Actually it was implemented in patch 4.1 anyways to get them to move by .lua I found this method works for BobUI causes some taint though still trying to work that out
Lua Code:
--SetPoints
TargetFrame:ClearAllPoints() TargetFrame:SetPoint(cfg.Targetpoint, cfg.TargetpositionX, cfg.TargetpositionY)
TargetFrameToT:ClearAllPoints() TargetFrameToT:SetPoint("LEFT",TargetFrame,"Top", -15, -1)
TargetFrameToTTextureFrameName:ClearAllPoints() TargetFrameToTTextureFrameName:SetPoint("LEFT",TargetFrameToT,"Top", -1, -8)
--Playerframe fix
local function ScrewYouPlayerFrame()
PlayerFrame:ClearAllPoints()
PlayerFrame:SetPoint(cfg.Playerpoint, cfg.PlayerpositionX, cfg.PlayerpositionY)
end
hooksecurefunc("PlayerFrame_AnimateOut", function() PlayerFrame:SetAlpha(0); ScrewYouPlayerFrame() end)
hooksecurefunc("PlayerFrame_SequenceFinished", function() PlayerFrame:SetAlpha(1); ScrewYouPlayerFrame() end)
hooksecurefunc("PlayerFrame_UpdateStatus", ScrewYouPlayerFrame)
--Scaling
PlayerFrame:SetScale(cfg.UnitFramescale)
TargetFrame:SetScale(cfg.UnitFramescale)
ComboFrame:SetScale(cfg.UnitFramescale)
FocusFrame:SetScale(cfg.UnitFramescale)