Results: 93Comments by: SaberHawke
File: qUserKey - Bind Keys to all Spells, abilities, items11-28-06
Couple of issues
Posted By: SaberHawke
First, received the following when unbinding a key: : :"UserKeyCancelBind:OnClick":2: attempt to call global 'UserKey_OnCancelBind' (a nil value) :"UserKeyCancelBind:OnClick":2: in function <:1> --- Second, the display is slight skewed. The buttons don't line up with the appropriate text item. My last text...
File: FuBar - ReagentFu11-11-06
Mind-numbing Poison
Posted By: SaberHawke
The Mind-numbing Poison error is fixed but it still doesn't count them. I have 20 in my bag and it shows 0. If I remember right, this was a problem when this addon first came out. It was something about lua parsing the string with a - in it.
File: FuBar - ReagentFu11-09-06
Error message
Posted By: SaberHawke
I am receieving the following with my Rogue using the latest version. FuBar_ReagentFu\\ReagentFu.lua:100: AceLocale(ReagentFu): Translation \"Mind-numbing Poison\" does not exist. : ? : in function `error' AceLibrary\\AceLibrary.lua:117: in function `error' AceLocale-2.2\\AceLocale-2.2.lua:452: in functio...
File: PerfectRaid09-29-06
Question
Posted By: SaberHawke
What does it mean when Mana keeps showing up on Rogues??
File: JIM's Abacus for Minimap07-24-06
Square MiniMap Support??
Posted By: SaberHawke
Does it currently support square MiniMaps??
File: Compare Stats *Discontinued*07-22-06
Nice addon
Posted By: SaberHawke
This is a very nice addon but I can't use as long as you use EnhTooltip. At 1900x1200 the tooltip is just too small to read. That is also the reason I had to dump Auctioneer.
File: FruityLoots07-15-06
Memory Useage not your addon
Posted By: SaberHawke
Ok, I figured out the high memory usage during loadup. Since your addon was the first Ace2 addon, it loads all of the Ace modules that is uses. That accounts for the high memory usage on startup. I was playing with ag_unitframes which is also an Ace2 addon and it took a majority of the startup memory usage away from your addon. Y...
File: FruityLoots07-14-06
High Memory Use on Startup
Posted By: SaberHawke
Warmup reports that this now takes 5727k to startup. That is more than CT_Raidassist and is now my largest loading mod. I realize that this memory is most likely released on the next GC cycle, but why so much? My other ACE2 mods don't take near this much.
File: TransporterFu06-11-06
Re: Re: Feature Request
Posted By: SaberHawke
Originally posted by Prandur This capability already exists, though not in the tooltip, just right click, and on the menu you get the options to use all your transport methods. The Set Method is in a sub-menu item below them. P.S. There's a 'Features' button right under the Download button at the top. That's where the feature re...
File: TransporterFu06-07-06
Feature Request
Posted By: SaberHawke
Can you make it where the portals are castable from the tooltip without setting method first. I would like to be able to click on FuBar to Hearth and select a portal from tooltip so I don't have to keep changing them when I am in the mood to sell portals. :) I know feature requests don't go here, but I didn't see an authors forum.
File: SimpleCombatLog06-06-06
Latest version doesn't work correctly.
Posted By: SaberHawke
Latest version has the following errors: SimpleCombatLog.lua:304: stack overflow error as previously mentioned I have a Chat menu button but option doesn't show up. I am running !ChatBox though. See red message in chat log that DewdropLib is not available, graphics options not available. I get no regular chat messages n...
File: SimpleCombatLog06-01-06
More updates for your Parselib
Posted By: SaberHawke
Get the following multiple times: gains -8 mana from 's mana drain not found in event CHAT_MSG_SPELL_HOSTILEPLAYER_BUFF Hope captilization wasn't important, was trying to scribble and fight at same time.
File: SimpleCombatLog05-29-06
Great Start
Posted By: SaberHawke
Rophy, great start. Looking forward to watching this progress.
File: KombatStats05-28-06
Can I hide frame?
Posted By: SaberHawke
Is there a way to hide the DPS frame? I use with FuBar version and don't need both displayed.
File: FuBar 3.6.504-28-06
Can't figure this one out.
Posted By: SaberHawke
The new positioning thing is driving me crazy. All modules start left, I figured out how to make them center, so it creates a new bar. I change all of the to center, now I have an extra wide bar, it won't go away. Log out and back in now the ones I had on 1 bar centered are now on 2 bars and scattered all over the place. Please f...
File: FuBar - ReagentFu04-16-06
Problem...
Posted By: SaberHawke
Mind-numbing Poison III doesn't work. I currenly have 8 in my bag and tooltip shows 0. I did a little looking and it looks like the problem is the "-" in the item name. I am not a lua programmer, but I remember that the "-" character is used in string pattern matching or some such nonsense.
File: FuBar - HonorFu04-06-06
BG won-loss records
Posted By: SaberHawke
I am using the latest version of this mod. I just completed a AV run and noticed afterwards that the won-loss totals for AV are still 0-0. Seems to not have picked up the win. First AV since I installed but other BGs seem to work correctly.
File: FuBar - BattlegroundFu04-06-06
Errors with latest version
Posted By: SaberHawke
Not getting any BG goals (Gys, Towers...) tooltips in AV with latest version. I get the following errors: ...rface\AddOns\FuBar_BattlegroundFu\BattlegroundFu.lua:565: attempt to index field `BattlefieldObjectiveStatus' (a nil value) -------------------------------------------------- ...rface\AddOns\FuBar_BattlegroundFu\Battlegr...