Showing results 1 to 25 of 401
Search took 0.03 seconds.
Search: Posts Made By: myrroddin
Forum: Lua/XML Help Today, 05:50 AM
Replies: 3
Views: 91
Posted By myrroddin
Two returns for GetCurrentMapAreaID()

I was testing out some /dump commands, one of which was GetCurrentMapAreaID(). It had two return values, the mapID and a Boolean. Does anyone know what the Boolean is supposed to tell us? Neither...
Forum: Lua/XML Help 11-21-14, 02:47 PM
Replies: 9
Views: 156
Posted By myrroddin
Post your full Lua file, please, including any...

Post your full Lua file, please, including any changes. Need to review what it looks like currently.
Forum: Lua/XML Help 11-21-14, 02:38 PM
Replies: 5
Views: 191
Posted By myrroddin
Ah, let me clarify then. Since my intent is...

Ah, let me clarify then. Since my intent is writing a library that adds icons or pins to maps, one cannot make the assumption that you log into the game at your Garrison. Once there, I can probably...
Forum: Lua/XML Help 11-21-14, 02:22 PM
Replies: 9
Views: 156
Posted By myrroddin
line 61 won't work because you are trying to...

line 61 won't work because you are trying to concat strings and numbers incorrectly. You have too many quotes, and also putting both Min and Max in quotes will literally print the words Min and Max,...
Forum: Lua/XML Help 11-21-14, 01:01 PM
Replies: 9
Views: 156
Posted By myrroddin
Try this: -- comment out or remove line...

Try this:
-- comment out or remove line 56
ReputationBar:SetValue(Value)
local c = FACTION_BAR_COLORS[ID]
ReputationBar:SetStatusBarColor(c.r * 255, c.g * 255, c.b *...
Forum: Lua/XML Help 11-21-14, 12:39 PM
Replies: 5
Views: 191
Posted By myrroddin
instanceID =/= mapID

Reading this thread (http://www.wowinterface.com/forums/showthread.php?t=50539) got me thinking: Astrolabe can handle adding icons to instance maps just as well as world and mini maps. However, I am...
Forum: General Authoring Discussion 11-20-14, 01:52 AM
Replies: 5
Views: 266
Posted By myrroddin
Sorry for the late reply. That makes sense,...

Sorry for the late reply. That makes sense, although I'm not sure why anyone would use zone instead of mapID and floor number. That just sounds like asking for trouble.
Forum: General Authoring Discussion 11-17-14, 07:16 PM
Replies: 5
Views: 266
Posted By myrroddin
Astrolabe bug?

I see change logs for various AddOns saying that they are switching to a different API in TomTom to work around a bug in Astrolabe. The API now being used starts on line 879 of TomTom.lua
function...
Forum: Lua/XML Help 11-11-14, 08:04 PM
Replies: 8
Views: 285
Posted By myrroddin
That is for nVidia's 3D Vision support....

That is for nVidia's 3D Vision support. Unfortunately Mac clients cannot take advantage of this cool feature, because nVidia's drivers for Mac do not include support.

That was according to a few...
Forum: Lua/XML Help 11-10-14, 11:46 PM
Replies: 20
Views: 421
Posted By myrroddin
I was thinking about 1/0 when I wrote that. Oops...

I was thinking about 1/0 when I wrote that. Oops me. :eek:
Forum: Lua/XML Help 11-10-14, 07:16 PM
Replies: 13
Views: 506
Posted By myrroddin
The other method is to move the boss frames...

The other method is to move the boss frames rather than the objective tracker.
Forum: Lua/XML Help 11-10-14, 07:04 PM
Replies: 20
Views: 421
Posted By myrroddin
I should point out that checking for 1/nil does...

I should point out that checking for 1/nil does not work as per above. If you do find a 1/nil, you will have to check, but there are a few ways.
-- if value == 1
if a == 1 then ... <-- use this!
if...
Forum: Lua/XML Help 11-10-14, 04:27 PM
Replies: 20
Views: 421
Posted By myrroddin
Just so you know, you do not need to explicitly...

Just so you know, you do not need to explicitly need to check for true, false, or nil in Lua. For readability, these are the same.
-- the value is true
if a == true then ...
if a ~= false then ...
if...
Forum: Lua/XML Help 11-10-14, 08:16 AM
Replies: 20
Views: 421
Posted By myrroddin
Move line 10 outside and above local function...

Move line 10 outside and above local function UpdateExp(). That is where you are endlessly creating a new frame every time it updates.
Forum: General Authoring Discussion 11-10-14, 08:13 AM
Replies: 9
Views: 540
Posted By myrroddin
I have no turned off the scaling check box, and...

I have no turned off the scaling check box, and tried ElvUI, SpartanUI, and SupervillianUI, and all three still scale exactly the same as when I had the toggle on. There is no visible difference with...
Forum: General Authoring Discussion 11-05-14, 12:21 PM
Replies: 9
Views: 540
Posted By myrroddin
What? I'll have to investigate that. I currently...

What? I'll have to investigate that. I currently bounce between ElvUI and SupervillianUI; just testing stuff. I will have to turn off scaling and see what happens! Now you have me curious...
Forum: Lua/XML Help 10-31-14, 09:43 PM
Replies: 31
Views: 1,073
Posted By myrroddin
One other reason to use global scope variables is...

One other reason to use global scope variables is if your AddOn creates APIs that a separate AddOn might use. For example, HandyNotes has several globals, which is how any plugins gain...
Forum: Lua/XML Help 10-16-14, 10:38 AM
Replies: 5
Views: 368
Posted By myrroddin
I noticed two of the same issue right away. You...

I noticed two of the same issue right away. You are missing the word local in front of lines 10 and 13.
Forum: Released AddOns 10-16-14, 10:18 AM
Replies: 122
Views: 33,123
Posted By myrroddin
Sounds fine to me. As I mentioned, I'm not...

Sounds fine to me. As I mentioned, I'm not getting any LRI error reports. I did get an unrelated SR2 error report (fixed), and I still have the one mentioned above.

The second isn't LRI; I'm certain...
Forum: News 10-15-14, 08:25 AM
Replies: 2
Views: 4,969
Posted By myrroddin
Yes, with Interface number 60000.

Yes, with Interface number 60000.
Forum: Site help, bugs, suggestions/questions 10-14-14, 08:25 PM
Replies: 5
Views: 394
Posted By myrroddin
:eek: OMG, you have magical powers on top of...

:eek: OMG, you have magical powers on top of being an admin?? Ha ha, thank you, Cairenn! :banana:
Forum: Site help, bugs, suggestions/questions 10-14-14, 08:10 PM
Replies: 5
Views: 394
Posted By myrroddin
To be poofed:...

To be poofed: http://www.wowinterface.com/downloads/info23136-SmartRes2WoDBeta.html
Forum: Released AddOns 10-14-14, 11:50 AM
Replies: 122
Views: 33,123
Posted By myrroddin
I haven't got any error reports from beta or PTR...

I haven't got any error reports from beta or PTR users, and I can't get onto the 6.0.2 patch for a few days. I understand that guild levels are going away, but I don't know if they are gone with this...
Forum: Site help, bugs, suggestions/questions 10-14-14, 11:35 AM
Replies: 5
Views: 394
Posted By myrroddin
WoD beta AddOns for us authors

Like a few other people, I created a specific beta version of one of my AddOns (SmartRes2), which, as a project, was more or less wholly different than my live version. The live version was confirmed...
Forum: General Authoring Discussion 10-06-14, 09:52 AM
Replies: 31
Views: 14,585
Posted By myrroddin
I haven't really looked at the new 6.0 APIs...

I haven't really looked at the new 6.0 APIs closely, so I expect this to be debunked fast, but: what about exchanging the OnUpdate script for the new C.Timer (whatever it is called) thing? Being...
Showing results 1 to 25 of 401