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10-24-08, 01:49 PM   #23
Poltergeist
A Defias Bandit
Join Date: Oct 2008
Posts: 2
Hi Hadar

Here is the translation for the german client if you want to use it next time.


------------------------
-- Hadar's Holy Hope
-- German localization
------------------------

if ( GetLocale() == "deDE" ) then

HHH_OPTIONS_TITLE = "Hadar's Holy Hope ("..GetAddOnMetadata("Hadar_HolyHope", "Version")..")";
HHH_OPTIONS_SUBTEXT = "These options control the properties of Hadar's Holy Hope Add On.";

HHH_SPELL_TABLE = {

might = "Segen der Macht",
wisdom = "Segen der Weisheit",
kings = "Segen der K\195\182nige",
sanctuary = "Segen des Refugiums",

salvation = "Hand der Erl195\182sung",
freedom = "Hand der Freiheit",
sacrifice = "Hand der Aufopferung",
protection = "Hand des Schutzes",

gmight = "Gro\195\159er Segen der Macht",
gwisdom = "Gro\195\159er Segen der Weisheit",
gkings = "Gro\195\159er Segen der K\195\182nige",
gsanctuary = "Gro\195\159er Segen des Refugiums",

sojustice = "Siegel der Gerechtigkeit",
solight = "Siegel des Lichts",
sowisdom = "Siegel der Weisheit",
sorighteousness = "Siegel der Rechtschaffenheit",
somartyr = "Siegel des M\195\164rtyrer",
soblood = "Siegel des Blutes",
sovengeance = "Siegel der Vergeltung",
socorruption = "Siegel des Verderbnis",
socommand = "Siegel des Befehls",

hammerofjustice = "Hammer der Gerechtigkeit",
avengingwrath = "Zornige Vergeltung",
divineshield = "Gottesschild",
righteousdefense = "Rechtschaffene Verteidigung",
cleanse = "Reinigung des Glaubens",
holywrath = "Heiliger Zorn",
exorcism = "Exorzismus",

divinestorm = "G\195\182ttlicher Sturm",
crusaderstrike = "Kreuzfahrersto\195\159",
repentance = "Bu\195\159e",

holyshock = "Heiliger Schock",
divinefavor = "G\195\182ttliche Gunst",

holyshield = "Heiliger Schild",
avengersshield = "Schild des R\195\164chers",

divineillumination = "G\195\182ttliche Eingebung",

hammerofwrath = "Hammer des Zorns",
redemption = "Erl\195\182sung",
divineintervention = "G\195\182ttliches Eingreifen",

consecration = "Weihe",
divinestorm = "G\195\182ttlicher Sturm",

jolight = "Richturteil des Lichts",
jowisdom = "Richturteil der Weisheit",
jojustice = "Richturteil der Gerechtigkeit",

sacredshield = "Heiliger Schild",
divineplea = "G\195\182ttliche Bitte",
};

HHH_MACRO_TABLE = {
righteousdefense = "/cast [help] Rechtschaffene Verteidigung; [target=targettarget, help] Rechtschaffene Verteidigung; Rechtschaffene Verteidigung;",
};

HHH_ITEM = {
["Kings"] = "Symbol der K\195\182nige",
["Hearthstone"] = "Ruhestein",
};

HHH_MENU = {
["Length"] = "Länge",
["Active"] = "Activ",
["Lock"] = "Frame Lock",
["UnlockText"] = "Frames sind jetzt entsperrt",
["LockText"] = "Frames sind jetzt gesperrt",
["Tooltips"] = "Tooltips",
["Blessing"] = "Segen",
["Seal"] = "Siegel",
["Mount"] = "Reittier",
["Off"] = "Aus",
["Partial"] = "Partial",
["Total"] = "Full",
["Spec"] = "Spec",
["Redemption"] = "Erl\195\182sung",
["Show"] = "Show"
};

end
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