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Forum: AddOn Search/Requests Today, 05:29 PM
Replies: 2
Views: 73
Posted By SDPhantom
/run GarrisonLandingPageMinimapButton:Hide() The...

/run GarrisonLandingPageMinimapButton:Hide()

The button does have an OnShow handler registered, but I don't see any evidence of the method being called anywhere in the default UI. From the handler's...
Forum: AddOn Search/Requests Today, 02:59 PM
Replies: 5
Views: 164
Posted By SDPhantom
For now, I got the OnFinished handlers on the...

For now, I got the OnFinished handlers on the animations to trigger the next logical step. This makes it play more like a movie without the need for interaction. I might end up hiding the next button...
Forum: Lua/XML Help Today, 02:48 PM
Replies: 12
Views: 313
Posted By SDPhantom
My post was based off the image that looked to...

My post was based off the image that looked to have precision of AVR.





To continue on the topic of precision and disregarding the fact GetUnitPitch() doesn't work in mouselook (left-dragging the...
Forum: AddOn Search/Requests Today, 03:43 AM
Replies: 5
Views: 164
Posted By SDPhantom
I've been trying to make this happen myself. The...

I've been trying to make this happen myself. The code I wrote kind of works, but not 100%. I've been running into situations where missions would ignore the request to be marked as turned in and...
Forum: Lua/XML Help Yesterday, 07:55 PM
Replies: 12
Views: 313
Posted By SDPhantom
Blizzard deliberately broke this addon and others...

Blizzard deliberately broke this addon and others like it that make it look like they're rendering to the 3D world using complex 2D calculations. More specifically, they blocked any attempt to...
Forum: General Authoring Discussion Yesterday, 02:43 PM
Replies: 8
Views: 779
Posted By SDPhantom
I figured as much last night and got a few tests...

I figured as much last night and got a few tests done. There are a few hiccups here and there which requires the code to be run multiple times to get everything done.
Forum: UI Screenshots, Feedback and Design Discussion Yesterday, 03:30 AM
Replies: 12
Views: 333
Posted By SDPhantom
I may release it later when the code meets my...

I may release it later when the code meets my expectations of quality. Right now, it's considered very early alpha even though I've been using it and its predecessors for more than a few years. The...
Forum: UI Screenshots, Feedback and Design Discussion 11-19-14, 09:10 PM
Replies: 12
Views: 333
Posted By SDPhantom
I think I looked at that one when looking around...

I think I looked at that one when looking around for flight HUDs before I made mine. I wanted a hybrid combat/flight HUD, but none existed. I ended up creating mine in which I codenamed Iron Man,...
Forum: UI Screenshots, Feedback and Design Discussion 11-19-14, 07:14 PM
Replies: 12
Views: 333
Posted By SDPhantom
I use a fully custom flight/combat HUD that...

I use a fully custom flight/combat HUD that switches between the two modes as shown below.

This is still in development state. The status bars use a rotation animation when they switch modes and the...
Forum: General Authoring Discussion 11-19-14, 02:35 PM
Replies: 8
Views: 779
Posted By SDPhantom
I've been looking into modifying the GarrisonUI...

I've been looking into modifying the GarrisonUI myself. Making the list show more mission detail seems like a good idea I might start working on. Among the list Tonyleila suggested, I'd like to see...
Forum: Lua/XML Help 11-18-14, 05:39 PM
Replies: 1
Views: 179
Posted By SDPhantom
From what I see, the event fires with all data...

From what I see, the event fires with all data passed to the event handler. I guess you could parse through SpellActivationOverlayFrame.overlaysInUse. The keys are the SpellIDs and the values are...
Forum: Macro Help 11-18-14, 05:16 PM
Replies: 4
Views: 272
Posted By SDPhantom
You need to look into the OnEnter handler for the...

You need to look into the OnEnter handler for the button you're hovering over.
I think the tooltip population is all done in C code though. Most of the stock text in tooltips are.
Forum: General Authoring Discussion 11-17-14, 03:35 PM
Replies: 4
Views: 348
Posted By SDPhantom
Instead of...

Instead of this:
MiniMapTrackingButton:GetScript('OnClick')(self, button)
You can do this:
MiniMapTrackingButton:Click(button)
Forum: Macro Help 11-15-14, 05:07 AM
Replies: 11
Views: 26,413
Posted By SDPhantom
Actually, the way macros are handled, the GCD is...

Actually, the way macros are handled, the GCD is triggered internally whether or not the ability is actually used. This means if you line up 2 abilities in a macro that both trigger the GCD, only the...
Forum: Lua/XML Help 11-12-14, 08:44 PM
Replies: 5
Views: 384
Posted By SDPhantom
With the same __index metamethod, you don't need...

With the same __index metamethod, you don't need to call the table's __call metamethod anyway.

Let's look at the following code:
if b[1][1][1]=="rrr" then
If any of the indexing operations result in...
Forum: Lua/XML Help 11-11-14, 06:50 PM
Replies: 8
Views: 281
Posted By SDPhantom
That looks like it would only work when crawling...

That looks like it would only work when crawling through the Blizzard options frames. I'd try modifying that to look for the various CVar functions like GetCVar() and GetCVarBool(). You can also look...
Forum: Lua/XML Help 11-11-14, 05:09 PM
Replies: 5
Views: 384
Posted By SDPhantom
Actually, you should be able to write a value to...

Actually, you should be able to write a value to it using the following syntax with no change to the code.
b[1][1][1] = "rrr"

Note with few exceptions, you can't make any function calls or...
Forum: Lua/XML Help 11-10-14, 09:09 PM
Replies: 7
Views: 303
Posted By SDPhantom
Looks like the name of the FontString you're...

Looks like the name of the FontString you're referring to is LFGDungeonReadyDialogRandomInProgressFrameStatusText. I'm unsure as to what you're trying to do, but attempting to repurpose Blizzard...
Forum: Lua/XML Help 11-10-14, 08:52 PM
Replies: 8
Views: 281
Posted By SDPhantom
There are a variety of methods to mine CVar...

There are a variety of methods to mine CVar names. The easier methods are to either hook the API calls and/or events that trigger from a CVar change or to browse the WTF files. There are more than...
Forum: Lua/XML Help 11-10-14, 05:47 PM
Replies: 7
Views: 303
Posted By SDPhantom
I figured. It's calling...

I figured. It's calling LFGDungeonReadyPopup_Update() in its OnShow handler, which hides it immediately if there is no "proposal" data. You can disable it by running the following line before...
Forum: Lua/XML Help 11-10-14, 04:12 PM
Replies: 7
Views: 303
Posted By SDPhantom
I'm not sure if it'll stay up long, there seem to...

I'm not sure if it'll stay up long, there seem to be some checks in the frame handlers to see if "proposal" data actually exists.
/run StaticPopupSpecial_Show(LFGDungeonReadyPopup)
Forum: AddOn Search/Requests 11-08-14, 03:44 AM
Replies: 12
Views: 302
Posted By SDPhantom
The OP mentioned the desire of opacity control as...

The OP mentioned the desire of opacity control as a more feasible option. The mention was for testing to see if the OP deemed it acceptable.
Forum: AddOn Search/Requests 11-06-14, 03:04 PM
Replies: 12
Views: 302
Posted By SDPhantom
If you're comfortable with just adding...

If you're comfortable with just adding transparency to the minimap, you can test the idea by running the following command in chat.
/run Minimap:SetAlpha(0.5)
You can change the number anywhere...
Forum: Lua/XML Help 11-05-14, 12:37 PM
Replies: 22
Views: 2,723
Posted By SDPhantom
Considering this is the 3rd or 4th time this...

Considering this is the 3rd or 4th time this argument has come up, I'd like to see an end to this. I can easily read my own code and I don't see what all the fuss is about over something so...
Forum: Lua/XML Help 11-05-14, 02:18 AM
Replies: 22
Views: 2,723
Posted By SDPhantom
Tbh, all this nitpicking is really irritating....

Tbh, all this nitpicking is really irritating. You're complaining about semicolons at the end of each line and comas aren't enough separation between a list of names. Just stop and think about it. Is...
Showing results 1 to 25 of 500