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05-09-13, 04:14 PM   #81
Fumler
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Just thought I'd jump in here and give you a link to githubs training page. Seeing as this project would benefit 100% from community involvement I think using git would be great, so people can help updating it and as well maintaining it in the future. The API calls will change many times and you might not even be interested after a while.

So, I see you have not used git before, but you seem interested, if you go to this page they have set up a very easy guide on how to use it, won't have to deal with harddrives crashing either if you push your updates to the remote repo

Been looking for a wow api package for Sublime for a while, so thanks for developing this
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05-10-13, 12:44 AM   #82
fRodzet
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Originally Posted by Fumler View Post
So, I see you have not used git before, but you seem interested, if you go to this page they have set up a very easy guide on how to use it, won't have to deal with harddrives crashing either if you push your updates to the remote repo
Very useful, thank you

Codeschool is pretty awesome

Last edited by fRodzet : 05-10-13 at 12:56 AM.
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05-10-13, 12:47 AM   #83
Nibelheim
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I found this util very handy.

GitHub for Windows
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05-10-13, 03:01 AM   #84
fRodzet
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Added Arguments Auto-Completions, e.g.

SortBattlefieldScoreData("sortType")

Typing in the arguments for sortType will show the following arguments:

class - Sort by character class
cp - Sorts by honor points gained
damage - Sorts by damage done
deaths - Sort by number of deaths
healing - Sorts by healing done
hk - Sorts by number of honor kills
kills - Sort by number of kills
name - Sort by participant name
stat1 - Battlefield-specific statistic 1
stat2 - Battlefield-specific statistic 2
stat3 - Battlefield-specific statistic 3
stat4 - Battlefield-specific statistic 4
stat5 - Battlefield-specific statistic 5
stat6 - Battlefield-specific statistic 6
stat7 - Battlefield-specific statistic 7
team - Sort by team name
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05-14-13, 02:30 AM   #85
fRodzet
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Have to extend it by another few days.. Sorry to keep yall waiting. I'm about 60% done with all the API's, settings and everything else.
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05-14-13, 05:12 PM   #86
myrroddin
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Originally Posted by fRodzet View Post
Have to extend it by another few days.. Sorry to keep yall waiting. I'm about 60% done with all the API's, settings and everything else.
Good things come to those who wait.
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05-14-13, 06:55 PM   #87
Tuller
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+1 to making sure you're using source control somewhere
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05-17-13, 10:12 AM   #88
myrroddin
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Originally Posted by Tuller View Post
+1 to making sure you're using source control somewhere
Tuller sighting!

Oh, and using a repository system would save you headaches, thus +1 more.
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05-17-13, 12:54 PM   #89
ravagernl
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Originally Posted by Tuller View Post
+1 to making sure you're using source control somewhere
Such as lurker! And yes, source control.
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05-17-13, 05:12 PM   #90
jaliborc
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Originally Posted by fRodzet View Post
hehe Google Translate says: A donkey love!
It means "a lovely donkey".
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05-23-13, 01:21 AM   #91
fRodzet
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If any of you have wondered why i haven't been online or updated anything in this topic for awhile, its simply because i am working full-time to get this shat to work.

Because auto-completions file uses fuzzy completions the final project seemed to slow down the behaviour of Sublime Text due to one letter would pop up all 6.000+ completed words. Therefor i'm adding each completion as a snippet instead, Snippets uses some sort of fuzzy completion but is however dependent on the first typed letter. e.g typing A, would bring up everything starting with a capital A while a would bring up anything starting with a lower case a. However, once typed the first letter you can write the rest as a fuzzy completions. e.g CalendarContextEventCanComplain you can simply type: C, and then type EventComplain and the CalendarContextEventCanComplain would be the suggested word to use.

Also in this way we can add minor "descriptions" and also find our completions through the command palette(ctrl + shift + p), so API functions which has serveral argument types e.g. one being(achievementID, index) and the other being (statisticID) we can now through our completions file see a preview of those arguments so that we can select which we like dependent on our purpose.

However, unlike completion files, snippets file cannot contain more than one completion per snippet, therefor i'd have to create 6.000+ different snippet files and this is ofcourse the main reason for the package not being released yet.

Be patient guys!
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05-23-13, 08:43 AM   #92
Nibelheim
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Dang man, you're putting a lot of work into this
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05-23-13, 09:13 AM   #93
fRodzet
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Originally Posted by Nibelheim View Post


Dang man, you're putting a lot of work into this
I want it to work perfect! And making them as snippets instead of completion files makes sublime text run way more smooth

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05-23-13, 09:48 AM   #94
Nibelheim
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Originally Posted by fRodzet View Post
Hawt stuff.
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05-23-13, 12:00 PM   #95
fRodzet
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Originally Posted by Nibelheim View Post
Hawt stuff.
haha, hawt? dafuq?
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05-23-13, 12:10 PM   #96
Nibelheim
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Originally Posted by fRodzet View Post
haha, hawt? dafuq?
http://www.urbandictionary.com/define.php?term=hawt

>.>
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05-23-13, 12:15 PM   #97
fRodzet
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Originally Posted by Nibelheim View Post
Hah, nice - but which do you refer to: "How annoying 13-year old teenyboppers spell 'hot'" ?
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05-23-13, 01:11 PM   #98
fRodzet
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Here is how a global variable will look like:




This is just a fast example of how it will look like, will work for most likely anything when done

Last edited by fRodzet : 05-23-13 at 01:14 PM.
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05-23-13, 01:39 PM   #99
Nibelheim
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Originally Posted by fRodzet View Post
Hah, nice - but which do you refer to: "How annoying 13-year old teenyboppers spell 'hot'" ?
Sounds like me
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05-24-13, 06:56 AM   #100
fRodzet
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Heall yeah new keyboard and mouse arrives today, once i get them i should be able to set up some macros that can do the most of the work for me

Razer DeathStalker Ultimate and Roccat Kone XTD

http://www.razerzone.com/gaming-keyb...alker-ultimate
http://www.roccat.org/Products/

fack yeah!
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WoWInterface » Developer Discussions » General Authoring Discussion » Sublime Text 2 - WoW Package Project.

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