Originally Posted by Resike
This is kinda dumb. Are we really gonna need to reparent textures to the UIP and SetAlpha them now just because of this new dumb change. Why can't they just get textures off from the game engine just like the icons?
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We will never find out, unless someone asks them at engineering panel during BlizzCon
Originally Posted by Resike
And I don't really get how is reading a 1-2 MB sized texture from a high-performace SSD, could really cause such big lagspikes. So I'm pretty sure there is more behind this.
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Yeah, but freezes are much worse on HDDs, and many people still use them.
Anyway, it's a good opportunity to think about performance, texture optimisation, etc