Results: 238Comments by: VagrantEsha
File: Bagsy09-01-08
I see it, I think. It was a change...
Posted By: VagrantEsha
I see it, I think. It was a change in 1.1, so I'm going to upload a drycoded fix which may not help at all, or may fix it. Thanks for bearing with me guys, I really appreciate it. @Vytae & Frayol There's a new version up now, and I think I've found the cause of the problem. It was actually a reversion iissue (i.e.: I c...
File: Junkie09-01-08
Still noticing that Junkie's not re...
Posted By: VagrantEsha
Still noticing that Junkie's not refreshing when my "Reagent Restocker" addon auto-sells my greys.. Junkie only fires on non-spammy events to try to keep the processing it creates down, one of the events it fires on is when the vendor frame is closed. If I may guess - are you checking before the vendor frame closes? If so, that...
File: Bagsy08-31-08
@Lullah Alt + Right-click the Ba...
Posted By: VagrantEsha
@Lullah Alt + Right-click the Bagsy block, that'll colour the numbers. There's actually an option to turn the colouring of numbers on/off that's accessed by doing so. @Vytae The first thing I'd like to do here is reassure you, the reason I asked so many questions is because I do believe you're having problems and frankly (l...
File: Bagsy08-31-08
That's very strange, I've actually...
Posted By: VagrantEsha
That's very strange, I've actually tested this sans-bag mods and it worked fine. It works with Combuctor too, and apparently with BaudBag. The only thing left to me to ask is: Are you using any bag mods, and which one if so? If you're not, then I'm really baffled but I'll look into it nonetheless. If you're not using any bag mods...
File: Bagsy08-31-08
And there we go, I've hit 1.0 with...
Posted By: VagrantEsha
And there we go, I've hit 1.0 with Bagsy and what a 1.0 it is. I've fixed all that needed to be fixed, and I included features that I didn't think I'd be able to figure out (embedding textures is fun). I did all this while keeping in mind that people probably use Bagsy because it's a leightweight little mod that's not billions of l...
File: Bagsy08-31-08
Works great on my hunter now. :)...
Posted By: VagrantEsha
Works great on my hunter now. :) Thanks so much! Glad to hear it! Luckily I had my own level 30 Hunter alt on standby whom I could use to actually test something like this out with. Looking forward to seeing what you come up with next. If all goes according to plan, it should be even more helpful for Hunters (and other cl...
File: Junkie08-30-08
No worries, really. For a moment...
Posted By: VagrantEsha
No worries, really. For a moment there I was actually worried that SavedVariablesPerCharacter wasn't working as intended, I'm just relieved that's not the case. I'm glad you're enjoying them though, and I hope you'll continue to. But if you have any further issues, don't hesitate to bring them to me.
File: Bagsy08-30-08
The right-click opens all bags as i...
Posted By: VagrantEsha
The right-click opens all bags as it should. However a second right-click doesn't close them all again, but a left-click does. Not sure if this was the intended behaviour or not, but thought it best to let you know. That's peculiar as it's just using ToggleBag(). Thanks for letting me know about this, I'll look into it. (But in...
File: Junkie08-30-08
Are you using the very latest versi...
Posted By: VagrantEsha
Are you using the very latest version? I just had to check to be sure, I think the first version of Junkie that had that exceptions DB might've been global, but it's been corrected for a while now. In your toc, the SavedVariables line should read as thus: ## SavedVariablesPerCharacter: JunkieDB If it doesn't, grab the most re...
File: Bagsy08-30-08
One thought has struck me though, w...
Posted By: VagrantEsha
One thought has struck me though, would it perhaps be feasible to use left-click to open the backpack and right-click to open all bags using the v2.4.3-0.6 method? Doy, I wish I'd thought of this... the fact that it hadn't occurred to me shows how powered-down my brain is at the moment. I'll roll back to the previous code myself...
File: Attrition08-29-08
That's actually by design. If no d...
Posted By: VagrantEsha
That's actually by design. If no durability values are found, then the mod shows "Loading..." on the basis that it's hoping that it'll eventually be shown durability values. I'm open to suggestions as to what I should change it to, though. But indeed, I expected that that would happen for characters who're wearing clothes with no...
File: Haggler08-29-08
Pshaw. I do try to be respectful...
Posted By: VagrantEsha
Pshaw. I do try to be respectful to everyone really, it's just hard to be so to everyone all at the same tiime. I just hope no one will get mad at me for throwing that in there, there's still room for tekJunkSeller though, because for most people I imagine that that's all they'll want. There's only one problem currently though...
File: Haggler08-29-08
Ah, you actually use the Junkie par...
Posted By: VagrantEsha
Ah, you actually use the Junkie part of it? Hm... the thing is, I'm trying not to step on toes by having mods completely replace the functionality of some other mods, but I really do feel like an arse saying no. I'll pop the functionality in there, but if annyone gets irritable about it, you're the fall-guy (or gal, as applicable...
File: Bagsy08-29-08
I'm sure you won't, Aethra. You se...
Posted By: VagrantEsha
I'm sure you won't, Aethra. You seem a nice sort, as does Frayol. Speaking of which, I've got a new version of Bagsy out, hopefully that'll fix the incompatibilities with some bag mods. I really do apologise for that, I just hadn't seen it coming. :<
File: Attrition08-29-08
This is really odd, because I don't...
Posted By: VagrantEsha
This is really odd, because I don't actually have those errors at all. I use attrition regularly on both my Tauren and Night Elf characters, and I've not seen hide nor hair of it. It's downright peculiar. The problem here is that I'm fixing in the dark, I have absolutely no idea what I'm supposed to be fixing. So I'm passing th...
File: Bagsy08-29-08
I added that feature for someone wh...
Posted By: VagrantEsha
I added that feature for someone who wanted all their bags to open on click, I tested it with Combuctor and Combuctor handled it with grace. I figured that all mods would too, I've been making a lot of silly assumptions lately. I'll look into finding a way to work around this, thanks for letting me know.
File: Haggler08-29-08
No, sorry. :/ That's just not the...
Posted By: VagrantEsha
No, sorry. :/ That's just not the purpose of this mod. If you're after auto-selling, then let me point you at tekJunkSeller (also on this site) with the assurance that it'll do exactly what you need.
File: Junkie08-28-08
I'm kinda amused by this whole thin...
Posted By: VagrantEsha
I'm kinda amused by this whole thing. As I'm sure you're aware GarbageFu was a fork/port/rewrite of my old ItemizedDedutions... a TITAN plugin *shudder* Good grief, I remember ItemizedDeductions, I used it... egads, it seems like a bloody age ago. Taking into account my amazingly poor memory, I'd completely forgotten about it, a...
File: Bagsy08-28-08
Love the mods and your attitude!...
Posted By: VagrantEsha
Love the mods and your attitude! It's a refreshing change of pace from all the cynical, cranky bastards out there! ;) In fairness, I have to admit that I can be a cranky old curmudgeon too. I feel though that mostly it's simply due to my philosophy when dealing with people, golden rule and all that. If someone's persnickety a...
File: Junkie08-28-08
Okay, there's now a preview version...
Posted By: VagrantEsha
Okay, there's now a preview version up for everyone to test. I would make this an official release considering that I've tested it until the bovines return, but that'd mean I'd have to rewrite the front-page (since the way it works has changed drastically), and I'd have to upload new screenshot(s)... these are things I don't feel...
File: The Traveller's Reference08-28-08
The first concerns the level range...
Posted By: VagrantEsha
The first concerns the level range both on the button and in the tooltip. Currently, when you're in an area without a level range in the table, e.g., Stormwind, Dwarven District, "0-0" is displayed. Would you change this? One option would be to blank it on the button and return "None" on the tooltip; another option would be to ret...
File: Opticon08-28-08
Originally posted by DJJoeJoe Jus...
Posted By: VagrantEsha
Originally posted by DJJoeJoe Just a small query, what exactly is the difference between restarting the graphics renderer and reloading the User Interface? I'm one to really only reload my UI often and didn't even know you could somehow restart anything else, what would this be used for? Extended periods of play, or simply too...
File: Junkie08-28-08
Bah, you and your "I can be succinc...
Posted By: VagrantEsha
Bah, you and your "I can be succinct when I reply to something!"-ness, how I envy that! :p Anyway, as far as Junkie goes, I'll get to work on that after I'm done playing the game today. It might not arrive until late tomorrow because looking over Junkie, it'll be a rewrite of a few fundamental things, and I want to make sure I t...
File: Cork08-28-08
@thebigmunch Okay, the reason I...
Posted By: VagrantEsha
@thebigmunch Okay, the reason I said what I did is because--in all honesty--I prefer tekkub's mods over those of most authors, he just has a style of coding that's compatible with my own philosophies, hence why almost all of his mods are in my compilation. Considering that, when Wrath comes out, I'd take Cork any day over the l...
File: Junkie08-28-08
/me throws fish. :p Can't say I...
Posted By: VagrantEsha
/me throws fish. :p Can't say I didn't have that coming, but I'm still not sure what to do with those tooltip titles. I did try removing the subtitle and it made it all look so very barren. What would work is if I could align the tooltip title to the center, then I'd remove the subtitle because the title wouldn't look so horrid...