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11-21-14, 09:50 PM   #7
sezz
A Chromatic Dragonspawn
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Join Date: Apr 2008
Posts: 158
Originally Posted by SDPhantom View Post
For now, I got the OnFinished handlers on the animations to trigger the next logical step. This makes it play more like a movie without the need for interaction. I might end up hiding the next button and seeing how it turns out visually.
I just complete them all in the background using C_Garrison.MarkMissionComplete(missionID) and C_Garrison.MissionBonusRoll(missionID) depending on .state, but sometimes GarrisonMissionList_UpdateMissions() doesn't update the mission list and I have to reopen the table...

Also couldn't find a way to tell if a mission failed or was successful, so I don't output rewards.

http://youtu.be/FdMo8hdc4rY

Too much issues for a release
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