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Search: Posts Made By: Vlad
Forum: AddOn Search/Requests 04-01-14, 01:24 PM
Replies: 6
Views: 441
Posted By Vlad
If I am to work on it, it's gonna be recoded,...

If I am to work on it, it's gonna be recoded, like 80% of it.

Feel free to start before me, if you wish, but I might drop by with a recoded version at some point.

I like the idea myself, more...
Forum: AddOn Search/Requests 04-01-14, 07:47 AM
Replies: 6
Views: 441
Posted By Vlad
It seems that spiel2001 took over in 2007, but...

It seems that spiel2001 took over in 2007, but sadly due to the "recent" situation with nUI I am unsure if he will keep updating it. In any case the last official update was back in 3.3 it seems....
Forum: Dev Tools 03-14-14, 11:49 AM
Replies: 11
Views: 1,361
Posted By Vlad
Noe that the game DBC actually already has a lot...

Noe that the game DBC actually already has a lot of item data.

Depending on the type of crawling you need to do, often you might have enough data by reading what files Blizzard use for their...
Forum: Lua/XML Help 03-12-14, 09:04 AM
Replies: 2
Views: 262
Posted By Vlad
That being said, forget about overriding this...

That being said, forget about overriding this value as it would taint everything to hell. :D
Forum: AddOn Search/Requests 03-08-14, 07:10 PM
Replies: 3
Views: 304
Posted By Vlad
This addon would use a while to scan the entire...

This addon would use a while to scan the entire raid, since it requires inspecting each and every single member of the group. Doable but no addon that I know of that does it.
Forum: Lua/XML Help 02-17-14, 06:00 AM
Replies: 4
Views: 293
Posted By Vlad
*Edit* I just edited my reply. Here is what I...

*Edit*

I just edited my reply.

Here is what I found out, with Astrolabe this is a really easy thing to do, here is sample code:
local icon = CreateFrame("Frame")
icon:SetSize(1, 1)

local astrolabe...
Forum: Lua/XML Help 02-17-14, 05:47 AM
Replies: 4
Views: 293
Posted By Vlad
Math is the answer. You got your x and y...

Math is the answer.

You got your x and y coordinates from GetPlayerMapPosition("player")
You got the wanted x and y position you wish to ping.
Some math should help solve the issue! :D

The...
Forum: Lua/XML Help 02-05-14, 05:26 PM
Replies: 24
Views: 1,058
Posted By Vlad
Unit names only work for grouped people, i.e....

Unit names only work for grouped people, i.e. players and their pets. Otherwise this can be abused to check for any unit and see if it exists in the world around you - Blizzard doesn't want that....
Forum: General WoW Chat 02-03-14, 08:29 AM
Replies: 5
Views: 1,873
Posted By Vlad
Poor OP. :( Anyway, where is World of Warcraft...

Poor OP. :(

Anyway, where is World of Warcraft installed?

Is it in "C:\Program Files\World of Warcraft"? If not, please update us where your game is installed. :)
Forum: Lua/XML Help 01-28-14, 06:52 AM
Replies: 13
Views: 743
Posted By Vlad
Blizzard define your realmList to a domain where...

Blizzard define your realmList to a domain where your login server is located.

Luckily they prefix it, but they CAN use an IP directly breaking the code. It might also be different for Chinese...
Forum: General Authoring Discussion 01-24-14, 04:55 PM
Replies: 16
Views: 709
Posted By Vlad
To be honest I couldn't quite tell the purpose at...

To be honest I couldn't quite tell the purpose at first, so I hastily posted what my first gut feeling told me was the right response - sorry if I made you feel bad in any way! :)
Forum: Lua/XML Help 01-24-14, 06:54 AM
Replies: 15
Views: 934
Posted By Vlad
http://en.wikipedia.org/wiki/Reverse_domain_name_n...

http://en.wikipedia.org/wiki/Reverse_domain_name_notation
Forum: General Authoring Discussion 01-24-14, 06:14 AM
Replies: 16
Views: 709
Posted By Vlad
I'm sorry but this makes me cringe. :( After I...

I'm sorry but this makes me cringe. :(

After I saw 'for i = 1, select("#", unpack(self.Events)) do' I had to write back!

Why not use the standard way of writing a table loop?

local events = {"A",...
Forum: Lua/XML Help 01-18-14, 06:30 PM
Replies: 24
Views: 1,103
Posted By Vlad
Not sure what I can say to improve this...

Not sure what I can say to improve this thread.

In general many people like to group up functions in a class-like style. Often modules create a table that contains functions that do specific things...
Forum: Lua/XML Help 01-15-14, 09:18 AM
Replies: 6
Views: 389
Posted By Vlad
I personally use Notepad++ and the lua global...

I personally use Notepad++ and the lua global finder program, so when I hit F5 to execute the lua file it actually parses it and prints what globals I reference, create, e.g. :)
Forum: AddOn Help/Support 01-10-14, 02:50 PM
Replies: 18
Views: 1,271
Posted By Vlad
I agree with Phanx.

I agree with Phanx.
Forum: AddOn Help/Support 01-09-14, 11:09 PM
Replies: 18
Views: 1,271
Posted By Vlad
I think Phanx already answered the question -...

I think Phanx already answered the question - unless we misunderstood, in that case please elaborate, kruma! :)
Forum: General WoW Chat 12-22-13, 06:49 PM
Replies: 131
Views: 7,547
Posted By Vlad
Super! If you need anything just ask. Check out...

Super!

If you need anything just ask.

Check out our IRC as well if you like hanging out on IRC. :)

http://www.wowinterface.com/forums/showthread.php?t=2651
Forum: Lua/XML Help 12-17-13, 06:00 AM
Replies: 9
Views: 569
Posted By Vlad
If you have a function named "still" then you do...

If you have a function named "still" then you do something like print(still) then you see "function 0x0492..." i.e. the reference of that function. But if you do print(still()) then you call that...
Forum: Lua/XML Help 12-16-13, 07:35 AM
Replies: 10
Views: 489
Posted By Vlad
Yeah I should just have upvalued UnitName...

Yeah I should just have upvalued UnitName directly. Was tired when I wrote the example. :P
Forum: Lua/XML Help 12-16-13, 07:33 AM
Replies: 9
Views: 569
Posted By Vlad
Just to try and explain the difference between ....

Just to try and explain the difference between . and : when calling a table function:

local t = {
a = 1,
}

function t:test(X)
-- "self" is referring to the "t" object (automatically assigned)
...
Forum: nUI: Community Chat 12-16-13, 07:24 AM
Replies: 105
Views: 7,318
Posted By Vlad
Just an idea to avoid receiving "spam" from old...

Just an idea to avoid receiving "spam" from old nUI users;
why not lock the comment sections on wowui/curse and let anyone download the addon, but, add a link to your forums where discussions, issue...
Forum: Lua/XML Help 12-15-13, 04:57 PM
Replies: 9
Views: 569
Posted By Vlad
Just for fun: local IAm = {} function...

Just for fun:

local IAm = {}

function IAm:Still()
return GetUnitSpeed("player") == 0
end

If IAm:Still() then ... end
Forum: Lua/XML Help 12-12-13, 08:30 AM
Replies: 10
Views: 489
Posted By Vlad
There are several other ways you declare a...

There are several other ways you declare a function, so if you experience issues when coding your own do come back and ask.
Forum: Lua/XML Help 12-12-13, 08:16 AM
Replies: 10
Views: 489
Posted By Vlad
Also when using a local function you can play...

Also when using a local function you can play with the variables and store them in unusual ways.

Like for instance this snippet. I've used similar to alter the default UnitName returned values to...
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