Results: 74Comments by: zynix
File: Zynix Unitframes01-19-11
The newest version doesn't support...
Posted By: zynix
The newest version doesn't support ToT. But a future will maybe. Anyways, I still don't know what is causing these errors. Though I might have a hint. But don't worry about the taint, it isn't fatal.
File: Zynix Unitframes01-15-11
Originally posted by Ovid Scale n...
Posted By: zynix
Originally posted by Ovid Scale need to make em a little larger my eyes are bad. :) Arena Frames just to get all the unit frames movable. Target of target and pet support would be nice to move those, but well don't mind there default spots. The reset button is a nice convenience but well the wtf file can all ways just be deleted....
File: Zynix Unitframes01-09-11
Allright, next version, which would...
Posted By: zynix
Allright, next version, which would you like the most: Scale. Target of target and pet support. Reset button. Arena frames. About the buff movability and wider bars. That won't happen (Maybe buffs, but first in a couple of opdates, need to tinker with it). The unitframes are protected, if you do anything to the bars values...
File: Zynix Unitframes01-09-11
Originally posted by shegeek love...
Posted By: zynix
Originally posted by shegeek lovely addon, good work Zyn ^_^ here's a banana! :banana: Even though I don't like the taste of bananas, and especially not living ones, I accept this generous gift, thank you :p
File: Zynix Unitframes01-08-11
v1.5
Posted By: zynix
Version 1.5 is now out! Check changelog for a list of changes this update :)
File: The `DoubleBinary` Project01-06-11
You pick it apart all you want, no...
Posted By: zynix
You pick it apart all you want, no license from my side, so free to use :)
File: The `DoubleBinary` Project01-06-11
Looks good mate :) The error thi...
Posted By: zynix
Looks good mate :) The error thing, you could make a function that checks which class that is currently played, and then loading the bars for the class. I'd be glad to help if you need it :)
File: Zynix Unitframes01-06-11
Originally posted by Aquillian Wo...
Posted By: zynix
Originally posted by Aquillian Wonderful, thank you! Glad you like it :)
File: Zynix Unitframes12-31-10
Sorry mate, I can't, and I definate...
Posted By: zynix
Sorry mate, I can't, and I definately wont fix it with that attitude... If you are so unwilling to help me, then why should I waste my ressources to help you?
File: Zynix Unitframes12-29-10
Re: haha
Posted By: zynix
Originally posted by reale 1. Play the game 2. Log out 3. Check taint log 4. Have 25 megs of that error, over and over and over and over and over again 5. Report error Yes, but that still doesn't describe it: You need to describe point one a lot more detailed, did you farm dailies, level alts, raid hardcore, spam trade,...
File: Zynix Unitframes12-26-10
Re: Taint
Posted By: zynix
Originally posted by reale Tons and tons and tons of these taint errors: 12/22 12:47:05.926 An action was blocked in combat because of taint from Zynix unitframes - TargetFrameToT:Show() 12/22 12:47:05.926 Interface\FrameXML\TargetFrame.lua:768 TargetofTarget_Update() 12/22 12:47:05.926 Interface\FrameXML\TargetFram...
File: Zynix Unitframes12-23-10
Uhm, I have no idea how to fix it,...
Posted By: zynix
Uhm, I have no idea how to fix it, or even understand it. I'll read up on it. Thanks for telling :)
File: Zynix Unitframes12-15-10
Originally posted by Rames Nice l...
Posted By: zynix
Originally posted by Rames Nice little mod, much prefer over using MoveAnything. However, any chance of allowing us to move the party frames/focus frames and the enemy arena frames? Then it would be complete imo! I'll dive into it, and see what I can do :) BTW, next version: I'm scrapping the /uflock command. Instead, wh...
File: Zynix Unitframes12-10-10
Updated to 1.3 Hopefully it solves...
Posted By: zynix
Updated to 1.3 Hopefully it solves the bug :)
File: Zynix Unitframes12-10-10
Right, I'll see if I can get an upd...
Posted By: zynix
Right, I'll see if I can get an update up and running today :)
File: Zynix Unitframes12-04-10
About the bugs, you can download v1...
Posted By: zynix
About the bugs, you can download v1.0, it works, though resets on vehicle enter. But at least there isn't any errors :) I am trying my best to get a fix up and running :)
File: Zynix Unitframes11-28-10
Originally posted by markhr I'd m...
Posted By: zynix
Originally posted by markhr I'd make a joke about "...but then I can't find your addon in game!?!?!" but I won't. *snip* Allright, I'll fix it, I promise! Can't have Leatrix steal all my users ^^ I think it's a problem with the positioning of the "SaveToDB" function, could you try and position it below the init frame (line...
File: Zynix Unitframes11-28-10
Originally posted by markhr Thank...
Posted By: zynix
Originally posted by markhr Thanks - also just noticed that the character unit frame defaults to unlocked on login (the reset/default top left hand corner) but the target unit frame is locked. /ufunlock and uflock seem to work normally once both the frames have been positioned. Try wiping everything that has to do with this Add...
File: Zynix Unitframes11-27-10
Originally posted by markhr Thank...
Posted By: zynix
Originally posted by markhr Thanks - the error is fixed but now the blizzard unit frame (character, target, target of target) reset to default position (top left hand corner) on every logout with NO other addons, i.e., standard UI and zynix only. Also, when possessing a vehicle (possibly a turret too) the vehicle unit frame reve...
File: oUF Svelte11-27-10
Hey mate, another question. How do...
Posted By: zynix
Hey mate, another question. How do I add a border? I want to make a 5 pixel wide border with the fer13 border from your media pack. I found this piece of code in the shared style part of your layout: health:SetBackdrop{ bgFile = ], tile = true, tileSize = 16, insets = {left = -1, right = -1, top = -1, bottom = -1}, }...
File: Zynix Unitframes11-26-10
Originally posted by markhr Apolo...
Posted By: zynix
Originally posted by markhr Apologies if fixed already. Random seeming position rest that happens, after aligning the frames, on login and reload. Date: 2010-11-26 02:17:10 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Zynix unitframes\core.lua line 66: Usage: PlayerFrame:SetPoint("point" ) Debug:...
File: oUF Svelte11-21-10
Hello mate, I've found a bug with y...
Posted By: zynix
Hello mate, I've found a bug with your layout (or oUF core, not sure). I use LitePanels for the artwork in my UI, and i wanted to put some artwork (a border, fer13 of your media pack, the shadowy one) on the player and target frame. But when i parented the frame I got loads of errors (BugGrabber stopped tracking them, as they were...
File: CareMeter11-20-10
Mate, that looks awesome! :P I'll...
Posted By: zynix
Mate, that looks awesome! :P I'll test it out tomorrow, as i need to log now ;)
File: Zynix Unitframes11-17-10
Re: Vehicle
Posted By: zynix
Originally posted by reale The frames aren't resetting on vehicle change - yahoo! But the pet frame gets "stuck" and no right click menu is available sometimes. http://i56.tinypic.com/11lrfrc.jpg Uhm, could you elaborate it a little more? AddOns you're using, where it happined, how it happined and such :)
File: Zynix Unitframes11-15-10
Hehe, glad I did too, it's a great...
Posted By: zynix
Hehe, glad I did too, it's a great way to learn :) And about the credits. Acknowledgement is always nice, and I'm really glad that you helped me with it :)