Forum: AddOn Help/Support
07-23-18, 10:44 AM
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Replies: 6
Views: 6,257
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Forum: General Authoring Discussion
07-21-18, 03:36 AM
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Replies: 1
Views: 2,350
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Forum: News
07-17-18, 11:16 AM
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Replies: 8
Views: 19,806
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Forum: News
06-10-18, 02:58 AM
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Replies: 8
Views: 19,806
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Forum: Lua/XML Help
02-15-17, 12:47 PM
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Replies: 5
Views: 8,143
Maybe this can help you:
local f =...
Maybe this can help you:
local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_LOGIN")
f:SetScript("OnEvent", function()
local function SetFont(obj, optSize)
local fontName=...
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Forum: Lua/XML Help
11-08-16, 01:11 AM
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Replies: 11
Views: 4,950
Weird. This is working fine for me.
local...
Weird. This is working fine for me.
local function skin_orderhall()
print("Triggered")
end
hooksecurefunc(OrderHallCommandBar,"RefreshCategories",skin_orderhall)
(after checking for the orderhall...
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Forum: Lua/XML Help
11-04-16, 02:16 PM
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Replies: 11
Views: 4,950
Hooking...
Hooking OrderHallCommandBarMixin:RefreshCategories (https://www.townlong-yak.com/framexml/beta/Blizzard_OrderHallUI/Blizzard_OrderHallCommandBar.lua#102) seems to work.
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Forum: Legion Beta archived threads
10-28-16, 03:46 AM
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Replies: 17
Views: 20,202
You could try this (not tested)
local f =...
You could try this (not tested)
local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_LOGIN")
f:SetScript("OnEvent", function()
local function SetFont(obj)
local fontName, fontHeight...
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Forum: Legion Beta archived threads
10-26-16, 11:46 PM
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Replies: 17
Views: 20,202
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Forum: Lua/XML Help
09-17-16, 07:15 AM
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Replies: 2
Views: 1,352
It seems like i found a work-around for this...
It seems like i found a work-around for this problem, but it needs some more testing. Especially i need to find a way to apply it to all text-input boxes without having to define them all. The...
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Forum: Lua/XML Help
09-13-16, 03:41 AM
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Replies: 2
Views: 1,352
Modify the outline of the 'cursor' in an editbox
Hey,
I have been playing around with modifying the default UI's fontstrings. I added an outline to the editbox's input but i noticed something weird: It also adds on outline to the "|" which...
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Forum: Lua/XML Help
08-30-16, 05:58 AM
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Replies: 2
Views: 2,249
You want to change the string that says "Those...
You want to change the string that says "Those Beyond Redemption"?
If i remember correctly, the game handles the headers of bonusobjectives and world quests not as headers, but as lines. If you...
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Forum: Lua/XML Help
08-05-16, 12:08 AM
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Replies: 11
Views: 3,264
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Forum: Legion Beta archived threads
07-28-16, 01:21 AM
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Replies: 61
Views: 68,502
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Forum: Legion Beta archived threads
07-28-16, 01:05 AM
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Replies: 61
Views: 68,502
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Forum: Legion Beta archived threads
07-26-16, 02:35 AM
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Replies: 15
Views: 5,670
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Forum: Legion Beta archived threads
07-26-16, 02:28 AM
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Replies: 7
Views: 5,465
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Forum: AddOn Help/Support
07-21-16, 01:33 AM
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Replies: 8
Views: 37,964
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Forum: Legion Beta archived threads
06-08-16, 08:10 AM
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Replies: 4
Views: 3,949
I have had a lot of these errors myself while...
I have had a lot of these errors myself while hooking stuff at the orderhall ui. The (basicly) same function work at the garrison ui without any error.
Going to the orderhall and typing /run...
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Forum: Legion Beta archived threads
06-02-16, 01:19 AM
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Replies: 1
Views: 2,809
Hook fires for every element except the first one
Hello. Currently i am working on redesigning the challengemode frame. I noticed something i cant quite get the grip on.
On the challengemodekeystoneframe, you can add a keystone which will trigger...
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Forum: Legion Beta archived threads
05-20-16, 02:03 AM
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Replies: 11
Views: 13,730
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Forum: Legion Beta archived threads
05-18-16, 01:07 PM
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Replies: 5
Views: 4,264
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Forum: Legion Beta archived threads
05-15-16, 02:38 PM
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Replies: 5
Views: 4,264
I got it working like...
I got it working like this:
hooksecurefunc(AchievementAlertSystem,"ShowAlert",function()
local achievementAlertPool = AchievementAlertSystem.alertFramePool
for alertFrame in...
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Forum: Legion Beta archived threads
05-15-16, 02:02 PM
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Replies: 5
Views: 4,264
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Forum: Legion Beta archived threads
05-15-16, 06:41 AM
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Replies: 5
Views: 4,264
Modifying Alertframes
It seems like Alertframes (for example achievement) no longer have names but are children of UiParent?
AchievementAlertSystem:AddAlert(...) calls the alert frame (/run...
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