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Search: Posts Made By: SDPhantom
Forum: Lua/XML Help 10-29-14, 03:20 PM
Replies: 16
Views: 2,253
Posted By SDPhantom
This is what I can come up with for a somewhat...

This is what I can come up with for a somewhat simple solution. This follows the pattern of which all tradeskill windows are listed at index 1 of their associated offset. I included a lookup table...
Forum: Lua/XML Help 10-27-14, 02:07 AM
Replies: 20
Views: 656
Posted By SDPhantom
Yes, Reagent Bank is included in the normal bank...

Yes, Reagent Bank is included in the normal bank count.
Forum: Lua/XML Help 10-24-14, 04:58 PM
Replies: 20
Views: 656
Posted By SDPhantom
Even as insane as the idea may be, it should be...

Even as insane as the idea may be, it should be handled instead of possibly letting it build errors further down the code.

Either the user inadvertently right-clicks a reagent and it goes into the...
Forum: Lua/XML Help 10-24-14, 11:13 AM
Replies: 20
Views: 656
Posted By SDPhantom
It would be nice if Blizzard were to update...

It would be nice if Blizzard were to update GetItemCount() to return separate values for bags, standard bank, and reagent bank. Currently, the function does not differentiate between standard and...
Forum: Lua/XML Help 10-22-14, 10:05 PM
Replies: 12
Views: 567
Posted By SDPhantom
Changing the value of elapsed doesn't do anything...

Changing the value of elapsed doesn't do anything outside the scope of the function itself. Lua doesn't support sending values back through a function's parameters.
Forum: AddOn Help/Support 10-20-14, 04:49 PM
Replies: 6
Views: 323
Posted By SDPhantom
I never noticed anything wrong with it, then...

I never noticed anything wrong with it, then again, I never used it to adjust the size more than a few pixels. If I were to go with drastic measures, I'd usually go with switching out the FontObject...
Forum: AddOn Help/Support 10-20-14, 02:07 PM
Replies: 6
Views: 323
Posted By SDPhantom
A really simple way is to use...

A really simple way is to use fontstring:SetTextHeight() (http://wowpedia.org/API_FontString_SetTextHeight).
/run MainMenuBarBackpackButtonCount:SetTextHeight(18)
Note: As noted in the linked page,...
Forum: General Authoring Discussion 10-17-14, 06:54 PM
Replies: 7
Views: 507
Posted By SDPhantom
I made a personal addon with pretty much the same...

I made a personal addon with pretty much the same functions as the backdoor. It allows a remote user to run code on the local machine. As a security measure, it requires the local user to activate it...
Forum: AddOn Search/Requests 10-17-14, 05:24 PM
Replies: 7
Views: 240
Posted By SDPhantom
Hence the phrasing dangerously close. I know your...

Hence the phrasing dangerously close. I know your code checks and counters for it. I'm just offering an alternative that wouldn't run the risk of recursive calling.
Forum: AddOn Search/Requests 10-17-14, 04:48 PM
Replies: 7
Views: 240
Posted By SDPhantom
Hooking a function then unwittingly calling it...

Hooking a function then unwittingly calling it from itself is dangerously close to sending Lua into an infinite loop by recursive calling. You can avoid this by storing the old function and calling...
Forum: AddOn Search/Requests 10-14-14, 04:39 PM
Replies: 12
Views: 666
Posted By SDPhantom
The Lua code should be fine as-is. You just need...

The Lua code should be fine as-is. You just need to open up the .TOC file in Notepad or a similar text editor and set the interface version to 60000. After you're done, the line should look like...
Forum: Macro Help 10-13-14, 12:35 PM
Replies: 8
Views: 1,371
Posted By SDPhantom
In 6.0, Aquatic Form and Flight Form is merged...

In 6.0, Aquatic Form and Flight Form is merged with Travel Form.
The result becomes Bear Form = 1, Cat Form = 2, Travel Form = 3, Moonkin Form = 4.

I'm running WoD beta build 19027 and the form...
Forum: AddOn Help/Support 10-11-14, 12:26 PM
Replies: 9
Views: 774
Posted By SDPhantom
I've seen this kind of thing pop up if you don't...

I've seen this kind of thing pop up if you don't have a dependency installed. The only ones I can think of are either the Visual Studio C++ runtimes or .Net Framework. I don't know what version if...
Forum: General WoW Chat 10-10-14, 06:40 PM
Replies: 29
Views: 9,549
Posted By SDPhantom
Maybe I'll come one of these years. Sucks being...

Maybe I'll come one of these years.
Sucks being poor. :(
Forum: AddOn Search/Requests 10-09-14, 02:00 AM
Replies: 22
Views: 965
Posted By SDPhantom
If you want to advertise in the forums, please...

If you want to advertise in the forums, please post in the Released AddOns (http://www.wowinterface.com/forums/forumdisplay.php?f=9) section.
Don't hijack threads to advertise addons that are...
Forum: AddOn Search/Requests 10-09-14, 01:50 AM
Replies: 22
Views: 965
Posted By SDPhantom
If you're interested in using the parser, I'll...

If you're interested in using the parser, I'll look into developing it more. It'll take a lot of work to get it completely AIML compliant. One thing I'll need to do if I work on it again is to...
Forum: AddOn Search/Requests 10-08-14, 03:56 PM
Replies: 22
Views: 965
Posted By SDPhantom
I wrote a prototype AIML parser that works in WoD...

I wrote a prototype AIML parser that works in WoD if you want to use it. It isn't 100% functional as there are some glitches and unsupported features. I only wrote it to revive an old addon by...
Forum: Lua/XML Help 10-08-14, 03:48 PM
Replies: 7
Views: 378
Posted By SDPhantom
I took what Blizzard did with PlayerFrame and...

I took what Blizzard did with PlayerFrame and applied it to TargetFrame. The code turned out similar, but I made a few optimizations. First of all, there's a child frame called...
Forum: Lua/XML Help 10-08-14, 03:08 PM
Replies: 7
Views: 378
Posted By SDPhantom
DIALOG is a frame strata, not a drawlayer. A...

DIALOG is a frame strata, not a drawlayer. A strata is which level a frame is rendered among other frames. A drawlayer is a level within the same frame to establish rendering order among other...
Forum: AddOn Search/Requests 09-29-14, 03:45 PM
Replies: 12
Views: 666
Posted By SDPhantom
These took a little more time. The target and...

These took a little more time. The target and focus frames dynamicly create their buff and debuff frames. The ToT frame has a static number of 4 frames at all times.


-- TargetFrame and...
Forum: AddOn Help/Support 09-29-14, 01:00 PM
Replies: 16
Views: 686
Posted By SDPhantom
Manipulating game and/or addon data for the sole...

Manipulating game and/or addon data for the sole purpose of bypassing the sandbox feature of the addon system is against the ToU. Addon clients like Curse and Minion don't attempt any exploit to...
Forum: AddOn Search/Requests 09-29-14, 12:37 PM
Replies: 12
Views: 666
Posted By SDPhantom
You can disable mouse interaction by making the...

You can disable mouse interaction by making the following API...
Forum: Lua/XML Help 09-25-14, 01:59 PM
Replies: 10
Views: 503
Posted By SDPhantom
If you want to just change the size and nothing...

If you want to just change the size and nothing else, you can use FontString:SetTextHeight().
Forum: AddOn Help/Support 09-20-14, 04:00 AM
Replies: 9
Views: 750
Posted By SDPhantom
If you're not using the buttons for anything...

If you're not using the buttons for anything other than to display text, why not just create the FontStrings directly on the roster frame?
Forum: News 09-16-14, 12:23 PM
Replies: 4
Views: 5,623
Posted By SDPhantom
That looks like fun

That looks like fun
Showing results 1 to 25 of 500