Results: 141Comments by: Kesava
File: KuiNameplates11-02-13
It probably just has a different sp...
Posted By: Kesava
It probably just has a different spell ID on players. I'll try to find it and add it to the whitelist for the next release. Thanks. ...
File: KuiNameplates09-29-13
Re: Re: Re: couple .lua stuffs i'd like to know
Posted By: Kesava
... Ah, sorry, you'll also need to add: local kui = LibStub('Kui-1.0') To the top of custom.lua.
File: KuiNameplates09-29-13
Re: couple .lua stuffs i'd like to know
Posted By: Kesava
although it doesn't really work infact nothing changes, still got the kinda faded out black bar as background, with the .5,.5,.5,1 values instead i should have a solid grey / light grey background, how can i fix this? I got that code wrong, sorry! It needs to be frame.bg.fill:SetVertexColor(), and it should be under mod:PostShow rath...
File: KuiNameplates09-28-13
Re: CUSTOM_CLASS_COLORS
Posted By: Kesava
I tried to make the addon works with !classcolor but i know nothing about lua so i failed... The default nameplates don't provide their owner's class as a variable, they just recolour the health bar. So what I'm doing in that code you modified is reading the colour of the default nameplates' health bar and putting it on to my addon's...
File: KuiNameplates09-24-13
Re: PvP
Posted By: Kesava
I am using KNP through Real UI. Does anyone know if there is an option to have KNP debuffs over all nameplates in PvP? Right now it is only showing debuffs over pets and only occasionally over players. Auras will only display over your current target, and they'll linger over past targets. When it comes to nameplates, the API doesn't...
File: KuiNameplates08-21-13
Re: hi
Posted By: Kesava
Is possible to add the feature to enable / disable healthbars on friendly units unless you are in combat? If you mean like the option there current is to automatically hide enemy's nameplates (but not friendlies), then yes, that's something I plan to add. For now, if you -don't- want enemy nameplates to hide when you leave combat, y...
File: KuiNameplates08-15-13
Have one question, is there any way...
Posted By: Kesava
Have one question, is there any way to make the nameplate glow if health drops below a certain percent, not a big issue, just wondering. Not right now. I've seen a few comments about highlighting lower health units so I might look at doing that at some point, probably in an optional addon. Thanks!
File: KuiNameplates08-10-13
Rares should have an r after the le...
Posted By: Kesava
Rares should have an r after the level, that's how you're supposed to be able to tell. But I think there might be something wrong with the way I'm detecting it. I haven't looked at that code for a while. Will do asap. there is no "r" in the frame.level:GetText() so i think your strmatch is wrong
File: KuiNameplates08-07-13
Changing the health bar colour migh...
Posted By: Kesava
Changing the health bar colour might not work consistently. But you could try this in PostShow: if frame.level and strmatch(frame.level, 'r.?$') then frame.health:SetStatusBarColor(1,0,1) end Replace "frame" with "self" if you're not using custom.lua. However it won't work at all if you have level display disabled. .. Actually,...
File: KuiNameplates07-30-13
Any reason why my Monochrome is not...
Posted By: Kesava
Any reason why my Monochrome is not sticking? everytime I /rl it reverts back to just outline for my pixel font, and it even shows I have mono enabled.. Very weird. I am on the latest. Yes! A very minor code problem that I totally hadn't noticed. Thanks for letting me know! Edit: fixed in the latest release on Curse
File: KuiNameplates07-27-13
You can find a lot of the previous...
Posted By: Kesava
You can find a lot of the previous versions and their changes on the project page, here. Hi Kesava! Is it possible to add (not replace) new versions changes in changelogs? It is a bit confusing now when trying to find the past changes..
File: KuiNameplates07-12-13
Re: Re: Re: Re: Re: Tank mode
Posted By: Kesava
The bar changes colour when you have aggro, not when you lose it. And the smart option doesn't see hunters as tanks, so there'll be no change there either way unless you just set it to "enabled". In which case the bar will change colour when YOU (not your pet) have threat. Some mobs have smaller nameplates in the default UI, they te...
File: KuiNameplates07-11-13
Re: Re: Re: Tank mode
Posted By: Kesava
Actually, just today I pushed the update with the smart option to Curse, here. ...
File: KuiNameplates07-11-13
Re: Tank mode
Posted By: Kesava
... You have to manually check/uncheck the option at the moment, however I'm looking at putting in a "smart" option for tank mode which would automatically enable it when you're in a tank spec. Thanks!
File: KuiNameplates07-08-13
Ishtara would LOVE it if there was...
Posted By: Kesava
Ishtara would LOVE it if there was an in-game option to change the bar texture You'll be happy to hear I'll finally be putting that in the next version. ... I'm focusing on improvements to the current features/codeset at the moment, but yes, that's definitely a possibility. Thanks!
File: KuiNameplates06-29-13
You mean in terms of LUA? I reduce...
Posted By: Kesava
You mean in terms of LUA? I reduce the height of the icon's texture by 20% (10% on the top and bottom) with this: button.icon:SetTexCoord(.1, .9, .2, .8)Then just set the button's height to ~80% of its width. how do you make the icons short like that?
File: KuiNameplates06-21-13
Re: Add Druid Thrash to Whitelist
Posted By: Kesava
One of the primary debuffs that both Feral and Guardian try to keep up with is a Druid's Thrash. It shows up fine if you don't have the whitelist checked but it is not showing when you have whitelist checked. It should already be there, it works on my (85) druid. It might be modified to a different spell ID by something. It's difficu...
File: KuiNameplates06-15-13
Re: Raid marke based coloring
Posted By: Kesava
Could we have an option to color the nameplates health bar part based on the raid marker the unit has? I'll look into it. Probably won't end up being built in but I can always post a module for it as an optional file. ... I'm guessing it wouldn't be too difficult but I keep putting it off. I'll try to get to it. Thanks!
File: KuiNameplates06-12-13
Put it under PostShow, not PostCrea...
Posted By: Kesava
Put it under PostShow, not PostCreate. ...
File: KuiNameplates06-12-13
The text is always supposed to have...
Posted By: Kesava
The text is always supposed to have been half-over and half-off the health bar, like in the default screenshot, but it depends what font you use, so I'll probably add an option for text offset at some point. For now, the code you needed is in create.lua. However I'd suggest you use custom.lua so that you don't have to change it every...
File: KuiNameplates06-08-13
Why do we need bigger nameplates? I...
Posted By: Kesava
Why do we need bigger nameplates? I think adding an option to make some nameplates like the DK Bloodworms to Trival nameplates woud be enough. Blacklist woud be better for that so that we don't have to whitelist every mob the "etc etc" included that.
File: KuiNameplates06-08-13
hi kesava, is there any progress ab...
Posted By: Kesava
hi kesava, is there any progress about change nameplate for specific mob, like disable nameplate or make it bigger ;) Not in terms of making a whitelist, but now that I've got the option to change height (and i'll be testing one for width), I know that works without any apparent problems. Once I've got width in I just have to make a...
File: KuiNameplates06-07-13
I uploaded 208 here and on Curse at...
Posted By: Kesava
I uploaded 208 here and on Curse at the same time because I'm pretty sure it's stable now. It's still pending verification here, but Curse have verfied it, so you can see the differences between 201 and 208 here. Kui_Media is for generic things that I use in other (unreleased) addons, so bar textures or fonts. The media file in...
File: KuiNameplates06-07-13
Might be fixed in 208 which I just...
Posted By: Kesava
Might be fixed in 208 which I just uploaded here and on Curse? I'm not sure what would cause that besides another addon, and I've never seen it so it's difficult to diagnose. I am having the same issue as the person on curse who was using vialcooldowns, But I am not using that addon. Seems to happen when I zone from a scenario to o...
File: KuiNameplates06-02-13
Yeah, I noticed friendly players we...
Posted By: Kesava
Yeah, I noticed friendly players weren't there after I posted that. That's fixed in the next version-ish. The logic for tapped colours looks broken, too. Thanks!