Added option: highlight item slots by bag type&lt;br /&gt;
* Fixed a frame display bug when closing frames via pressing escape&lt;br /&gt;
* You can now double click to search once again.&lt;br /&gt;
&lt;br /&gt;
2.2.0&lt;br /&gt;
* Added option: show empty item slot textures&lt;br /&gt;
* Added option: highlight items by quality&lt;br /&gt;
* Added option: highlight quest items&lt;br /&gt;
* Added option: reverse item slot ordering&lt;br /&gt;
* Added option: lock frame positions&lt;br /&gt;
* Added a databroker launcher for Bagnon&lt;br /&gt;
* Fixed a few bugs related to the databroker plugin&lt;br /&gt;
&lt;br /&gt;
2.1.0&lt;br /&gt;
* Started implementation of the new options menu. Added options for color, border color, columns, spacing, opacity, and scale.&lt;br /&gt;
* Added new slash command, /bgn options&lt;br /&gt;
* Added a button to all frames as a shortcut to the options menu&lt;br /&gt;
* I'm calling this version a beta, since I want more feedback.&lt;br /&gt;
&lt;br /&gt;
2.0.3&lt;br /&gt;
* Reimplemented slash commands: /bgn|/bagnon bank, /bgn bags, /bgn keys, and /bgn version&lt;br /&gt;
&lt;br /&gt;
2.0.2&lt;br /&gt;
* Fixed bank frame tool tips&lt;br /&gt;
* Fixed quality display for certain items&lt;br /&gt;
* Removed a file that was not being called anymore.&lt;br /&gt;
&lt;br /&gt;
2.0.1&lt;br /&gt;
* Fixed bank frame closing&lt;br /&gt;
* Fixed an error when hovering over a bank item when at the bank&lt;br /&gt;
* Fixed an error when clicking on a databroker object with no click event&lt;br /&gt;
* Added sounds when opening/closing frames&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Bagnon is an addon that merges all of your bags into three frames:  One for your inventory, one for your bank, and one for your keyring.  Beyond the basic all-in-one inventory functionality, Bagnon also provides the following features:&lt;br /&gt;
Items can be colored based on quality&lt;br /&gt;
Quest items can be highlighted&lt;br /&gt;
Text searching (see syntax below)&lt;br /&gt;
Offline viewing of inventory information from your other characters (via Bagnon_Forever or Bagnon_Armory)&lt;br /&gt;
Databroker plugin support.  Both the inventory and bank frames allow you to display a databroker plugin in the bottom left corner.  I find this works well with things like Currency Tracker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Included Addons:&lt;br /&gt;
Bagnon - Provides single window displays for your inventory, bank, and keyring&lt;br /&gt;
Bagnon_Config - Provides a means of configuring said frames :P&lt;br /&gt;
Bagnon_Forever - Enables the ability to view your character's bank, or items from any other character on the same server, from anywhere. (You need to log onto each character at least once for this to work).&lt;br /&gt;
Bagnon_Tooltips - When hovering over an item, this tells you who has an item, and where.&lt;br /&gt;
&lt;br /&gt;
Slash Commands:&lt;br /&gt;
All commands can start with either /bagnon or /bgn&lt;br /&gt;
/bagnon keys - Toggles the keyring frame&lt;br /&gt;
/bagnon bags - Toggles the inventory frame&lt;br /&gt;
/bagnon bank - Toggles the bank frame&lt;br /&gt;
/bagnon config - Displays the main options menu&lt;br /&gt;
&lt;br /&gt;
Search Syntax:&lt;br /&gt;
Bagnon 2.0 uses the same search syntax as Combuctor.  &lt;br /&gt;
To find an item by name, simply type the items name.  Typing &quot;silk&quot; will find all items that have &quot;silk&quot; in their name.&lt;br /&gt;
To find an item by type, subtype, or equip location, type t:&lt;search&gt;.  &quot;t:weapon&quot; will find all weapons.  &quot;t:main&quot; will find all main hand items.&lt;br /&gt;
To find an item by quality, type q:&lt;quality&gt;.  &quot;q:epic&quot; will find all epic items.  You can also use a quality number.  &quot;q:0&quot; will find all grey items.&lt;br /&gt;
Searches can be negated using the ! operator. &quot;!q:epic&quot; will find all items that are NOT epic.&lt;br /&gt;
A union of two searches can be performed using the | operator.  Typing &quot;q:epic|t:weapon&quot; will find all items that are either epic OR weapons.&lt;br /&gt;
An intersection of two searches can be performed using the &amp; operator.  Typing &quot;q:epic&amp;t:weapon&quot; will find all items that are epic AND weapons&lt;br /&gt;
The following search keywords are also supported:&lt;br /&gt;
boe - Bind on equip items.&lt;br /&gt;
quest - Items with &quot;quest item&quot; in their tooltips.&lt;br /&gt;
bop - Bind on pickup items.&lt;br /&gt;
boa - Bind on account items.&lt;br /&gt;
bou - Bind on use items</description>
			<author>Tuller</author>
			<category domain="http://www.wowinterface.com">Bags, Bank, Inventory Mods</category>
			<guid>http://www.wowinterface.com/downloads/info4459-2.8.1.html</guid>
			<pubDate>Fri, 03 Jul 2009 01:22:50 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[LazyAFK (1.4)]]></title>
			<link>http://www.wowinterface.com/downloads/info9217-1.4.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;1.4&lt;br /&gt;
&lt;br /&gt;
* Now completely Lua-based&lt;br /&gt;
* Added a timer showing how long you have been AFK for&lt;br /&gt;
&lt;br /&gt;
1.3-30100&lt;br /&gt;
&lt;br /&gt;
30100 ToC&lt;br /&gt;
&lt;br /&gt;
1.3&lt;br /&gt;
&lt;br /&gt;
30000 ToC&lt;br /&gt;
&lt;br /&gt;
1.2&lt;br /&gt;
&lt;br /&gt;
Edited code so that if you come back from AFK before clicking the &quot;I'm Back!&quot; button, clicking it won't have it show up again (making you AFK). (This caused the frame to show up an extra time before it closed till next AFK.)&lt;br /&gt;
&lt;br /&gt;
1.1&lt;br /&gt;
&lt;br /&gt;
Added a Close (X) button if you wish to chat or play while AFK.&lt;br /&gt;
&lt;br /&gt;
1.0.1&lt;br /&gt;
&lt;br /&gt;
Fixed a naming error.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Description&lt;br /&gt;
&lt;br /&gt;
This mod will show a dialog box when you go AFK. Click the button on the dialog box and you come back from AFK. If you wish to stay in AFK status, close the frame with the X button. A timer is also shown that tells you how long you have been AFK for.&lt;br /&gt;
&lt;br /&gt;
What's the point?&lt;br /&gt;
&lt;br /&gt;
This mod pretty much just prevents the need of having to type /afk. It's a fun little mod. This is meant to be used by someone who likes to have the option Auto Clear AFK disabled. It also acts as a reminder to people with Auto Clear AFK disabled. It prevents the user from talking to someone and that person getting the AFK spam.&lt;br /&gt;
If you have it enabled, just moving or talking would get rid of the AFK status; posing no need for this addon. (That is, unless you like clicking buttons ;))&lt;br /&gt;
&lt;br /&gt;
Credits&lt;br /&gt;
&lt;br /&gt;
Thanks to the helpful people on the #wowuidev IRC channel.</description>
			<author>Cralor</author>
			<category domain="http://www.wowinterface.com">Miscellaneous</category>
			<guid>http://www.wowinterface.com/downloads/info9217-1.4.html</guid>
			<pubDate>Thu, 02 Jul 2009 23:33:29 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[QuestGuru (ruRU) (1.0.10b)]]></title>
			<link>http://www.wowinterface.com/downloads/info13344-1.0.10b.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;&#1048;&#1089;&#1087;&#1088;&#1072;&#1074;&#1083;&#1077;&#1085; &#1074;&#1099;&#1083;&#1077;&#1090; &#1080;&#1075;&#1088;&#1099; &#1087;&#1086;&#1089;&#1083;&#1077; &#1087;&#1086;&#1087;&#1099;&#1090;&#1082;&#1080; &#1074;&#1086;&#1081;&#1090;&#1080; &#1074; &#1086;&#1087;&#1094;&#1080;&#1102; QG Announcer&lt;br /&gt;
&#1045;&#1089;&#1083;&#1080; &#1074;&#1089;&#1105;&#1078;&#1077; &#1074;&#1099;&#1082;&#1080;&#1076;&#1099;&#1074;&#1072;&#1077;&#1090; &#1082;&#1083;&#1080;&#1077;&#1085;&#1090; &#1089; &#1086;&#1096;&#1080;&#1073;&#1082;&#1086;&#1081;, &#1091;&#1076;&#1072;&#1083;&#1080;&#1090;&#1077; &#1092;&#1072;&#1081;&#1083; QuestGuru.lua &#1080; QuestGuru.lua.bak&lt;br /&gt;
&#1080;&#1079; &#1087;&#1072;&#1087;&#1082;&#1080;: WTF\Account\&#1042;&#1040;&#1064;_&#1040;&#1050;&#1050;&#1040;&#1059;&#1053;&#1058;\&#1042;&#1040;&#1064;_&#1052;&#1048;&#1056;\&#1042;&#1040;&#1096;_&#1055;&#1045;&#1056;&#1057;&#1054;&#1053;&#1040;&#1046;\SavedVariables&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Original mod author: MrOBrian&lt;br /&gt;
Russian translation: StingerSoft&lt;br /&gt;
&lt;br /&gt;
You must have installed QuestGuru before this translation will work.&lt;br /&gt;
&lt;br /&gt;
&#1059;&#1089;&#1090;&#1072;&#1085;&#1086;&#1074;&#1082;&#1072;:&lt;br /&gt;
&#1048;&#1079;&#1085;&#1072;&#1095;&#1072;&#1083;&#1100;&#1085;&#1086; &#1091; &#1074;&#1072;&#1089; &#1076;&#1086;&#1083;&#1078;&#1077;&#1085; &#1073;&#1099;&#1090;&#1100; &#1091;&#1089;&#1090;&#1072;&#1085;&#1086;&#1074;&#1083;&#1077;&#1085; QuestGuru&lt;br /&gt;
&#1055;&#1086;&#1089;&#1083;&#1077;, &#1089;&#1082;&#1072;&#1095;&#1072;&#1081;&#1090;&#1077; &#1072;&#1088;&#1093;&#1080;&#1074; &#1080; &#1088;&#1072;&#1089;&#1087;&#1072;&#1082;&#1091;&#1081;&#1090;&#1077; &#1077;&#1075;&#1086; &#1074; &#1087;&#1072;&#1087;&#1082;&#1091; &#1089; &#1084;&#1086;&#1076;&#1080;&#1092;&#1080;&#1082;&#1072;&#1094;&#1080;&#1103;&#1084;&#1080; (Interface\AddOns), &#1089; &#1079;&#1072;&#1084;&#1077;&#1085;&#1086;&#1081; &#1092;&#1072;&#1081;&#1083;&#1086;&#1074;.&lt;br /&gt;
&lt;br /&gt;
&#1042; &#1072;&#1088;&#1093;&#1080;&#1074;&#1077; 2 &#1087;&#1072;&#1087;&#1082;&#1080; &#1080; 2 &#1092;&#1072;&#1081;&#1083;&#1072;:&lt;br /&gt;
QuestGuru\localization.RU.lua&lt;br /&gt;
QuestGuru_Tracker\localization.RU.lua&lt;br /&gt;
&lt;br /&gt;
&#1055;&#1077;&#1088;&#1077;&#1074;&#1086;&#1076; &#1074;&#1082;&#1083;&#1102;&#1095;&#1077;&#1085; &#1074; &#1072;&#1088;&#1093;&#1080;&#1074; QuestGuru, &#1090;&#1091;&#1090; &#1086;&#1085; &#1073;&#1091;&#1076;&#1077;&#1090; &#1086;&#1073;&#1085;&#1086;&#1074;&#1083;&#1103;&#1090;&#1100;&#1089;&#1103; &#1080; &#1079;&#1072;&#1090;&#1077;&#1084; &#1086;&#1073;&#1085;&#1086;&#1074;&#1083;&#1103;&#1090;&#1100;&#1089;&#1103; &#1074; &#1084;&#1086;&#1076;&#1080;&#1092;&#1080;&#1082;&#1072;&#1094;&#1080;&#1080;.</description>
			<author>StingerSoft</author>
			<category domain="http://www.wowinterface.com">Plug-Ins &amp; Patches</category>
			<guid>http://www.wowinterface.com/downloads/info13344-1.0.10b.html</guid>
			<pubDate>Thu, 02 Jul 2009 22:44:18 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[MAX_PartyWaypoints (1.06)]]></title>
			<link>http://www.wowinterface.com/downloads/info12640-1.06.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;1.02 added some animation, fixed right click menu, fixed arrow position on creation&lt;br /&gt;
&lt;br /&gt;
1.01&lt;br /&gt;
-added option for class colors (type /maxwp for options)&lt;br /&gt;
-added key bindings to dynamically track mouseover or target&lt;br /&gt;
&lt;br /&gt;
1.02&lt;br /&gt;
-updated for 3.1&lt;br /&gt;
&lt;br /&gt;
1.03&lt;br /&gt;
-fixed .toc for 3.1&lt;br /&gt;
-Thanks to the changes in the API from patch 3.1, this addon will work inside instances.&lt;br /&gt;
&lt;br /&gt;
1.04&lt;br /&gt;
-Fixed bug that caused arrow to always show as question mark.&lt;br /&gt;
&lt;br /&gt;
1.05&lt;br /&gt;
-changed a global variable to local&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;!!! Now thanks to patch 3.1, this addon will work inside instances. !!!&lt;br /&gt;
&lt;br /&gt;
Allows for tracking of any or all raid/party members with separate arrows. Each arrow shows direction, distance, and estimated travel time to the selected player. Designed for friends who can't seem to stay together in the battlegrounds ;)&lt;br /&gt;
    &lt;br /&gt;
To make an arrow: bind a key to it then target or mouseover and hit that key, or select from the right click party menu.&lt;br /&gt;
To move: left click and drag with the mouse. &lt;br /&gt;
To remove: right click it.   &lt;br /&gt;
To resize: type /maxwp&lt;br /&gt;
To dynamically track target or mouseover: Make a keybinding or type &quot;/maxwp track target&quot;, or &quot;/maxwp track mouseover&quot;&lt;br /&gt;
&lt;br /&gt;
It is designed to show as a question mark if your target is in a different zone or doesn't exist. It should work if your target is in the same instance, outdoor zone, or battleground. Please post or send me a message if it is not working for you.&lt;br /&gt;
    &lt;br /&gt;
Inspired by Cartographer Waypoints.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PS: This is my first addon release. For those of you that design addons, I'm open to suggestions and corrections. I did not patent this, so feel free to use it but please don't take credit for my ideas.</description>
			<author>sailen</author>
			<category domain="http://www.wowinterface.com">Map Mods, coords/compasses</category>
			<guid>http://www.wowinterface.com/downloads/info12640-1.06.html</guid>
			<pubDate>Thu, 02 Jul 2009 21:46:43 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[nQuickChange (1)]]></title>
			<link>http://www.wowinterface.com/downloads/info13976-1.html</link>
			<description>nQuickChange&lt;br /&gt;
&lt;br /&gt;
A simple addon wich modify the characterframe. &lt;br /&gt;
&lt;br /&gt;
Two simple buttons to toggle the visibility of the helm and cloak on/off.</description>
			<author>Neal</author>
			<category domain="http://www.wowinterface.com">Miscellaneous</category>
			<guid>http://www.wowinterface.com/downloads/info13976-1.html</guid>
			<pubDate>Thu, 02 Jul 2009 21:43:34 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Ara_Broker_Guild_Friends (r19)]]></title>
			<link>http://www.wowinterface.com/downloads/info11205-r19.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;r19&lt;br /&gt;
- Fixed an issue with 3.2 (GetDifficultyColor -&gt; GetQuestDifficultyColor).&lt;br /&gt;
- Changed the MOTD to always display properly.&lt;br /&gt;
- Code tweaking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r18&lt;br /&gt;
- Added support for !ClassColors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r17&lt;br /&gt;
- Fixed a display issue introduced in r16. It was affecting unguilded characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r16&lt;br /&gt;
- Added tooltip with hints. Ctrl+Click a block to toggle hints.&lt;br /&gt;
- Added friend block shortcuts to add a friend.&lt;br /&gt;
- Added a MiddleClick shortcut on friend entries to remove a friend.&lt;br /&gt;
- Added a Shift+RightClick shortcut on blocks to toggle the total number of guildmates or friends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r15&lt;br /&gt;
- Enhanced friend list refresh. Before, it was only refreshing on online/offline events. Now, it will also make sure to refresh at least once every 15 sec. That way, friends location is more accurate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r14&lt;br /&gt;
- Fixed the possible leading space to the right of the tooltip when in group.&lt;br /&gt;
- Fixed the ruRU translation of Death Knight.&lt;br /&gt;
- Changed how to inherit fonts. Font addons will be able to dynamically modify them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r13&lt;br /&gt;
- Made it compatible with DockingStation (display).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r12&lt;br /&gt;
- Fixed potential conflicts with other addons: RAID_CLASS_COLORS and CLASS_BUTTONS are now left untouched.&lt;br /&gt;
- Added the LDB attribute &quot;type&quot; (set to &quot;data source&quot;) for better recognition &amp; display integration.&lt;br /&gt;
- Replaced Menu_OnUpdate timer with MouseIsOver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r11&lt;br /&gt;
- Fixed a bug that was raising the tooltip when the MOTD was edited.&lt;br /&gt;
- Added class localizations for friend list coloring.&lt;br /&gt;
- Removed class icons when grouped, so check marks are next to names for better quick views.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r10&lt;br /&gt;
- Fixed an error introduced with r9 that was checking everything when grouped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r9&lt;br /&gt;
- Changed the visuals for grouped guildmates &amp; friends to dynamic check marks (from greyed out icon/names).&lt;br /&gt;
- Changed the background handling to be Skinner friendly.&lt;br /&gt;
- Removed debug messages left in r8.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r8&lt;br /&gt;
- Fixed a silly error (missing &quot;end&quot;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r7&lt;br /&gt;
- Fixed the tooltip scale issue (r6 received only half of the fix and an internal version the other half...)&lt;br /&gt;
- Fixed an annoying issue that was causing ellipsis &quot;...&quot; on some entries.&lt;br /&gt;
- Removed use of Blizzard's tooltip (now use mine exclusively).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r6&lt;br /&gt;
- Fixed the tooltip scale issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r5&lt;br /&gt;
- Fixed a nil error occuring when guild data is not ready (but still can't get the data sometimes when first loading).&lt;br /&gt;
- Fixed the inverted class order on reloadui.&lt;br /&gt;
- Added a toggle to show/hide the guild name (Shift+Click the guild block).&lt;br /&gt;
- Added an officer's functionality: Control+RightClick to edit officer's note.&lt;br /&gt;
- Added (very) limited in-combat use: shows a snapshot of the previous accessed list.&lt;br /&gt;
- Added records to save sorted column/order between session.&lt;br /&gt;
- Extended the greyed out names of grouped guildmates to friends.&lt;br /&gt;
- Removed the label/value support (no more needed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r4&lt;br /&gt;
- Fixed an error when entering the friend block with a non-english client (sorry, no translations added).&lt;br /&gt;
- Fixed AddonLoader support (hopefully): block text should be set at load time.&lt;br /&gt;
- Added a toggle to show/hide guild notes: any non left mouse click on the guild block will do (right, middle, 4, 5).&lt;br /&gt;
- Added a visual effect to distinguish from grouped and ungrouped guildmates: those in your group are coloured in grey.&lt;br /&gt;
- Added Skinner support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r3&lt;br /&gt;
- FIXED A BIG REFRESH ISSUE. It should be smoother and more responsive now.&lt;br /&gt;
- Fixed AddonLoader support in toc file.&lt;br /&gt;
- Added a functionality so that an officer can control click a guildmate to edit its public note.&lt;br /&gt;
- Added support for &quot;label&quot; (guild name) and &quot;value&quot; (online/total) so that you can manage them separatly in your display (show/hide/etc).&lt;br /&gt;
- Added ClearFont support (not tested).&lt;br /&gt;
- Changed color of officer note (orange) to distinguish from public note (yellow).&lt;br /&gt;
- Changed frame strata to TOOLTIP (from DIALOG).&lt;br /&gt;
- Removed the extra space in front of a friend name (GetFriendInfo returns &quot;&quot; for status whereas GetGuildRosterInfo returns nil).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r2&lt;br /&gt;
- Fixed icon paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
r1&lt;br /&gt;
- Initial release.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;A Data Broker plugin that provides 2 blocks: one for guildmates &amp; one for friends. These blocks show informative and interactive clickable tooltips. It's fast and lightweight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It has the following functionalities on entries&lt;br /&gt;
- click guildmates or friends to whisp them.&lt;br /&gt;
- alt+click guildmates or friends to invite them.&lt;br /&gt;
- control+click friends to edit note.&lt;br /&gt;
- if you're an officier, you can control+click guildmates to edit their public note, and control+right click to edit officer's note.&lt;br /&gt;
- right click guildmates to sort the closest column.&lt;br /&gt;
- if you're an officer, you can click the MOTD to edit.&lt;br /&gt;
- middle click on friends to remove from friend list.&lt;br /&gt;
&lt;br /&gt;
And the following functionalities on blocks&lt;br /&gt;
- control+click to toggle hints so you don't have to remember all this crap.&lt;br /&gt;
- left click on guild block to toggle guild panel&lt;br /&gt;
- right click on guild block to toggle the guild notes column.&lt;br /&gt;
- shift+click on guild block to toggle guild name.&lt;br /&gt;
- left click on friend block to toggle friend panel.&lt;br /&gt;
- shift+right click on blocks to toggle total number of guildmates or friends.&lt;br /&gt;
- middle click on friend block to show the &quot;add a friend&quot; dialog box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It shows&lt;br /&gt;
- check marks for grouped guildmates and friends.&lt;br /&gt;
- class icon (mainly to provide a column to sort) when not grouped.&lt;br /&gt;
- class colored names.&lt;br /&gt;
- level colored in grey, green, yellow, orange or red depending of your own level.&lt;br /&gt;
- zone colored in green, yellow or red depending of faction.&lt;br /&gt;
- public notes (and officer notes for guildmates if you have the rights).&lt;br /&gt;
- rank for guildmates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you have AddonLoader, this addon will load as delayed.&lt;br /&gt;
If you have Skinner, this addon will be automatically skinned.</description>
			<author>Aranarth</author>
			<category domain="http://www.wowinterface.com">Data Broker</category>
			<guid>http://www.wowinterface.com/downloads/info11205-r19.html</guid>
			<pubDate>Thu, 02 Jul 2009 21:42:11 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[yanuComboPoints (1.3)]]></title>
			<link>http://www.wowinterface.com/downloads/info13885-1.3.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;1.3 - fixed hidden combopoints while attacking a neutral target (training dummy, yogg saron)&lt;br /&gt;
1.2 - hide combo points if a friendly or no unit in target&lt;br /&gt;
1.1 - vehicle support&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;A minimalist combopoint addon without any chunk for numerical display of combopoints. Vehicle combopoints (malygos) are supported.&lt;br /&gt;
&lt;br /&gt;
If you want to configure it you will need to know how to edit the .lua, sorry.&lt;br /&gt;
&lt;br /&gt;
Otherwise i recommend to use BasicComboPoints, which does the same thing but needs more memory and cpu cycles cause of some libs and interface options.&lt;br /&gt;
&lt;br /&gt;
greetings</description>
			<author>tabsl</author>
			<category domain="http://www.wowinterface.com">Combat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info13885-1.3.html</guid>
			<pubDate>Thu, 02 Jul 2009 20:20:36 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[ZoneLevel (5.10.7)]]></title>
			<link>http://www.wowinterface.com/downloads/info11573-5.10.7.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Version 5.10.7 - Thursday, July 02, 2009&lt;br /&gt;
--------------&lt;br /&gt;
*You can now turn off the current zone/selected&lt;br /&gt;
zone on the world map.&lt;br /&gt;
*The maptext command now will turn off/on the&lt;br /&gt;
world map text.&lt;br /&gt;
*New slash /zlvl minimap will now turn on/off the minimap text.&lt;br /&gt;
&lt;br /&gt;
Version 5.10.5 - Saturday, June 27th, 2009&lt;br /&gt;
--------------&lt;br /&gt;
ZoneLevel will now show the level of your zone and&lt;br /&gt;
your selected zone on the world map.&lt;br /&gt;
&lt;br /&gt;
Version 5.10.0 - Thursday, June 25th, 2009&lt;br /&gt;
--------------&lt;br /&gt;
*Honor/Kills for today have been added. &lt;br /&gt;
*/zlvl honor session &lt;br /&gt;
*Eye of the Eternity should no longer provide an error.&lt;br /&gt;
&lt;br /&gt;
Version 5.9.7A - Friday, June 19th 2009&lt;br /&gt;
-------------&lt;br /&gt;
*Fixes the cords problem with them not updating correctly.&lt;br /&gt;
&lt;br /&gt;
Version 5.9.7 - Friday, June 19, 2009&lt;br /&gt;
-------------&lt;br /&gt;
*Added Current Experience/Max experience for your level&lt;br /&gt;
to the icon.&lt;br /&gt;
*Added how much experience needed till you level.&lt;br /&gt;
*If you wish to disable it showing current/max exp, exp&lt;br /&gt;
to level. type --]&lt;br /&gt;
*Updated ZoneLevels /slash help list.&lt;br /&gt;
*The icon can no longer be drug off screen.&lt;br /&gt;
&lt;br /&gt;
Version 5.9.5 - Wednesday, June 17th, 2009&lt;br /&gt;
-------------&lt;br /&gt;
New slash commands:&lt;br /&gt;
/zlvl fps - adds fps to icon.&lt;br /&gt;
/zlvl 1 - reloads ui.&lt;br /&gt;
/zlvl level - adds level to icon.&lt;br /&gt;
/zlvl honor - adds honor points to icon.&lt;br /&gt;
/zlvl cords - adds your current cords to icon.&lt;br /&gt;
&lt;br /&gt;
New features:&lt;br /&gt;
ZoneLevel will now show fps, level, honor, ands cords&lt;br /&gt;
on the icon with a simple slash command. Shutting these&lt;br /&gt;
off will require a reload of your UI. The addon will not force&lt;br /&gt;
you to reload the UI, but will give you the options.&lt;br /&gt;
&lt;br /&gt;
Version 5.9.4 - Tuesday, June 09, 2009&lt;br /&gt;
-------------&lt;br /&gt;
Twisting Nether support has been added. It should&lt;br /&gt;
now correctly show as a &quot;Town&quot;&lt;br /&gt;
Maptext should correctly show &quot;Town&quot; when enabled.&lt;br /&gt;
If not please let me know.&lt;br /&gt;
&lt;br /&gt;
Version 5.9.3 - Thusday, May 28th, 2009&lt;br /&gt;
-------------&lt;br /&gt;
*Removed Fishing, Herbalism, Skinning, and Mining from the addon, hopefully making it stable again.&lt;br /&gt;
*Updated the welcome message of zonelevel when you load.&lt;br /&gt;
*Plugin's are now removed, if you want to save your other plugins, I suggest you back them up, and we will not support the plugin's anymore.&lt;br /&gt;
*Cleaned up the code MAJORLY!&lt;br /&gt;
If you are wondering why we took the harvesting out, please check our forums and you will find it there. I will not respond to any comments or questions asking for it.&lt;br /&gt;
&lt;br /&gt;
Version 5.9.0 - Monday, May 25th, 2009&lt;br /&gt;
-------------&lt;br /&gt;
*Shattrath should work, I'm not 100% sure though.&lt;br /&gt;
*Hellfire should no longer give an error, not sure why&lt;br /&gt;
it was.&lt;br /&gt;
&lt;br /&gt;
Version 5.8.8 - Monday, May 11, 2009&lt;br /&gt;
-------------&lt;br /&gt;
*Deeprun Tram should now work.&lt;br /&gt;
*Thunderbluff will now work.&lt;br /&gt;
*Desolace should now work.&lt;br /&gt;
*Moonglade should now display as a town.&lt;br /&gt;
*Northrend zones should now work correctly.&lt;br /&gt;
&lt;br /&gt;
Version 5.8.7 - Thursday, April 30th, 2009&lt;br /&gt;
-------------&lt;br /&gt;
*Dalaran should now be fixed and working.&lt;br /&gt;
*Arathi Highlands should now work with /zinfo.&lt;br /&gt;
*Tanaris should no longer break the icon.&lt;br /&gt;
*The Deeprun Tram will no longer show in error.&lt;br /&gt;
*Ghostlands will no longer break the icon.&lt;br /&gt;
*The Barrens should no longer break the icon.&lt;br /&gt;
*Veiled Sea should now work.&lt;br /&gt;
*Azuremyst Island should now work.&lt;br /&gt;
*South Seas should now work.&lt;br /&gt;
&lt;br /&gt;
Version 5.8.5 - Monday, April 20th, 2009&lt;br /&gt;
-------------&lt;br /&gt;
*Skinning Levels have been added.&lt;br /&gt;
*Mining Levels have been added.&lt;br /&gt;
*Plugin .lua files have been added. -- See readme.&lt;br /&gt;
*The Plugins include Mining,Fishing,Skinning,Herb, and Original. They all include the original addon with them. If you wish to have two at the same time, this will require to follow the guide inside of the addon.&lt;br /&gt;
*The icon will no longer die if you zone into a major city.&lt;br /&gt;
*Also have added the donate paypal window.&lt;br /&gt;
*The icon should no longer scale with the zone's gathering skill. &lt;br /&gt;
&lt;br /&gt;
Version 5.8.0 - Tuesday, April 14th, 2009&lt;br /&gt;
-------------&lt;br /&gt;
*Cosmos support has been killed. No longer around.&lt;br /&gt;
*ZonelevelInfo has been fixed and should now work. See Readme.&lt;br /&gt;
*Herb/Fishing has been added to the Icon. We have plans to get Skinning/Mining in ASAP.&lt;br /&gt;
*/zlh was removed. &lt;br /&gt;
*The Frozen Sea should now show properly.&lt;br /&gt;
&lt;br /&gt;
Known Issues&lt;br /&gt;
-------------&lt;br /&gt;
Icon will die if zone is not found and provide a error.&lt;br /&gt;
The color of the text and icon scale with levels of profession.&lt;br /&gt;
Tiering is still an issue we are looking into. I believe it has to be&lt;br /&gt;
an issue with getting the players level.&lt;br /&gt;
&lt;br /&gt;
Version 5.6.8 - Sunday, February 22, 2009&lt;br /&gt;
-------------&lt;br /&gt;
/zlf command was removed and replaced with /zlh.&lt;br /&gt;
ZoneLevelHarvest has been implemented into the addon.&lt;br /&gt;
This will now give you the harvesting levels of the zone.&lt;br /&gt;
&lt;br /&gt;
Version 5.6.6 - Tuesday, February 17th, 2009&lt;br /&gt;
-------------&lt;br /&gt;
/zlf command was added. (thanks Sunicro for the suggestion.)&lt;br /&gt;
&lt;br /&gt;
Version 5.6.1 - Tuesday, January 20, 2009&lt;br /&gt;
-------------&lt;br /&gt;
Zone: The Hidden Reef has been added. (Thanks EvoTech.)&lt;br /&gt;
Zone: Obsidian Sanctum &lt;br /&gt;
Version will now display right.&lt;br /&gt;
&lt;br /&gt;
Version 5.6.0 - Friday, January 16th, 2008&lt;br /&gt;
-------------&lt;br /&gt;
The little icon will no longer overlap windows such as bags. (Thanks to Alex Storm.)&lt;br /&gt;
&lt;br /&gt;
Version 5.5.1 - Sunday, December 28th, 2008&lt;br /&gt;
-------------&lt;br /&gt;
Added a new slash command - /zlvl contribute&lt;br /&gt;
  *Will now give instructions on how to contribute to the addon.&lt;br /&gt;
Other small changes.&lt;br /&gt;
&lt;br /&gt;
Version 5.4.8 - Friday December 12th, 2008&lt;br /&gt;
-------------&lt;br /&gt;
Added Culling of Strat.&lt;br /&gt;
Storm Peaks should now be working.&lt;br /&gt;
Black Morass has been added.&lt;br /&gt;
Old Hillsbrad has now been added.&lt;br /&gt;
&lt;br /&gt;
Version 5.4.6 - Thursday, December 4th, 2008.&lt;br /&gt;
-------------&lt;br /&gt;
Fixed support for Sholazar Basin.&lt;br /&gt;
&lt;br /&gt;
Version 5.4.5 - Thursday, November 20th, 2008.&lt;br /&gt;
-------------&lt;br /&gt;
Locales should now be updated for French and German.&lt;br /&gt;
&lt;br /&gt;
Version 5.4.1 - Thursday, November 20th, 2008.&lt;br /&gt;
-------------&lt;br /&gt;
Hoping this fixes the problem with WoWUI Manager not&lt;br /&gt;
installing it.&lt;br /&gt;
&lt;br /&gt;
Version 5.4.0 - Wednesday, November 19th, 2008.&lt;br /&gt;
-------------&lt;br /&gt;
Should now add support for all Northrend Dungeons including&lt;br /&gt;
raids.&lt;br /&gt;
Fixes an error that was occurring.&lt;br /&gt;
&lt;br /&gt;
Version 5.3.2 - Tuesday, November 18th, 2008.&lt;br /&gt;
-------------&lt;br /&gt;
Dalaran Support added.&lt;br /&gt;
Added Readme.&lt;br /&gt;
&lt;br /&gt;
Version 5.3.1 - Tuesday, November 18th, 2008.&lt;br /&gt;
-------------&lt;br /&gt;
Added Plaguelands: The Scarlet Enclave.&lt;br /&gt;
&lt;br /&gt;
Version 5.2.1&lt;br /&gt;
-------------&lt;br /&gt;
Quick fix to some errors.&lt;br /&gt;
&lt;br /&gt;
Version 5.2&lt;br /&gt;
------------&lt;br /&gt;
Brings in the following zone support&lt;br /&gt;
&lt;br /&gt;
Utgarde Keep&lt;br /&gt;
The Nexus&lt;br /&gt;
Ahn'Kahet: The Old Kingdom&lt;br /&gt;
Azjol-Nerub&lt;br /&gt;
&lt;br /&gt;
I've cleanup the code a little bit.&lt;br /&gt;
&lt;br /&gt;
Please note that the Northrend instance's are based off the items that drop and their required level. I do not have x-pac yet and can not crawl into the instances and check there levels.&lt;br /&gt;
&lt;br /&gt;
If you wish to send me the levels, that would be awesome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Version 5.1&lt;br /&gt;
-----------&lt;br /&gt;
Brings in support for the following zones...&lt;br /&gt;
&lt;br /&gt;
Eye of the Storm&lt;br /&gt;
Magisters' Terrace&lt;br /&gt;
Isle of Quel'Danas&lt;br /&gt;
Mostly all of the Northrend zones. I will add more when expansion comes out and when and if I get feedback on zone levels.&lt;br /&gt;
&lt;br /&gt;
Towns will now display in the tool-tip as Town. If not let me know and I will fix asap.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Credit for coding goes to The Nerd Wonder&lt;br /&gt;
&lt;br /&gt;
Welcome to ZoneLevel's page. Thank you for checking out our addon and let us give you some inside on what it does. &lt;br /&gt;
&lt;br /&gt;
ZoneLevel simply makes an icon on your screen, this icon is drag-able and can be placed anywhere you want it. The icon on mouse-over will show you level of the zone, how much exp you have, and how much more you need to level. The icon will also change color's depending on your level to the zone. &lt;br /&gt;
&lt;br /&gt;
ZoneLevel will also display your zone and level on the world map, and display the level of the zone you are currently viewing. We are working on a way for you to shut this off if you like. Also ZoneLevel will do a bunch of other small things, such as show fps, honor, your current level, todays honor/kills, and display cords.&lt;br /&gt;
&lt;br /&gt;
Slash Command's&lt;br /&gt;
Command options:&lt;br /&gt;
/zlvl minimap -- toggles level range in minimap name&lt;br /&gt;
/zlvl maptext -- toggles level range/selected zones level range in world map.&lt;br /&gt;
/zlvl icon -- toggles icon visibility&lt;br /&gt;
/zlvl lock -- will unlock/lock the icon.&lt;br /&gt;
/zlvl -- shows the mod help&lt;br /&gt;
/zinfo -- Get the info on the zone.&lt;br /&gt;
/zlvl fps - adds fps to icon.&lt;br /&gt;
/zlvl 1 - reloads ui.&lt;br /&gt;
/zlvl level - adds level to icon.&lt;br /&gt;
/zlvl honor - adds honor points to icon. &lt;br /&gt;
/zlvl honor session - adds your today kills/honor gained to the icon.&lt;br /&gt;
/zlvl cords - adds your current cords to icon. &lt;br /&gt;
&lt;br /&gt;
Module Explantions&lt;br /&gt;
-------------------&lt;br /&gt;
ZoneLevel FPS - I wanted a simple way to check my FPS. My UI covers up the original fps that blizzard provides, and this provides a simple way to check your fps.&lt;br /&gt;
&lt;br /&gt;
ZoneLevel Honor - I wanted a simple way to check honor without having to click to the honor page and click back to the battleground page. (Yes I am lazy.)&lt;br /&gt;
&lt;br /&gt;
ZoneLevel Level - Eh, just a simple idea I wanted to add and see how it looked compared to the zone's level you are in.&lt;br /&gt;
&lt;br /&gt;
ZoneLevel Cords - Another simple idea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Thanks&lt;br /&gt;
---------------&lt;br /&gt;
The Nerd Wonder for letting me take up the project and update it.&lt;br /&gt;
&lt;br /&gt;
LadySilverwolf for a lot of suggestions including uploading it as a zip for auto-updater's to unpack it correctly. =P&lt;br /&gt;
&lt;br /&gt;
Sunicro for the awesome suggestion of adding harvesting info.&lt;br /&gt;
&lt;br /&gt;
Thank you to Gnomelotte for emailing me zones that do not work inside the addon. =)&lt;br /&gt;
&lt;br /&gt;
Thank you to Drue, now ZoneLevel supports Russian clients.&lt;br /&gt;
&lt;br /&gt;
And everyone else that has provided as much help as they possible can with the addon. =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for visiting!&lt;br /&gt;
Soul&lt;br /&gt;
&lt;br /&gt;
Update Changes&lt;br /&gt;
----------------&lt;br /&gt;
*You can now turn off the current zone/selected&lt;br /&gt;
zone on the world map.&lt;br /&gt;
*The maptext command now will turn off/on the&lt;br /&gt;
world map text.&lt;br /&gt;
*New slash /zlvl minimap will now turn on/off the minimap text.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Issues&lt;br /&gt;
-------------&lt;br /&gt;
Tiering for pvp zones are still not working right. We are working on a fix for this. Hopefully within the next version we will have a fix.</description>
			<author>Soulofsin_007</author>
			<category domain="http://www.wowinterface.com">Map Mods, coords/compasses</category>
			<guid>http://www.wowinterface.com/downloads/info11573-5.10.7.html</guid>
			<pubDate>Thu, 02 Jul 2009 20:07:40 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[BuffWatcher (v41)]]></title>
			<link>http://www.wowinterface.com/downloads/info8168-v41.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;41&lt;br /&gt;
&lt;br /&gt;
 Added ProcWatcher functionality, starting with the initial 34 procs.&lt;br /&gt;
 Fixed the GUI x/y-coordinate boxes so they initialize correctly, which might prevent the &quot;sometimes it goes to la-la-land&quot; bug.&lt;br /&gt;
 Changed the Paladin's Sacred Shield check to be combat-only.&lt;br /&gt;
 Changed the Paladin's Sacred Shield check to ignore the proc from the Sacred Shield buff, which is also called Sacred Shield.&lt;br /&gt;
 Removed the Mage's Missile Barrage check from BuffWatcher, since it is actually a proc. It will now be monitored by ProcWatcher.&lt;br /&gt;
 Removed the Shaman's Maelstrom Weapon check from BuffWatcher, since it is actually a proc. It will now be monitored by ProcWatcher.&lt;br /&gt;
 PW - Reorganized the ProcWatcher GUI, should make for a more-clear interface.&lt;br /&gt;
 PW - Added the Death Knight's Freezing Fog (from Rime) proc to the list of procs.&lt;br /&gt;
 PW - Added the Paladin's Redoubt proc to the list of procs, since so many people wanted Holy Shield checkable, i might as well head-off any requests now :P&lt;br /&gt;
 PW - Added the Warlock's Shadow Trance (from Nightfall) proc to the list of procs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
40&lt;br /&gt;
&lt;br /&gt;
 Changed the Paladin's Divine Plea buff check to combat-only.&lt;br /&gt;
 Made BuffWatcher should now also check your talent spec after changing specs using the dual-spec feature. This isn't very well tested, but it should work. I'l be working on it more soon.&lt;br /&gt;
 Added a check for Mage Missile Barrage ... another proc ... i think i might make a new addon for this&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
39&lt;br /&gt;
&lt;br /&gt;
 Added a check for Paladin's Holy Shield.&lt;br /&gt;
 Added a check for Shaman's Maelstrom Weapon (5x stack only).&lt;br /&gt;
&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;By Myrilandell of Lothar&lt;br /&gt;
&lt;br /&gt;
BuffWatcher is an addon that will periodically check your buffs, and if you're missing an essential one, it'll put a warning up on the screen. Underlined buffs in this description will only be checked for if you have the talent. If you run into a problem or have a request, post it here or email me,  and I'll look into it :)&lt;br /&gt;
&lt;br /&gt;
ProcWatcher is a small part of BuffWatcher that, instead of watching for missing buffs, watches for active procs. The procs watched for are the kind that influence gameplay, such as &quot;next ability is free&quot; or &quot;next ability is instant&quot;. Basic +damage procs will not be added without good reason. Underlined procs will only be checked for if you don't have the talent for them (currently all procs are talented, a proc from a glyph, for example, would be underlined). As I level up my alts, or change specs (and therefore glyphs) among my mains, I will be adding glyphed procs to the list. If you find a glyphed proc missing and would like it added, please let me know about it. I'd be happy to add it :)&lt;br /&gt;
&lt;br /&gt;
Classes and buffs supported:&lt;br /&gt;
&lt;br /&gt;
 All Classes: Food Buffs (&quot;Well Fed&quot;), and temporary weapon buffs, such as Windfury (Shaman), Poisons (Rogue), Sharpening Stones, and Weapon Oils, on a per-hand basis (optionable)&lt;br /&gt;
 Death Knight: Horn of Winter (optionable) (combat-only!), Bone Shield (optionable) (combat-only!), Unholy Blight (optionable) (combat-only!)&lt;br /&gt;
 Druid: Mark/Gift of the Wild, Thorns&lt;br /&gt;
 Hunter: Aspect of the Beast/Cheetah/Dragonhawk/Hawk/Monkey/Pack/Viper/Wild, Trueshot Aura&lt;br /&gt;
 Mage: Arcane Brilliance/Intellect, Dalaran Brilliance/Intellect, Frost/Ice/Mage/Molten Armor, Missile Barrage&lt;br /&gt;
 Paladin: Auras, Blessings, Seals (optionable) (combat-only!), Sacred Shield (optionable),  Divine Plea (optionable), Holy Shield (optionable) (combat-only!), Righteous Fury&lt;br /&gt;
  Doesn't count Blessing of Auchindoun, Blessing of D.E.H.T.A., or the three Zul'Drak Blessings as a Blessing.&lt;br /&gt;
 Priest: Divine Spirit/Prayer of Spirit, Inner Fire (optionable), Power Word: Fortitude/Prayer of Fortitude, Shadow Protection/Prayer of Shadow Protection (optionable)&lt;br /&gt;
 Rogue: Slice n Dice (optionable) (combat-only!), Hunger for Blood (optionable) (combat-only!)&lt;br /&gt;
 Shaman: Earth/Lightning/Water Shield, Maelstrom Weapon (optionable) (combat-only!)&lt;br /&gt;
 Warlock: Demon Armor/Demon Skin/Fel Armor, Soul Link (only when pet is active!) (optionable)&lt;br /&gt;
 Warrior: Battle/Commanding Shout (combat only!)&lt;br /&gt;
   Catches your most-recently cast shout, so you'll only track your shout (useful if there's multiple warriors in your group&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ProcWatcher&lt;br /&gt;
&lt;br /&gt;
Death Knight: Killing Machine, Acclimation &lt;br /&gt;
Druid: Nature's Grace, Owlkin Frenzy, Eclipse, Clearcasting&lt;br /&gt;
Hunter: Quick Shots, Rapid Killing, Lock and Load, &lt;br /&gt;
Mage: Clearcasting, Missile Barrage, Hot Streak, Firestarter, Fingers of Frost, Fireball!&lt;br /&gt;
Paladin: Infusion of Light, The Art of War&lt;br /&gt;
Priest: Borrowed Time, Surge of Light, Serendipity (1) (2) (3)&lt;br /&gt;
Rogue: Remorseless&lt;br /&gt;
Shaman: Clearcasting, Maelstrom Weapon (5)&lt;br /&gt;
Warlock: Eradication, Molten Core, Decimation, Backlash, Nether Protection, Empowered Imp, Backdraft&lt;br /&gt;
Warrior: Taste for Blood, Sudden Death, Slam!, Sword and Board&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
&lt;br /&gt;
 Special-case BattleGround checking options:&lt;br /&gt;
  -1- Check buffs as normal (like outside a BG).&lt;br /&gt;
  -2- Check buffs only if &quot;Preparing&quot; or &quot;Spirit Healed&quot;.&lt;br /&gt;
  -3- Do not check buffs while in a BG.&lt;br /&gt;
 Will not check for missing buffs while you're in an inn or major city (resting), this is optionable&lt;br /&gt;
 Checks if you have the talent for the skill (Righteous Fury, Divine Spirit, etc)&lt;br /&gt;
 Uses an optionably-movable frame for the warning notification box&lt;br /&gt;
 Added a panel in the Interface Options! No longer are you stuck using commands, now you can use the Interface panel GUI!&lt;br /&gt;
  Esc -&gt; Interface -&gt; Addons -&gt; Buff Watcher&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TO DO:&lt;br /&gt;
&lt;br /&gt;
 Allow further customization&lt;br /&gt;
 Add customizable color and alpha options&lt;br /&gt;
 Add customizable buff checks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Bugs:&lt;br /&gt;
&lt;br /&gt;
 Sometimes the warning frame is moved offscreen. Noticible by BuffWatcher not warning you when it should (which isn't very noticible ).&lt;br /&gt;
  Fix: Use the /bw set X-loc Y-loc command, or open the GUI and set the coordinates in there.&lt;br /&gt;
 The text of the warning is distorted. No known fix. It's readable, but somewhat ugly.&lt;br /&gt;
 The text of the warning does not change when changing the fontsize.&lt;br /&gt;
  Fix: Reload the UI, either by relogging or by the /reloadui command&lt;br /&gt;
 The &quot;movable&quot; option in the GUI does not work.&lt;br /&gt;
  Fix: /bw movable then relog. That might work. Otherwise use the /bw set X-loc Y-loc command, or open the GUI and set the coordinates in there.&lt;br /&gt;
 Applying temporary weapon buffs, such as Windfury (Shaman), Poisons (Rogue), Sharpening Stones, and Weapon Oils, does not trigger a buff check.&lt;br /&gt;
  Fix: Manually force a refresh, easily done by applying/losing/refreshing a buff.&lt;br /&gt;</description>
			<author>Mortilus</author>
			<category domain="http://www.wowinterface.com">Buff/Debuff/Spell Mods</category>
			<guid>http://www.wowinterface.com/downloads/info8168-v41.html</guid>
			<pubDate>Thu, 02 Jul 2009 19:23:26 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Stuf Unit Frames (3.1.014)]]></title>
			<link>http://www.wowinterface.com/downloads/info11182-3.1.014.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;3.1.014 07/02/2009:&lt;br /&gt;
- should be compatible with the current 3.2 PTR build&lt;br /&gt;
- applied dropdown menu hack to make &quot;Set Focus&quot; work, thanks to Xinhuan&lt;br /&gt;
- fix bug causing portraits to sometimes not update on shapeshifting&lt;br /&gt;
- 2D zoomed portraits will now keep ratio if width and height are different&lt;br /&gt;
- reduced jittering caused by 3D portraits on special units&lt;br /&gt;
- fix rare bug that occurs when main tank units are created while in combat&lt;br /&gt;
&lt;br /&gt;
3.1.013a 06/21/2009 - fix 'global' nil error in StufRaid_Options (only need to update if you get that error)&lt;br /&gt;
&lt;br /&gt;
3.1.013 06/18/2009:&lt;br /&gt;
- added custom Lua text support for SetFormattedText&lt;br /&gt;
- fix rare bug when hpthreshold uses power values to compute color&lt;br /&gt;
- removed unnecessary local 'self' from several files&lt;br /&gt;
&lt;br /&gt;
3.1.012a 06/15/2009 - fix Stuf_VisualHeal not working when Stuf or StufRaid is missing (only need to update if you use VH and disabled Stuf or StufRaid)&lt;br /&gt;
&lt;br /&gt;
3.1.012 06/14/2009:&lt;br /&gt;
- added &quot;Show Only Mine&quot; option to buffs and debuffs group&lt;br /&gt;
- added missing &quot;Pie Only on Mine&quot; option for debuffs group&lt;br /&gt;
- added out-of-range fading (does not work along with target/combat opacity)&lt;br /&gt;
- removed AddCondition and AddChar functions; add table reference instead&lt;br /&gt;
- fix nil error in Stuf_VisualHeal&lt;br /&gt;
&lt;br /&gt;
3.1.011 06/10/2009:&lt;br /&gt;
- added option to change unknown level text&lt;br /&gt;
- added condition 'boss' which returns true if unit is classified as a boss&lt;br /&gt;
- added option to zoom/square 2D portraits&lt;br /&gt;
&lt;br /&gt;
3.1.010 06/02/2009:&lt;br /&gt;
- fixed oor logic when dealing with party members that aren't visible&lt;br /&gt;
- removed some unnecessary cache updating&lt;br /&gt;
- only check for ready status if a check was given&lt;br /&gt;
- added condition 'ingroup' which returns true if a unit is in your group&lt;br /&gt;
- probably fixed threat bar showing up on players&lt;br /&gt;
- another text processing speed up&lt;br /&gt;
- Stuf_VisualHeal no longer throws an error when StufRaid role frames are disabled&lt;br /&gt;
&lt;br /&gt;
3.1.009 05/29/2009:&lt;br /&gt;
- fix threat bar not properly updating&lt;br /&gt;
- added description about StufRaid positioning&lt;br /&gt;
&lt;br /&gt;
3.1.008 05/26/2009 - Stuf_VisualHeal&lt;br /&gt;
&lt;br /&gt;
3.1.007 05/22/2009:&lt;br /&gt;
- default rune frames will no longer be disabled if Stuf's are disabled&lt;br /&gt;
- add some in-game hints&lt;br /&gt;
&lt;br /&gt;
3.1.006 05/19/2009:&lt;br /&gt;
- added ButtonFacade support for aura icons (should be listed under &quot;Aura Icon Style&quot;)&lt;br /&gt;
- added option to use custom Lua code for text patterns&lt;br /&gt;
- StufRaid&gt; added option to sort by name&lt;br /&gt;
&lt;br /&gt;
3.1.005a 05/09/2009 - Stuf_Range now compatible with save per character option; only need to update if you use Stuf_Range and enabled save per character&lt;br /&gt;
&lt;br /&gt;
3.1.005 05/08/2009:&lt;br /&gt;
- added arena frame support (including arena pets and targets)&lt;br /&gt;
- many changes made to variables; back up saved variables to be safe&lt;br /&gt;
- focus target and ToT target each have their own settings (no longer copied from pet target)&lt;br /&gt;
- added option to save variables per character&lt;br /&gt;
- if saving per character, show option to copy settings to next character login&lt;br /&gt;
- added option to show pie or show time text only for your own buffs/debuffs&lt;br /&gt;
- added conditions for low health and low mana (hp10, hp20, hp35, hp99, mp15, mp99)&lt;br /&gt;
- added condition 'manapower', which will return true if power type is mana&lt;br /&gt;
- fix Stuf's own checkbox for hiding party in raid to work when &quot;Okay&quot; is clicked&lt;br /&gt;
- use default global strings for several phrases&lt;br /&gt;
- StufRaid&gt; also added in-game method to save variables per character&lt;br /&gt;
- no longer use split version numbers&lt;br /&gt;
&lt;br /&gt;
3.1.004/004 04/30/2009:&lt;br /&gt;
- added option to show party in arena when party is hidden in raid (not thoroughly tested)&lt;br /&gt;
- duplicated Blizzard's checkbox for &quot;Hide Party Interface in Raid&quot;&lt;br /&gt;
- removed all flash effects from timer elements&lt;br /&gt;
- removed the option to flip 2D portraits since its purpose was a lie&lt;br /&gt;
- removed Stuf_IncomingHeals; no one used it or no one liked it&lt;br /&gt;
- StufRaid&gt; added option to hide raid when in arena&lt;br /&gt;
- StufRaid&gt; added option to show cooldown pies on aura icons&lt;br /&gt;
&lt;br /&gt;
3.1.003/002 04/28/2009:&lt;br /&gt;
- readded option to hide OmniCC cooldown&lt;br /&gt;
- added option to horizontally flip the 2D portraits&lt;br /&gt;
- replace the word &quot;Solid&quot; with &quot;Custom&quot; to match color method choice&lt;br /&gt;
&lt;br /&gt;
3.1.002/002 04/24/2009:&lt;br /&gt;
- added infotag &quot;titlename&quot; that shows unit name with title&lt;br /&gt;
- fixed percentages showing 1% when it should be 0%&lt;br /&gt;
- added option to show circular class icon and option to horizontally flip&lt;br /&gt;
- another optimization update to pattern text methods&lt;br /&gt;
- use strmatch instead of strfind since strmatch seems to be faster&lt;br /&gt;
- cleaned up casting code&lt;br /&gt;
- made the pattern tag help frame a bit more compact&lt;br /&gt;
- adjusted range of font size and frame level&lt;br /&gt;
- update LibHealComm-3.0 to latest version&lt;br /&gt;
- update Ace3 libraries to latest version&lt;br /&gt;
- StufRaid&gt; attempt to refresh cache when roster updates&lt;br /&gt;
&lt;br /&gt;
3.1.001/001 04/14/2009:&lt;br /&gt;
- updated for 3.1&lt;br /&gt;
- since 3.1 is live, targeting a unit in a vehicle will target that vehicle&lt;br /&gt;
- debuffs cause by vehicle is now shown as player's&lt;br /&gt;
- option to show pet debuffs as player's is now configurable in Aura Timers&lt;br /&gt;
- improved performance when dealing with unknown health/power values&lt;br /&gt;
- made borders tighter with the background&lt;br /&gt;
- possibly fixed temporary weapon enchant text timer bugs and optimized its performance&lt;br /&gt;
- in options, added a button that gives a base player buff/debuff layout&lt;br /&gt;
- removed option to hide OmniCC since the option didn't work and is redundant&lt;br /&gt;
- improved casting bars; nobody told me it sucked&lt;br /&gt;
- made player casting bar usable if one decides to use it as their main (what I just did)&lt;br /&gt;
- added casting bar time text format options&lt;br /&gt;
- improved casting bar performance&lt;br /&gt;
- in options, added a button that gives user a base player casting bar layout&lt;br /&gt;
- StufRaid&gt; since 3.1 is live, targeting a unit in a vehicle will target that vehicle&lt;br /&gt;
- StufRaid&gt; improved performance when dealing with unknown health/power values&lt;br /&gt;
- StufRaid&gt; fixed bugs when pet is unknown when a unit enters a vehicle&lt;br /&gt;
- StufRaid&gt; added ready check support to role frames&lt;br /&gt;
- StufRaid&gt; moved WSG debuffs to debuffs in default alert filter variables&lt;br /&gt;
- updated libraries&lt;br /&gt;
&lt;br /&gt;
3.0.035a/005 04/07/2009 - fixed error caused when health/power max value is 0&lt;br /&gt;
&lt;br /&gt;
3.0.035a/004 04/07/2009:&lt;br /&gt;
- reformatted incoming heals text to be more compact&lt;br /&gt;
- fixed loading problems with both Stuf_Range and Stuf_IncomingHeals when AddonLoader is not present&lt;br /&gt;
&lt;br /&gt;
3.0.035/004 04/06/2009:&lt;br /&gt;
- deficit values will now be properly shortened&lt;br /&gt;
- optimized main onupdate function&lt;br /&gt;
- removed the use of many expensive math functions and use faster math methods&lt;br /&gt;
- improved aggro checking&lt;br /&gt;
- reduced unnecessary fetching of global media&lt;br /&gt;
- removed Charcoal Low statusbar texture&lt;br /&gt;
- StufRaid&gt; removed unnecessary use of UNIT_NAME_UPDATE event&lt;br /&gt;
- StufRaid&gt; added option to change inactive text color&lt;br /&gt;
- StufRaid&gt; added option to include group number with name text&lt;br /&gt;
- StufRaid&gt; significant math performance improvements&lt;br /&gt;
- StufRaid&gt; added option to disable buffs and debuffs filtering&lt;br /&gt;
- StufRaid&gt; differ &quot;Group&quot; with &quot;Header&quot; where necessary in the options&lt;br /&gt;
&lt;br /&gt;
3.0.034/003 03/27/2009:&lt;br /&gt;
- StufRaid&gt; added option to only show inactive statuses for health text&lt;br /&gt;
- StufRaid&gt; optimized aura filtering&lt;br /&gt;
- StufRaid&gt; fixed potential problems with aura filtering&lt;br /&gt;
- StufRaid&gt; fixed layout preview error caused when raid target icon is missing&lt;br /&gt;
&lt;br /&gt;
3.0.034/002 03/25/2009:&lt;br /&gt;
- StufRaid&gt; fixed errors caused when hiding certain elements&lt;br /&gt;
- StufRaid&gt; add click-cast support for role targets&lt;br /&gt;
&lt;br /&gt;
3.0.034/001 03/25/2009:&lt;br /&gt;
- 3.1 - support for vehicle targeting&lt;br /&gt;
- fixed afk/dnd flags not updating&lt;br /&gt;
- use UnitInRange for non-support units for out-of-range detection&lt;br /&gt;
- added lp (left parenthesis) and rp (right parenthesis) to infotags&lt;br /&gt;
- properly initialize colors so that it doesn't cause tainting&lt;br /&gt;
- added info to options to direct users to official download page&lt;br /&gt;
- updated all libraries to latest release&lt;br /&gt;
- beta release of StufRaid, raid frames to complement Stuf&lt;br /&gt;
&lt;br /&gt;
3.0.033 03/06/2009:&lt;br /&gt;
- 3.1 - compat for unit aura; vehicle buffs/debuffs will show up as player's&lt;br /&gt;
- 3.1 - added option to show pet's buffs/debuffs as player's&lt;br /&gt;
- optimized aura updating slightly&lt;br /&gt;
- added a color method that colors NPC by reaction and PC by class&lt;br /&gt;
- added dark color methods to complement most of the normal ones&lt;br /&gt;
- cleaned up color methods to reuse code&lt;br /&gt;
- allow bar inset adjustments for rune bars&lt;br /&gt;
- register sharedmedia callback only if there's a missing media&lt;br /&gt;
- improved event adding/removing&lt;br /&gt;
- only register an event if an element requires it&lt;br /&gt;
- fixed guild not showing up after a login&lt;br /&gt;
- percentages are now rounded up&lt;br /&gt;
&lt;br /&gt;
3.0.032 03/02/2009:&lt;br /&gt;
- added option to change frame strata to global settings&lt;br /&gt;
- added &quot;%&quot; as an infotag&lt;br /&gt;
- register callback for LibSharedMedia to fix problem with media load order&lt;br /&gt;
- disabled mouse interaction for rune bars&lt;br /&gt;
- added AddonLoader support; override at your own risk&lt;br /&gt;
&lt;br /&gt;
3.0.031 02/25/2009:&lt;br /&gt;
- optimized health/power bars slightly&lt;br /&gt;
- added option to change limit on how high to shorten big numbers&lt;br /&gt;
- tooltips will now instantly hide instead of fading out&lt;br /&gt;
- finally figured out an easier (maybe faster) way to handle text patterns&lt;br /&gt;
- fix dragging frames when scale is not 1 and settings are copied&lt;br /&gt;
- max range for x and y positions will update depending on frame scale&lt;br /&gt;
- fix threat bar always showing in PTR 3.1&lt;br /&gt;
&lt;br /&gt;
3.0.030 02/24/2009:&lt;br /&gt;
- added option to show cooldown pie to buff and debuff icons&lt;br /&gt;
- casting bar spark should now show in front of border&lt;br /&gt;
- fixed all combo related bugs introduced in the previous version&lt;br /&gt;
&lt;br /&gt;
3.0.029 02/22/2009:&lt;br /&gt;
- added combo points to focus, hidden by default&lt;br /&gt;
- the power of your pet frame is updated faster if you're in a vehicle&lt;br /&gt;
- added a way to copy another unit's individual element settings&lt;br /&gt;
- Replaced &quot;-&quot; with &quot;~&quot; in the Stuf_Range text&lt;br /&gt;
&lt;br /&gt;
3.0.028 02/17/2009 - hopefully fixed some true/false variables resetting to default&lt;br /&gt;
&lt;br /&gt;
3.0.027 02/16/2009:&lt;br /&gt;
- double make sure blizzard frames are hidden&lt;br /&gt;
- fix party icons still showing after using config mode&lt;br /&gt;
- allow buff/debuff icons for all frames&lt;br /&gt;
- allow raid target icons for all frames&lt;br /&gt;
- removed Ace3 as an optional dep for the core files; add it for options&lt;br /&gt;
- replaced false with nil values&lt;br /&gt;
- tweaked Stuf_IncomingHeals&lt;br /&gt;
- added Stuf_Range (optional and disabled by default), which uses LibRangeCheck-2.0 to display target/focus range&lt;br /&gt;
&lt;br /&gt;
3.0.026 02/15/2009:&lt;br /&gt;
- fixed error caused if aura timers is enabled but buff icons is disabled&lt;br /&gt;
- updated LibHealComm-3.0 to latest revision&lt;br /&gt;
&lt;br /&gt;
3.0.025 02/14/2009:&lt;br /&gt;
- added optional support for ClassColors; enabled by default if available&lt;br /&gt;
- added more frame opacity settings&lt;br /&gt;
&lt;br /&gt;
3.0.024 02/12/2009:&lt;br /&gt;
- added option to change health, power, and casting bar textures individually in case someone wants to make a HUD setup&lt;br /&gt;
- added &quot;Curved Bar&quot; texture&lt;br /&gt;
- added option to change frame opacity; also a separate option for when in combat&lt;br /&gt;
- added spark to totem bar timers&lt;br /&gt;
- added option to change spark color for elements with a spark&lt;br /&gt;
- added option to only show castable buffs to buff icons&lt;br /&gt;
- added option to only show curable debuffs to debuff icons&lt;br /&gt;
- added option to change aura timers text color&lt;br /&gt;
- can now show NPC &quot;guild&quot; name&lt;br /&gt;
- no longer check for guild if unnecessary&lt;br /&gt;
- updated to latest LibHealComm-3.0&lt;br /&gt;
&lt;br /&gt;
3.0.023 02/09/2009:&lt;br /&gt;
- fix pet name sometimes showing up as unknown&lt;br /&gt;
- pet timer will now be shown as minutes if time remaining is greater than 60 seconds&lt;br /&gt;
&lt;br /&gt;
3.0.022 02/01/2009:&lt;br /&gt;
- should now properly show/hide/create party frames only when necessary&lt;br /&gt;
- no longer update units that do not exist&lt;br /&gt;
&lt;br /&gt;
3.0.020-21 01/30/2009:&lt;br /&gt;
- updating aggro checks now longer requires player frame to be enabled&lt;br /&gt;
- optimized aggro checking&lt;br /&gt;
- set the PVP frame strata to HIGH&lt;br /&gt;
&lt;br /&gt;
3.0.019 01/27/2009:&lt;br /&gt;
- all timers with less than 10 seconds remaining will show the tenths digit&lt;br /&gt;
- all timers will now round up to the nearest minute instead of down&lt;br /&gt;
- if the time text is enabled for aura icons, the icon will blink if less than 10 seconds remaining&lt;br /&gt;
- improved performance and appearance of all elements with time text&lt;br /&gt;
- the font for aura's count text should now reset when global font is set&lt;br /&gt;
- general code cleanup&lt;br /&gt;
&lt;br /&gt;
3.0.018 01/24/2009 - fix runebar error, only the number of rows is configurable&lt;br /&gt;
&lt;br /&gt;
3.0.016-3.0.017 01/24/2009:&lt;br /&gt;
- added an option to choose a more mainstream aura icon border (see global options)&lt;br /&gt;
- enabled buff and debuff icons to player options; enabling this will disable Blizzard's&lt;br /&gt;
- added temporary weapon enchant icons to player; enabling this will disable Blizzard's&lt;br /&gt;
- added text timers to aura icons&lt;br /&gt;
- added more options to customizing the count text of aura and dispel icons&lt;br /&gt;
- split spacing option into vertical/horizontal spacing to applicable elements&lt;br /&gt;
- fix dead status related elements not updating properly when health is greater than one while dead&lt;br /&gt;
- added condition tag &quot;helpful&quot;&lt;br /&gt;
- added text pattern format &quot;_ifnot_&quot;&lt;br /&gt;
- no longer update unit frames that are hidden&lt;br /&gt;
- updated LibHealComm-3.0 to latest version&lt;br /&gt;
&lt;br /&gt;
3.0.015 01/20/2009:&lt;br /&gt;
- removed icons from rune bars since runes don't always come in pairs&lt;br /&gt;
- rune bars options updated to a row/column setup&lt;br /&gt;
- added options to change rune type colors&lt;br /&gt;
- added color methods classdark and reactiondark&lt;br /&gt;
- updated LibHealComm-3.0 to latest revision&lt;br /&gt;
&lt;br /&gt;
3.0.013-14 01/17/2009:&lt;br /&gt;
- added a condition tag for aggro; added option to color border if unit has aggro&lt;br /&gt;
- added option to change border colors for buffs and buffs from player&lt;br /&gt;
- added options to change default debuff type colors&lt;br /&gt;
- config mode will now randomly show aura type colors&lt;br /&gt;
- replaced aura icons border with a sharper texture&lt;br /&gt;
- further reduce CPU usage&lt;br /&gt;
- updated to latest LibHealComm-3.0 for Stuf_IncomingHeals&lt;br /&gt;
&lt;br /&gt;
3.0.012 01/12/2009:&lt;br /&gt;
- added optional plug-in Stuf_IncomingHeals that's basically a text-based visual heal; it's disabled by default and not fully tested&lt;br /&gt;
- added a pet timer text that shows expiration time for temporary pets (Water Elemental, Shadow Fiend, etc)&lt;br /&gt;
&lt;br /&gt;
3.0.011 01/10/2009:&lt;br /&gt;
- deficit values will be hidden if zero&lt;br /&gt;
- glow texture for combo points will be hidden if color alpha is set to zero&lt;br /&gt;
- fix health/power bars being set to incorrect values during configuration&lt;br /&gt;
- embedded AceGUI-3.0-SharedMediaWidgets, a library that previews fonts/statusbars/etc in the options window&lt;br /&gt;
&lt;br /&gt;
3.0.010 01/07/2009:&lt;br /&gt;
- fix five-second rule spark not displaying when all unit cast bars are disabled&lt;br /&gt;
- fix class-reaction coloring sometimes messing up&lt;br /&gt;
&lt;br /&gt;
3.0.009 01/05/2009:&lt;br /&gt;
- fixed error caused by setting options on a copied frame that doesn't exist&lt;br /&gt;
- added five-second rule mana tick for player frame (over Power Bar)&lt;br /&gt;
- added reaction colors for non-hostile players&lt;br /&gt;
- added Class-Reaction color method, which shows reaction color for NPCs or attackable pvp players and class colors for everyone else&lt;br /&gt;
- reduced how dark colors will be for darken color methods&lt;br /&gt;
&lt;br /&gt;
3.0.008 01/03/2009 - quick fix for options to not cause an error on non-enUS clients&lt;br /&gt;
&lt;br /&gt;
3.0.008 01/03/2009:&lt;br /&gt;
- really fix player's race; now use UnitIsPlayer instead of UnitPlayerControlled&lt;br /&gt;
- several performance tweaks&lt;br /&gt;
- pet happiness icon and options will only show for hunters&lt;br /&gt;
- ready checks should at least not cause errors&lt;br /&gt;
- fix status icon event for resting&lt;br /&gt;
- combined point and pointglow into a single texture file&lt;br /&gt;
- spell check on Dispell&lt;br /&gt;
&lt;br /&gt;
3.0.007 12/31/2008 - hopefully fixed the disappearing race text&lt;br /&gt;
&lt;br /&gt;
3.0.006 12/30/2008:&lt;br /&gt;
- added an option to set global font&lt;br /&gt;
- added an option to copy the current settings of another frame&lt;br /&gt;
- creature type should now update when a unit shapeshifts&lt;br /&gt;
- status icon is now event driven instead of time&lt;br /&gt;
- created and added a new border called &quot;Square Line&quot;&lt;br /&gt;
- tweaked some default options, nothing drastic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3.0.005 12/29/2008:&lt;br /&gt;
- added aura icon and timer spacing as an option&lt;br /&gt;
- only refresh target if it exists&lt;br /&gt;
- fix ghost event not triggering after death&lt;br /&gt;
- added &quot;alive&quot; as a tag condition&lt;br /&gt;
- combat text frame height will automatically set its height if font size is too large to prevent the text from disappearing&lt;br /&gt;
- added a close button to the Tag Help frame&lt;br /&gt;
&lt;br /&gt;
3.0.004:&lt;br /&gt;
- fixed dragging/scaling issues&lt;br /&gt;
- enabled dispell icon for warlocks with felhunter (untested)&lt;br /&gt;
&lt;br /&gt;
3.0.003:&lt;br /&gt;
- fixed cast bar channeling bug&lt;br /&gt;
- removed the &quot;Test&quot; statusbar texture&lt;br /&gt;
- added an option to show full-body model in 3D portraits&lt;br /&gt;
&lt;br /&gt;
3.0.002 - fix Clique support&lt;br /&gt;
&lt;br /&gt;
3.0.002:&lt;br /&gt;
- added a button to restore defaults, located at the bottom of global options&lt;br /&gt;
- blizz casting bars for player and/or pet are disabled if Stuf's are enabled&lt;br /&gt;
- set coordinates for pvp icons to reduce empty texture area&lt;br /&gt;
- enabled info icons for all other units, but hidden by default&lt;br /&gt;
- added a crash prevention caused by negative font size values&lt;br /&gt;
&lt;br /&gt;
Stuf 3.0.001:&lt;br /&gt;
- brand new replace to StellarUF&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Stuf is a replacement to StellarUF.  Stuf has the same initial layout and feel of StellarUF, but Stuf is highly customizable.&lt;br /&gt;
&lt;br /&gt;
Do not expect much since this mod's purpose is to replace the Blizzard's main unit frames, not other unit frame mods.  I'll most likely deny requests to copy random features.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Noteworthy Recent Additions:&lt;br /&gt;
Stuf_VisualHeal (you need to delete old Stuf_IncomingHeals)&lt;br /&gt;
Arena Frames&lt;br /&gt;
ButtonFacade support for aura icons&lt;br /&gt;
Option to use Lua instead of text patterns for advanced users&lt;br /&gt;
Option to save per character&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supported Units:&lt;br /&gt;
Player, pet, and pet target&lt;br /&gt;
Target, target of target, and target of target of target&lt;br /&gt;
Focus and target of focus&lt;br /&gt;
Party with their pets and targets&lt;br /&gt;
Arena with their pets and targets (new in v3.1.005)&lt;br /&gt;
StufRaid (optional):&lt;br /&gt;
Main Raid&lt;br /&gt;
Raid Pets&lt;br /&gt;
Raid Roles (Main Tank/Assist) and their target and target of target (does not and will not support oRA/CTRA MT/PT)&lt;br /&gt;
Other raid frames suggestion: sRaidFrames, Grid, or PerfectRaid&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notable Features:&lt;br /&gt;
Easy transition from Blizzard default frames&lt;br /&gt;
Cast bars for the main units&lt;br /&gt;
Dispellable debuff visual&lt;br /&gt;
Different combo point visual on target and/or focus&lt;br /&gt;
Target and focus timer bars for your buffs/debuffs&lt;br /&gt;
Threat bars on target and focus&lt;br /&gt;
Shaman totem timers&lt;br /&gt;
Death Knight rune bars&lt;br /&gt;
Druid mana bar&lt;br /&gt;
Low memory and CPU usage compared to popular unit frame mods&lt;br /&gt;
Customization similar to Discord Unit Frames&lt;br /&gt;
LibSharedMedia-3.0 support for textures and fonts&lt;br /&gt;
Ace3 dialog config is used for the options GUI &lt;br /&gt;
* removed as of 3.1.004 * Stuf_IncomingHeals - ...&lt;br /&gt;
Stuf_Range - LibRangeCheck-2.0 support for estimated distance on target and focus&lt;br /&gt;
ClassColors custom class color support&lt;br /&gt;
ButtonFacade support for aura icon skins&lt;br /&gt;
LibHealComm-3.0 support in Stuf_VisualHeal for incoming heals (disabled by default)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
How to Use:&lt;br /&gt;
Basic - make sure Stuf_Options is enabled; it's required for initializing defaults and changing settings&lt;br /&gt;
Options menu - &quot;/stuf&quot; or check the Addons tab in Interface Options&lt;br /&gt;
Hide party in raid - Stuf obeys Blizzard's option to &quot;Hide Party Interface in Raid&quot;&lt;br /&gt;
Show/Hide elements - many are hidden/shown by setting the alpha or color alpha to zero&lt;br /&gt;
Slider nudging - (bug Ace3 people for a better way), I do the following:&lt;br /&gt;
Move your cursor over the text above the slider, a tooltip should be showing.&lt;br /&gt;
Move your cursor up until the tooltip disappears.&lt;br /&gt;
Left-click.&lt;br /&gt;
Move your cursor back over the slider until the tooltip reappears.&lt;br /&gt;
Now you can nudge using mouse wheel.&lt;br /&gt;
For sliders, you can also manually input values and press enter.&lt;br /&gt;
Many options, so I suggest checking each option one-by-one&lt;br /&gt;
StufRaid:&lt;br /&gt;
Options menu - &quot;/stufraid&quot; or check the Addons tab in Interface Options&lt;br /&gt;
Basic - StufRaid does not require Stuf, and Stuf does not require StufRaid&lt;br /&gt;
Special text - install UTF8 to support special characters for the name text sub-string feature&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Known Issues:&lt;br /&gt;
You cannot right-click Stuf's player buff icon to cancel shape-shift forms (ie. druid forms and shadow form) since they're protected now.  You can still cancel regular buffs and weapon temp enchants.  I've check other UF mods and buff mods; all have the same problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Recently, I had some requests for donation info, so here it is.  Do not feel obligated; donations (or lack of) will not determine what features I do or do not implement.&lt;br /&gt;
https://www.paypal.com/en_US/i/btn/btn_donate_SM.gif</description>
			<author>totalpackage</author>
			<category domain="http://www.wowinterface.com">Unit Mods</category>
			<guid>http://www.wowinterface.com/downloads/info11182-3.1.014.html</guid>
			<pubDate>Thu, 02 Jul 2009 18:48:45 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Tidy Bar (3.5)]]></title>
			<link>http://www.wowinterface.com/downloads/info13505-3.5.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;---------------------&lt;br /&gt;
Ch-ch-ch-changes...&lt;br /&gt;
---------------------&lt;br /&gt;
Release 3.5:	Main menu (character/spell/etc) buttons will properly stay visible when &lt;br /&gt;
			the vehicle interface is shown.  Fixed some issues with protected function calls.&lt;br /&gt;
			New corner menu artwork!  Hope you like it; I think it makes it look a wee bit&lt;br /&gt;
			more polished.&lt;br /&gt;
---------------------&lt;br /&gt;
Release 3.4:	Still trying to make sure the bar behaves well during vehicle switching. Added scaling.&lt;br /&gt;
---------------------&lt;br /&gt;
Release 3.3:	Added event monitoring for exiting a vehicle, which will immediately update the bars.&lt;br /&gt;
---------------------&lt;br /&gt;
Release 3.2:	Fixed issue where pet bar background was visible when bottom bars were hidden.&lt;br /&gt;
--------------------&lt;br /&gt;
Release 3.1:	Changed TOC file to reflect the current interface version.&lt;br /&gt;
--------------------&lt;br /&gt;
Release 3: 	The side actionbars will now show up (regardless of mouseover) when the user drags an &lt;br /&gt;
			actionbutton.  The mouseover for the bag and mainmenu bars are now linked.  &lt;br /&gt;
			Code cleaned up; Should please my fellow developers.  Removed some Runebar&lt;br /&gt;
			positioning code (which was in there by accident).  &lt;br /&gt;
--------------------&lt;br /&gt;
Release 2: Added mouseover behavior to the inner right-side action buttonbar. Added a &lt;br /&gt;
			watcher frame under the Bags and Side Buttons to catch the mouseover when the&lt;br /&gt;
			cursor is between the buttons.  Previously, when you moved your cursor into&lt;br /&gt;
			the narrow gap between the button sets, the buttons would disappear.  Also, &lt;br /&gt;
			removed dependency on Wowace!  Slowly but surely, I'm cleaning it up..  ;-)&lt;br /&gt;
--------------------&lt;br /&gt;
Release 1: Initial Release&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;TidyBar was designed to be a small, light-weight, and compact replacement for the default Action Bar.&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
&lt;br /&gt;
Central Button Layout: Lower right, lower left, Shape-shift, Pet, and Possess action-bars stack above the main bar.&lt;br /&gt;
Hidden Bags and Menus: The Main Menu and Bag micro-buttons hide in the lower right corner of your screen, and become visible on mouse-over.&lt;br /&gt;
Hidden Vertical Action-bars: The action-bars along the right side of the screen also remain invisible until mouseover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've tested it using 1680x1050 and 1024x768 monitors, and it looks good on both.&lt;br /&gt;
&lt;br /&gt;
Thanks to both 'Shamahan' and 'Neal' for their wonderful addons, which certainly inspired this small project.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Note: A well-known issue occurs when trying to enable or disable an actionbar while in combat; The bars do not reposition themselves until combat has finished.  This is unlikely to be resolved in the near future, as it's a limitation/feature of Blizzard's UI system; Only Blizzard code (or a player hardware event, such as a click-and-drag) may change the position and visibility of a secure frame, while in combat.</description>
			<author>danltiger</author>
			<category domain="http://www.wowinterface.com">Action Bar Mods</category>
			<guid>http://www.wowinterface.com/downloads/info13505-3.5.html</guid>
			<pubDate>Thu, 02 Jul 2009 18:27:54 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Tidy Plates (4.4)]]></title>
			<link>http://www.wowinterface.com/downloads/info13674-4.4.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Release 4.2: Fixed Bugs (some of them)&lt;br /&gt;
----&lt;br /&gt;
Release 4.3: Added Bugs&lt;br /&gt;
----&lt;br /&gt;
Release 4.2: Fixed level text&lt;br /&gt;
----&lt;br /&gt;
Release 4.1: Lots of things...  But, I 'broke' the level text.  I'll get that working! &lt;br /&gt;
----&lt;br /&gt;
Release 4:&lt;br /&gt;
-Now configurable via 'skin\config.Lua '&lt;br /&gt;
----&lt;br /&gt;
Release 3.1:&lt;br /&gt;
-Added Level Text&lt;br /&gt;
-Cleaned up some code&lt;br /&gt;
Release 3:&lt;br /&gt;
-Updated the TOC interface tag&lt;br /&gt;
-Changed the threat indicator glow.  It now also appears when you're not tanking, showing 'loose' mobs.&lt;br /&gt;
-Changed the layout of the icons&lt;br /&gt;
----&lt;br /&gt;
Release 2: &lt;br /&gt;
-Fixed an issue with raid icons appearing way too large.  &lt;br /&gt;
-The border will now color itself red for Elite mobs.&lt;br /&gt;
-Rewrote 90% of the code; It's cleaner and smaller, and removed dependency on the Ace libraries.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Note: To enable the Threat Coloring, go into the Interface menu, and change Display&gt;Display Aggro Warning to Always.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tidy Plates ... modifies the standard unit nameplates, making them a little bit cleaner.  &lt;br /&gt;
&lt;br /&gt;
It's gotten rave reviews:&lt;br /&gt;
&lt;br /&gt;
&quot;Decided to switch to Aloft from the seemingy much inferior tidyplates&quot;&lt;br /&gt;
-fluorine&lt;br /&gt;
&lt;br /&gt;
&quot;i used tidyplates for a day..&quot;&lt;br /&gt;
-magemage&lt;br /&gt;
&lt;br /&gt;
&quot;dude, tidyplates is g*y&quot;&lt;br /&gt;
-trogdor12302&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Features:&lt;br /&gt;
Casting Bar: Integrated with Health bar&lt;br /&gt;
Threat Glow: Shows three levels of threat (Low, High, Aggro).&lt;br /&gt;
Raid Icons.  &lt;br /&gt;
&lt;br /&gt;
Threat Glow Explanation:&lt;br /&gt;
Greenish Yellow: Low threat, Not attacking you.&lt;br /&gt;
Yellow: High threat, but not yet attacking.&lt;br /&gt;
Red: Aggro, Attacking you.&lt;br /&gt;
&lt;br /&gt;
Also, the Threat Glow graphic will change, depending on the unit: Regular mobs have a simple glowing border around the nameplate, while Elite mobs get the 'glowing sword' graphic.  This should help in instances, quickly identifying the more dangerous elites.  (In the screen-shot, it mistakenly shows the 'glowing sword' graphic on normal mobs.. that's for display purposes only, to show off the art)&lt;br /&gt;
&lt;br /&gt;
Hope you find it useful! &lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
Another Note: For you curious users, there's a skin for Tidy Plates, which makes your nameplates look like hearts.  &lt;br /&gt;
&lt;br /&gt;
For the more adventurous, you can take a look at that file, and build your own.  The default skin is found under the &quot;TidyPlates\Skin&quot; folder.  For the remainder of this release, I'll be testing/finalizing this method of skinning.  Version 5 will introduce a GUI configuration.</description>
			<author>danltiger</author>
			<category domain="http://www.wowinterface.com">Unit Mods</category>
			<guid>http://www.wowinterface.com/downloads/info13674-4.4.html</guid>
			<pubDate>Thu, 02 Jul 2009 18:14:11 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[CraftUI (1.2)]]></title>
			<link>http://www.wowinterface.com/downloads/info12647-1.2.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;05/06/2009 v1.2&lt;br /&gt;
  -&gt;  Updated TOC for interface version 3.1.&lt;br /&gt;
  -&gt;  &quot;bad argument #1 to 'match'&quot; bug fixed.&lt;br /&gt;
  -&gt;  Data imported from Wowhead on 30/05/2009, used without permission.&lt;br /&gt;
&lt;br /&gt;
07/03/2008 v1.1&lt;br /&gt;
  -&gt;  Updated broken ToC.  Should now work for people who haven't got one of my other AddOns installed.&lt;br /&gt;
&lt;br /&gt;
28/02/2008 v1.0&lt;br /&gt;
  -&gt;  Initial version.&lt;br /&gt;
  -&gt;  Data imported from Wowhead on 28/02/2008, used without permission.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Tired of keeping every single piece of meat or gem in your bags, only to find out that you can't skillup with it after all?  I wrote this AddOn because I was tired of having to look up which cooking recipies a certain piece of meat is used in.&lt;br /&gt;
&lt;br /&gt;
It provides a simple addition to the item tooltip which shows which recipies a particular crafting reagent is used in, colour coded to show the likelihood of gaining a skillup.  If an item is used in more than three recipies, the tradeskill name is shown instead.  It is set up to only show tradeskills your character knows, but it will show recipies even if your character hasn't learned them yet.&lt;br /&gt;
&lt;br /&gt;
Also, with a tradeskill window open, you can CTRL-click a reagent and the name will be automatically typed into the search box of the tradeskill window.  This allows fast identification of recipies that use the reagent.&lt;br /&gt;
&lt;br /&gt;
I hope you guys find it useful!</description>
			<author>Aengdar</author>
			<category domain="http://www.wowinterface.com">TradeSkill Mods</category>
			<guid>http://www.wowinterface.com/downloads/info12647-1.2.html</guid>
			<pubDate>Thu, 02 Jul 2009 16:56:19 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[cargBags (1.2)]]></title>
			<link>http://www.wowinterface.com/downloads/info8878-1.2.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Changes to the core prior to version 1.0 are located in the changelog.txt.&lt;br /&gt;
&lt;br /&gt;
cargBags (core)&lt;br /&gt;
1.2&lt;br /&gt;
* first tooltip-scanning code, if you have wishes for more parsed infos than bindOn,&lt;br /&gt;
* please let me know =)&lt;br /&gt;
- updated for 3.2&lt;br /&gt;
- fixed item.id not working properly&lt;br /&gt;
- new item data: item.bindOn - returns &quot;equip&quot;, &quot;pickup&quot;, &quot;account&quot;, &quot;quest&quot;, &quot;use&quot; or nil&lt;br /&gt;
- 3.2 only: new item data: item.stats - returns a table of all stats of the item (see GetItemStats() for info)&lt;br /&gt;
- 3.2 only: new item data: item.sellValue - returns the sellValue in copper of an item&lt;br /&gt;
- new plugin: DataBroker - displays a databroker-object, the addon cargoShip is needed for that&lt;br /&gt;
&lt;br /&gt;
1.1 r431&lt;br /&gt;
* completely rewritten item-data fetching (should go faster now)&lt;br /&gt;
* handlers before version 1.1 are not compatible&lt;br /&gt;
- new item data: item.id - returns the item id extracted from the link&lt;br /&gt;
- new item data: item.bagType - returns the type of the item's bag&lt;br /&gt;
- you can now add your own data to the item-table by adding a function in cargBags.ItemKeys&lt;br /&gt;
- new function: object:GetItemInfo(bagID, slotID) - returns the item table for the specified slot&lt;br /&gt;
- debug-mode included, see top of core.lua for details&lt;br /&gt;
&lt;br /&gt;
1.0.8 r426&lt;br /&gt;
- new property: object.PositionEveryTime - set to true to call UpdateButtonPositions every update&lt;br /&gt;
- new pipe function: handler.GetContainerItemLink(bagID, slotID)&lt;br /&gt;
- new pipe function: handler.GetContainerItemInfo(bagID, slotID)&lt;br /&gt;
&lt;br /&gt;
1.0.7 r424&lt;br /&gt;
- fixed keyring not initializing&lt;br /&gt;
- rewritten iterator-function, you can now supplement a table-sort-function in cargBags:IterateBags()&lt;br /&gt;
- object's buttons are now available as table-keys in object.Buttons&lt;br /&gt;
- fixed a typo when using the bagstring &quot;backpack+bags&quot;&lt;br /&gt;
- plugins can now be spawned outside of objects by using cargBags.SpawnPlugin(...)&lt;br /&gt;
&lt;br /&gt;
1.0.6 r413&lt;br /&gt;
- fixed the button.bagID-errors&lt;br /&gt;
&lt;br /&gt;
1.0.5 r410&lt;br /&gt;
- fixed problem with hidden bags&lt;br /&gt;
- fixed plugins not updating on login&lt;br /&gt;
- lots of comments in the files added&lt;br /&gt;
- fixed bagType not being stored in cargBags.Bags&lt;br /&gt;
&lt;br /&gt;
1.0.4 r402&lt;br /&gt;
- pass arguments to Update-callbacks&lt;br /&gt;
- timed events to reduce updating&lt;br /&gt;
- new callback function: cargBags:PreCheckFilters(item, updateType)&lt;br /&gt;
&lt;br /&gt;
1.0.3 r398&lt;br /&gt;
- silent mode for setting active handler and style (set #arg2 to 'true'), returns true on success&lt;br /&gt;
- update bags only after init&lt;br /&gt;
- new callback function: object:PreUpdateBags() - fired before an object is updated&lt;br /&gt;
- new callback function: object:PostUpdateBags() - fired after an object is updated&lt;br /&gt;
&lt;br /&gt;
1.0.2 r387&lt;br /&gt;
- space indicator can now fetch information of defined bags (like BagBar)&lt;br /&gt;
- new function cargBags:ParseBags(bags) - returns id's of bag-strings like &quot;bags&quot; or &quot;bank&quot;&lt;br /&gt;
- some changes on showing/hiding buttons (hopefully fixes the appearing of unused buttons)&lt;br /&gt;
- style-arguments changed: style(settings, self, name, ...)&lt;br /&gt;
&lt;br /&gt;
1.0.1 r383&lt;br /&gt;
* updated .toc for patch 3.1&lt;br /&gt;
* removed property: cargBags.FreezeButtons - don't think it's really needed&lt;br /&gt;
* fixed cooldowns not updating on item move&lt;br /&gt;
* new callback function: object:PostCreateBag(bag, bagID) - fired after a bag was created in  the object&lt;br /&gt;
&lt;br /&gt;
1.0&lt;br /&gt;
* COMPLETE REWRITE&lt;br /&gt;
* your old layout won't work with this new version without major changes!&lt;br /&gt;
* be aware that most previous callback functions for the layout are removed / modified due to the changes&lt;br /&gt;
- cargBags now supports filters for item-based placing!&lt;br /&gt;
- unused buttons are now recycled to save memory and cpu time&lt;br /&gt;
- item quality glow removed, it is now handled by the layout&lt;br /&gt;
- additional elements are now spawned with the new plugin system&lt;br /&gt;
   - see object:RegisterPlugin(name, func)&lt;br /&gt;
   - and object:SpawnPlugin(name, ...)&lt;br /&gt;
- new callback function: object: object:UpdateButton(button, item)&lt;br /&gt;
- new callback function: object: object:UpdateButtonLock(button, item)&lt;br /&gt;
- new callback function: object: object:UpdateButtonCooldown(button, item)&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;cargBags is a lightweight and modular bag framework. It is designed that you can completely focus on how your items are displayed and sorted rather than caring about getting item info, updating your bags or handle interaction with items. You can define how many virtual bags you'd like to have and what items should go into it.&lt;br /&gt;
&lt;br /&gt;
The core addon only moves and sorts information between the handler and the layout - it's up to your layout how to present the items to the user!&lt;br /&gt;
&lt;br /&gt;
So, to see something going on, you need a layout! See below or on the &quot;Optional Files&quot;-tab for additonal resources.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Filtering&lt;br /&gt;
cargBags can react on special rules or filters to check if an item goes into that bag, but it's completely optional. So there's the possibility to make a complete all-in-one bag or separate small bags which hide gray items or show only keys, for example.&lt;br /&gt;
&lt;br /&gt;
Modular&lt;br /&gt;
There's the possibility to add/modify parts of cargBags on all sides. You could write a custom layout - or just a small different money display which other layouts can easily spawn in their code. Or just hook into the backend, the item data, and manipulate it, e.g. writing a handler which displays the contents of some sort of database rather than your inventory.&lt;br /&gt;
&lt;br /&gt;
Lightweight&lt;br /&gt;
cargBags tries to be efficient in both terms of CPU- and memory usage and there are thoughts on optimization before almost every update.&lt;br /&gt;
&lt;br /&gt;
But aren't item filters in conflict with the term 'lightweight'?&lt;br /&gt;
Well, it depends on which features you'd like to have, but the default configuration is about only 50-60 kb including the layout. The CPU-usage is of course a bit higher because of the item filters, but it tries to only do the work which is needed to be done.&lt;br /&gt;
Item buttons which are not used will be recycled for later use, so there are no extra frames generated which are not needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Default features&lt;br /&gt;
&lt;br /&gt;
item filters&lt;br /&gt;
modular: custom layouts, plugins or handlers&lt;br /&gt;
lightweight: strip out features you don't need&lt;br /&gt;
comes with money display, space indicator and bag button bar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additional resources and help&lt;br /&gt;
Find cargBags layouts/plugins on WoWInterface&lt;br /&gt;
Get more in-depth information and start writing your own layouts by visiting the API-specifications&lt;br /&gt;
Get help on starting your own layouts, plugins or handlers in the Help &amp; Discussion Thread&lt;br /&gt;
You can use cargoShip for inbuilt LDB-Displays.&lt;br /&gt;
Katae has written a nice small autostacking addon, you can find it here: kRestack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Planned features for 2.0&lt;br /&gt;
&lt;br /&gt;
stack compression&lt;br /&gt;
include GetInventoryItemCount()&lt;br /&gt;
guild bank support&lt;br /&gt;
additional default plugins (e.g. search)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And of course, please drop a comment for bugs. For feature requests, help or discussion which do not relate to the core, please use the mentioned thread above!</description>
			<author>Cargor</author>
			<category domain="http://www.wowinterface.com">Bags, Bank, Inventory Mods</category>
			<guid>http://www.wowinterface.com/downloads/info8878-1.2.html</guid>
			<pubDate>Thu, 02 Jul 2009 15:31:26 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[cargoShip (Display) (2.0)]]></title>
			<link>http://www.wowinterface.com/downloads/info10484-2.0.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;r311&lt;br /&gt;
- updated .toc to 30000&lt;br /&gt;
- fixed error with TipHooker-1.0&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Complete rewrite, it can now be as well be used as a lib - your old layout.lua will not work in this version without changes due to the new options.&lt;br /&gt;
&lt;br /&gt;
cargoShip is a LibDataBroker display-addon and library which can only be configured through changing the Lua-code. It was designed to provide a lightweight (~13 kb mem. usage) and flexible framework for creating info blocks based on data objects.&lt;br /&gt;
&lt;br /&gt;
It provides support for the following attributes (you can add more if you like):&lt;br /&gt;
&lt;br /&gt;
icon, iconR, iconB, iconG, iconCoords&lt;br /&gt;
text, label, value, suffix&lt;br /&gt;
OnEnter, OnLeave, OnClick&lt;br /&gt;
tooltip, OnTooltipShow&lt;br /&gt;
&lt;br /&gt;
You can add more of them (or change existing) by providing your custom functions in cargoShip.UpdateFunctions = function(self, attribute, dataobj) end.&lt;br /&gt;
&lt;br /&gt;
The addon comes with a sample layout which gives you a good start on creating and positioning your elements (in the layout.lua - with comments). Please notice that I use most likely different LDB-data sources than you do :)&lt;br /&gt;
&lt;br /&gt;
A short function reference (see core.lua comments for detailed overview):&lt;br /&gt;
&lt;br /&gt;
cargoShip(&quot;name&quot;) - returns a new info block of the specified LDB-data source&lt;br /&gt;
cargoShip:Get(&quot;name&quot;) - returns a table of all created blocks for this data source name&lt;br /&gt;
cargoShip:GetUnused() - returns a table of all unused data sources&lt;br /&gt;
cargoShip:PrintUnused() - prints all unused data sources in chat&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please drop a comment for your feedback, bug reports and/or suggestions.</description>
			<author>Cargor</author>
			<category domain="http://www.wowinterface.com">Data Broker</category>
			<guid>http://www.wowinterface.com/downloads/info10484-2.0.html</guid>
			<pubDate>Thu, 02 Jul 2009 15:28:41 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[stText (r1)]]></title>
			<link>http://www.wowinterface.com/downloads/info13975-r1.html</link>
			<description>What is this&lt;br /&gt;
&lt;br /&gt;
stText is a little addon which display some informations like:&lt;br /&gt;
Time&lt;br /&gt;
Latency&lt;br /&gt;
Memory usage&lt;br /&gt;
Location&lt;br /&gt;
Framerate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Customisation&lt;br /&gt;
&lt;br /&gt;
In the screenshot you can see some text written in teal, it's a custom color. You can choose a custom color or set the classcolor instead.&lt;br /&gt;
&lt;br /&gt;
All the settings can be changed in Settings.lua. The settings are the text size, justify and the modules enabled.&lt;br /&gt;
&lt;br /&gt;
You can use /stclock, /stlatency, /stmemory, /stlocation, /stfps to unlock the frames and move them wherever you want.&lt;br /&gt;
By default they will all be crowded at the center of the screen.</description>
			<author>Soeters</author>
			<category domain="http://www.wowinterface.com">Other</category>
			<guid>http://www.wowinterface.com/downloads/info13975-r1.html</guid>
			<pubDate>Thu, 02 Jul 2009 14:38:24 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Afterlife Crowd Control (60279-R2)]]></title>
			<link>http://www.wowinterface.com/downloads/info9092-60279-R2.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;Latest Release.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Afterlife Crowd Monitor (r60279-R2)&lt;br /&gt;
Released 2nd July 2009&lt;br /&gt;
==================================================&lt;br /&gt;
&lt;br /&gt;
IMPORTANT:  IF YOU ARE UPGRADING FROM AN OLDER VERSION THEN YOU MUST DELETE THE OLD SAVED SETTINGS FILE.  THE FILE YOU NEED TO DELETE CAN BE FOUND HERE:&lt;br /&gt;
&lt;br /&gt;
\WORLD OF WARCRAFT\WTF\ACCOUNT\&lt;your account name&gt;\SAVEDVARIABLES\Afterlife.lua&lt;br /&gt;
&lt;br /&gt;
Whats New in r60279-R2&lt;br /&gt;
&lt;br /&gt;
Oops, paths wrong in zip file, corrected and re-uploaded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Whats New in r60279-R1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This version has completely been rewritten to use the new blizzard api features.  Furthermore, as promised ive added support for Diminish Returns, and you can alter the bar sizes, texture and font sizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All the usual features are included in this version such as the 3d target model, popup warning graphic and UI flash which has made this addon popular. Some of the major differences in this version are multi-target support, timer bars for your party members and many more.&lt;br /&gt;
&lt;br /&gt;
Afterlife Crowd Control is a World of Warcraft addon designed to monitor yours and party members crowd control spells and warrior taunts giving you and your party warnings that your target has broken, or a warning at 10 and 5 seconds before break happens. Furthermore, this addon will also tell the party who broke your targets crowd control spell so theres no more comments like &quot;it wasnt me who broke it&quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Full timers for yours and your party crowd control spells.&lt;br /&gt;
Diminish Returns support.&lt;br /&gt;
3d Target + Timer&lt;br /&gt;
Moveable Timer bar frame &lt;br /&gt;
UI Flash warnings on break and target death&lt;br /&gt;
Warning Sounds.&lt;br /&gt;
Popup warning batman style animation.&lt;br /&gt;
Announce to party or raid when your spell breaks&lt;br /&gt;
Announce to party or raid the last 10 and 5 seconds remaining.&lt;br /&gt;
Timers show casters name allowing raid leaders to monitor his crowd controlled mobs and remind his team to renew their targets. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Translators are required, please open the Local.lua file and translate. &lt;br /&gt;
&lt;br /&gt;
Please include your name in the comments at the top of the file so that you can be correctly credited for your work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Install the addon in the usual way then access the options screen using /acc in game.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, suggestions or bug reports then please post them on the comments pages.&lt;br /&gt;
&lt;br /&gt;
============================&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice to fellow addon authors:  please do not release other versions of this mod assuming that im no longer maintaining it.  Unless I post otherwise on the addons download page then please consider me active.  If you have any questions please email.</description>
			<author>Softrix</author>
			<category domain="http://www.wowinterface.com">Combat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info9092-60279-R2.html</guid>
			<pubDate>Thu, 02 Jul 2009 13:21:35 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[Tidy Threat (1.4)]]></title>
			<link>http://www.wowinterface.com/downloads/info13841-1.4.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;1.1: &lt;br /&gt;
* Now saves position/visibility/lock between sessions! :-D&lt;br /&gt;
* Threat Lead extension bar range has been changed from 33% to 68%.&lt;br /&gt;
* Clamped to screen area&lt;br /&gt;
* New command: /reset&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;Tidy Threat...&lt;br /&gt;
...is a threat monitor, obviously.  It's clean and minimalistic, while delivering a lot of information.&lt;br /&gt;
&lt;br /&gt;
The vertical bar shows your threat compared to the maximum threat for the rest of your group.  In other words, if you are the top threat holder, it will also show how much your threat exceeds the next highest.&lt;br /&gt;
&lt;br /&gt;
Unlike many single-bar threatmeters, Tidy Threat indicates a value above 100%, making it useful for us tanks.  &lt;br /&gt;
&lt;br /&gt;
The bar are colored, depending on the threat condition.  Groovy, eh?&lt;br /&gt;
&lt;br /&gt;
New in 1.4: Added threat Rank to the detail window.  Also, Tidy Threat will now only pop up (while in auto-hide) when there's more than one threat (including yourself) on a target.&lt;br /&gt;
New in 1.3: Auto-hide option, and Audible warning.  See below for more info.&lt;br /&gt;
New in 1.2: Now can display the raw threat difference.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Options&lt;br /&gt;
There's no GUI configuration screen (Someday I'll learn how to do that), but you can access all the features using the command line:&lt;br /&gt;
&lt;br /&gt;
/ttt or /tidythreat &lt;br /&gt;
&lt;br /&gt;
/ttt autohide  will hide Tidy Threat while not in combat.&lt;br /&gt;
&lt;br /&gt;
/ttt show  will show Tidy Threat, and disable auto-hide.&lt;br /&gt;
&lt;br /&gt;
/ttt detail  will enable the popup detail window.&lt;br /&gt;
&lt;br /&gt;
/ttt sound  will enable the High Threat warning sound.&lt;br /&gt;
&lt;br /&gt;
/ttt lock  will lock the position of Tidy Threat.&lt;br /&gt;
&lt;br /&gt;
/ttt reset will restore TidyThreat to factory settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technical Details&lt;br /&gt;
&lt;br /&gt;
The vertical bar is actually two different statusbars, stacked on top of each other:&lt;br /&gt;
&lt;br /&gt;
The lower bar displays the player's threat, measured in percentage, with 100% indicating aggro.&lt;br /&gt;
&lt;br /&gt;
The upper bar/extension activates only when the player exceeds 100% threat, and shows the difference between the maximum threat and the player's own threat; ie. your Threat Lead.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
ThreatLead = PlayerThreat - MaximumGroupThreat &lt;br /&gt;
As MaximumGroupThreat approaches 100% (Drawing aggro), ThreatLead becomes very small, and the upper bar gets very thin.  Since threat is most important when there's danger of aggro migration, the upper bar's maximum range is set to display up to 68% of the ThreatLead.&lt;br /&gt;
&lt;br /&gt;
If enabled, a warning sound will play at 80% threat.  If you want to change it, you'll have to poke in the code. (Let me know if this value seems low or high.)&lt;br /&gt;
&lt;br /&gt;
Of note, Tidy Threat makes use of Wow's internal Threat engine, restricting it to the update schedule of the server.  Sometimes the meter will seem choppy or slow;  It's an issue with ALL current threat meters. :-(  &lt;br /&gt;
&lt;br /&gt;
Also, you need to have threat for the server to report threat; If you're a hunter or warlock, and you send your pet after something, you won't be able to see the threat data until YOU attack.  Use a low/threat-damage spell to open the fight, if you're worried about aggro.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
History&lt;br /&gt;
The inspiration for this project came from Blizzard's own, 'Classic Threat Meter'; Apparently, their own built-in threat monitor was removed because it was deemed, &quot;Too Complicated&quot; and &quot;Not minimalistic&quot;. This is my own attempt at creating a practical, raid-worthy threat monitor, which is simple enough for a new player to understand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inevitably, I will have missed something obvious;  Please post bugs and complaints to the comments.. :-)</description>
			<author>danltiger</author>
			<category domain="http://www.wowinterface.com">Combat Mods</category>
			<guid>http://www.wowinterface.com/downloads/info13841-1.4.html</guid>
			<pubDate>Thu, 02 Jul 2009 12:53:49 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[QuestHelper (1.0.27)]]></title>
			<link>http://www.wowinterface.com/downloads/info9896-1.0.27.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;== Version 1.0.27 7/2/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Hopefully rather rare issue with quest objectives and, man, I'm not even sure. Groups? Maybe? It's more solid now, at least. Fingers crossed!&lt;br /&gt;
* Preliminary 3.2 support&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.26 6/30/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Hopefully fix the issues with uncached quest objectives&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.25 6/30/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Defer to Blizzard tooltip hints when available, resort to the database entries when tooltip hints are unavailable&lt;br /&gt;
* Fix some bugs related to the minimap right-click menu&lt;br /&gt;
* If the user is dead or flying, do routing from the user's corpse or flightpath destination, since that's where they're probably going to be next anyway&lt;br /&gt;
* Re-enable quest-sharing-related settings menu options&lt;br /&gt;
* New filter: &quot;/qh filter wintergrasp&quot;. This filter will automatically filter out Wintergrasp PvP objectives unless you are actually in Wintergrasp. (Though, if you're walking around Wintergrasp staring at your Questhelper arrow, you're doing it wrong anyway.)&lt;br /&gt;
* Improve the behavior of the new CPU code again&lt;br /&gt;
* Cull some old dead code left over from the 0.x line&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.24 6/25/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Add a new filter, &quot;/qh filter group&quot;. Group allows you to dump group quests and instances regardless of level. The group cutoff can be changed with &quot;/qh group 3&quot;, for example, to allow 3-person group quests but no more. It automatically disables when the player is in a group or raid, and defaults to 2-person groups at most.&lt;br /&gt;
* Tweak the new CPU code to reduce CPU usage after being alt-tabbed&lt;br /&gt;
* Update translations&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.23 6/23/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Possibly fix that old routing paradox error. Why did it take me this long to come up with that fix? It is a very, very simple fix. Sigh.&lt;br /&gt;
* Rework QH's CPU usage significantly.&lt;br /&gt;
&lt;br /&gt;
Old QH would use a certain amount of CPU time per frame (about 2 milliseconds by default). This meant that on high-FPS systems it could use 20% or more of the system CPU (reducing framerate heavily), and on low-FPS systems it could drop to 1% of the system CPU. Bad all around.&lt;br /&gt;
&lt;br /&gt;
New QH tries to use a roughly constant amount of CPU time (by default, it's 7.5%.) This should result in roughly the same CPU usage on systems that get 40FPS, with increased CPU usage with lower FPS and decreased CPU usage with higher FPS.&lt;br /&gt;
&lt;br /&gt;
On top of that, New QH tries to smooth out your framerate a little. If it notices that the last frame took a very very long time to render, it'll actually halt calculations for that frame, increasing your CPU. Conversely, if the last frame was extremely fast, it'll do more calculations since you probably won't notice. It's possible that WoW with QH installed will actually feel smoother than with it not installed - &quot;/qh perf 500%&quot; not only uses more CPU on my system than it used to, but it feels like only a slightly increased drain on resources.&lt;br /&gt;
&lt;br /&gt;
It turns out that, in many situations, the &quot;use more CPU during higher framerate times&quot; code will account for the majority of QH's CPU usage. That's pretty neat.&lt;br /&gt;
&lt;br /&gt;
As a side note, I reset everyone's &quot;/qh perf&quot; setting. The old numbers have basically no relevance to the new system.&lt;br /&gt;
&lt;br /&gt;
Lemme know what it feels like.&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.22 6/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Added right-clicking objectives on the minimap&lt;br /&gt;
* Remove the annoying &quot;Too Many Stored Objectives&quot; error&lt;br /&gt;
&lt;br /&gt;
- INCREDIBLY EXPERIMENTAL FEATURE -&lt;br /&gt;
&lt;br /&gt;
Enjoying the Fire Festival? Want some way to easily path between all the bonfires? Now you have one! Type &quot;/qh bonfires&quot; and Questhelper will add an objective for each bonfire in the game! It's just that simple, right?&lt;br /&gt;
&lt;br /&gt;
No, it's not that simple.&lt;br /&gt;
&lt;br /&gt;
The bonfires are a thing I hacked in in about an hour. As such, it is a highly unpolished feature. On top of that, it exposes some scaling issues with the Questhelper core (issues that I knew existed, but haven't really been important until now.) On top of *that*, I put basically no effort into making the interface good.&lt;br /&gt;
&lt;br /&gt;
So:&lt;br /&gt;
&lt;br /&gt;
* Questhelper may take several minutes to display the bonfires in your route. Along with that, it may update the player location very infrequently.&lt;br /&gt;
* Questhelper's initial route will be quite crummy. It may take several minutes for it to become good.&lt;br /&gt;
* Questhelper will use significantly more RAM.&lt;br /&gt;
* Questhelper will not detect which bonfires you've already completed, nor automatically remove the bonfire objectives after you complete them. You'll have to do that manually, with &quot;ignore&quot;.&lt;br /&gt;
* Performance issues will probably remain until you log off.&lt;br /&gt;
* There may be other issues. This is a *highly experimental feature* and I provide no support for it - it's sort of a sneak peak into what's coming.&lt;br /&gt;
&lt;br /&gt;
Enjoy the Fire Festival!&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.21 6/15/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Tired of Cartographer being broken, hideous ghastly hackjob to make it stop causing problems in instances. With luck, it won't make Cartographer explode badly. With further luck, if it does, nobody will blame it on me.&lt;br /&gt;
* Database update&lt;br /&gt;
* Next week's update will be similarly small, with luck the one after that will include, you know, useful things&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.20 6/10/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix compatibility issue with UnicodeFont&lt;br /&gt;
* Database update&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.19 6/4/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Move event handling around quite a lot to make it possible to debug stutters and performance issues a little better&lt;br /&gt;
* Added &lt;tt&gt;/qh metric&lt;/tt&gt; to toggle between metres and yards, thanks to smariot&lt;br /&gt;
* Various small bugfixes in the quest sharing code&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.18-beta 5/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
BACK TO BETA&lt;br /&gt;
&lt;br /&gt;
So, why's it beta? Because I've got an experimental implementation of group quest sharing working. See, normally, when I do big nasty things, I go and test it for a few hours on my own. I bet you can figure out the problem with testing &quot;group quest sharing&quot; on my own!&lt;br /&gt;
&lt;br /&gt;
So I'm posting it here. Want group quest sharing? Try it out, you've got the weekend. Barring bugs, it'll be released as a non-beta on Monday. And if it then turns out to be buggy I shall be very cross indeed.&lt;br /&gt;
&lt;br /&gt;
That's the only change of note in this version.&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.17 5/21/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix the issue with QH crashing inside Ulduar and Naxxramas (and, in the process, fix some truly stupid decisions I made with the pathfinding. seriously, what was I thinking. can someone invent a time machine so I can go back and kick myself in the shins?)&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.16 5/18/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix for a series of possibly-related problems - table-too-large errors, ridiculous loading times, and excessive memory use&lt;br /&gt;
* Hopefully fix issue with quest items vanishing from the tracker&lt;br /&gt;
* Undo the possible optimization in 1.0.14 since I decided it was a bad idea&lt;br /&gt;
* Update translations&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.15 5/14/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix a very silly mistake causing QH to crash on login if the user decompressed over the old version (this does nothing useful if 1.0.14 works for you, but if it doesn't, try this out)&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.14 5/14/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Take a shot at a fix for routing in non-enUS locales&lt;br /&gt;
* Make the arrow and textsize configuration stick through restarts&lt;br /&gt;
* Reimplement the tracker color and level options&lt;br /&gt;
* Optimize routing a little bit&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.13 5/11/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Lucky number 13 is the official release.&lt;br /&gt;
* kmcguire pointed out that a bit of QH was using far more memory than I'd thought, and gave a suggestion for how to improve it. It's now a lot more efficient. Memory usage reduced by ~5mb.&lt;br /&gt;
* Handle one or two this-should-probably-never-happen errors more cleanly&lt;br /&gt;
* Possibly remove some jerkiness issues people were having&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.12-rc 5/6/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Attempt to fix the too-many-tables error in several different ways&lt;br /&gt;
* Let's call this a release candidate, I either need to do that or push a new version of 0.x and I really don't want to push 0.x (yep that's right, &quot;release candidate&quot; status is based solely on how lazy Zorba is)&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.11-beta 5/6/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix the obj-null-arrow error that's been plauging a lot of people&lt;br /&gt;
* Better-instrument the too-many-tables error. If you've been running into this error, please make it happen again and report it&lt;br /&gt;
* Increase performance a bit when using flying mounts&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.10-beta 5/5/2009 ==&lt;br /&gt;
&lt;br /&gt;
* &quot;Done&quot; filter was mislabeled as &quot;zone&quot; filter in /qh hidden&lt;br /&gt;
* Fixed dumb mistake in the code to clear out ancient collected data&lt;br /&gt;
* Add hooks to allow QH to be reset to point at a custom minimap object, thanks to Antiarc&lt;br /&gt;
* Maybe fix that recurring crash in the arrow&lt;br /&gt;
* Make it slightly more emphatic about rescanning filters when they're likely to change&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.9-beta 4/30/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Instrument some errors that people are running into - I haven't fixed them, but this should give me more information on how to fix them properly.&lt;br /&gt;
* Fix a bug causing the routing code to essentially stop routing new things when a large number of flightpoints are discovered&lt;br /&gt;
* Allow the tracker to grow up again&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.8-beta 4/29/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Change how the too-many-objectives-for-this-quest error shows up - hopefully I'll get reports without it breaking people's QH now&lt;br /&gt;
* Remove a lot of old 0.x saved variables&lt;br /&gt;
* Better support for mods that embed the quest level into the quest name&lt;br /&gt;
* Highlight quest-turn-in spots gold&lt;br /&gt;
* Many tweaks to handle WoW tooltips properly&lt;br /&gt;
* Update the route in realtime as you gain/lose objectives, instead of throwing all the work away and starting semi-fresh&lt;br /&gt;
* Store new flightmasters properly&lt;br /&gt;
* Fix a minor issue with tracker spacing on quests that have special items&lt;br /&gt;
* Add loading progress percentage&lt;br /&gt;
* Fix issue with arrow and minimap dodad not unhiding properly&lt;br /&gt;
* Add settings menu and button&lt;br /&gt;
&lt;br /&gt;
== Version 0.106 4/27/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Provide scaling for the arrow and the arrow text&lt;br /&gt;
* Re-insert the map button in a less conflicty place, hopefully&lt;br /&gt;
* Add a feature to generate error reports on-demand - &quot;/qh error full&quot; to get a version and addon dump, which may be useful for debugging issues.&lt;br /&gt;
* Provide the rotating-arrow-pointing-down thingy, now people are going to leave comments complaining about the existence of it instead of the nonexistence of it, I CAN SEE THE FUTURE AND IT'S FULL OF EMO&lt;br /&gt;
&lt;br /&gt;
== Version 1.0.7-alpha 4/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Not quite sure where to start here.&lt;br /&gt;
* Full rewrite of the routing core, pathing core, filters, quest director, data collector, data compilation, and database systems. Probably more. Consider this essentially an entire new UI mod, that merely happens to behave identically to QH 0.x.&lt;br /&gt;
&lt;br /&gt;
== Version 0.105 4/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix a bug in the Cart-arrow-autodisable, hopefully before too many people have looked at two arrows and said &quot;oh hey I think I'll turn this one off&quot; and picked mine (sigh.)&lt;br /&gt;
* Get rid of an old useless error, because, why not&lt;br /&gt;
&lt;br /&gt;
== Version 0.104 4/22/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Questhelper now includes a built-in arrow. &quot;/qh arrow&quot; to disable or enable, &quot;/qh arrow reset&quot; to reset its position. I've turned the Cartographer and Tomtom arrows off by default, but you can turn them back on with the old /qh cartwp and /qh tomtom commands.&lt;br /&gt;
* Possibly fix a small issue with the &quot;special item&quot; code&lt;br /&gt;
* Disable the map button. This is temporary - it's just kind of broken right now and conflicts with the default Blizzard UI. I'll come up with a solution.&lt;br /&gt;
&lt;br /&gt;
== Version 0.103 4/16/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix up the errors more permanently with a fundamentally better system&lt;br /&gt;
* Give up on trying to be clever, brute-force the quest item thing&lt;br /&gt;
&lt;br /&gt;
== Version 0.102 4/15/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Take 2 on suppressing that donglestub error&lt;br /&gt;
* Fix the textviewer for /qh changes and /qh help and the like&lt;br /&gt;
* Improve the behavior of the quest-special-item display so it actually, you know, displays the right item&lt;br /&gt;
&lt;br /&gt;
== Version 0.101 4/14/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed an issue causing the tracker to show up in the middle of the screen by default&lt;br /&gt;
* Suppressed an error caused by QH's overzealous error detection&lt;br /&gt;
* Of course there would be last-minute bugs, what else were you expecting&lt;br /&gt;
&lt;br /&gt;
== Version 0.100 4/14/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Bump TOC so it works in 3.1 without having to check the &quot;out of date addons&quot; box&lt;br /&gt;
* Awaiting the inevitable complaints that 0.100 doesn't come after 0.99&lt;br /&gt;
&lt;br /&gt;
== Version 0.99 4/13/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Add preliminary support for 3.1 dungeon maps&lt;br /&gt;
* Replace the minimap arrow for 3.1 compatibility (let me know if it breaks, it's written completely differently now although it should behave identically)&lt;br /&gt;
* Update translations&lt;br /&gt;
&lt;br /&gt;
== Version 0.98 4/7/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Try another fix for the collect_quest.lua crash&lt;br /&gt;
* Make it a little more careful about stripping yellow text out of tooltips&lt;br /&gt;
&lt;br /&gt;
Quick explanation of what's going on: The reason we're running into some new bugs right now is in preparation for 3.1. 3.1 involves a little extra code to deal properly with its built-in tooltips, and while the tooltips don't exist yet, I do have some of the code already rigged up to watch for them. Obviously there's a few bugs in that code, but I'd rather have the bugs showing up now - when you can downgrade to a previous version without issue - than later, when you can't.&lt;br /&gt;
&lt;br /&gt;
Fingers crossed that this polishes everything off.&lt;br /&gt;
&lt;br /&gt;
== Version 0.97 4/5/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix a bug with uncached quests on logon and with quests that have multiple identical objectives&lt;br /&gt;
&lt;br /&gt;
== Version 0.96 4/2/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Support for special quest items in 3.1&lt;br /&gt;
* Support for reading from and suppressing Blizzard's 3.1 &quot;questhelper clone&quot; tooltips&lt;br /&gt;
&lt;br /&gt;
First: I want to thank everyone who has donated. I've been getting a lot of donations from people saying that they sympathize, saying that Blizzard's actions suck, I've even gotten a few that explicitly said &quot;don't consider this a requirement to keep working on Questhelper, consider this a thanks for all the work you've put in already.&quot;&lt;br /&gt;
&lt;br /&gt;
You guys rock. While I don't respond to every message, I do read every one. Thank you.&lt;br /&gt;
&lt;br /&gt;
Second: I'm still plugging away at 1.0. I'm hoping to get a beta release out before WoW 3.1 is released. There will be a few missing features, but I plan to eventually re-implement everything besides possibly &quot;/qh find&quot;, which would either take a lot of memory or be painfully slow. (I guess I could choose the latter, if people want it a lot.)&lt;br /&gt;
&lt;br /&gt;
Third: Does anyone know a reasonably-skilled artist who'd be interested in breaking into games? I'm looking for someone to do non-tilebased 2d art. Don't know if I can pay or not, but I do plan to release stuff frequently, and at least it'd get your name out there. Email me or leave a comment if you're interested.&lt;br /&gt;
&lt;br /&gt;
Yeah that's right, if I can't make a living off this I can at least use it as a blurb space for my other projects :D&lt;br /&gt;
&lt;br /&gt;
== Version 0.95 3/20/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Disable donation request.&lt;br /&gt;
&lt;br /&gt;
Bad news, everyone. Questhelper's dead.&lt;br /&gt;
&lt;br /&gt;
Blizzard just posted their new UI Add-On Development Policy at http://www.worldofwarcraft.com/policy/ui.html. The important part is that I'm no longer allowed to ask for donations in-client. I know how much I got before I added the in-client reminder - it doesn't pay a significant fraction of the bills. And, as much as I like you guys, good intentions don't pay for my apartment.&lt;br /&gt;
&lt;br /&gt;
So that's it. I'm going to be finishing up and releasing v1.0, and I'll keep posting incremental database improvements every month or two. I do plan to keep QH functional, at least through the end of Wrath, and probably further. I've got one or two features in mind that I want to do for my own sake - a few achievements, mostly - but besides that (and the v1.0 release) that's pretty much all there's going to be.&lt;br /&gt;
&lt;br /&gt;
I would like to say: thanks to everyone who donated in the past. I enjoyed working on this quite a bit, and I always enjoyed seeing another donation come in - not just because of the money, but because it meant that people wanted to use QH and wanted to keep it going.&lt;br /&gt;
&lt;br /&gt;
Let Blizzard know if you don't like it, and if I can get an exception, I'll start everything right back up again :)&lt;br /&gt;
&lt;br /&gt;
== Version 0.94 3/17/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Update database.&lt;br /&gt;
&lt;br /&gt;
HEY ZORBA WHERE'S 1.0 YOU SAID IT WOULD BE OUT BY NOW YOU SUCK AND I HATE YOU&lt;br /&gt;
&lt;br /&gt;
Yeah, I'm sorry. I've been painfully busy. You have no idea how busy I've been. That said: 1.0.0 pre-pre-pre-alpha is sent out to a few good friends of mine to test. I'm hoping to get a pre-pre-alpha out for testing by the end of the week. There's a bunch of problems left, but most of them are reasonably easy to fix, just timeconsuming. Unfortunately, next week is pretty much 100% taken (thanks to GDC, look it up on Google if you're curious) so I'm not going to have a lot of time this month to polish it off.&lt;br /&gt;
&lt;br /&gt;
It's close. It's *really* close. I promise it's really close. I'm not just slacking here.&lt;br /&gt;
&lt;br /&gt;
But it'll be a little longer.&lt;br /&gt;
&lt;br /&gt;
== Version 0.93 3/3/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fix the minimap issue for real. Argh.&lt;br /&gt;
&lt;br /&gt;
== Version 0.92 3/2/2009 ==&lt;br /&gt;
&lt;br /&gt;
* There was never a bug with rotating-minimaps causing the routing arrow to point at the wrong place. This release is merely being done for fun. Hey look! Wasn't that fun!&lt;br /&gt;
&lt;br /&gt;
== Version 0.91 3/1/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Full compatability with WoW 3.1 on the PTR. Let me know if it breaks again, I may not notice.&lt;br /&gt;
* Fix a small bug that caused hardreset to stop working&lt;br /&gt;
* Remove some error spam that was occuring with tooltips when QH didn't actually load properly&lt;br /&gt;
&lt;br /&gt;
== Version 0.90 2/25/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Strip out more private server/test server/competition server data&lt;br /&gt;
* Make /qh treset actually show the tracker, instead of its current behavior, which is to cheerfully move the tracker to a good location and then not show it&lt;br /&gt;
&lt;br /&gt;
Currently badly broken on WoW 3.1. I'll work on it for 0.91, I quite doubt they're going to be releasing WoW 3.1 this Tuesday. No worries, it'll be in fine shape by the time 3.1 is released.&lt;br /&gt;
&lt;br /&gt;
== Version 0.89 2/18/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed horrifying bug in object collection that resulted in a huge amount of missing data. Sigh. Please submit your files after you've quested a bit with this version, I can really use them. (/qh submit)&lt;br /&gt;
* Fixed mistake in the design for data compression that makes it a little tricky to update version numbers&lt;br /&gt;
* While I was at it, fixed up some issues with object collection causing it to collect things that weren't actually objects&lt;br /&gt;
* Took a shot at cleaning up the saved objects&lt;br /&gt;
&lt;br /&gt;
== Version 0.88 2/18/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Compress old collected data. Should reduce memory requirements substantially, after a period of time in which it uses far more memory than it used to. May also improve load speed.&lt;br /&gt;
    * Quick bit of documentation here, embedded in the changelist file like all good documentation:&lt;br /&gt;
    * &quot;/qh top&quot; will tell you what it has left to do - it'll say (4 uncompressed IDs) at the end of the last line. If it doesn't say that, it doesn't have anything left to compress.&lt;br /&gt;
    * &quot;/qh top perf&quot; will tell you if it's currently compressing - if it has uncompressed IDs, and it's spent any time in the &quot;compress&quot; function, then it's currently busy compressing.&lt;br /&gt;
    * In general you shouldn't care, though memory use will spike a bit while it's compressing.&lt;br /&gt;
* Add some extra data I need to actually cull old data in the future, which should reduce memory usage further (once I implement it)&lt;br /&gt;
* Trying to track down and fix the collect_spec.lua issue. Do you use a PowerPC Mac? Get in touch with me! I want you to help me debug this!&lt;br /&gt;
* Maybe fix the tracker.lua compare-nil-with-number issue&lt;br /&gt;
* Standard db/translation update&lt;br /&gt;
&lt;br /&gt;
== Version 0.87 2/11/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Update translations&lt;br /&gt;
* Update database&lt;br /&gt;
* Fix a bug in the merchant data recorder&lt;br /&gt;
&lt;br /&gt;
I've heard reports of a new bug in 3.0.9. I can't duplicate it, and nobody's given me &quot;/qh error&quot; reports yet. Get those bug reports in if you're having trouble.&lt;br /&gt;
&lt;br /&gt;
== Version 0.86 2/2/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a glitch in error recording that may have been causing excess CPU and RAM usage&lt;br /&gt;
* Cleared out old error data to save people's RAM&lt;br /&gt;
* Possibly fix the old tracker.lua assert error. Possibly make it worse! IT IS AN ADVENTURE TO ALL&lt;br /&gt;
* Rig it to be a little more durable versus InventoryOnPar&lt;br /&gt;
* More private server data removed :(&lt;br /&gt;
* Nag people to update significantly more rarely&lt;br /&gt;
&lt;br /&gt;
== Version 0.85 1/24/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a large pile of small bugs.&lt;br /&gt;
&lt;br /&gt;
At this point I'm mostly just maintaining this version while I do work on another branch. You won't see any new features for a while, but rest assured there's a lot being worked on. I do finally have my error collection code working properly, so I'm going to be patching up the most common bugs to make QH rock-solid.&lt;br /&gt;
&lt;br /&gt;
== Version 0.84 1/16/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Add the concept of &quot;default parameters&quot; to preferences so I don't have to unilaterally screw with people's preferences again. This change may also screw with people's preferences. Go find that picture of Picard covering his face in frustration, that's the expression I'm making right now.&lt;br /&gt;
* Possibly fix that ancient nilposition error&lt;br /&gt;
* A few cleanups and improvements to the data collection code&lt;br /&gt;
* Maybe fix that reported lag issue with the third phase of Malygos. Maybe not. I don't have access to a raiding group, so I honestly can't tell you if it's fixed. I sort of wildly guessed at the problem, and then wildly guessed at a fix, so . . . yeah! Let me know!&lt;br /&gt;
&lt;br /&gt;
== Version 0.83 1/13/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Filter out the &quot;hidden quests&quot; warning if you have the zone, done, or watched filters on. Still getting false positives on it? Tell me! I want to know what it is doing wrong. I'm trying to rig it so it Just Plain Works in 99% of cases, and then I'll add an option to disable it in the remaining 1%. If I add the option now, everyone will just be annoyed and use the option and I won't get the information I need. Tell me what you're doing to cause it to show up unnecessarily!&lt;br /&gt;
* Little extra debug code to try solving a problem&lt;br /&gt;
* DB update, of course.&lt;br /&gt;
* Lots of stuff going on behind the scenes! Trust me. It's there. I am *weaving code into bolts of awesome*&lt;br /&gt;
&lt;br /&gt;
== Version 0.82 1/8/2009 ==&lt;br /&gt;
&lt;br /&gt;
* More debug output for the &quot;improperly installed&quot; error so I can figure out WTF is going on&lt;br /&gt;
* Bump the default level filter for quests up to +3, and bump people's preferences to +3 if they're at the current default of +2 (if you really wanted +2, sorry, change it back after the first load, it'll only do it once)&lt;br /&gt;
* (unless there's a bug I guess, fingers crossed)&lt;br /&gt;
* Add a notification that there may be filtered quests if the tracker isn't full and there's quests filtered. I think it will work, it's a bit hacky. Will it annoy people? Who knows! Let me know if you find it helpful/annoying/attractive/corn-laden/whatever.&lt;br /&gt;
&lt;br /&gt;
== Version 0.81 1/7/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Rip out more private server data (ffs stop submitting that)&lt;br /&gt;
* Add merchant tracking code&lt;br /&gt;
* Try to fix the excessive-diffs issue again (I think I got it this time)&lt;br /&gt;
* Small bugfixes&lt;br /&gt;
* Standard database updates&lt;br /&gt;
&lt;br /&gt;
== Version 0.80 1/3/2009 ==&lt;br /&gt;
&lt;br /&gt;
* Database update&lt;br /&gt;
* Translation update&lt;br /&gt;
* Move translations into their own directory&lt;br /&gt;
* Get rid of yet more private server data (stop submitting that)&lt;br /&gt;
* Possible fix of the excessive-diffs error&lt;br /&gt;
* Remove some accidentally-left-in debug output&lt;br /&gt;
&lt;br /&gt;
== Version 0.79 12/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* You can stop reading here, nothing below this line will be of any interest to anyone. Seriously. This is one of the longest and most boring set of changes I've ever done.&lt;br /&gt;
* Updated many translations&lt;br /&gt;
* Gathering a lot more data about quests&lt;br /&gt;
* Fix a potential minor bug involving not updating the player's level for an unfortunate amount of time&lt;br /&gt;
* Update some documentation&lt;br /&gt;
* Split out Bitstream into a file usable by Collect&lt;br /&gt;
* Add a timer notifier for Collect&lt;br /&gt;
* Record item-equip data&lt;br /&gt;
* Fix a lot of missing boot profiling entries&lt;br /&gt;
* Add an about panel&lt;br /&gt;
* See, I told you that was boring. Now let's see if it crashes constantly or not! Go to work, oblivious beta testers! Test my code for me under the guise of a stable release!&lt;br /&gt;
* Mwahahahahah!&lt;br /&gt;
* (etc, etc, etc)&lt;br /&gt;
&lt;br /&gt;
== Version 0.78 12/19/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Several small bugfixes&lt;br /&gt;
* Update language files&lt;br /&gt;
* Improve loading code to give a status indicator&lt;br /&gt;
* Add tunable performance numbers to loading code&lt;br /&gt;
&lt;br /&gt;
== Version 0.77 12/9/2008 ==&lt;br /&gt;
&lt;br /&gt;
* More data collection, focused around loot&lt;br /&gt;
* Remove some false positive errors that aren't really important&lt;br /&gt;
* Stop dropping out of &quot;load mode&quot; prematurely&lt;br /&gt;
* Discourage use of the Deeprun Tram somewhat&lt;br /&gt;
* Perhaps fix the nil flightpath resurgence error and the nil dodads pos issue&lt;br /&gt;
* Ramp up CPU usage further while initializing (maybe this should be a preference? I dunno, leave a comment and let me know if you care. Right now the &quot;initializing&quot; segment is essentially &quot;/qh perf 2500%&quot; - the lower that number goes, the longer it'll take, obviously.)&lt;br /&gt;
* I don't even want to think about how many submitted files are added, but it's a lot&lt;br /&gt;
&lt;br /&gt;
== Version 0.76 12/1/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Add some more performance benchmarking to help track down the Dalaran issue&lt;br /&gt;
* Move some initialization out of bootup and into a coroutine to speed up loading times (at the expense of initialization time, and some framerate soon after logging in, but if you've logged out in a pvp zone you're probably logging in dead anyway, so whatever, stby)&lt;br /&gt;
* Add some smarter hey-please-donate code that should bug people for about two days every 3 weeks or so (also: hey, please donate)&lt;br /&gt;
&lt;br /&gt;
== Version 0.75 11/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Make the tooltip hook a little more permissive of bad plugins&lt;br /&gt;
* Stop being one of said bad plugins :D&lt;br /&gt;
* argh four builds in very, very close succession, sorry about this guys&lt;br /&gt;
&lt;br /&gt;
== Version 0.74 11/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Real fix of the crash-on-flight-path issue&lt;br /&gt;
* Fix of the collect_item nil error&lt;br /&gt;
* Some early benchmarking for file loading (more Dalaran crash debugging)&lt;br /&gt;
&lt;br /&gt;
== Version 0.73 11/27/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Quick hack to fix the crash-on-flight-path issue&lt;br /&gt;
&lt;br /&gt;
== Version 0.72 11/27/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Made pathing less eager to hop between continents&lt;br /&gt;
* Add item, flight path, and object recording&lt;br /&gt;
* Update a few bugcatcher snippets&lt;br /&gt;
&lt;br /&gt;
== Version 0.71 11/24/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Add monster recording&lt;br /&gt;
* Hopefully speed up startup considerably, possibly fixing the Dalaran login issues&lt;br /&gt;
&lt;br /&gt;
== Version 0.70 11/20/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Extended a bugfix to non-enUS locales (which is tricky because I have no idea if the data is right, but hey! Fingers crossed.) May fix problems with database corruption or problems with QH not knowing any quests in other locales.&lt;br /&gt;
* Added a runtime check to make sure all locale data is theoretically available&lt;br /&gt;
* Tweak the timeslice code a little to give more reliable and consistent CPU usage&lt;br /&gt;
* Add some miniprofiling to a few potential hotspots&lt;br /&gt;
* Do a better job of automatically reporting some common problems&lt;br /&gt;
* Fixed issue with /qh hide not properly giving up CPU time&lt;br /&gt;
* Fix for crash bug in battlegrounds&lt;br /&gt;
* Rework the location recording system, dump old &quot;traveled&quot; data ( :( )&lt;br /&gt;
* Record zone data&lt;br /&gt;
&lt;br /&gt;
== Version 0.69 11/18/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Small host of minor bugfixes&lt;br /&gt;
* First shot at implementing the new &quot;player&quot; objective type&lt;br /&gt;
* Gathering &quot;traveled&quot; data and &quot;realms&quot; data&lt;br /&gt;
* Add /qh donate and rig up a little reminder&lt;br /&gt;
&lt;br /&gt;
== Version 0.68 11/16/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Database update, obviously&lt;br /&gt;
* Possibly fix that old mutation-passes error&lt;br /&gt;
* Clean up the codebase post-Wrath&lt;br /&gt;
* New coroutine system to handle criteria and routing in a similar fashion&lt;br /&gt;
* Rename /qh recycle to /qh top, add some more performance debug output&lt;br /&gt;
* Reorganize /qh help&lt;br /&gt;
&lt;br /&gt;
== Version 0.67 11/14/2008 ==&lt;br /&gt;
&lt;br /&gt;
* No notable changes besides a database update&lt;br /&gt;
&lt;br /&gt;
== Version 0.66 11/10/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fix French typo&lt;br /&gt;
* Add more data, fix up the build system a little&lt;br /&gt;
* More private server data removed (stop submitting private server data guys)&lt;br /&gt;
* Added an achievement monitor that currently does very little besides waste CPU, but will be necessary in the next data gathering system&lt;br /&gt;
&lt;br /&gt;
== Version 0.65 10/29/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fix map tooltip again, break map tooltip scaling again :(&lt;br /&gt;
&lt;br /&gt;
== Version 0.64 10/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Add better tests for various errors that are cropping up frequently&lt;br /&gt;
* /qh hide is a little more emphatic about how hidden it should really be&lt;br /&gt;
* QH now respects UI scaling on tooltips&lt;br /&gt;
* Less map change event spam&lt;br /&gt;
* Fix some positions in EPL and Stormwind&lt;br /&gt;
&lt;br /&gt;
== Version 0.63 10/18/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Rename Astrolabe in the hopes that overly-zealous packagers won't try to remove it&lt;br /&gt;
* Fix the nil comparison bug with flight paths finally (I hope)&lt;br /&gt;
&lt;br /&gt;
== Version 0.62 10/16/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Suddenly realized what was going wrong with Cartographer. Duh. Cartographer should work now, as long as you ignore the POI bug, which isn't mine anyway.&lt;br /&gt;
&lt;br /&gt;
== Version 0.61 10/16/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Changed &quot;/qh treset&quot; to guess at a good location for the tracker, and added &quot;/qh treset center&quot; to force resetting to the center&lt;br /&gt;
* Bugfixes&lt;br /&gt;
&lt;br /&gt;
== Version 0.60 10/13/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Support for the Death Knight starting zone&lt;br /&gt;
* /qh treset works better&lt;br /&gt;
* Further error handling, small fixes, etc&lt;br /&gt;
* Why isn't the test server working?&lt;br /&gt;
* If it was, I could fix some bugs.&lt;br /&gt;
* But it isn't.&lt;br /&gt;
* Sigh.&lt;br /&gt;
&lt;br /&gt;
== Version 0.59 10/10/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Starting to fix issues involving flight paths&lt;br /&gt;
* A few minor patches to crash issues&lt;br /&gt;
&lt;br /&gt;
== Version 0.58 10/09/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fix /qh treset to actually reset more emphatically&lt;br /&gt;
* De-fork Astrolabe&lt;br /&gt;
* Improve error tracking a little, and add tracking of &quot;minor errors&quot; so I can fix bugs&lt;br /&gt;
* Clean up database a bit from corrupted data&lt;br /&gt;
* Fix the ceil-nil bug temporarily, and improve logging so I can figure out WTF is going on there&lt;br /&gt;
&lt;br /&gt;
== Version 0.57 10/05/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Another fix to the pre-Wrath flightpath issues&lt;br /&gt;
* Clean up some obsolete function parameters&lt;br /&gt;
* Add system-version data to the crash log&lt;br /&gt;
&lt;br /&gt;
== Version 0.56 10/04/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added error logging and built-in error catching so I can find some of these damn bugs&lt;br /&gt;
* Added &quot;/qh hardreset&quot; so I can stop saying &quot;please wander around your filesystem and delete random files, try not to delete the wrong ones plzkthx&quot;&lt;br /&gt;
* Fixed huge memory consumption&lt;br /&gt;
&lt;br /&gt;
== Version 0.55 10/03/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Filtered some data from private servers, and rigged the plugin to automatically cull data when private servers are detected&lt;br /&gt;
* Added a little instrumentation to hopefully provide easier future detection of private-server-polluted data files&lt;br /&gt;
* Made the plugin more tolerant of being updated while the client is running&lt;br /&gt;
* Fixed a graphical glitch involving multiple quests in the tracker with the same objective&lt;br /&gt;
&lt;br /&gt;
== Version 0.54 09/30/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed bug that made QuestHelper break if you *weren't a druid*. Oh man. Don't even ask. As a side note, I bet you can guess what class my standard test character is. (I will be testing on two characters in the future.)&lt;br /&gt;
&lt;br /&gt;
== Version 0.53 09/29/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fix the timed-quest crash, hopefully&lt;br /&gt;
* Merge in more wotlk data&lt;br /&gt;
&lt;br /&gt;
== Version 0.52 09/27/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Add teleporter paths for Dalaran&lt;br /&gt;
* Add a bit of compression to static.lua. This probably won't reduce memory use, but may reduce load times and package size. Reduced size by about 25%&lt;br /&gt;
&lt;br /&gt;
== Version 0.51 09/25/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Support for 3.0 and for Wrath! (you can stop reading now, it doesn't get any better than that)&lt;br /&gt;
* Another attempt at detecting the timed-quest crash&lt;br /&gt;
* French language update&lt;br /&gt;
* Fixed a bug involving zoning in the middle of flight paths&lt;br /&gt;
* Added detection for zoning flight paths so that old corrupt data can be removed&lt;br /&gt;
&lt;br /&gt;
== Version 0.50 09/22/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Memory leak should now be fixed.&lt;br /&gt;
&lt;br /&gt;
== Version 0.49 09/21/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Most importantly: project has been resurrected by me. Let's have it for regular updates again!&lt;br /&gt;
* Fixed code to remove &quot;flicker&quot; issue, though at the cost of some speed&lt;br /&gt;
* Re-enabled nagging&lt;br /&gt;
* Fixed a WoW client crash bug involving tooltips&lt;br /&gt;
* Merged in a huge amount of data&lt;br /&gt;
* Quite a few relatively unimportant small tweaks based around learning the codebase and fixing small issues&lt;br /&gt;
&lt;br /&gt;
== Version 0.48 07/16/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a compatability problem with WoW patch 2.4.3&lt;br /&gt;
* Refined routing algorithms, hopefully reducing random fluctuations&lt;br /&gt;
* Changed strategy for timing the background work task: task defaults to 4ms per frame re-draw.  The default perf setting (&lt;code&gt;/qh perf 100%&lt;/code&gt;) should now work fine on most systems.&lt;br /&gt;
* Added new filter: &lt;code&gt;/qh filter tracked&lt;/code&gt;, which limits routing to objectives marked in the Quest Log.  This is for all the other cases of &quot;I just want to see X quests&quot;.&lt;br /&gt;
* Many translations updated and added&lt;br /&gt;
&lt;br /&gt;
== Version 0.47 05/20/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added an in-game copy of the change log, to be displayed when an upgrade is detected.&lt;br /&gt;
* The zone filter has been fixed, and will consider whether any of the known locations for an objective are where the player is or is flying to. Before, only the most probable location was considered.&lt;br /&gt;
* Made some changes to the quest tracker:&lt;br /&gt;
** The progress for objectives for which only one thing is required is omitted. It's either there or it isn't.&lt;br /&gt;
** Option to add quest levels to quest names: &lt;code&gt;/qh tlevel&lt;/code&gt;&lt;br /&gt;
** Option to colour quest names by their difficulty: &lt;code&gt;/qh tqcol&lt;/code&gt;&lt;br /&gt;
** Option to colour objectives by their progress: &lt;code&gt;/qh tocol&lt;/code&gt;&lt;br /&gt;
** Option to scale the quest tracker: &lt;code&gt;/qh tscale&lt;/code&gt;&lt;br /&gt;
** Added a small button to quickly minimize or restore the quest tracker. The button will be invisible unless the cursor is over the quest tracker, and transparent when the quest tracker is minimized.&lt;br /&gt;
** The quest tracker can be repositioned by dragging the above button. The tracker will be re-anchored to the button depending on where on the screen it is placed so that when it changes size, it will grow away from the edges of the screen.&lt;br /&gt;
** The position of the quest tracker can be reset with this command: &lt;code&gt;/qh treset&lt;/code&gt;&lt;br /&gt;
** Hiding QuestHelper will now also hide the quest tracker.&lt;br /&gt;
** Will now force watched quests to be put at the top of the list, with a small gap seperating them from the automatically added quests. You can use the builtin quest log, beql, or DoubleWide to manage quest watches. Other addons might also work if they hook Blizzard's original quest watch functions properly. I also tried to make this work properly with UberQuest, but your milage may vary.&lt;br /&gt;
** Will include the quests of your party members, if sharing is enabled and they are also using QuestHelper.&lt;br /&gt;
** Will display the progress of your party members as a comma seperated list, although the list will only include unique values, so if everyone's progress is the same, this will appear as a single number.&lt;br /&gt;
* Fixed a bug with objective icons inheriting their alpha value from the map frame, which Cartographer could hide.&lt;br /&gt;
* Fixed a bug in routing, was caching the objective locations.&lt;br /&gt;
* Assumes that if you die, you'll need to return to your body.&lt;br /&gt;
* QuestHelper won't try to track objectives for failed quests.&lt;br /&gt;
* Includes a submitted Russian translation.&lt;br /&gt;
&lt;br /&gt;
== Version 0.46 05/14/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Replaced the COPPER, SILVER, and GOLD strings that Blizzard renamed.&lt;br /&gt;
* Added a replacement for the built in quest tracker that automatically populates itself and sorts itself to reflect QuestHelper's route.&lt;br /&gt;
** It only includes your own quests and objectives.&lt;br /&gt;
** Right click on a quest name to open that quest in your questlog.&lt;br /&gt;
** It can't be configured and you can't manually add or remove quests from it.&lt;br /&gt;
** You may disable it and restore the built in quest tracker by typing '&lt;code&gt;/qh track&lt;/code&gt;'.&lt;br /&gt;
* Added objective information to the tooltips of items and monsters.&lt;br /&gt;
** They include information on the progress of party members also using QuestHelper.&lt;br /&gt;
** You may disable this by typing '&lt;code&gt;/qh tooltip&lt;/code&gt;'.&lt;br /&gt;
* QuestHelper should dedicate less CPU time to routing when inside instances.&lt;br /&gt;
* The pathing resets and flight time calculations now happen in a coroutine, so as to not lock up the game while the magic is happening.&lt;br /&gt;
* Offended creationists by reimplementing routing using genetic algorithms.&lt;br /&gt;
* Menus were given borders, and made more opaque.&lt;br /&gt;
* Included an update for the Danish translation.&lt;br /&gt;
* Will verify that QuestHelper's files all came from the same version, to ensure you installed or upgraded it properly.&lt;br /&gt;
* Fixed a bug that sometimes broke the blocked objective filter an made objectives appear complete when there weren't.&lt;br /&gt;
* Fixed a bug involving factions that broke objectives involving buying things from vendors.&lt;br /&gt;
* Made some changes requested by the author of AlphaMap.&lt;br /&gt;
&lt;br /&gt;
== Version 0.45 05/06/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added new filter option: '&lt;code&gt;/qh filter blocked&lt;/code&gt;' will hide objectives which can't be accomplished yet, such as turn-ins for incomplete quests.&lt;br /&gt;
* Resolved issue which caused route to change around repeatedly.&lt;br /&gt;
* &lt;code&gt;/qh share&lt;/code&gt; and &lt;code&gt;/qh solo&lt;/code&gt; should now be working again.&lt;br /&gt;
* Added support for using TomTom in place of Cartographer Waypoints.&lt;br /&gt;
* Warsky/Wars120 wants recognition for creating a Dutch translation.&lt;br /&gt;
* Includes submitted Turkish translation.&lt;br /&gt;
* Custom fonts can be placed in Fonts directory, see the readme.txt file there for information.&lt;br /&gt;
* Added Globe icon to locale menu.&lt;br /&gt;
* Added option to hide the map button '&lt;code&gt;/qh button&lt;/code&gt;'.&lt;br /&gt;
* Includes update to the Spanish translation.&lt;br /&gt;
* Added performance scaling option to menu.&lt;br /&gt;
* Did some stuff to try to improve performance - some small, some drastic.&lt;br /&gt;
* Made menus one point bigger.&lt;br /&gt;
* Fixed translation name for Danish.&lt;br /&gt;
* Added slash command for settings menu '&lt;code&gt;/qh settings&lt;/code&gt;'.&lt;br /&gt;
* Added 'Close Menu' to end of each menu.&lt;br /&gt;
* Number of players per quest was calculated wrong, should be fixed.&lt;br /&gt;
&lt;br /&gt;
== Version 0.44 04/24/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added World Map button to disable/enable QuestHelper.&lt;br /&gt;
* Added slash command '&lt;code&gt;/qh perf&lt;/code&gt;' to set a Performance Factor: lower is better performance (i.e. frame rate), higher is more aggressive routing/updating.&lt;br /&gt;
* Added a right-click menu for the World Map button. It's probably only temporary and isn't translated.&lt;br /&gt;
* Made menus smaller, and they are no longer scaled when showing/hiding.&lt;br /&gt;
* '&lt;code&gt;/qh locale&lt;/code&gt;' Now prints the language, and will accept just the language code (en, de, es, etc.)&lt;br /&gt;
* Includes a submitted translation for Danish, as there isn't a Danish version of Warcraft, you'll need to select it using the '&lt;code&gt;/qh locale&lt;/code&gt;' command in order to use it.&lt;br /&gt;
* Includes an updated translations for German and Spanish.&lt;br /&gt;
* Made the Spanish translations for Mexico reference the Spanish translations for Spain.&lt;br /&gt;
* Possibly fixed passing a boolean to math.max in questlog.lua.&lt;br /&gt;
* '&lt;code&gt;/qh locale&lt;/code&gt;' Now prints the language, and will accept just the language code (en, de, es, etc.)&lt;br /&gt;
* '&lt;code&gt;/qh purge&lt;/code&gt;' will now reset the locale of the saved data, so you can use it if you change the language of your client.&lt;br /&gt;
* When using Cartographer Waypoints, if LibRock or LibBabble are missing, QuestHelper will avoid trying to use them to translate the zone name. This will probably still work if you're using an English client, otherwise your best best would be to make sure Cartographer is up to date.&lt;br /&gt;
&lt;br /&gt;
== Version 0.43 04/08/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Spam, spam, glorious spam.&lt;br /&gt;
* Includes a probably very broken machine translated Spanish localization.&lt;br /&gt;
&lt;br /&gt;
== Version 0. Uploaded 04/02/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Includes a Korean translation that was sent to me.&lt;br /&gt;
* Now uses the correct fonts so that non-latin characters display properly.&lt;br /&gt;
* Build script now uses the collected IDs from 0.41 to combine data between locales.&lt;br /&gt;
&lt;br /&gt;
== Version 0.41 Uploaded 03/29/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Now collects the IDs of quests, NPCs, and items, using the new QuestLink and UnitGUID functions made availiable in 2.4. If I ever get motivated enough to rewrite QuestHelper, it will use these values.&lt;br /&gt;
&lt;br /&gt;
== Version 0.40 Uploaded 03/29/2008 ==&lt;br /&gt;
&lt;br /&gt;
* The previous version of Astrolabe apparently contained a minor annoyance in which it would lockup the game of anyone attempting to teleport.&lt;br /&gt;
&lt;br /&gt;
== Version 0.39 Uploaded 03/25/2008 ==&lt;br /&gt;
&lt;br /&gt;
* It appears that the 2.4 patch goes live today. Cross your fingers and hope this still works.&lt;br /&gt;
* Using the WoW_2.4_Data branch of Astrolabe until everything gets updated.&lt;br /&gt;
* I don't know anything about the new zone. QuestHelper has a dummy route linking the existing world to it, but this is just to keep it from breaking, you shouldn't try to follow it.&lt;br /&gt;
&lt;br /&gt;
== Version 0.38 Uploaded 03/18/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Wrote a spider to copy quest data from www.wowguru.com, to suppliment the dwindling supply of non-English quest data.&lt;br /&gt;
&lt;br /&gt;
== Version 0.37 Uploaded 03/15/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the route through the Dark Portal. The pathing data got calculated before the player's level was set, and thus the route was set to take 24 hours, which was my solution to prevent QuestHelper from directing low level players from wandering into OutLands.&lt;br /&gt;
* I think the previous version had all unknown flight times estimated as taking one minute, which I had done while debugging the lockups. It should now be back to reasonably accurate guessing.&lt;br /&gt;
* Talking to a flightmaster QuestHelper didn't previously know of should now recalculate the pathing data. This mostly applies to non-English users, where QuestHelper hasn't learned them already.&lt;br /&gt;
&lt;br /&gt;
== Version 0.36e Uploaded 03/13/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Should now not lock up your computer.&lt;br /&gt;
* Should no longer suggest getting the flight point in Moonglade if you're not a Druid.&lt;br /&gt;
* Should hopefully not crash when trying to calculate flight times.&lt;br /&gt;
* An interrupted flight timer should no longer reappear if you lose control of your player.&lt;br /&gt;
* Added an approximation symbol to flight times that are just guesses. Although it won't show up for times that were guessed from taking a known path and reversing it, I didn't bother checking for that case.&lt;br /&gt;
&lt;br /&gt;
== Version 0.36 Uploaded 03/08/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added ETA to flight node tooltips, requires the display of flight times to be enabled.&lt;br /&gt;
* Fixed a problem preventing flight routes being looked up from the static data.&lt;br /&gt;
* Includes jeskeca's patch to give undoable objectives (incomplete quests for example) grey backgrounds.&lt;br /&gt;
&lt;br /&gt;
== Version 0.35f Uploaded 03/05/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added &lt;code&gt;/qh ftime&lt;/code&gt; to toggle display of the flight timer. If you're already flying, it doesn't apply to the current flight.&lt;br /&gt;
* Added &lt;code&gt;/qh purge&lt;/code&gt; to delete all your collected data.&lt;br /&gt;
* Removed some text I was using for debugging.&lt;br /&gt;
* Fixed indexing a nil variable.&lt;br /&gt;
* Hopefully fixed a little oopsie I made regarding factions and non enUS locales.&lt;br /&gt;
&lt;br /&gt;
== Version 0.35 Uploaded 03/05/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Nag command will now only provide information for your own faction.&lt;br /&gt;
* Included the northern lifts in Thunder Bluff in pathing.&lt;br /&gt;
* Altered linkage between Blade's Edge Mountains and Zangarmarsh.&lt;br /&gt;
* Fixed bug with finding functions for processing localized text.&lt;br /&gt;
* Rewrote most of the stuff dealing with flight points.&lt;br /&gt;
** Previously collected data regarding flight routes has been deleted, I'm starting over.&lt;br /&gt;
** Should be able to make good guesses as to the flight routes the WoW client would assign you for a specific flight master, by talking to any other flight master on the same continent.&lt;br /&gt;
** When flying, calculates routes from where you're flying to instead of where you are.&lt;br /&gt;
** While flying, displays an estimate of the remaining flight time. Will probably be inaccurate until all the data I deleted is recollected. &lt;br /&gt;
&lt;br /&gt;
== Version 0.34 Uploaded 03/03/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added French localization.&lt;br /&gt;
* Fixed pluralization of German words.&lt;br /&gt;
* Added &lt;code&gt;/qh version&lt;/code&gt; command.&lt;br /&gt;
* Not appending verbs to objectives that didn't match the patterns they were supposed to.&lt;br /&gt;
* Loading inside of an instance should no longer cause problems when interacting with NPCs and looting items.&lt;br /&gt;
&lt;br /&gt;
== Version 0.33e Uploaded 03/01/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Hopefully fixed the cartographer waypoints interface to work in non-english locales.&lt;br /&gt;
* Added ability for translation strings to transform nested text.&lt;br /&gt;
* Includes a German localization.&lt;br /&gt;
* Changed the way localized strings are parsed.&lt;br /&gt;
* Nagging was broken, fixed it.&lt;br /&gt;
* Was printing 'HOME_CHANGED' when flight routes were updated.&lt;br /&gt;
* Text displayed while searching was wrong.&lt;br /&gt;
* Map overlays weren't hidden when starting if they were supposed to be.&lt;br /&gt;
&lt;br /&gt;
== Version 0.33 Uploaded 02/28/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Moved more of QuestHelper's strings into lang_enus.lua.&lt;br /&gt;
* Missing translations are now marked using red backets containing the missing token and a fallback translation in English.&lt;br /&gt;
* Fixed a problem with determining the users home in non-english locales.&lt;br /&gt;
* Fixed a problem with sharing location objectives with peers.&lt;br /&gt;
&lt;br /&gt;
== Version 0.32 Uploaded 02/27/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed some bugs related to locales, static data contains a few translations for items and npcs but no quests.&lt;br /&gt;
&lt;br /&gt;
== Version 0.31 Uploaded 02/24/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed a problem with the peers you were sharing objectives with disappearing.&lt;br /&gt;
* Fixed a problem asking Astrolabe about a non-existent zone when using Cartographer Waypoints and switching continents.&lt;br /&gt;
* Started support for translations, although nothing has actually been translated.&lt;br /&gt;
* Should hopefully load with locales other than enUS, but as the existing static data isn't compatible, you'll need to start from scratch.&lt;br /&gt;
* Now tracks looted containers.&lt;br /&gt;
&lt;br /&gt;
== Version 0.29 Uploaded 02/08/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed some issues with map behavior.&lt;br /&gt;
&lt;br /&gt;
== Version 0.26 Uploaded 01/24/2008 ==&lt;br /&gt;
&lt;br /&gt;
* As might be expected, more updates to the static data.&lt;br /&gt;
* Added &lt;tt&gt;/qh hide&lt;/tt&gt; command, will hide the map icons and stop calculating routes, but continue to collect and share data.&lt;br /&gt;
* Changed how the position weights in the static data were calculated, large values will decay, allowing less popular locations to catch up.&lt;br /&gt;
* Should now not suggest that players under level 58 walk to Shattrath City and use the portals there.&lt;br /&gt;
* Includes some changes based on a patch emailed to me to deal with AddOns that mangle quest names.&lt;br /&gt;
&lt;br /&gt;
== Version 0.25 Uploaded 01/15/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Added a bunch of emails.&lt;br /&gt;
* Added &lt;code&gt;/qh ants&lt;/code&gt;, will toggle the ant trails on and off.&lt;br /&gt;
* Added some asserts when calculating the player's position, let me know if they trigger.&lt;br /&gt;
&lt;br /&gt;
== Version 0.24 Uploaded 01/10/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Removed the graph command. I suspect it caused some people some grief.&lt;br /&gt;
* Won't attempt to communicate with party members from other realms, i.e., in battle grounds.&lt;br /&gt;
&lt;br /&gt;
== Version 0.23 Uploaded 01/06/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Menu positions now account for their effective scale.&lt;br /&gt;
* Ignoring a user objective will now delete it instead.&lt;br /&gt;
* Made dumped data more visually pleasing.&lt;br /&gt;
&lt;br /&gt;
== Version 0.22 Uploaded 01/05/2008 ==&lt;br /&gt;
&lt;br /&gt;
* Will restore your original quest selection after scanning your quest log.&lt;br /&gt;
* Will hopefully properly determine the faction of a vendor now, and not direct you toward someone that will kill you.&lt;br /&gt;
* Added solo mode, &lt;code&gt;/qh solo&lt;/code&gt;, will ignore everyone else in your party and pretend you're playing alone.&lt;br /&gt;
&lt;br /&gt;
== Version 0.21c Uploaded 01/02/2008 ==&lt;br /&gt;
&lt;br /&gt;
* More data.&lt;br /&gt;
* You can now disable filters from the hidden objective list.&lt;br /&gt;
&lt;br /&gt;
== Version 0.21b Uploaded 12/29/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Will try not to replace the waypoint to your corpse.&lt;br /&gt;
* Will remove the waypoint when you have no objectives left.&lt;br /&gt;
* Will try to keep menus from going off the bottom or top of the screen when making them appear under the cursor.&lt;br /&gt;
* Will refuse to run if it doesn't recognize your saved data; the format is probably going to be changed in the future.&lt;br /&gt;
* Menus have been switched over to use the new frame recycling API.&lt;br /&gt;
&lt;br /&gt;
== Version 0.21 Uploaded 12/28/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Added support for Cartographer Waypoints.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20e Uploaded 12/27/2007 ==&lt;br /&gt;
&lt;br /&gt;
* More data.&lt;br /&gt;
* Mirrored the repository here at , but it doesn't seem to be updating.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20d Uploaded 12/24/2007 ==&lt;br /&gt;
&lt;br /&gt;
* As usual, the database has grown a bit.&lt;br /&gt;
* Some nice guy from the interwebs bought me a gamecard, so I got to play a little bit today, and spent a little time giving QuestHelper the ability to change its colours based on the current date. Now why on Earth might I have done that?&lt;br /&gt;
* Working on moving the project over to git.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20c Uploaded 12/21/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Tiny bit more data.&lt;br /&gt;
* Fixed a bug that occured when you didn't know any flight instructors for your faction. Or compounded it further. Only time will tell.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20b Uploaded 12/21/2007 ==&lt;br /&gt;
&lt;br /&gt;
* More data.&lt;br /&gt;
* Wrote a script to detect obsoleted input files, such as when somebody emails me a newer version of a file that they had already emailed to me. Should prevent weights in the generated data from getting biased.&lt;br /&gt;
* Will delete references to quests and flight instructors that don't belong to your faction.&lt;br /&gt;
* QuestHelper would do bad things if need an item, it knew the monsters that dropped that item, but had no idea where any of those monsters were.&lt;br /&gt;
&lt;br /&gt;
== Version 0.20 Uploaded 12/16/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Got quite a few emails on the weekend, so there should be a bunch of new quest information.&lt;br /&gt;
* Just because I can't play Warcraft doesn't mean I can't still improve things. Reduced the RAM used by ''static.lua'' by about 270KB, by removing duplicate tables, and having everything reference the first instance. All that searching also increased the generation time by a few hundred fold, but all well. It's a one time thing for code most people aren't going to run.&lt;br /&gt;
* Static data should no longer include monster that have been seen to drop an item, but had a probabilty so low that it wasn't actually included in the list of monsters that drop it.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19e Uploaded 12/15/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Includes data from two more people, and fixed a bug with the nag command. At least I think I fixed it, can't really test it.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19d Uploaded 12/14/2007 ==&lt;br /&gt;
&lt;br /&gt;
* More changes to the static data, and the nag command is now aware that the static data filters improbable data, and shouldn't complain about things that aren't likely to be included.&lt;br /&gt;
* This will probably be the last update until I return in January, aside from keeping the static data up to date with whatever people email me.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19c Uploaded 12/14/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Objectives contained links to unconnected nodes, breaking path finding. I can't fix the problem right now, but I can try to hide the symptoms.&lt;br /&gt;
* Accidently averaged the y components with the x components when combining positions in the static data. All the positions were wrong. This is probably the kind wierdness that happens when you give yourself a deadline.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19b Uploaded 12/14/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Includes the ''staticmerge.lua'' script.&lt;br /&gt;
* In the process of writing said script, I noticed two more bugs in my merging code and fixed them, so ''static.lua'' should hopefully contain more accurate locations than the previous upload.&lt;br /&gt;
&lt;br /&gt;
== Version 0.19; Uploaded 12/14/2007 ==&lt;br /&gt;
&lt;br /&gt;
* The static data was missing the quest information for the additional quests with the same name. Oops!&lt;br /&gt;
* Did some more work to get QuestHelper to use its memory more effectively.&lt;br /&gt;
* Will delete references to data not intended for your locale and invoke the garbage collector on startup. If I actually supported multiple locales, this might have been a useful change. Maybe in the future.&lt;br /&gt;
* Menus weren't getting recycled due to a bug. Fixed.&lt;br /&gt;
* Will record where you've set your home to.&lt;br /&gt;
* Calculates most of the information needed to include teleport spells and the hearthstone in routing, but I don't think I'll have time to actually get the pathfinding functions able to use it before my account expires.&lt;br /&gt;
* When nodes are overlapping, they'll all glow, not just the one on top.&lt;br /&gt;
* Will offer to set the priorities of any objectives that are preventing you from using the priority you asked for.&lt;br /&gt;
&lt;br /&gt;
== Version 0.18; Uploaded 12/12/2007 ==&lt;br /&gt;
&lt;br /&gt;
* The portals in Shattrath City have been added to the world graph.&lt;br /&gt;
* Objective sharing can now be turned on or off with &lt;code&gt;/qh share&lt;/code&gt;.&lt;br /&gt;
* Fixed an assertion error when objectives were removed while routing was still inserting them. Happened a lot with objective sharing, when a party member joined and then quickly left.&lt;br /&gt;
* Shared objectives now set the quest they belong to, quest specific item objectives couldn't be seen by peers unless they were on the same quest.&lt;br /&gt;
* The offset used by the level filter can now be adjusted with &lt;code&gt;/qh level ''offset''&lt;/code&gt;.&lt;br /&gt;
* Fiddled with the math for calculating your effective level for group quests, when you don't have the matching number of people in your group. You can see your effective level with &lt;code&gt;/qh level&lt;/code&gt;.&lt;br /&gt;
* Using the find command without any arguments will now return your user objectives, so you can easily remove them.&lt;br /&gt;
* Tried to improve memory usage:&lt;br /&gt;
** Flight routes which nobody has flown yet have been removed.&lt;br /&gt;
** Hashes were removed for quests for which only one quest by that name is known to exist.&lt;br /&gt;
** The static database has been purged of monsters and items that haven't been seen to be used in any quests so far. Sure, there's a non-zero chance I removed something important, but that's what you get for complaining about the memory footprint.&lt;br /&gt;
&lt;br /&gt;
== Version 0.17; Uploaded 12/09/2007 ==&lt;br /&gt;
&lt;br /&gt;
* If the following changes don't interest you, you might want to stick with 0.16, as this is a lot of new code and haven't spent a lot of time testing.&lt;br /&gt;
* Started on working cooperatively with other party members.&lt;br /&gt;
* Will automatically share your quest related objectives with your peers.&lt;br /&gt;
* Quest progress is shown in the tooltips.&lt;br /&gt;
* User created objectives can be shared using the right-click menu.&lt;br /&gt;
* Objective priorities are shared between users.&lt;br /&gt;
&lt;br /&gt;
== Version 0.16; Uploaded 12/07/2007 ==&lt;br /&gt;
&lt;br /&gt;
* New priority system for objectives.&lt;br /&gt;
* Timed quests automatically get an above normal priority, so that they will get assigned before non-timed quests.&lt;br /&gt;
* Right clicking on the objective on the minimap will now show a menu for that objective.&lt;br /&gt;
* Did a little more work on the menus.&lt;br /&gt;
* Can now hide objectives that aren't in your current zone, or objectives that aren't to turn in quests. Can turn filters on or off with &lt;code&gt;/qh filter&lt;/code&gt;.&lt;br /&gt;
* Various bugfixes.&lt;br /&gt;
&lt;br /&gt;
== Version 0.15; Uploaded 12/06/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the problem with the failed assertions that happened after pathing information was reset.&lt;br /&gt;
* Fixed a bug with my Astrolabe kludge.&lt;br /&gt;
* Game no longer freezes while searching, and displays multiple results via a menu.&lt;br /&gt;
* If you've discovered anything that I don't have in the supplied database, it will display a message when starting.&lt;br /&gt;
* Won't hide objectives to turn in quests to due their level requirements.&lt;br /&gt;
* Added some slash commands, try '/qh help'.&lt;br /&gt;
&lt;br /&gt;
== Version 0.14; Uploaded 12/05/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the missing tooltips with AddOns that scale the world map, such as Cartographer and Metamap.&lt;br /&gt;
* Overlapping objectives in tooltips are now sorted by their estimated travel time.&lt;br /&gt;
* Icons have been separated from their backgrounds, so I can easily change their colours without having separate images.&lt;br /&gt;
* It seems the problem with the overly large menu items was caused by the menu being scaled at the time the size was calculated.&lt;br /&gt;
* Routing should be much more responsive to objectives being added and removed.&lt;br /&gt;
* The 'Make this objective first' option has been broken. It will probably be replaced by some kind of priority system later.&lt;br /&gt;
&lt;br /&gt;
== Version 0.13; Uploaded 12/03/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Fixed the problem with the minimap arrow jumping all over the place.&lt;br /&gt;
* Minimap arrow will silently do nothing if it is changed to the same objective it's already pointing to (saves recalculating the waypoints to the objective.)&lt;br /&gt;
* Created more icons for the various objective types.&lt;br /&gt;
* Fixed yet another bug with missing quest items.&lt;br /&gt;
* Now includes a horrible kludge to figure out the correct zone the player is in, when you're looking at a neighboring zone and your character is still visible. Astrolabe would declare you to be in the zone you were looking at.&lt;br /&gt;
* Gave up on tracking zone transition locations. Too many special cases I don't want to deal with. They're now all hardcoded into pathfinding.lua.&lt;br /&gt;
* Can deal with overlapping objectives. In most cases, anyway.&lt;br /&gt;
* Menus seem to work better than before, it seems I wasn't changing the parents of the recycled items, and if their old parent was hidden, so too would they. Now the big problem with them is their size isn't getting calculated correctly. Probably something obvious that I'm too tired to see.&lt;br /&gt;
&lt;br /&gt;
== Version 0.12; Uploaded 12/01/2007 ==&lt;br /&gt;
&lt;br /&gt;
* List of known positions for something could be erased when trying to add a location that wasn't valid, a function was returning nil instead of the old unchanged list in this case.&lt;br /&gt;
* Created some icons. I'll customize the images for different objective types later.&lt;br /&gt;
* Will only show one menu at a time, will automatically hide the old one.&lt;br /&gt;
* Made the code for merging positions much more strict.&lt;br /&gt;
* Will go through your saved data and remove any locations that don't seem to be possible.&lt;br /&gt;
* Removed a whole lot of seemingly impossible locations from the static data.&lt;br /&gt;
* Will take the time to calculate a route the first time it checks your quest log, at the risk of making already pretty sad loading times even more miserable.&lt;br /&gt;
* Updating the route takes a stupidly long time to finish, so to keep you from having wait around for the objectives in the route to be updated, the arrow on the minimap will automatically point to the first objective on the route that isn't queued for removal.&lt;br /&gt;
* Route calculations will now occur even when viewing the world map.&lt;br /&gt;
* Recalculating the world graph will be deferred until such time as the routing co-routine is some place safe. If an objective wasn't in the route because it was being moved to another position, it would lose its pathing data, and bad stuff would happen.&lt;br /&gt;
* Added a sanity check that will prevent QuestHelper from running and corrupting itself in the inevitable event that Blizzard adds/rearranges the zones in the game. Because somebody is bound to try running it anyway, even with the version mismatch. I know I would.&lt;br /&gt;
&lt;br /&gt;
== Version 0.11; Uploaded 12/01/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Wrote functions for creating menus. There seems to be some horrible bug related to recycling them, but I can't figure it out and I'm not going to worry about it for now. You can drag them around by their title or right click on their title to close them.&lt;br /&gt;
* You can right click on an objective on the world map to create a menu for it, and from that menu you can request that it be ignored for forced to the beginning of the route.&lt;br /&gt;
* For the people that couldn't zoom out of the map, that might have been fixed, too.&lt;br /&gt;
&lt;br /&gt;
== Version 0.10; Uploaded 11/30/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Will ignore quests you're probably not capable of doing.&lt;br /&gt;
* Minimap arrow should now unhide itself when entering/leaving an instance or continent.&lt;br /&gt;
* Asking for the same objective twice will remove it.&lt;br /&gt;
* Route objectives contain an array of distances to nearby nodes, but they weren't being updated with the world graph. If new nodes were created, pathing would break when it tried to do math on a value that didn't exist.&lt;br /&gt;
&lt;br /&gt;
== Version 0.9; Uploaded 11/29/2007 ==&lt;br /&gt;
&lt;br /&gt;
* If you put the mouse over the an objective on the world map, all known locations for it will be highlighted on the map.&lt;br /&gt;
* Wrote a script to generate the zip file for me, which will save me from having to delete the unneeded bits each time, and also hopefully ensure that the directory structure remains sane.&lt;br /&gt;
* The player's position wasn't being updated while flying. When the player landed, it would think you were still where you took off from, think that was where you flew to, and crash and burn when it discovered that that wasn't one of the possible flight routes you could have taken.&lt;br /&gt;
* The routing co-routine will perform no more than 5 pathing operations per frame. Should prevent performance from degrading with lots of objectives.&lt;br /&gt;
&lt;br /&gt;
== Version 0.8; Uploaded 11/27/2007 ==&lt;br /&gt;
&lt;br /&gt;
* User waypoints can be created by typing '/find &lt;what you want&gt;'. Begin with the word &quot;item&quot;, &quot;npc&quot;, or &quot;loc&quot; to only search for things in those categories. If you don't say what you want, it'll search everything it knows of. Locations can be prefixed with a zone name, to add the location in that zone instead of your current one. All text is compared using Levenshtein distance, so it should be able to handle typos and partial matches. It also makes it slow as hell. At the moment, you can't remove objectives or force them to be first, so this is almost useless.&lt;br /&gt;
* If an item can be purchased, it will always suggest this. No more telling you to kill the people you talk to, just because they were on your route and killing them is faster than walking to the vendor.&lt;br /&gt;
* Fixed bug with graph searching code, distance traveled was getting overwritten even when the fitness wasn't better.&lt;br /&gt;
* Routing us now done using A* pathfinding instead of straight line distances. Actually, that's a lie, my herustic isn't working properly, so until I fix it, it's technically Dijkstra's algorithm. But the point is, it should be able make more intelligent decisions now.&lt;br /&gt;
* The arrow on the minimap now points to the next place you should visit instead of directly at the next objective. So it might, for example, direct you towards a flight master.&lt;br /&gt;
* Graph nodes that got merged due to their proximity sometimes didn't appear in all the zones they should have.&lt;br /&gt;
* When a graph node was shared by more than one zone, and an objective could be completed in either of them, that node would be searched for twice, and couldn't be found the second time.&lt;br /&gt;
* Most of the internals have been rewritten, so odds are good that if something was broken before, it will work now. Of course, the reverse is equally true. So, cross your fingers.&lt;br /&gt;
&lt;br /&gt;
== Version 0.7; Uploaded 11/21/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Started work on pathing, which is used on the world map display. Routing is still using straight line distance between objectives though, as I haven't programmed a proper heuristic for it yet, and I'm worried about performance.&lt;br /&gt;
* Records information about flight masters, and keeps track of flight times between locations. Note that for a flight point to get considered in pathing, you need to talk to the flight master there.&lt;br /&gt;
* Records the locations where two zones join together when you walk over the edge, for use in pathing.&lt;br /&gt;
* Tooltips for objectives on the world map now include travel time estimates. Naturally, that doesn't include the time required for killing monsters and collecting items, or using mounts, swimming through water, obstacle avoidance, or anything else that'll affect your speed.&lt;br /&gt;
* In the static data, quests without hashed objective text no longer get replaced by quests that do. Incomplete quests were hiding the imported quest data, so QuestHelper didn't know where to hand them in.&lt;br /&gt;
&lt;br /&gt;
== Version 0.6; Uploaded 11/18/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Due to a bug fallback quest information wasn't getting found. Now that it's fixed, it can now tell you where to hand quests in.&lt;br /&gt;
* Fixed the bug with the vendor item objectives.&lt;br /&gt;
* The dots on the world map are now spaced evenly.&lt;br /&gt;
&lt;br /&gt;
== Version 0.5; Uploaded 11/18/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Redid the routing.&lt;br /&gt;
* Fix a bug with the unneeded red dots not getting hidden, and littering the world map. &lt;br /&gt;
&lt;br /&gt;
== Version 0.4; Uploaded 11/17/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Includes a lot more quest information, which was mostly imported from LightHeaded and EQL3.&lt;br /&gt;
* Item gathering objectives should be working.&lt;br /&gt;
* I think there's a bug in the routing, but I'll worry about that later. &lt;br /&gt;
&lt;br /&gt;
== Version 0.3; Uploaded 11/17/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Discovered that quest items are often returned to you, resulting in QuestHelper thinking you can acquire then from the same place you finish the quest.&lt;br /&gt;
* Due to the above change, routing doesn't understand the way the data is organized now, so quests that involve gathering items are broken.&lt;br /&gt;
&lt;br /&gt;
== Version 0.2; Uploaded 11/16/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Now parse objectives involving reputation correctly, although I'm not tracking reputation changes from kills yet.&lt;br /&gt;
* Keeping track of what vendors sell what items.&lt;br /&gt;
* Hashed quest text, so I have some way to tell quests with the same name apart.&lt;br /&gt;
* I think I fixed the bug with the empty item objectives. &lt;br /&gt;
&lt;br /&gt;
== Version 0.1; Uploaded 11/15/2007 ==&lt;br /&gt;
&lt;br /&gt;
* Replaces the AddOn 'TravelingTomTom', and dropped TomTom as a dependency.&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;What It Does&lt;br /&gt;
&lt;br /&gt;
QuestHelper tells you how to finish your quests in the easiest, fastest manner. It includes a database of quests, monsters, and items, telling you the exact location of that dang Perfect Satyr Horn you can't find. It also computes the fastest path to complete all your quests - and gain experience - as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
QuestHelper currently survives on donations! Anything you can contribute is appreciated. QuestHelper makes your $15/month World of Warcraft subscription more enjoyable, and only a few dollars a month ensures that I'll keep it running forever :)&lt;br /&gt;
https://www.paypal.com/en_US/i/btn/btn_donate_LG.gif&lt;br /&gt;
&lt;br /&gt;
Project Status&lt;br /&gt;
&lt;br /&gt;
Posting semi-frequent versions at the moment. Most versions include an updated database, a few bugfixes, and yet more work on the next-gen data collection system. Progress is invisible, but constant.&lt;br /&gt;
&lt;br /&gt;
This version should work with Wrath. Note that not all Wrath quests may be in the database - this stuff is collected by you guys, and I rely on you submitting your collected data. (&quot;/qh submit&quot; for submission instructions, and thanks!)&lt;br /&gt;
&lt;br /&gt;
READ THIS BEFORE POSTING AND ASKING FOR HELP&lt;br /&gt;
&lt;br /&gt;
If you're confused by how to make it work, use the Curse Client. Apparently that works sometimes. I can't guarantee it, but they claim it will work. If it doesn't work, ask a friend of yours. There's enough spam on the comments here that I've kind of given up replying for a while. If it's a common issue, it's listed here.&lt;br /&gt;
&lt;br /&gt;
Crashing on login (generally in Dalaran): This is mostly fixed in 0.77. A true 100% fix will require some changes on Blizzard's end that I'm now campaigning for ;) Make sure you're using 0.77 or above.&lt;br /&gt;
&lt;br /&gt;
&quot;Out Of Date&quot; or &quot;refusing to run out of fear of corrupting your saved data&quot; or QuestHelper just plain not running: the addon directory seems to have been moved for people on Vista. Apparently it's in &quot;C:\Users\Public\Games\World of Warcraft&quot;. If you update plugins in the old directory, it just plain won't notice! At all! And you'll get one of the above errors. Update it in the new location.&lt;br /&gt;
&lt;br /&gt;
It doesn't show me any objectives on the map: Type &quot;/qh hidden&quot; and see why they're hidden.&lt;br /&gt;
&lt;br /&gt;
It reduces my framerate too much/uses too much CPU: I found and fixed a bug in /qh perf that was causing it to reduce CPU usage too much. To compensate, I reduced the /qh perf minimum to 1%. If you've adjusted /qh perf in the past, you may have to adjust it further down.&lt;br /&gt;
&lt;br /&gt;
Questhelper reduces your framerate significantly while it's loading - this is currently by design, as it loads faster. If you'd prefer a longer load time with lower CPU use, let me know in the comments (I'm not yet sure whether it's worth implementing a user preference for this.)&lt;br /&gt;
&lt;br /&gt;
Pretty much any issue with it not running: /qh hardreset. Try it!&lt;br /&gt;
&lt;br /&gt;
FAQ&lt;br /&gt;
&lt;br /&gt;
It doesn't work. What can I do?&lt;br /&gt;
&lt;br /&gt;
Three things. First, if there's a major issue with QuestHelper, you can type &quot;/qh error&quot; and it will show you the first error it ran into. If you post that in the comments here, one of the people who helps regularly may be able to solve your problem.&lt;br /&gt;
&lt;br /&gt;
If it just doesn't work, &quot;/qh hardreset&quot; will reset all your accumulated data and preferences, hopefully getting rid of weird problems. If you still can't see the quest tracker, &quot;/qh treset&quot; will try to force it into a visible position on your screen. If you're not seeing quests at all, even on your main map, &quot;/qh hidden&quot; will tell you why and let you change it. The combination of these three fixes ''most'' problems.&lt;br /&gt;
&lt;br /&gt;
If none of those help, disable your other plugins as a test to find incompatibilities.&lt;br /&gt;
&lt;br /&gt;
My framerate is low. What can I do?&lt;br /&gt;
&lt;br /&gt;
If you have any addons that enabled CPU profiling, turn it off, it greatly increases the amount of work WoW has to do. The command to do that is:&lt;br /&gt;
/console set scriptProfile 0&lt;br /&gt;
/console reloadui&lt;br /&gt;
&lt;br /&gt;
If that doesn't make a difference for you, there's a slash command, /qh perf, that can scale the amount of work QuestHelper does per frame. Example:&lt;br /&gt;
/qh perf 50%&lt;br /&gt;
&lt;br /&gt;
QuestHelper uses a lot of memory. What can I do to fix this?&lt;br /&gt;
&lt;br /&gt;
QuestHelper instrinsically uses a chunk of RAM. You can currently expect about 25m of usage. I'll reduce this when I can, but then I'll also probably increase it again as I add more data. There's really not anything you can do about this.&lt;br /&gt;
&lt;br /&gt;
Why aren't my quests showing up?&lt;br /&gt;
&lt;br /&gt;
/qh hidden will list everything that isn't being shown, along with the reason for it being hidden.&lt;br /&gt;
&lt;br /&gt;
If I send you my data, should I delete my copy?&lt;br /&gt;
&lt;br /&gt;
You'll save hard drive space, but lose any preferences you had saved. Your call. I'm fine either way.&lt;br /&gt;
&lt;br /&gt;
How can I get rid of that arrow over my character's head?&lt;br /&gt;
&lt;br /&gt;
Either /qh cartwp or /qh tomtom will hide the arrow. If you'd rather move it instead, you can drag it around by left clicking. . . unless it's been locked, in which case right click on it and unlock it first.&lt;br /&gt;
&lt;br /&gt;
How do get that 3D arrow pointing where to go?&lt;br /&gt;
&lt;br /&gt;
That arrow is part of Cartographer Waypoints. It should appear automatically as long as Cartographer is installed and running, and you haven't turned off that feature. If not, try /qh cartwp.&lt;br /&gt;
&lt;br /&gt;
If you have TomTom installed, you can have TomTom display your waypoint arrow instead.  Again, it should just work, unless you've disabled it. /qh tomtom will toggle it.&lt;br /&gt;
&lt;br /&gt;
The Icons on my map are huge! How can anyone see anything?&lt;br /&gt;
&lt;br /&gt;
If you find the icons are too big for you, you may enter /qh scale X%, replacing X with some reasonable scale. I'd start with 80%, depending on how that looks you can try bigger or smaller numbers.&lt;br /&gt;
&lt;br /&gt;
Author(s)&lt;br /&gt;
&lt;br /&gt;
ZorbaTHut is the new maintainer of this project, and hopes that he will bludgeon it into shape and continue maintenance well through Wrath. In other words, any bugs after 0.49 are his fault.&lt;br /&gt;
&lt;br /&gt;
Smariot is the original developer of the package.&lt;br /&gt;
&lt;br /&gt;
Nesher and Vipersniper both made improvements while Smariot was still maintaining it, and are worthy of praise.&lt;br /&gt;
&lt;br /&gt;
How to avoid getting your account stolen.&lt;br /&gt;
&lt;br /&gt;
Simple explanation:&lt;br /&gt;
&lt;br /&gt;
Don't run any programs attached to UI mods. Just decompress them into your addons directory. The major site installers, like the Curse.com installer, are probably safe. Be suspicious of everyone and don't give out your password.&lt;br /&gt;
&lt;br /&gt;
There's a much longer and more detailed explanation here, which I recommend everyone read at least once.&lt;br /&gt;
&lt;br /&gt;
Despite persistent rumors, Questhelper does not contain anything that can steal your password. Such a thing isn't even possible.&lt;br /&gt;
&lt;br /&gt;
Usage&lt;br /&gt;
&lt;br /&gt;
For the most part, you just install it and leave it alone. It should hopefully be smart enough to do The Right Thing?, and not require you to meddle with it.&lt;br /&gt;
&lt;br /&gt;
The task QuestHelper thinks you should do first is displayed on your minimap, which you can mouse over for a description. If the task isn't in your current zone, then it will point towards where QuestHelper thinks you should go to get there, such as a flight master or the zone border.&lt;br /&gt;
&lt;br /&gt;
World Map&lt;br /&gt;
&lt;br /&gt;
All the tasks QuestHelper wants you to do are displayed on the World Map. There are 'marching ants' connecting the objectives, showing you the order QuestHelper thinks you should complete them in.&lt;br /&gt;
&lt;br /&gt;
You can right click on an objective to get a list of options for it.&lt;br /&gt;
&lt;br /&gt;
There is also a QuestHelper button in the upper right corner of the World Map.  You can click it to hide QuestHelper temporarily, or right-click it for a menu of general options.&lt;br /&gt;
&lt;br /&gt;
Menus&lt;br /&gt;
&lt;br /&gt;
Using the menus should, hopefully, be obvious. The only catch might be that they don't automatically disappear if you click on something else.&lt;br /&gt;
&lt;br /&gt;
You can right click anywhere on a menu to hide it, or select the Close Menu command from the end of the menu.&lt;br /&gt;
&lt;br /&gt;
Priorities&lt;br /&gt;
&lt;br /&gt;
There are 5 different priority levels an objective can have: ''Highest, High, Normal, Low,'' and ''Lowest''.&lt;br /&gt;
&lt;br /&gt;
Most objectives default to ''Normal''. Objectives for timed quests default to ''High''. User created objectives default to ''Highest''.&lt;br /&gt;
&lt;br /&gt;
QuestHelper will try to arrange the objectives so that higher priority objectives get done first. The only time this won't happen is when an objective with a higher priority depends on an objective with a lower priority, in which case QuestHelper will pretend it had the higher priority. You will notice a green arrow in the priority menu when QuestHelper isn't using the priority you assigned.&lt;br /&gt;
&lt;br /&gt;
You can use priorities as hints to get the objectives in an order you'd prefer, without the need to micro-manage the route list.&lt;br /&gt;
&lt;br /&gt;
Filters&lt;br /&gt;
&lt;br /&gt;
There are 4 filters you can use to automatically ignore quest objectives, which you can turn on and off using the slash command /qh filter.&lt;br /&gt;
&lt;br /&gt;
The first filter is ''level'', which by default is on. It will cause QuestHelper to ignore any objectives that your current party probably isn't high enough to complete. You can adjust the level offset used by this filter with the command /qh level ''offset''.&lt;br /&gt;
&lt;br /&gt;
The next filter is ''zone'', which by default is off. It will cause QuestHelper to ignore any objectives that aren't in your current zone. Note that this filter might not do The Right Thing? for objectives that can be completed in multiple zones.&lt;br /&gt;
&lt;br /&gt;
The third filter is ''done'', which by default is off. It will hide objectives for any quests that aren't complete. You can use this if you don't want to quest and just want to turn the quests you do have in.&lt;br /&gt;
&lt;br /&gt;
The fourth filter is ''blocked'', which hides blocked objectives, i.e. ones that can't be done yet, such as quest turn-ins for incomplete quests.  This is probably most useful if you prefer to hide the &quot;ant trails&quot;, as the route it will compute will be somewhat of a lie.&lt;br /&gt;
&lt;br /&gt;
The fifth filter is ''watched'', which hides objectives that you are not currently tracking via WoW's built-in quest tracker. This gives you a lot of control over which quests QH shows, but also limits you to five quests tracked at once and can easily cause problems with route quality.&lt;br /&gt;
&lt;br /&gt;
You can force QuestHelper to show an objective that otherwise would have been filtered by typing /qh hidden and selecting ''Show'' from its entry in the menu.&lt;br /&gt;
&lt;br /&gt;
Sharing&lt;br /&gt;
&lt;br /&gt;
Sharing allows you to share your objectives with other party members, allowing you to combine your routes and work together effectively.&lt;br /&gt;
&lt;br /&gt;
Note that sharing only tells your peers what objectives you have, your completion progress for them, and the priorities you have assigned to them. Information such as item drops and monster locations are not shared.&lt;br /&gt;
&lt;br /&gt;
Each peer will take this information and calculate their own route from it. Assuming you stay together and work cooperatively, which was the whole idea behind this feature, your routes should end up being almost completely identical, and you can follow it and rest assured that nobody is getting left behide. Objectives shared by multiple users won't be removed until everybody has completed it.&lt;br /&gt;
&lt;br /&gt;
User objectives, by default, aren't shared. If there is somebody available to share with, an option will appear in the right-click menu for that objective to allow you to share it manually.&lt;br /&gt;
&lt;br /&gt;
Objective priorities are shared globally. If one user changes the priority of an objective, that change will be reflected in all peers. This, again, was done to ensure that everybody's routes end up being roughly identical, and so that peers would have the correct priorities for timed quests. And it's also a nice feature. Assuming the people you're partied with aren't ass hats.&lt;br /&gt;
&lt;br /&gt;
If they are, you're on your own.&lt;br /&gt;
&lt;br /&gt;
Slash Commands&lt;br /&gt;
&lt;br /&gt;
(May be somewhat out of date.)&lt;br /&gt;
&lt;br /&gt;
*  /qh help&lt;br /&gt;
Lists all the QuestHelper slash commands.&lt;br /&gt;
**  /qh help ''command''&lt;br /&gt;
Tells you about a specific command.&lt;br /&gt;
*  /qh settings&lt;br /&gt;
Opens the Settings menu at the current cursor location.  Note that not all settings can be changed through the menu.&lt;br /&gt;
*  /qh track&lt;br /&gt;
disables/enables QuestHelper's Quest Tracker, which provides status on your nearest objectives, in place of the default Tracker.&lt;br /&gt;
*  /qh hidden&lt;br /&gt;
Displays a list of all the hidden objectives, why they are hidden, and depending on the reason, will allow you to unhide them.&lt;br /&gt;
*  /qh ftime&lt;br /&gt;
Toggles the display of the flight time estimates.&lt;br /&gt;
*  /qh locale ''locale''&lt;br /&gt;
Sets the locale to use for displayed text., or lists possible locales if no argument is given.&lt;br /&gt;
Defaults to your client's locale the first time you run QuestHelper. The only locale that is complete right now is '''enUS'''. Missing translations will be marked with red text.&lt;br /&gt;
*  /qh share&lt;br /&gt;
Toggles objective sharing on and off. When on, will share quest objectives and progress with other party members that are using QuestHelper 0.17 or higher, and also have sharing enabled.&lt;br /&gt;
*  /qh solo&lt;br /&gt;
Will disable quest sharing and ignore anyone you might be partied with, basically assume you will receive no aid from your party members.&lt;br /&gt;
*  /qh comm&lt;br /&gt;
Toggles the display of the data sent between peers. I use this for debugging, but some people just love to stare at streams of meaningless data. It's really quite hypnotic. . .&lt;br /&gt;
*  /qh hide&lt;br /&gt;
Hides QuestHelper's minimap arrow and World Map icons and paths, and suspends the calculation of routes.&lt;br /&gt;
*  /qh cartwp&lt;br /&gt;
Toggles using Cartographer Waypoints to display your current objective.&lt;br /&gt;
*  /qh tomtom&lt;br /&gt;
Toggles using TomTom to display waypoints for your current objective.&lt;br /&gt;
*  /qh button&lt;br /&gt;
Toggles the QuestHelper button on the World Map frame.&lt;br /&gt;
*  /qh level ''offset''&lt;br /&gt;
Sets the level offset used by the level filter. Can be positive or negative. Invoke with no arguments to see the current offset and your effective level at various party sizes.&lt;br /&gt;
**  /qh level 0&lt;br /&gt;
Only show quests at or below your own level.&lt;br /&gt;
**  /qh level +2&lt;br /&gt;
Show quests up to two levels above your own level. This is the default.&lt;br /&gt;
*  /qh nag&lt;br /&gt;
Prints counts of all the new or updated quests, objectives, etc, that you have found that aren't in the supplied database.&lt;br /&gt;
Note: To reduce memory usage, QuestHelper deletes static quest data that doesn't belong to your faction. So, if you play both sides, it will always think the quests you did for the opposite faction are new.&lt;br /&gt;
**  /qh nag verbose&lt;br /&gt;
Displays the specific differences between your data and the static data.&lt;br /&gt;
*  /qh find ''category'' ''query''&lt;br /&gt;
Allows you to create custom objectives by searching for known items, NPCs, and locations. The queries allow fuzzy string matching, and so should happly accept typos and partial matches.&lt;br /&gt;
Note that if you attempt to create an objective twice, it will instead hide it.&lt;br /&gt;
**  /qh find item ''item-name''&lt;br /&gt;
Search for items.&lt;br /&gt;
**  /qh find npc ''npc-name''&lt;br /&gt;
Search for NPCs or monsters.&lt;br /&gt;
**  /qh find loc ''zone-name'' ''x'' ''y''&lt;br /&gt;
Search for a location in a zone. You may also use a comma, should you feel the need to.&lt;br /&gt;
**  /qh find loc ''x'' ''y''&lt;br /&gt;
Search for a location in your current zone.&lt;br /&gt;
**  /qh find ''search-string''&lt;br /&gt;
Searches in all categories.&lt;br /&gt;
**  /qh find&lt;br /&gt;
Invoking the find command without any arguments will instead display all your current user created objectives, allowing you to easily turn them off.&lt;br /&gt;
*  /qh filter ''filter-name''&lt;br /&gt;
Toggles objective filters on or off.&lt;br /&gt;
**  /qh filter level&lt;br /&gt;
Shows or hides objective that you probably can't do. Note that this considers the the levels of everyone in your party, not just you. If you're partied with somebody higher than you, it might not hide a quest that it otherwise would have.&lt;br /&gt;
**  /qh filter zone&lt;br /&gt;
Shows or hides objective that aren't in your current zone.&lt;br /&gt;
**  /qh filter done&lt;br /&gt;
Shows or hides quests that aren't complete.&lt;br /&gt;
**  /qh filter blocked&lt;br /&gt;
Shows or hides objectives that are blocked, i.e. require something else to be done first, such as turn-ins for incomplete quests.&lt;br /&gt;
*  /qh scale ''value''&lt;br /&gt;
Scales the map icons by this amount of their default size. Will accept a number or a percentage, in the range of 50-300%.&lt;br /&gt;
*  /qh perf ''value''&lt;br /&gt;
Scales the CPU workload for QuestHelper's route calculation routine.  Will accept a numbere or a percentage, in the range 10-500% (although we don't recommend going above 100%).&lt;br /&gt;
*  /qh recalc&lt;br /&gt;
 Recreates the world graph and location and distance information for the active objectives. You probably don't need to worry about this.&lt;br /&gt;
*  /qh purge&lt;br /&gt;
Deletes all your collected data. I'd prefer if you avoided using this any time other than immediately after sharing your collected data.&lt;br /&gt;
Requires that you to enter a randomly generated 8 character case sensitive alphanumeric password, to hopefully ensure that people read the message that gets displayed.&lt;br /&gt;
*  /questhelper&lt;br /&gt;
Alias for /qh.&lt;br /&gt;
*  /find, /qhfind, &lt;br /&gt;
Alias for /qh find.&lt;br /&gt;
*  /qh find monster&lt;br /&gt;
Alias for /qh find npc.&lt;br /&gt;
*  /qh find location&lt;br /&gt;
Alias for /qh find loc.&lt;br /&gt;
&lt;br /&gt;
How You Can Help&lt;br /&gt;
&lt;br /&gt;
Data&lt;br /&gt;
&lt;br /&gt;
I need data. If you want to share your saved data with me, that'd be great. The file I need is stored in the following location, assuming you're using Windows and didn't change the installation path:&lt;br /&gt;
&lt;br /&gt;
C:\Program Files\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\QuestHelper.lua&lt;br /&gt;
&lt;br /&gt;
Some have reported that for Vista their path is one of:&lt;br /&gt;
&lt;br /&gt;
C:\Users\USER_NAME\AppData\Local\VirtualStore\Program Files\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\QuestHelper.lua&lt;br /&gt;
C:\Users\Public\Games\World of Warcraft\WTF\Account\ACCOUNT_NAME\SavedVariables\QuestHelper.lua&lt;br /&gt;
&lt;br /&gt;
To make things even more difficult, it seems that Windows might try 'help' you by hiding file extensions. This makes 'QuestHelper.lua' appear as 'QuestHelper'. Warcraft makes backups of all these files, so there is a 'QuestHelper.lua.bak' file in there as well, and without its file extension, it appears as 'QuestHelper.lua', but it isn't really and it's not actually the file I want.&lt;br /&gt;
&lt;br /&gt;
Be careful not to descend into the realm / character directories, we specifically want the SavedVariables directory. There are QuestHelper.lua files in the other directories as well, but they only store which flight routes your characters know, and aren't actually useful. On a similar note, I also don't want the file named SavedVariables.lua, which contains your UI preferences and is entirely unrelated.&lt;br /&gt;
&lt;br /&gt;
You can email it to me at:&lt;br /&gt;
&lt;br /&gt;
 qhaddon@gmail.com&lt;br /&gt;
&lt;br /&gt;
This address is NOT the proper place to direct inquires about the addon.. that should be done in the comments below. NO messages sent to this address are EVER read as it receives more than anyone could hope to read.  The only thing that logs into that account is an AUTOMATED script to download all the attachements.&lt;br /&gt;
&lt;br /&gt;
Many have asked how often to send in data.  My personal preference is basically this: Look at the message QH displays when you first log in. If it says you have updated information on X quests, these are quests that you completed an objective for in a spot that QH had not seen before. Unless you have many, probably not worth your work of e-mailing it.  However if QH says you have information on X new quests, you have completed a quest QH didn't know how to do.  Please share! Someone out there will have that quest and thank you!&lt;br /&gt;
&lt;br /&gt;
Please note that the above has nothing to do with installing this AddOn. You install this AddOn the same way you would install any other AddOn, by unzipping it into the ''Interface/AddOns'' folder.&lt;br /&gt;
&lt;br /&gt;
And, of course, a huge thanks to everyone that has sent me their data so far. It's very much appreciated.&lt;br /&gt;
&lt;br /&gt;
Translations&lt;br /&gt;
&lt;br /&gt;
Translations can be easily edited at http://smariot.hopto.org/translate. More translations are always appreciated!&lt;br /&gt;
&lt;br /&gt;
Development&lt;br /&gt;
&lt;br /&gt;
There is a Git mirror for this project's code: git://cams.pavlovian.net/questhelper.git&lt;br /&gt;
&lt;br /&gt;
Note that you'll need to copy several files from a released version to make it work, most notably the ChatThrottleLib plugin, the Art directory, and every file starting with &quot;static&quot;. These are all dynamically generated and not included in the repository.&lt;br /&gt;
&lt;br /&gt;
Future Releases&lt;br /&gt;
&lt;br /&gt;
Everything in here is ''planned'' and not ''guaranteed''. Do not yell at me if things get delayed or shuffled. Pushing versions back happens extremely frequently if unexpected new bugs crop up. You may also notice there are no dates listed - that's intentional, if I knew how long it would be I'd have fixed it by now. This is just to give you an idea of what my next major plans are.&lt;br /&gt;
&lt;br /&gt;
Right now, most of the work is going on behind the scenes. You won't notice any significant QuestHelper improvements because I'm adding backend code to support eventual major improvements, and to keep the entire thing from melting down. New features are coming, but don't hold your breath.&lt;br /&gt;
&lt;br /&gt;
0.77+: Improve data gathering code so I can fix some of the systematic data issues in Questhelper&lt;br /&gt;
&lt;br /&gt;
0.eventually: Route system rewrite&lt;br /&gt;
&lt;br /&gt;
0.whoknows: Flying mount support (this will take longer than you expect)&lt;br /&gt;
&lt;br /&gt;
Tasks&lt;br /&gt;
&lt;br /&gt;
Things I'd like to do that may take a long, long time:&lt;br /&gt;
&lt;br /&gt;
* Rewrite pathfinding to be aware of mountains and other obstacles.&lt;br /&gt;
* Track drop rate of quest items, estimate the number of kills you'll need to complete&lt;br /&gt;
* Better path optimization, prioritizing &quot;easy experience&quot;&lt;br /&gt;
* Addition of &quot;quest-like goals&quot;, including achievements, vendor recipes, unadded flight paths, weapon/skill training, repairs/vendors, reagent/ammo restocking, and so forth&lt;br /&gt;
* Automatic tracking of followup quests&lt;br /&gt;
* Better support for flying mounts&lt;br /&gt;
* Remembering quest priorities after logout&lt;br /&gt;
* &quot;Too Tough For Me&quot; button, temporarily ignoring a quest until you've leveled</description>
			<author>ZorbaTHut</author>
			<category domain="http://www.wowinterface.com">Quest/Leveling/Reputation Mods</category>
			<guid>http://www.wowinterface.com/downloads/info9896-1.0.27.html</guid>
			<pubDate>Thu, 02 Jul 2009 12:45:28 +0000</pubDate>
		</item>		<item>
			<title><![CDATA[oUF_Grid (3.1.0-23)]]></title>
			<link>http://www.wowinterface.com/downloads/info10076-3.1.0-23.html</link>
			<description>Change Log:&lt;br /&gt;--------------------&lt;br /&gt;commit af6dd82497fc3755b1ceab1346ad24d89ed5ee8b&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Sep 18 16:21:01 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Version upgrade 2.4.3-16&lt;br /&gt;
&lt;br /&gt;
commit 22cba14dcd6bd9c7fabb26d82070544b4d941ffe&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Sep 18 16:20:42 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    oUF is not a submodule&lt;br /&gt;
&lt;br /&gt;
commit ff05c970aa785ad3fec826fe4bdd1c89bbd57110&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Sep 18 16:16:27 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Version upgrade 2.4.3-15&lt;br /&gt;
&lt;br /&gt;
commit e1dc89f98e9b02907b7323e3db1d13ea5ec11017&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Sep 18 16:16:08 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    It works with 1.1.1&lt;br /&gt;
&lt;br /&gt;
commit 450d9a96164aa89781fdba3bc485c027e9d31d60&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Sep 18 16:09:53 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Update oUF init&lt;br /&gt;
&lt;br /&gt;
commit 2d69c3b3ac4ae08681425f26108ad9599aba0dd2&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Sep 18 15:58:27 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Update to support embeded oUF&lt;br /&gt;
&lt;br /&gt;
commit ce5498c287e85e5dc90d40731df871f73c0224f4&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Sep 13 19:41:51 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Version upgrade 2.4.3-14&lt;br /&gt;
&lt;br /&gt;
commit cafa9e93c6ca7010a39008a992c70ed29b4c403d&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Sep 13 19:41:35 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    oUF.Version isnt a number, shocking&lt;br /&gt;
&lt;br /&gt;
commit d73df1c9142e4436fce0e247aeda480aea189118&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Sep 3 20:01:42 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Version upgrade 2.4.3-13&lt;br /&gt;
&lt;br /&gt;
commit a141ed8425a14f2323ef333cd99138e54032f652&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Sep 3 20:01:26 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    oUF_Grid Requires oUF Version &gt;= 1.1, higher versions may break it or may not, remove this line if you care or can fix it. kisses Zariel, also dont PM its broken.&lt;br /&gt;
&lt;br /&gt;
commit a0d0b90b5135e47a1b889dd4f80da0ca63667e87&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Sep 3 19:17:06 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Version upgrade 2.4.3-12&lt;br /&gt;
&lt;br /&gt;
commit 5c2be8592da84a7b52b0d0c97dc49962ece3cbdf&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Aug 12 21:05:44 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Update to match oUF changes&lt;br /&gt;
&lt;br /&gt;
commit 14800fc8abcf1418698c272fe6dcfd4841b8b230&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Aug 6 17:55:59 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix referances to old dir&lt;br /&gt;
&lt;br /&gt;
commit 6a570fe9b54a2316cd7ef2bed7cc19abb45a1c42&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Aug 6 14:44:34 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Damn tocs&lt;br /&gt;
&lt;br /&gt;
commit 96cd03c19e2417a6d4599d931b3d3d235eb666d0&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Aug 6 14:44:28 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    rm toc&lt;br /&gt;
&lt;br /&gt;
commit 4551dd19c47a76901dc6d0efa3d9e504c437c1fc&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Aug 6 14:40:35 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Update&lt;br /&gt;
&lt;br /&gt;
commit 9afa8a854ef12281a105025207e53173daa43eb0&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Aug 6 14:20:17 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Rename to oUF_Grid for mikma&lt;br /&gt;
&lt;br /&gt;
commit c9b456f4d1edaf6e882a8f94e00c1400ab1b2d98&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Aug 6 14:17:48 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Set point better&lt;br /&gt;
&lt;br /&gt;
commit 3347cc96470489187e5be13fac0ec3db4e80a8c9&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Aug 6 14:06:55 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Prevent overheal showing and overlapping other frames&lt;br /&gt;
&lt;br /&gt;
commit 27d8bed977591b15c95c0c4ed54d93c6c2bf3972&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Aug 6 13:35:34 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix typos and ownHeals now works&lt;br /&gt;
&lt;br /&gt;
commit c8c42858b8b694635ce631c18b219d8f8965f3f9&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Aug 6 13:26:00 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Rework healComm support to account for own heals&lt;br /&gt;
&lt;br /&gt;
commit 41a37e6fc476b0944f0d7391b9e8840f3b489f20&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Jul 23 15:26:41 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix bg not being grey when people die&lt;br /&gt;
&lt;br /&gt;
commit 3c52564fcda48fa74043f3df099f62eda005fc3d&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Jul 23 14:31:16 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    split files&lt;br /&gt;
&lt;br /&gt;
commit 4632141debfdda27b6f6c200ab045750b50635df&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Wed Jul 23 14:30:44 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Use better debugging&lt;br /&gt;
&lt;br /&gt;
commit 10d5f4437d10a90184cf1e067117c37cd2427315&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jul 19 22:01:01 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix not putting raid before teh number&lt;br /&gt;
&lt;br /&gt;
commit fd227a2e4ed94713a14a1f02808f806943d1c148&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jul 19 22:00:25 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Use UTF8 string.sub. For mikma&lt;br /&gt;
&lt;br /&gt;
commit a2607cff2f22a6398f5471490ab2d84e1d3cbfcf&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jul 19 21:59:49 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Add UTF8lib&lt;br /&gt;
&lt;br /&gt;
commit 6925319c0ed5a89e2beca3885f9be432eb04e363&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Jul 10 00:52:26 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Use percentage to show name or deficit&lt;br /&gt;
&lt;br /&gt;
commit 0d5452ad0f856627c44ce7d0e488d9ba274c3607&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 22:55:23 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix playerrealm line 104&lt;br /&gt;
&lt;br /&gt;
commit 54b0c4c76373e4c13693885d7ae759873408d883&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 22:53:15 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix unit typo&lt;br /&gt;
&lt;br /&gt;
commit 46d25be9875c6ef5f4d7e6a4c842b3e06d375642&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 21:53:09 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Add utility functions to event&lt;br /&gt;
&lt;br /&gt;
commit 4c29f2f3978a1d5b7f9be945e748b14f4f12de81&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 21:46:47 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix height width variables not in events&lt;br /&gt;
&lt;br /&gt;
commit 487d0a767101423143043f40391db56225c9bb7e&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 21:30:21 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix incHeal support breaking to early&lt;br /&gt;
&lt;br /&gt;
commit a12f33cf0b4e712c85bc259cc2b93233cecad191&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 20:53:08 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix roster outof scope, make the bg attach to the raid&lt;br /&gt;
&lt;br /&gt;
commit a0d54e02c046b4b2fa6ce783b34d3a371d97d161&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 20:49:04 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Split events into seperate file&lt;br /&gt;
&lt;br /&gt;
commit c0b97caf8fb5aa6cae57747589c4f23ac9a52313&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 18:15:54 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Removed border highlighting from party&lt;br /&gt;
&lt;br /&gt;
commit bbd723856c39df0ff67075d3335c3868fd024e40&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 18:09:45 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Only iterate once, simpler untested when moving around&lt;br /&gt;
&lt;br /&gt;
commit 9d07da549f852050b3e2901bb515b8b7cde879b9&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 18:03:08 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Only iterate over the roster when needed for subgroups&lt;br /&gt;
&lt;br /&gt;
commit 1249acbd21d2c713b5a2c95113102adf4decaeef&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 18:01:42 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Tidy up finding the frames we need to attach to&lt;br /&gt;
&lt;br /&gt;
commit 73cf164199bc1105d8a26dc3aac52c0ab2457461&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 17:57:41 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix LEFT not attaching after moving&lt;br /&gt;
&lt;br /&gt;
commit c2e6c25b21e922430c54e8521899c4e337c891fa&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 17:55:22 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix raid being attached improperly when not in the same group&lt;br /&gt;
&lt;br /&gt;
commit 22a7b6eebaad7745e36ec059b5f86defabb59f3f&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 17:45:25 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Remove uneaded comments&lt;br /&gt;
&lt;br /&gt;
commit 47a621da05f52948968243430fcec6a4ce356b8b&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 17:44:36 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Attach the bottom of the bg to the bigest raid header&lt;br /&gt;
&lt;br /&gt;
commit 399c2519b01a217f957259a2e0914bede6f4b5f8&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 16:15:28 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Remove usless comments&lt;br /&gt;
&lt;br /&gt;
commit b9210f7dd38a530a29f353c9e460faaced4897ae&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 15:42:48 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Attach BG to first group available&lt;br /&gt;
&lt;br /&gt;
commit 764a03aa7882fa0d3d33801d629d099b3ba34d56&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 15:38:55 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Attach BG to top and left&lt;br /&gt;
&lt;br /&gt;
commit e36c784a4f7765b86ee7b4172bb1164ab17a9c42&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 15:35:50 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Make width work with new roster, removed nil checks&lt;br /&gt;
&lt;br /&gt;
commit e47f37877c02818fd342d1597541930751ebf86d&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Tue Jul 8 11:28:10 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Recycle SubGroup table&lt;br /&gt;
&lt;br /&gt;
commit 68c0f36d071a795d998089b3dcf65abeddfbf2c9&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Fri Jul 4 14:34:16 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Dont clear all points on hp update&lt;br /&gt;
&lt;br /&gt;
commit 4e81770c6805fbf160ea32346f00328bcd2bd3e9&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Fri Jul 4 14:28:32 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Pretty up tables, also do math 3-1=2&lt;br /&gt;
&lt;br /&gt;
commit 1a1ad3ba7a5e0dccdc2a5bad1d9f36763dc221f2&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Jul 3 13:10:17 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fixed heal being set by current not per&lt;br /&gt;
&lt;br /&gt;
commit 60e931ca6bcbc3bc0cebb0bbe2dfec917ae67c6c&lt;br /&gt;
Merge: 0fa3eee... 2910dc8...&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Jul 3 12:36:28 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Merge color branch&lt;br /&gt;
&lt;br /&gt;
commit 2910dc8106fd46080a17cc2e6115b04c37378ff2&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Jul 3 12:33:58 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fixed Heal by using textures instead of statusbars; added checks to the metatables&lt;br /&gt;
&lt;br /&gt;
commit 816dbe88f5bd1e754af4b07934164c01b978a68e&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sun Jun 29 18:02:42 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix location of the inc-heal box&lt;br /&gt;
&lt;br /&gt;
commit 0fa3eee6d8d10cb51af215f615f884248491532e&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sun Jun 29 11:42:51 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added nil check&lt;br /&gt;
&lt;br /&gt;
commit 0aa0cddb6e15a8af8c8e10997dbd1e3b65ba9d3d&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 23:17:21 2008 +0100&lt;br /&gt;
&lt;br /&gt;
     Fix setting units in Roster&lt;br /&gt;
&lt;br /&gt;
commit 8cb52f6ab161ef640cfdc0b0de914015fb25c227&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 23:14:20 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fixed debug formating&lt;br /&gt;
&lt;br /&gt;
commit 9e97c8ad9d81b2853101ab2296c3e1d1d50a19f3&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 22:54:24 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added nil checks&lt;br /&gt;
&lt;br /&gt;
commit 26916cee54154132141b848468f1350acd3480e5&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 22:45:37 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Make HP black to show bright HP deficit&lt;br /&gt;
&lt;br /&gt;
commit 9f1d0c61d4c17bb7c80d631930cdf700dd6c0254&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 22:40:32 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added nil check&lt;br /&gt;
&lt;br /&gt;
commit 958f90427481dcc1ee3a0ab4c58bd95d8df9575f&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 22:22:12 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Call the frame frame not f&lt;br /&gt;
&lt;br /&gt;
commit 7db104af1e4ea2004e79dcb689ca7b1cb1420963&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 22:21:09 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Roster and invRoster now update correctly&lt;br /&gt;
&lt;br /&gt;
commit 6fe29fb2f59a0d11d20554b004521e28434c85ef&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 21:50:46 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added check for player server&lt;br /&gt;
&lt;br /&gt;
commit 8900616f5576f13b831054e92bfcc901ac90d1d3&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 21:28:53 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix roster/invRoster metatables&lt;br /&gt;
&lt;br /&gt;
commit f9f41c18d417905b96f32ef10708b13b0f0c3b61&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 21:14:27 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added metatable to catch incorrect names&lt;br /&gt;
&lt;br /&gt;
commit ec1145678568ab060b244b8abb448426c7d8c799&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 21:06:21 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Little fixes to make sure we have the correct unit in the roster&lt;br /&gt;
&lt;br /&gt;
commit dcc3cde9f71f9a14b70f384ed0d433f275e090eb&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 20:39:23 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    So it finaly works?&lt;br /&gt;
&lt;br /&gt;
commit 41b12b3feb908810ea3eca47addd61b06367938d&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 19:27:45 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    More tweaks&lt;br /&gt;
&lt;br /&gt;
commit 79354d1c2150b960a8b73bea011482563ee6528a&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 16:54:17 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix up stupid shit&lt;br /&gt;
&lt;br /&gt;
commit 35f964c66a8e4b0c340455d6b0354630d374fcfa&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 16:29:39 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Use a proper method instead of waiting on HP update&lt;br /&gt;
&lt;br /&gt;
commit b5a50b0deb9700c9876732bdab876191b051c15a&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 15:52:45 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added libheal to toc&lt;br /&gt;
&lt;br /&gt;
commit 20c71e323cbf58fc63cebdb88ed563f85550a358&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 15:52:31 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fix typos&lt;br /&gt;
&lt;br /&gt;
commit 5bf8b9c070b8eb3072130ae96637e1d3924a70ec&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 14:05:27 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Dry coded libheal support&lt;br /&gt;
&lt;br /&gt;
commit 8f4cbb609d87a68be4d7c59078f46d251b691251&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 13:30:30 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    add lib&lt;br /&gt;
&lt;br /&gt;
commit f70b2f70a754202ddcbecf625439ed71cc71462c&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 28 13:25:41 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fixed nil check&lt;br /&gt;
&lt;br /&gt;
commit a407bcf29d99bf6e6c51c5d78fc35c76b6a27d76&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Jun 26 19:54:45 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added background with selfgrowth&lt;br /&gt;
&lt;br /&gt;
commit 7418553f1370dd44bd9fec4fc678ed37cc70d4a2&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Jun 26 15:52:31 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added class color wrapper; added checks to border&lt;br /&gt;
&lt;br /&gt;
commit dad59ff72e3ff5b6371b1cd5ed1e420c9c5d7e12&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Thu Jun 26 12:27:13 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added GetClassColor(), added disconnect/dead color&lt;br /&gt;
&lt;br /&gt;
commit 97e95ddf197a4427a69c65545b491962eca9f9a0&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Mon Jun 9 14:56:05 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Show the raid headers&lt;br /&gt;
&lt;br /&gt;
commit 0078ce694b5a30f7fe8fa573b0aa8bfb9897f0ae&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Mon Jun 9 14:54:19 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Typo&lt;br /&gt;
&lt;br /&gt;
commit b56a4c2c123b670e5b0d41d4b9f73050dea597b2&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Mon Jun 9 14:52:40 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Use seperate header for each group&lt;br /&gt;
&lt;br /&gt;
commit 0e0d20ba7d8e3f7a745cf0344675d702db3fb878&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Mon Jun 9 14:44:37 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    sort groups by group&lt;br /&gt;
&lt;br /&gt;
commit 95bafd3fd42b3da7534c381425fd8a9a7642fed3&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Mon Jun 9 14:19:06 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fixed UNIT_AURA firing before frame init&lt;br /&gt;
&lt;br /&gt;
commit d2a34df7918abe50c259c11c7ca8bb386971d870&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Mon Jun 9 14:13:29 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Aded aimed shot and polymorph, Updated class dispell to GC when unused&lt;br /&gt;
&lt;br /&gt;
commit 5ac58ea597305f5df9d7c0159a4837e397546590&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sun Jun 8 15:09:33 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Ordered the debuff list&lt;br /&gt;
&lt;br /&gt;
commit cb0ce8f99c76152eb73c2b4268faa52e289c5b6c&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sun Jun 8 14:58:38 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Changed Alpha to 0.4, Fixed icons showing up which you can dispell&lt;br /&gt;
&lt;br /&gt;
commit b91fd23e87b0eb1055c9cbf74d616e24c4f32778&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sun Jun 8 14:45:19 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fixed coloredFrame&lt;br /&gt;
&lt;br /&gt;
commit e33ac89adc0fdc630894da6e9c5f4ab4a21f168a&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sun Jun 8 13:00:12 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added range coloring. Added dispell texture when theres no debuff texture&lt;br /&gt;
&lt;br /&gt;
commit 25d40025223cbf794165de71bd4d05bd0d8bfde1&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sun Jun 8 00:17:46 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Updated TOC, added party support to borders&lt;br /&gt;
&lt;br /&gt;
commit 1e961f9a7182eb561a149a053a4f9af30329f76e&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 7 23:53:49 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Eh?&lt;br /&gt;
&lt;br /&gt;
commit bd3bd6edc9828eeb660eccff64100a9bd080f619&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 7 21:46:01 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added highlight&lt;br /&gt;
&lt;br /&gt;
commit 5ffac143297e2187ad6b4a7b532393810fe388b8&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 7 21:19:19 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added media&lt;br /&gt;
&lt;br /&gt;
commit 45a98ec094a667105316d7237159ccd816912852&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 7 21:17:51 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Added media&lt;br /&gt;
&lt;br /&gt;
commit 3dc3a43746edc557080b366b3c504ae944e295bb&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 7 21:12:14 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Fixed debuffs not showing&lt;br /&gt;
&lt;br /&gt;
commit c30b59b6200494475aed6b083f604f9005455b6e&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 7 20:15:42 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    Made borders color dispell instaed of status bar&lt;br /&gt;
&lt;br /&gt;
commit c1e94415b91e36f383c1fc93391c7859694ccf83&lt;br /&gt;
Author: Zariel&lt;br /&gt;
Date:   Sat Jun 7 19:29:08 2008 +0100&lt;br /&gt;
&lt;br /&gt;
    oUF Grid wanabe&lt;br /&gt;&lt;br /&gt;Description:&lt;br /&gt;--------------------&lt;br /&gt;This is a grid Layout for oUF Which trys to emulate some of the grid features such as:&lt;br /&gt;
&lt;br /&gt;
Dispell icons, dispell priority, custom debuff icon priority, incoming heal support and UTF8.&lt;br /&gt;
&lt;br /&gt;
I assume if your using oUF then you know how to move the frames, change the positions at the bottom the core.lua file.&lt;br /&gt;
&lt;br /&gt;
In the events frame @ line 36 there is the table which contains custom debuffs to display with the format,&lt;br /&gt;
&lt;br /&gt;
SpellName = priority,&lt;br /&gt;
&lt;br /&gt;
Ive add some basic PVP ones but it can easily be update for raid debuffs also.</description>
			<author>zariel</author>
			<category domain="http://www.wowinterface.com">oUF: Layouts</category>
			<guid>http://www.wowinterface.com/downloads/info10076-3.1.0-23.html</guid>
			<pubDate>Thu, 02 Jul 2009 12:45:06 +0000</pubDate>
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