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Search: Posts Made By: Miiru
Forum: AddOn Help/Support 07-23-18, 10:44 AM
Replies: 6
Views: 701
Posted By Miiru
Yes they do :)

Yes they do :)
Forum: General Authoring Discussion 07-21-18, 03:36 AM
Replies: 1
Views: 362
Posted By Miiru
There is probably a nicer way but local...

There is probably a nicer way but local _,_,_,_,_,FilterButton=WorldMapFrame:GetChildren().
Forum: News 07-17-18, 11:16 AM
Replies: 8
Views: 5,327
Posted By Miiru
Is there an wowinterface authors guild or...

Is there an wowinterface authors guild or something like that? :>
Forum: News 06-10-18, 02:58 AM
Replies: 8
Views: 5,327
Posted By Miiru
Thank you very much again for this opportunity :)

Thank you very much again for this opportunity :)
Forum: Lua/XML Help 02-15-17, 12:47 PM
Replies: 5
Views: 1,027
Posted By Miiru
Maybe this can help you: local f =...

Maybe this can help you:

local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_LOGIN")
f:SetScript("OnEvent", function()

local function SetFont(obj, optSize)
local fontName=...
Forum: Lua/XML Help 11-08-16, 01:11 AM
Replies: 11
Views: 1,614
Posted By Miiru
Weird. This is working fine for me. local...

Weird. This is working fine for me.

local function skin_orderhall()
print("Triggered")
end

hooksecurefunc(OrderHallCommandBar,"RefreshCategories",skin_orderhall)

(after checking for the orderhall...
Forum: Lua/XML Help 11-04-16, 02:16 PM
Replies: 11
Views: 1,614
Posted By Miiru
Hooking...

Hooking OrderHallCommandBarMixin:RefreshCategories (https://www.townlong-yak.com/framexml/beta/Blizzard_OrderHallUI/Blizzard_OrderHallCommandBar.lua#102) seems to work.
Forum: Legion Beta archived threads 10-28-16, 03:46 AM
Replies: 17
Views: 5,764
Posted By Miiru
You could try this (not tested) local f =...

You could try this (not tested)

local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_LOGIN")
f:SetScript("OnEvent", function()

local function SetFont(obj)
local fontName, fontHeight...
Forum: Legion Beta archived threads 10-26-16, 11:46 PM
Replies: 17
Views: 5,764
Posted By Miiru
I can confirm this.

I can confirm this.
Forum: Lua/XML Help 09-17-16, 07:15 AM
Replies: 2
Views: 427
Posted By Miiru
It seems like i found a work-around for this...

It seems like i found a work-around for this problem, but it needs some more testing. Especially i need to find a way to apply it to all text-input boxes without having to define them all. The...
Forum: Lua/XML Help 09-13-16, 03:41 AM
Replies: 2
Views: 427
Posted By Miiru
Modify the outline of the 'cursor' in an editbox

Hey,

I have been playing around with modifying the default UI's fontstrings. I added an outline to the editbox's input but i noticed something weird: It also adds on outline to the "|" which...
Forum: Lua/XML Help 08-30-16, 05:58 AM
Replies: 2
Views: 510
Posted By Miiru
You want to change the string that says "Those...

You want to change the string that says "Those Beyond Redemption"?

If i remember correctly, the game handles the headers of bonusobjectives and world quests not as headers, but as lines. If you...
Forum: Lua/XML Help 08-05-16, 12:08 AM
Replies: 11
Views: 674
Posted By Miiru
You can also change SetTexture to...

You can also change SetTexture to SetColorTexture(r,g,b,a).
Forum: Legion Beta archived threads 07-28-16, 01:21 AM
Replies: 61
Views: 21,967
Posted By Miiru
Yes, my bad. It indeed seems to be the shield...

Yes, my bad. It indeed seems to be the shield texture.
Forum: Legion Beta archived threads 07-28-16, 01:05 AM
Replies: 61
Views: 21,967
Posted By Miiru
Anyone found a solution to modify the shield icon...

Anyone found a solution to modify the shield icon with non-interruptable casts?

frame.castBar.BorderShield is the refference to the bar, but that icon is unnamed?
Forum: Legion Beta archived threads 07-26-16, 02:35 AM
Replies: 15
Views: 2,318
Posted By Miiru
InspectHisGadget(s) ;)

InspectHisGadget(s) ;)
Forum: Legion Beta archived threads 07-26-16, 02:28 AM
Replies: 7
Views: 1,524
Posted By Miiru
.blp has no artifacts (judging by my experience)...

.blp has no artifacts (judging by my experience) when the thexture has =< 256 colors and is saved in indexed compression :)
Forum: AddOn Help/Support 07-21-16, 01:33 AM
Replies: 8
Views: 8,020
Posted By Miiru
I read somewhere else that elvui blocks it.

I read somewhere else that elvui blocks it.
Forum: Legion Beta archived threads 06-08-16, 08:10 AM
Replies: 4
Views: 1,700
Posted By Miiru
I have had a lot of these errors myself while...

I have had a lot of these errors myself while hooking stuff at the orderhall ui. The (basicly) same function work at the garrison ui without any error.
Going to the orderhall and typing /run...
Forum: Legion Beta archived threads 06-02-16, 01:19 AM
Replies: 1
Views: 1,045
Posted By Miiru
Hook fires for every element except the first one

Hello. Currently i am working on redesigning the challengemode frame. I noticed something i cant quite get the grip on.

On the challengemodekeystoneframe, you can add a keystone which will trigger...
Forum: Legion Beta archived threads 05-20-16, 02:03 AM
Replies: 11
Views: 4,947
Posted By Miiru
What would be the safest way to completely remove...

What would be the safest way to completely remove the mask? (if there is any)
Forum: Legion Beta archived threads 05-18-16, 01:07 PM
Replies: 5
Views: 1,813
Posted By Miiru
I am done with the alertframe now. It was pretty...

I am done with the alertframe now. It was pretty stright forward after your help :)

Here are some /run commands to test most alertframes incase somebody needs them.

/run...
Forum: Legion Beta archived threads 05-15-16, 02:38 PM
Replies: 5
Views: 1,813
Posted By Miiru
I got it working like...

I got it working like this:

hooksecurefunc(AchievementAlertSystem,"ShowAlert",function()
local achievementAlertPool = AchievementAlertSystem.alertFramePool
for alertFrame in...
Forum: Legion Beta archived threads 05-15-16, 02:02 PM
Replies: 5
Views: 1,813
Posted By Miiru
Thank you for your response, I will try to work...

Thank you for your response, I will try to work through this tomorrow, I cant make much sense of it as of right now :D
Forum: Legion Beta archived threads 05-15-16, 06:41 AM
Replies: 5
Views: 1,813
Posted By Miiru
Modifying Alertframes

It seems like Alertframes (for example achievement) no longer have names but are children of UiParent?

AchievementAlertSystem:AddAlert(...) calls the alert frame (/run...
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