Classic Beta 1.13.2 API changes
The Classic API changes from 8.1.5* to 1.13.2 (30406) are available here. It also has widgets, events, CVars and enums.
I should probably mention Gethe's FrameXML mirror for completeness * (The diff is from 8.1.5 instead of 8.1.0 since I only started dumping the api resources in 8.1.5 with the addon sorry) |
Would you mind generating a luacheck file from this?
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Thanks! That's helpful.
Anyone knows of any program to get beta keys for mod devs? |
Thanks Ketho,
It will help me identify what stuff I need to look at to get nUI and some of my addons to work in Classic. |
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This one has the API, Lua aliases, enums but doesn't include the framexml globals I haven't generated a luacheck config file before, so I hope it works |
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Greatly appreciated Ketho, thank you.
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You're welcome. I didn't know how classic docs should be properly updated but I hope this works out
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Are secure templates passing into classic unaltered?
Are secure templates passing into classic unaltered?
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What about "togglemenu" on a (non-Blizz. frames) target unit that is not the player?
I get an error about UnitIsOtherPlayersBattlePet which I'm pretty certain weren't a thing in vanilla :). Test Code: Code:
local f = CreateFrame("Button", "FizzleTestUnitFrame", UIParent, "SecureUnitButtonTemplate") |
Oops, looks like they may have forgotten to remove that block of code.
But then again it is a beta so they probably haven't gone through all the files yet. In SecureTemplates.lua Code:
local InitializeSecureMenu = function(self) |
Thank you for confirming. It looks like it has been reported.
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luacheck file
What do you guys use the luacheck file for?
Is it possible to use the luacheck file in Visual Studio? I use Visual Studio 2017 + BabeLua extension |
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