Originally Posted by Resike
Ofc it can be scaled, you just have to reapply the pixel perfect methods after every SetScale and OnSizeChanged method/script, that's why i said it can draw a lot of resources.
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A pixel-perfect texture is, by definition, a specific number of pixels. Every pixel is drawn where it's supposed to be.
You can have a repeating pixel-perfect image, like a 1px border around a resizable frame, but scaling a pixel-perfect texture doesn't make any sense.