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Search: Posts Made By: SDPhantom
Forum: Lua/XML Help Today, 10:53 AM
Replies: 1
Views: 73
Posted By SDPhantom
1: If you're using the backdrop system, just set...

1: If you're using the backdrop system, just set it on the StatusBar. You can also create textures directly on them so there's no need to create container frames for them and waste resources.

2: You...
Forum: Lua/XML Help 07-21-16, 01:56 PM
Replies: 4
Views: 171
Posted By SDPhantom
I used a hook in the default nameplate system to...

I used a hook in the default nameplate system to access newly created nameplates in order to modify them.


hooksecurefunc(NamePlateDriverFrame,"OnNamePlateCreated",function(self,base)
-- HealthBar...
Forum: Lua/XML Help 07-19-16, 12:03 PM
Replies: 4
Views: 183
Posted By SDPhantom
You can also copy functions from the old...

You can also copy functions from the old metatable to the new one. This will impose a longer setup time and use up more memory, but will save CPU usage during runtime. Taint is also a problem if the...
Forum: Macro Help 07-19-16, 11:34 AM
Replies: 9
Views: 165
Posted By SDPhantom
You don't need to specify the end as #t-1. It'll...

You don't need to specify the end as #t-1. It'll stop if the step bumps the integer past the end. For example, for i=1,4,2 do will loop 1 and 3, then stop, because 5 will be greater than 4.
Forum: Macro Help 07-19-16, 09:46 AM
Replies: 9
Views: 165
Posted By SDPhantom
I haven't tested it yet, but maybe...

I haven't tested it yet, but maybe C_TaskQuest.GetQuestTitleByQuestID() (http://wowprogramming.com/docs/api/C_TaskQuest.GetQuestTitleByQuestID).
Forum: Legion Beta AddOn Help & Feedback 07-15-16, 11:13 AM
Replies: 8
Views: 399
Posted By SDPhantom
What does /fstack say about them?

What does /fstack say about them?
Forum: General Authoring Discussion 07-15-16, 10:40 AM
Replies: 9
Views: 425
Posted By SDPhantom
When it comes to the chat system, there are many...

When it comes to the chat system, there are many attack vectors they can eventually move to with ease. One thing that can be done is completely nullify the RunScript() and DevTools_DumpCommand()...
Forum: Legion Beta AddOn Help & Feedback 07-15-16, 10:11 AM
Replies: 8
Views: 399
Posted By SDPhantom
I doubt it. The only direct UnitID we have is for...

I doubt it. The only direct UnitID we have is for your main demon. None of the ones that spawn from your other abilities.
Forum: AddOn Search/Requests 07-14-16, 12:08 AM
Replies: 2
Views: 209
Posted By SDPhantom
If you use a Logitech mouse or keyboard that...

If you use a Logitech mouse or keyboard that either uses SetPoint or LGS (Logitech Gaming Software), there are a few things you can do in their settings.

If you use SetPoint, you can directly set a...
Forum: Legion Beta AddOn Help & Feedback 07-10-16, 10:44 AM
Replies: 41
Views: 2,673
Posted By SDPhantom
I don't see why not. The addon just needs to...

I don't see why not. The addon just needs to cache data and store it in a SavedVar, much like Altoholic does and transmit results when queried.

I have an analyzer I made that scans the artifact and...
Forum: Lua/XML Help 07-08-16, 01:26 AM
Replies: 6
Views: 227
Posted By SDPhantom
It's a little difficult since the WorldMapFrame...

It's a little difficult since the WorldMapFrame loads the map as image tiles with overlayed detail areas. It isn't one complete image. It'll be much easier to just use the WorldMapFrame than to try...
Forum: Legion UI Bugs 07-02-16, 09:44 AM
Replies: 1
Views: 201
Posted By SDPhantom
The problem is that the server sees something...

The problem is that the server sees something like {g1}, which only takes 4 chars out of the 255 limit. This also effects every chat channel, not just BG/Instances. These tags can also easily be...
Forum: Lua/XML Help 06-24-16, 07:33 PM
Replies: 3
Views: 159
Posted By SDPhantom
As far as I know, Blizzard ignores non-standard...

As far as I know, Blizzard ignores non-standard tags that don't start with "X-". On whether or not tags are case-sensitive, I don't know and it would be something to test. If it is case-sensitive,...
Forum: Legion UI Bugs 06-24-16, 03:49 PM
Replies: 6
Views: 340
Posted By SDPhantom
I was wondering if they had an idea to implement...

I was wondering if they had an idea to implement installation-wide data storage and either scrapped the idea or just didn't commit to it.
Forum: Legion Beta API and Graphics Changes 06-24-16, 02:32 AM
Replies: 7
Views: 429
Posted By SDPhantom
I guess the easiest way would be to hook the...

I guess the easiest way would be to hook the global metatable and see what pops up.
hooksecurefunc(getmetatable(GameTooltip).__index,"Show",function(self) print(self:GetName() or tostring(self));...
Forum: Legion Beta AddOn Help & Feedback 06-23-16, 01:46 PM
Replies: 41
Views: 2,673
Posted By SDPhantom
Makes sense since it's piggybacking off the...

Makes sense since it's piggybacking off the Socketting mechanic. It would be nice if there was trait data stored in the itemlink as well, but it's probably handled as a separate database table linked...
Forum: AddOn Search/Requests 06-22-16, 02:20 PM
Replies: 9
Views: 582
Posted By SDPhantom
They deliberately disabled this in Legion because...

They deliberately disabled this in Legion because of the new animations.
Forum: AddOn Search/Requests 06-22-16, 11:02 AM
Replies: 9
Views: 582
Posted By SDPhantom
I know #2 isn't possible, addons don't have any...

I know #2 isn't possible, addons don't have any control over the rendered game world. You can turn off your own nameplate (resource bar) in the interface options under the Names section.
Forum: Legion Beta AddOn Help & Feedback 06-21-16, 12:59 PM
Replies: 41
Views: 2,673
Posted By SDPhantom
You can unregister the event for UIParent and the...

You can unregister the event for UIParent and the ArtifactUI so you can scan in peace and reregister the event when you're done. This is similar to map scanning and unregistering WORLD_MAP_UPDATE...
Forum: AddOn Search/Requests 06-21-16, 12:49 PM
Replies: 6
Views: 454
Posted By SDPhantom
I haven't dealt with the SecureUnitFrame template...

I haven't dealt with the SecureUnitFrame template system that much myself, but from what I'm seeing, the OP wants a unitframe list using the nameplate* UnitIDs and excluding the current target. I'm...
Forum: Legion Beta General Discussion 06-19-16, 11:28 PM
Replies: 5
Views: 308
Posted By SDPhantom
Running something like print("major:...

Running something like print("major: %s"):format(major) makes the ChatFrame show major: %s and throw an "attempt to index nil" error since print() doesn't return anything.






This causes Lua to...
Forum: Tech Chat 06-19-16, 11:12 PM
Replies: 7
Views: 1,265
Posted By SDPhantom
This is exactly as I was explaining.

This is exactly as I was explaining.
Forum: General Authoring Discussion 06-16-16, 02:41 AM
Replies: 8
Views: 399
Posted By SDPhantom
In this case, you could set the modules as...

In this case, you could set the modules as LoadOnDemand in their ToC as noted before. You can have the core scan for and load them when needed using code like this.

for i=1,GetNumAddOns() do
if not...
Forum: Legion Beta General Discussion 06-15-16, 11:02 PM
Replies: 1
Views: 227
Posted By SDPhantom
I've only seen it happen a couple times in Alpha....

I've only seen it happen a couple times in Alpha. It's not very consistent and doesn't happen for everyone.
Forum: General Authoring Discussion 06-15-16, 10:44 PM
Replies: 8
Views: 399
Posted By SDPhantom
If you need a module to load while the core is...

If you need a module to load while the core is loading, you can set LoadOnDemand in the ToC of the module. This allows the core to call LoadAddOn() when it needs the module to be loaded. I personally...
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