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Forum: Lua/XML Help 07-31-15, 08:19 PM
Replies: 11
Views: 361
Posted By SDPhantom
Don't let this stop you from participating. There...

Don't let this stop you from participating. There are many intricacies of the game client that are largely undocumented and collaborating with others is a good way to learn the most effective ways of...
Forum: Lua/XML Help 07-30-15, 11:18 PM
Replies: 11
Views: 361
Posted By SDPhantom
This explanation is extremely vague, almost to...

This explanation is extremely vague, almost to the point of being misleading.

The core principal of ChatLinkIcons is based on the fact when the game client receives a GUID from the server, it...
Forum: Lua/XML Help 07-29-15, 01:04 PM
Replies: 11
Views: 361
Posted By SDPhantom
There's only one function that directly retrieves...

There's only one function that directly retrieves info on any specific member in the roster. That would be GetGuildRosterInfo() (http://wow.gamepedia.com/API_GetGuildRosterInfo). Unfortunately, it...
Forum: Lua/XML Help 07-28-15, 02:28 PM
Replies: 11
Views: 361
Posted By SDPhantom
What I do with ChatLinkIcons...

What I do with ChatLinkIcons (http://www.wowinterface.com/downloads/info20115-ChatLinkIcons.html) is grab their GUID from chat events and send it through GetPlayerInfoByGUID()...
Forum: General Authoring Discussion 07-20-15, 03:03 PM
Replies: 1
Views: 171
Posted By SDPhantom
They should start on death. Otherwise, you'd have...

They should start on death. Otherwise, you'd have mobs spawning immediately after death in some cases.
Forum: AddOn Help/Support 07-17-15, 01:34 PM
Replies: 5
Views: 415
Posted By SDPhantom
Don't worry. Forum rules state that only links to...

Don't worry. Forum rules state that only links to a specific list of trusted sites are allowed to be posted. For addons, these are the usual 3 sites, WoWAce (http://www.wowace.com/addons), Curse...
Forum: Lua/XML Help 07-15-15, 05:18 PM
Replies: 8
Views: 296
Posted By SDPhantom
From the table of effects, I don't see it being...

From the table of effects, I don't see it being that smart with the decision on whether or not to remove the realm name. I highly doubt it would do a lookup to match a name to GUID and see if it's a...
Forum: Lua/XML Help 07-14-15, 06:16 PM
Replies: 17
Views: 418
Posted By SDPhantom
This can only be done with insecure commands....

This can only be done with insecure commands. Attempting to run this on a secure command will raise an action blocked error. As for the ready check, if you have a way to call the function directly,...
Forum: Lua/XML Help 07-14-15, 05:32 PM
Replies: 17
Views: 418
Posted By SDPhantom
If the command you're running is a secure...

If the command you're running is a secure command, you simply can't use it without the secure templates. Since world markers are secure actions, you're pretty much out of luck there. Ready checks can...
Forum: Lua/XML Help 07-14-15, 02:13 PM
Replies: 8
Views: 296
Posted By SDPhantom
You should check the GUID to see if it's a player...

You should check the GUID to see if it's a player before parsing the name. There are a few NPCs that have hyphenated names and I've seen addons glitch when these are encountered.


if(spell.mt) then...
Forum: Lua/XML Help 07-13-15, 03:52 PM
Replies: 3
Views: 341
Posted By SDPhantom
I've noticed many custom chat addons that replace...

I've noticed many custom chat addons that replace the chatframes don't use Blizzard's chat filter system. This isn't guaranteed to work if a user is running one.

Chat filters also can run multiple...
Forum: Lua/XML Help 07-07-15, 10:31 PM
Replies: 16
Views: 682
Posted By SDPhantom
I would suggest starting by working on small...

I would suggest starting by working on small addons to do some simple things and building up your understanding of the system from there. Nothing will burn you out faster than to dive into a fully...
Forum: General Authoring Discussion 07-07-15, 03:27 PM
Replies: 4
Views: 160
Posted By SDPhantom
What happens a lot is Blizzard defines the...

What happens a lot is Blizzard defines the function in Lua, then links it in XML. This means the Lua function isn't really called anymore from the global namespace where your hook resides. You need...
Forum: General Authoring Discussion 07-07-15, 02:18 PM
Replies: 4
Views: 160
Posted By SDPhantom
You can use GetFramesRegisteredForEvent()...

You can use GetFramesRegisteredForEvent() (http://wow.gamepedia.com/API_GetFramesRegisteredForEvent) to get a list of frames that has the event registered. After that, you can try to grab each one's...
Forum: AddOn Search/Requests 07-07-15, 01:44 PM
Replies: 2
Views: 161
Posted By SDPhantom
Game Menu Interface Status Text It's the...

Game Menu Interface Status Text
It's the dropdown box at the bottom of the page.
Forum: General Authoring Discussion 07-07-15, 01:27 PM
Replies: 6
Views: 451
Posted By SDPhantom
I discovered it in my own testing. It appears to...

I discovered it in my own testing. It appears to be a Unix timestamp which is the number of seconds since epoch. I don't remember if it's timezone corrected or GMT-0 as a Unix timestamp is supposed...
Forum: General Authoring Discussion 07-06-15, 01:55 PM
Replies: 6
Views: 451
Posted By SDPhantom
Achieving time synchronization shouldn't be that...

Achieving time synchronization shouldn't be that complicated. All that's needed is a common base to which you compare to. Any CLEU event will give you the server timestamp. What event the timestamp...
Forum: Lua/XML Help 07-03-15, 01:24 PM
Replies: 3
Views: 285
Posted By SDPhantom
The Scripts tag is a list of handlers to run...

The Scripts tag is a list of handlers to run accordingly to which event it's associated with. For example, adding the OnShow tag registers the Lua code contained to run when the frame is shown.

To...
Forum: General Authoring Discussion 06-24-15, 01:07 PM
Replies: 21
Views: 2,116
Posted By SDPhantom
It's very miniscule, but they're referring to the...

It's very miniscule, but they're referring to the difference between the indexing operation on the global table and grabbing some value from the local registers.
Forum: General Authoring Discussion 06-23-15, 09:40 PM
Replies: 21
Views: 2,116
Posted By SDPhantom
I didn't say it was a good idea, but it might...

I didn't say it was a good idea, but it might help people follow where some of the Blizzard methods are coming from. I've seen a bunch of it used in the Garrison UI.
Forum: General Authoring Discussion 06-23-15, 02:11 PM
Replies: 21
Views: 2,116
Posted By SDPhantom
Apparently, there's a new XML attribute called...

Apparently, there's a new XML attribute called mixin. What this does is take in a list of global tables and copies their entries into the table of a UI widget.
Forum: Lua/XML Help 06-23-15, 01:10 PM
Replies: 4
Views: 204
Posted By SDPhantom
The problem is you make a table at index 1 of...

The problem is you make a table at index 1 of aliens, then loop through entries 1 thru 5. You don't have any tables created for indices 2 and up. In addition to this, the way you're creating the...
Forum: AddOn Help/Support 06-22-15, 01:55 PM
Replies: 7
Views: 465
Posted By SDPhantom
You should be able to simplify this with...

You should be able to simplify this with Region:SetAllPoints() (http://wow.gamepedia.com/API_Region_SetAllPoints).

Button:ClearAllPoints();
Button:SetAllPoints(HyperlinkButton);
Forum: AddOn Help/Support 06-19-15, 01:16 PM
Replies: 7
Views: 465
Posted By SDPhantom
There's probably a way to create...

There's probably a way to create SecureActionButtons that overlay the dynamic buttons that make up the hyperlinks, but I'm not sure if it's possible to tell what buttons are for what hyperlinks. It...
Forum: General Authoring Discussion 06-16-15, 02:29 PM
Replies: 6
Views: 475
Posted By SDPhantom
If you're unable to find the link to upload an...

If you're unable to find the link to upload an addon, follow the one listed here.
http://www.wowinterface.com/downloads/upload-update.php



There are FAQs specific to developer and uploading addons...
Showing results 1 to 25 of 500