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09-03-12, 08:18 PM   #5
10leej
A Molten Giant
 
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Join Date: Feb 2011
Posts: 583
Actually it was implemented in patch 4.1 anyways to get them to move by .lua I found this method works for BobUI causes some taint though still trying to work that out


Lua Code:
  1. --SetPoints
  2.     TargetFrame:ClearAllPoints() TargetFrame:SetPoint(cfg.Targetpoint, cfg.TargetpositionX, cfg.TargetpositionY)
  3.     TargetFrameToT:ClearAllPoints() TargetFrameToT:SetPoint("LEFT",TargetFrame,"Top", -15, -1)
  4.     TargetFrameToTTextureFrameName:ClearAllPoints() TargetFrameToTTextureFrameName:SetPoint("LEFT",TargetFrameToT,"Top", -1, -8)
  5.     --Playerframe fix
  6.     local function ScrewYouPlayerFrame()
  7.         PlayerFrame:ClearAllPoints()
  8.         PlayerFrame:SetPoint(cfg.Playerpoint, cfg.PlayerpositionX, cfg.PlayerpositionY)
  9.     end
  10.     hooksecurefunc("PlayerFrame_AnimateOut", function() PlayerFrame:SetAlpha(0); ScrewYouPlayerFrame() end)
  11.     hooksecurefunc("PlayerFrame_SequenceFinished", function() PlayerFrame:SetAlpha(1); ScrewYouPlayerFrame() end)
  12.     hooksecurefunc("PlayerFrame_UpdateStatus", ScrewYouPlayerFrame)
  13.     --Scaling
  14.     PlayerFrame:SetScale(cfg.UnitFramescale)
  15.     TargetFrame:SetScale(cfg.UnitFramescale)
  16.     ComboFrame:SetScale(cfg.UnitFramescale)
  17.     FocusFrame:SetScale(cfg.UnitFramescale)
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Last edited by 10leej : 09-03-12 at 09:32 PM. Reason: adding additional info
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