Forum: Lua/XML Help
11-02-22, 08:58 PM
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Replies: 7
Views: 2,792
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Forum: Lua/XML Help
10-30-22, 05:03 PM
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Replies: 7
Views: 2,792
Yeah, I was worried this is handled entirely on...
Yeah, I was worried this is handled entirely on the C side of things. I was hoping that somebody smarter than I had a silver bullet though.
I would like to see your optimizations though. I threw it...
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Forum: Lua/XML Help
10-29-22, 10:46 PM
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Replies: 7
Views: 2,792
It seems this solution isn't working for me.
I...
It seems this solution isn't working for me.
I may definitely be missing something, or perhaps I misrepresented my problem. It seems that this forces cooldown text to show even when the text is...
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Forum: Lua/XML Help
10-28-22, 04:16 PM
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Replies: 7
Views: 2,792
Force show cooldown text
Does anyone know a way to force enable showing of *Blizzard* cooldown text per cooldown frame?
In other words, I want to have the option "Show Numbers for Cooldowns" disabled, but force it to show...
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Forum: Lua/XML Help
06-17-18, 04:57 PM
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Replies: 14
Views: 6,516
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Forum: Lua/XML Help
06-04-18, 03:10 PM
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Replies: 14
Views: 6,516
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Forum: Lua/XML Help
06-04-18, 12:52 PM
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Replies: 14
Views: 6,516
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Forum: Lua/XML Help
06-03-18, 10:33 PM
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Replies: 14
Views: 6,516
So, for anyone potentially following the...
So, for anyone potentially following the thread..
I have finished this finally, and have working code for BfA. (A couple things were removed from UnitBuff, namely spell rank, so this code won't...
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Forum: Lua/XML Help
06-02-18, 02:34 PM
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Replies: 14
Views: 6,516
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Forum: Lua/XML Help
05-29-18, 09:58 AM
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Replies: 14
Views: 6,516
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Forum: Lua/XML Help
05-28-18, 10:24 PM
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Replies: 14
Views: 6,516
If lifebloom is at 30% of its initial duration...
If lifebloom is at 30% of its initial duration and you re-cast lifebloom on to that target, the finishing "bloom" will happen. It is essential to only recast it in this window or you lose that burst...
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Forum: Lua/XML Help
05-26-18, 03:44 PM
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Replies: 14
Views: 6,516
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Forum: Lua/XML Help
05-24-18, 04:37 PM
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Replies: 14
Views: 6,516
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Forum: Lua/XML Help
01-30-18, 05:46 AM
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Replies: 8
Views: 2,153
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Forum: Lua/XML Help
01-30-18, 05:27 AM
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Replies: 8
Views: 2,153
Running this shows them okay but without a...
Running this shows them okay but without a TargetFrame_Update() they look like this (the bottom ones)
https://i.imgur.com/LlzNM18.png
Also, when two bosses are pulled at the same time it throws...
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Forum: Lua/XML Help
01-29-18, 11:19 AM
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Replies: 8
Views: 2,153
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Forum: Lua/XML Help
01-28-18, 11:25 PM
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Replies: 8
Views: 2,153
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Forum: Lua/XML Help
01-28-18, 11:36 AM
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Replies: 15
Views: 6,166
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Forum: Lua/XML Help
01-28-18, 11:30 AM
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Replies: 15
Views: 6,166
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Forum: Lua/XML Help
01-27-18, 07:01 PM
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Replies: 15
Views: 6,166
I move a few other protected frames securely...
I move a few other protected frames securely though (BuffFrame comes to mind) which stays put in between reloads and events regardless of my combat state. I was hoping that bossframes would do the...
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Forum: Lua/XML Help
01-27-18, 06:07 PM
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Replies: 15
Views: 6,166
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Forum: Lua/XML Help
01-27-18, 05:00 PM
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Replies: 15
Views: 6,166
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Forum: Lua/XML Help
01-27-18, 04:40 PM
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Replies: 15
Views: 6,166
Moving Boss1TargetFrame without taint
So here's the entirety of my bossframe code
--[Bossframe scale]
for i = 1, MAX_BOSS_FRAMES do
local f = _G["Boss"..i.."TargetFrame"]
f:SetParent(UIParent)
f:SetScale(1.2)
end
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Forum: Lua/XML Help
01-05-18, 10:53 AM
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Replies: 11
Views: 5,062
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Forum: Lua/XML Help
12-20-17, 04:04 PM
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Replies: 11
Views: 5,062
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