Originally Posted by Vrul
Code:
local frame = CreateFrame('Frame')
frame:Hide()
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BTW, you don't need to hide the frame. It won't render anything if there are no points set or frame size.
Also, unregistering
GARRISON_MISSION_FINISHED from
GarrisonMissionFrame isn't enough to stop the complete mission dialog from showing. It also triggers the check function from the
OnShow handler. I handled this by overriding
GarrisonMissionFrame_CheckCompleteMissions with a dummy no-op function.