Results: 238Comments by: VagrantEsha
File: Yay Mounts01-01-12
Also, the SetAttributeButton functi...
Posted By: VagrantEsha
Also, the SetAttributeButton function is causing taint. The way around this that I see is to put in a check for the combat events, check to see if the player is in combat, and if they are put the function on a timer. Have it check every 1 second recurring if they're still in combat when it should have fired, and when they're out o...
File: Yay Mounts12-28-11
Hiya! Levelling up, when I acqui...
Posted By: VagrantEsha
Hiya! Levelling up, when I acquired Running Wild, I couldn't access it. It seems like YayMounts got confused. Standing still and pressing my mount key did nothing, moving and pressing it shifted me to my druid travel form. It was showing up in the menu, I could select it as a mount, but for whatever reason it just wasn't trigge...
File: I Hear NPC People03-13-10
I might have goofed up the upload,...
Posted By: VagrantEsha
I might have goofed up the upload, that or uploaded the wrong file, I was a bit tired though, I admit, so I'll look into that and get things sorted. Also, something has occurred to me, something which might change the numbers slightly, you may or may not have to change some IDs. I'll explain once I've got the new version done.
File: I Hear NPC People03-13-10
Got the fixes in the local version....
Posted By: VagrantEsha
Got the fixes in the local version. I'm not satisfied with the Volumiser situation though if there are problems, there, so I'm going to grab that and see if I can figure anything out. If it does what I think it does, there might not be anything I can do, but I'll check, just in case! Thanks again for the fixes, I've had you cred...
File: I Hear NPC People03-12-10
Dur. I'm having a stupid day, wh...
Posted By: VagrantEsha
Dur. I'm having a stupid day, which is more than likely because I've been working with other languages which don't work the same way as Lua, and I forgot how Lua 'reads' things. Basically, no events were being handled at all, and I've now fixed that. I figured this out after I basically constructed the debugging environment lo...
File: I Hear NPC People03-12-10
Got a new version up. If it just...
Posted By: VagrantEsha
Got a new version up. If it just continues without either music or errors then I think I might have screwed up my handling of CVars. Toggle on debug and open a dialogue, if it fails to fetch the CVar values then it's set to just halt gracefully, to stop further errors from occurring (so CVar values don't get corrupted). And if i...
File: I Hear NPC People03-12-10
@Otto Thanks! Awesome that we'v...
Posted By: VagrantEsha
@Otto Thanks! Awesome that we've already got one reading. @All I contacted Cairenn and asked her for ideas, she's going to run it all by Dolby when he gets back. Until then, I'm just going to work on polishing up the mod and adding in features. So if you have a feature request, now is the time! A new experimental versi...
File: I Hear NPC People03-11-10
1.0S, everything is all nice and of...
Posted By: VagrantEsha
1.0S, everything is all nice and official now. We are go. Wheeee! I sent a PM to Cairenn too, in regards to the repository, so this might actually get underway, soon! Then it's just a matter of getting the attention of capable and generous players to do some recording.
File: I Hear NPC People03-11-10
No worries, Otto! I'm going to c...
Posted By: VagrantEsha
No worries, Otto! I'm going to clean this up then and call it gold. I'll rewrite the description too, and then follow up the next step in this insane scheme: finding a repository. I'll shoot the WoWI admin types a PM and see if they want to/are able to help out with this. If we can get a repository set up where people can sub...
File: I Hear NPC People03-11-10
@dwang Yup, found a bug in the p...
Posted By: VagrantEsha
@dwang Yup, found a bug in the print func that wasn't showing up with the normal parser (wrong type of bug). Sorry about that! There are only so many kinds of bugs I can check for, and some slip by me. I really appreciate having people to test these experimental versions in game. 1.7E (validated soon, I 'spect) will have thi...
File: I Hear NPC People03-11-10
I've cleaned up the mod in preparat...
Posted By: VagrantEsha
I've cleaned up the mod in preparation for a final release, and I've thrown a debug command in there. Otto, if the latest version doesn't play anything, try this with the appropriate dialogue open: /gossippath If there's anything funky going on there, that might give us a clue.
File: I Hear NPC People03-10-10
Oh, oops. You're right. It's mo...
Posted By: VagrantEsha
Oh, oops. You're right. It's modf. It actually used to be just math.mod, but then they changed it, which is unfortunate for me because I'm using an old parser (4.something, I believe). >.> Good call changing it to modf, as really that seems to be all that was needed. If it's giving you filenames now, it should also play fil...
File: I Hear NPC People03-10-10
@OttoDeFe After seeing that, I k...
Posted By: VagrantEsha
@OttoDeFe After seeing that, I knew there was only one thing it could be. I made a silly mistake because I'm all rusty at this, again. I mixed up the args passed to SetScript (OnEvent). Basically, it should be (_, event) rather than (event), so says WoW Wiki. Oops! For those who wish to make this change themselves (since it...
File: I Hear NPC People03-10-10
I screwed up the event name again,...
Posted By: VagrantEsha
I screwed up the event name again, durrr... I'll never get those right. x.x Well, that's not true, I did this time. Anyway, I did some fiddling with the checksummer in a local parser and figured out why it wasn't spitting out sums. The end result was that I was feeding in something like "This is a testing string." and getting "...
File: I Hear NPC People03-10-10
This error is obviously on my end,...
Posted By: VagrantEsha
This error is obviously on my end, and I'm sorry I had people jump through hoops but I needed to figure out what was going on. But OttoDeFe is right on the money; either GetGossipText() isn't actually returning the gossip text, or it is and for some reason the md5 calculation isn't happening or isn't being returned. I'm pleased t...
File: I Hear NPC People03-09-10
Re: How about...
Posted By: VagrantEsha
Originally posted by Saliron Isn't there a way to make the computer telly you with a robot voice? The technology isn't there, the only thing that could read it with any semblance of clarity would be third party stuff from Dragon Voice, which every single user would have to pay a pricey amount for. Try feeding a quest text into...
File: I Hear NPC People03-09-10
Originally posted by nightcracker...
Posted By: VagrantEsha
Originally posted by nightcracker MD5 ID's won't work on text because it's localized. Unless you want to make this addon for every localization.... o.0 What people do is up to them, but what you don't realise is that you've answered your own question. Say someone wants to setup a Swedish (for example) repository? The Swedish...
File: I Hear NPC People03-09-10
@Xruptor That'd be step 2, yup....
Posted By: VagrantEsha
@Xruptor That'd be step 2, yup. First I just need to make sure it's working, and once I've got a confirmation on that then the next step is putting a repository together. At the moment, this is all still highly experimental.
File: I Hear NPC People03-09-10
I've uploaded a new version, it's m...
Posted By: VagrantEsha
I've uploaded a new version, it's more robust and should at least tell you something rather than giving an ambiguous error. Let me know how it goes and thanks for testing!
File: Bagsy03-08-10
Xtoq has my consent to continue my...
Posted By: VagrantEsha
Xtoq has my consent to continue my mod. I'm really happy he's doing so too, because some people seem to like it. Gave up on WoW a bit ago, doubt I'll be back, good to see the mods were well liked though. If anyone wishes to pick up and maintain any of my other mods, feel free!
File: Junkie09-03-08
@break19 timers I don't want...
Posted By: VagrantEsha
@break19 timers I don't want to use an OnUpdate in a DataBroker plugin, with my recent projects I've been doing my best to make sure that they'll run on any machine. The idea behind DataBroker is to be lightweight and not to include the kitchen-sink and overload a user's system, I don't want to be the one who breaks a fine phi...
File: Junkie09-02-08
@Caliban The OnClick method is a...
Posted By: VagrantEsha
@Caliban The OnClick method is a good idea, I'll definitely look into adding that. All I'd want it to be though is a simple check, so if the item link doesn't match the one being displayed it'll refuse to destroy the item, output an error, and update itself. That'll be in the next version, but really it shouldn't need to be some...
File: Junkie09-02-08
@Caliban I know what's causing t...
Posted By: VagrantEsha
@Caliban I know what's causing that. I put some protection in Junkie to deal with BAG_UPDATE duplicates, basically if a scan is going on, another can't be initiated. This has always worked fine with Sort (http://files.wowace.com/Sort/), which I consider to be a well-behaved sorting mod, but with BankStack (that nuke-sorts the...
File: Bagsy09-02-08
Hooray! Glad to hear that, indeed...
Posted By: VagrantEsha
Hooray! Glad to hear that, indeed I am.
File: Junkie09-01-08
Hm... I honestly don't know what...
Posted By: VagrantEsha
Hm... I honestly don't know what's wrong, I'm unable to test it at the moment and my brain is far from firing on all of its cylinders at this time. All I can say is that if it works on login/reloadui/item updates, it should work on closing the vendor frame, unless something is messing with the events or the event isn't working...