Results: 78Comments by: coree |
File: oUF_coree01-14-09 |
Re: Re: Re: Question on changing Raid Grid position
Posted By: coree
Originally posted by Lopen
I made this change and the same thing is occurring. Below are SS's showing what is occurring.
Before; One member in group 1 and one member in group 2.
http://ethos-guild.com/upload/files/Before.jpg
After; Two members in group 1.
http://ethos-guild.com/upload/files/After.jpg
hmm plz post your...
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File: oUF_coree01-13-09 |
Re: Question on changing Raid Grid position
Posted By: coree
Originally posted by Lopen
First let me say that I really enjoy the layout you've done, very nice job.
I prefer the raid frames to be positions below the player and target frames, so I attempted to move them. I was able to modify the position to center below player and target frames just fine with the following code:
if i ==...
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File: oUF_coree01-11-09 |
Originally posted by stako
Also t...
Posted By: coree
Originally posted by stako
Also the power text(not the bar) updates every 2 seconds I think, it is too slow with the 3.0 update for me. You can look at oUF_Lyn or maybe some others to see how they make it update fast.
I noticed that too. I'll fix it with the next update. Maybe tomorrow.
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File: oUF_coree01-05-09 |
i will add this with the next updat...
Posted By: coree
i will add this with the next update (i hope at the end of this week)
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File: oUF_coree01-01-09 |
thanks.
i know this error, but atm...
Posted By: coree
thanks.
i know this error, but atm i have no time to fix it. but i think every should work, although the error appears.
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File: oUF P3lim11-11-08 |
is it correct that no names are sho...
Posted By: coree
is it correct that no names are shown in your last version ? No target name, tot name, etc.
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File: pMinimap10-14-08 |
argh my mistake sry. but still gett...
Posted By: coree
argh my mistake sry. but still getting the pminimap_clock error :(
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File: pMinimap10-14-08 |
same error like yesterday
Posted By: coree
same error like yesterday
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File: pMinimap10-13-08 |
i got this error on beta using the...
Posted By: coree
i got this error on beta using the latest build of pMinimap
Message: ..\AddOns\pMinimap\pMinimap.lua line 59:
bad argument #1 to 'unpack' (table expected, got nil)
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File: oUF09-25-08 |
Originally posted by haste
Next m...
Posted By: coree
Originally posted by haste
Next major oUF version will support it, so it's planned.
<3 u ;)
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File: oUF09-25-08 |
Originally posted by haste
There...
Posted By: coree
Originally posted by haste
There currently is no polling for such units.
maybe in a future patch ? cause i like the tags and want to use them. otherwise i will use my old layout.
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File: oUF09-17-08 |
currently i am trying to work with...
Posted By: coree
currently i am trying to work with the new tags. but i have a problem. the health texts of my targettarget or my focustarget wont be updated when i use or . but for player, target and focus the tags work fine.
edit: same problem with names
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File: oUF_coree09-07-08 |
Originally posted by Didieer
Hey...
Posted By: coree
Originally posted by Didieer
Hey Coree,
thanks for an awesome layout for oUF. But I was wondering, is there any way possible to move the frames about?
Thanks in advance.
at the end of layout.lua you can edit the position of the frames by changing
oUF:Spawn("player"):SetPoint("CENTER", UIParent, -220, -250)
oUF:Spawn("ta...
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File: oUF_coree08-31-08 |
Originally posted by Caellian
you...
Posted By: coree
Originally posted by Caellian
your resting icon doesnt work, it shows even on a lvl 70 (live serv)
i know. but i had no the time to fix it. will do it tonight.
edit: fixed :)
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File: oUF Experience08-30-08 |
fixed the problem.
you have to edi...
Posted By: coree
fixed the problem.
you have to edit line 41 in oUF_Experience.lua to:
if(self.PostUpdateExperience) then self:PostUpdateExperience(event, unit, bar, min, max) end
works great now, thanks :)
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File: oUF Experience08-30-08 |
tested it with your layout on live...
Posted By: coree
tested it with your layout on live server, but it doesn't work.
Message: ..\AddOns\oUF_P3lim\oUF_P3lim.lua line 25:
attempt to call method 'SetStatusBarColor' (a nil value)
local function PostUpdateExperience(self, event, unit, bar, min, max)
if(GetXPExhaustion()) then
bar:SetStatusBarColor(0, 0.39, 0.88, 1) <--- line...
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File: oUF Experience08-29-08 |
Originally posted by p3lim
And th...
Posted By: coree
Originally posted by p3lim
And that is why I register the PostUpdates and stuff like that at the bottom of the big function :)
i register the updates at the bottom, too :/
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File: oUF Experience08-29-08 |
Originally posted by p3lim
No nee...
Posted By: coree
Originally posted by p3lim
No need to create a global namespace
but with
if(GetXPExhaustion()) then
self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0) <- line 122
else
self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
in die updatehealth function i got an error:
Message: ..\AddOns\oUF_coree\layout.lua li...
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File: oUF Experience08-29-08 |
now it works.
wrote in PostUpdat...
Posted By: coree
now it works.
wrote in PostUpdateHealth:
if(GetXPExhaustion()) then
XPbar:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
XPbar:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
and in the styleFunc:
self.Experience = CreateFrame("StatusBar", "XPbar", self)
thx
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File: oUF Experience08-29-08 |
thats what i have now
self.Experie...
Posted By: coree
thats what i have now
self.Experience = CreateFrame("StatusBar", nil, self)
self.Experience:SetPoint("TOP", self, "BOTTOM", 0, -5)
self.Experience:SetStatusBarTexture(])
if(GetXPExhaustion()) then
self.Experience:SetStatusBarColor(0.0, 0.39, 0.88, 1.0)
else
self.Experience:SetStatusBarColor(0.58, 0.0, 0.55, 1.0)
end
self.E...
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File: oUF Experience08-29-08 |
i had to add
if(UnitLevel("player"...
Posted By: coree
i had to add
if(UnitLevel("player") == MAX_PLAYER_LEVEL) then
self.Experience:Hide()
elseif(not IsAddOnLoaded("oUF_Experience")) then
self.Experience:Hide()
end
otherwise the xpbar wont hide.
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File: oUF ReadyCheck08-08-08 |
how can i hide the readycheck symbo...
Posted By: coree
how can i hide the readycheck symbol for player, target, tot ?
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File: oUF_HealComm08-06-08 |
now it works without any errors. th...
Posted By: coree
now it works without any errors. thanks
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File: oUF_HealComm08-03-08 |
got this error
Message: ..\AddOns\...
Posted By: coree
got this error
Message: ..\AddOns\oUF_HealComm\oUF_HealComm.lua line 82:
attempt to index local 'frame' (a number value)
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File: oUF_coree07-30-08 |
plz download oUF_coree and the oUF...
Posted By: coree
plz download oUF_coree and the oUF file again. i had troubles with the uploading system.
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