Originally Posted by SDPhantom
I've been trying to make this happen myself. The code I wrote kind of works, but not 100%. I've been running into situations where missions would ignore the request to be marked as turned in and would require multiple passes to complete.
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I'm having the same issue since beta, currently using a 0.25sec timer if #(C_Garrison.GetCompleteMissions()) > 0. I hate the solution, but it works for now.
Same problems with follower list updates, C_Garrison.GetFollowers() isn't always up to date...