Code:
local fontStrings = {
'PlayerFrameHealthBarTextLeft',
'PlayerFrameHealthBarTextRight',
'PlayerFrameManaBarTextLeft',
'PlayerFrameManaBarTextRight',
'TargetFrameTextureFrameHealthBarTextLeft',
'TargetFrameTextureFrameHealthBarTextRight',
'TargetFrameTextureFrameManaBarTextLeft',
'TargetFrameTextureFrameManaBarTextRight'
}
for index = 1, #fontStrings do
local fontString = _G[fontStrings[index]]
if fontString then
local fontName, fontSize, fontStyle = fontString:GetFont()
fontString:SetFont(fontName, 14, fontStyle)
end
end