Originally Posted by sirann
Some questions that come to mind before I begin, will I have to write my own function to fade older values out, or do they fade out over time like the blizzard values?
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Your code won't do anything without you telling it to. Whether that be through your own function or the reuse of another (if possible), you need to actually tell it to fade out. You could use a
Message Frame, but you'll still want to make sure that they're set to fade out and after how long.
Can I somehow hook into the values from blizzards values and just reparent them, and change font etc? This would be done to ensure cpu utilization doesn't really change when compared to default ui.
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Absolutely not. They're a part of the 3D world, not the UI, technically.