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Search: Posts Made By: nelegalno2
Forum: Carbonite Archive 12-23-14, 02:02 PM
Replies: 6
Views: 12,744
Posted By nelegalno2
I can confirm that this fixes the L2 & L3 mine...

I can confirm that this fixes the L2 & L3 mine problem.

Line 4060 in NxMap.lua:

if dungeonLevel>0 then texName = texName..dungeonLevel.."_" end
- if winfo.MapBaseName then texName =...
Forum: Carbonite Archive 12-23-14, 12:06 PM
Replies: 6
Views: 12,744
Posted By nelegalno2
The line is 4062 and changing it doesn't fix the...

The line is 4062 and changing it doesn't fix the L2 & L3 mine maps (still green and misaligned).
Also I believe the function should be changed to use garrisonsmvalliance as base (no garrison build)...
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