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Forum: General Authoring Discussion 05-26-15, 09:34 AM
Replies: 5
Views: 206
Posted By SDPhantom
This is a really simple step, but I'm going to...

This is a really simple step, but I'm going to start here anyway. Did you completely close the WoW client when applying the modifications? If the game was running while you were modifying the sounds,...
Forum: AddOn Search/Requests 05-13-15, 01:24 PM
Replies: 5
Views: 242
Posted By SDPhantom
I honestly would've just posted this link to the...

I honestly would've just posted this link to the video they posted that sets the play head to the relevant time. Note the time code at the end of the URL is what tells YouTube what time to seek to...
Forum: General Authoring Discussion 05-08-15, 03:45 PM
Replies: 22
Views: 716
Posted By SDPhantom
Actually, I was thinking of each texcoord...

Actually, I was thinking of each texcoord calculation step. Actual drawing would be much faster since that's all handled on C side.

I had to tear down one of my private addons because I was doing...
Forum: General Authoring Discussion 05-08-15, 01:15 AM
Replies: 22
Views: 716
Posted By SDPhantom
There's nothing stopping us from it. It's a nasty...

There's nothing stopping us from it. It's a nasty hack to work around functionality that should work, but is fundamentally bugged. Note this isn't using a custom model and rotating it. He's manually...
Forum: General Authoring Discussion 05-07-15, 08:36 PM
Replies: 22
Views: 716
Posted By SDPhantom
Most of my stuff is non-published. Mostly because...

Most of my stuff is non-published. Mostly because I keep starting projects and never finish them. :p
Forum: General Authoring Discussion 05-07-15, 07:57 PM
Replies: 22
Views: 716
Posted By SDPhantom
I suppose he's taking 2 points and using...

I suppose he's taking 2 points and using SetTexCoord to take a proposed line of pixels. My guess is the internal line thickness would always be 1 pixel even if you reuse the points between UL/LL and...
Forum: Lua/XML Help 05-07-15, 07:52 PM
Replies: 11
Views: 439
Posted By SDPhantom
Internally, these two do the exact same...

Internally, these two do the exact same operations in the Lua engine. The only difference is the later is in C code for both operations instead of popping in and out of the Lua code. The result is...
Forum: General Authoring Discussion 05-07-15, 02:02 PM
Replies: 22
Views: 716
Posted By SDPhantom
I forgot I came across that before a while ago. I...

I forgot I came across that before a while ago. I did a bunch of testing following up my previous post and it's because of how the game engine draws textures. The game draws them internally as 2...
Forum: General Authoring Discussion 05-07-15, 12:46 PM
Replies: 22
Views: 716
Posted By SDPhantom
You could use trapezoid-shaped texcoords to do...

You could use trapezoid-shaped texcoords to do the same thing. That would use one texture for Semlar's example instead of anywhere between a few dozen to hundreds depending on the size of the...
Forum: Lua/XML Help 05-06-15, 12:45 PM
Replies: 11
Views: 439
Posted By SDPhantom
You forgot the end parenthesis on...

You forgot the end parenthesis on UnitName("player" :D
Forum: Lua/XML Help 05-06-15, 12:41 PM
Replies: 5
Views: 286
Posted By SDPhantom
It's customary practice to unregister the event...

It's customary practice to unregister the event when you're done with it and don't need it to fire anymore. To do this, you just run self:UnregisterEvent("ADDON_LOADED") at the end of the function.
Forum: Lua/XML Help 05-05-15, 12:27 PM
Replies: 9
Views: 368
Posted By SDPhantom
Part of the OPs original code was recording...

Part of the OPs original code was recording history, so I was preserving that functionality in my version. As the rest of the code wasn't given, I can only assume that it's being used...
Forum: Lua/XML Help 05-04-15, 08:20 PM
Replies: 9
Views: 368
Posted By SDPhantom
From what I see of your code, it's much more...

From what I see of your code, it's much more complicated than it needs to be for what you describe. Essentially, too much class-style programming is going to end up bogging down the addon with tons...
Forum: Lua/XML Help 05-04-15, 01:43 PM
Replies: 9
Views: 368
Posted By SDPhantom
What's happening is all the events are firing at...

What's happening is all the events are firing at the same time, but as the UI engine only runs on one thread, it can only process one at a time in completely random order. One thing I'm seeing though...
Forum: Lua/XML Help 05-04-15, 01:18 PM
Replies: 2
Views: 222
Posted By SDPhantom
To further expand on this, all addons share the...

To further expand on this, all addons share the global namespace along with the default UI. Generic names like minduration is likely to cause problems with other addons because they would be...
Forum: AddOn Help/Support 05-04-15, 01:06 PM
Replies: 5
Views: 289
Posted By SDPhantom
This should work for the default UI if the mod is...

This should work for the default UI if the mod is still based off it.

/run local s,t=0,{"ActionButton","MultiBarBottomLeftButton","MultiBarBottomRightButton"};=for i,j in ipairs(t) for k=2,12 do...
Forum: AddOn Help/Support 04-30-15, 11:53 PM
Replies: 15
Views: 306
Posted By SDPhantom
So basically, show/hide based on combat and...

So basically, show/hide based on combat and always show if you have a target. Do you want this for both health and mana displays? If so, just a single function should work for both.

function()...
Forum: AddOn Help/Support 04-30-15, 10:18 PM
Replies: 15
Views: 306
Posted By SDPhantom
Honestly, checking UnitExists("player") is always...

Honestly, checking UnitExists("player") is always going to return true and UnitClass("player") will always return a string that evaluates as a true condition. What puzzles me is what are you trying...
Forum: AddOn Help/Support 04-30-15, 10:08 PM
Replies: 15
Views: 306
Posted By SDPhantom
You might be looking for the...

You might be looking for the PLAYER_TARGET_CHANGED (http://wow.gamepedia.com/PLAYER_TARGET_CHANGED) event that fires when you change/clear your target. This and checking UnitExists()...
Forum: Macro Help 04-20-15, 08:15 PM
Replies: 9
Views: 497
Posted By SDPhantom
A good article to read is...

A good article to read is http://wow.gamepedia.com/Macro_conditionals.

Basicly, the brackets each list a number of conditions separately that must be matched in order for the command to execute....
Forum: Macro Help 04-17-15, 02:22 PM
Replies: 7
Views: 592
Posted By SDPhantom
It is Blizzard code we're looking at. What else...

It is Blizzard code we're looking at. What else would you expect from them? I just think it's funny they didn't finish implementing it and left these functions orphaned in the command list.

In my...
Forum: Class Discussions 04-14-15, 03:14 PM
Replies: 3
Views: 891
Posted By SDPhantom
All pet-based classes don't learn the controls...

All pet-based classes don't learn the controls until level 10. This was a change implemented in Cataclysm patch 4.0.1. Previously, Hunters didn't have their pets until then and Warlocks only had...
Forum: Macro Help 04-14-15, 03:10 PM
Replies: 7
Views: 592
Posted By SDPhantom
I've known this for a while and find it funny...

I've known this for a while and find it funny that Blizzard never actually finished registering these commands.

ChatFrame.lua:2320

-- easier method to turn on/off errors for...
Forum: Carbonite: General Discussion 04-01-15, 01:55 PM
Replies: 25
Views: 6,226
Posted By SDPhantom
Can't we all just calm down? I don't use Cabonite...

Can't we all just calm down? I don't use Cabonite and never had a need for it. I'm just responding to the frustration displayed in this thread.

Kreelor:
I can see why they are calling you a...
Forum: AddOn Search/Requests 04-01-15, 12:33 PM
Replies: 12
Views: 1,002
Posted By SDPhantom
http://dictionary.reference.com/browse/unsolicited...

http://dictionary.reference.com/browse/unsolicited?s=t




Hence why I commented on Phanx's overreaction, but she has a point. Part of the addon is to fool others into thinking you actually took the...
Showing results 1 to 25 of 500