:SetPushedTexture(), :SetNormalTexture() and :SetDisabledTexture() can take a texture string for the argument, you don't need to create the actual texture object. Try doing that instead.
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"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh
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