Results: 78Comments by: coree |
File: oUF_coree04-27-09 |
Originally posted by splitted28
H...
Posted By: coree
Originally posted by splitted28
Hey there,
is it possible to enable the raidframe while only in group?
delete
local party = oUF:Spawn("header", "oUF_Party")
party:SetPoint("TOPRIGHT",oUF.units.pet, 0, 75)
party:SetManyAttributes("showParty", true, "yOffset", 83, "showPlayer", false)
party:SetAttribute("template", "oUF_...
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File: oUF_coree04-27-09 |
Re: Target's Buff/Debuff Location
Posted By: coree
Originally posted by loctrinh01
How do I move the target's buffs and debuffs to the bottom of their Health Bar? Below their name and hp.
Is it possible to limit the amount of target's buff and debuff?
do you want the debuffs below the name/hp or the name below the debuffs ?
debuffs below name/hp:
self.Auras:SetPoint("TO...
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File: oUF_coree04-25-09 |
Originally posted by sylvanas54
H...
Posted By: coree
Originally posted by sylvanas54
HI theres some questions !
whats it means?
when do you get this error ?
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File: oUF_coree04-25-09 |
Originally posted by Mock
Hey Cor...
Posted By: coree
Originally posted by Mock
Hey Coree
I've used your layout as a guide for my own UF's, but i can't stand having Buffs and Debuffs in the same frame. Is it just to switch Auras with "Debuffs" and "Buffs" to seperate them?
yes
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File: oUF_coree04-25-09 |
Originally posted by orirgv
One m...
Posted By: coree
Originally posted by orirgv
One more question, any idea about a focus? Currently it will not allow me to have a focus target...
i do not have an issue with the focus frame. /focus
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File: oUF_coree04-22-09 |
Originally posted by Cashtro
Dear...
Posted By: coree
Originally posted by Cashtro
Dear Coree,
How are u? i am fine but atm i am fixing the raid bar.
How can u disable party/party pet when ur in raid??
Thank you for ur support.
Regards
change
ouf_coree.lua line 602:
if(GetNumRaidMembers() > 5) then
party:Hide()
else
party:Show()
end
to
if(GetNumR...
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File: oUF_coree04-22-09 |
Originally posted by Silvermist
H...
Posted By: coree
Originally posted by Silvermist
Hey Coree,
I fell in love with your raid layout and especially the option that allows you to see marks on raid members (skull etc), it's a life saver!
I would like to ask if there is a way to show how much health a raid member is missing when they take damage (the actual amount and not a percen...
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File: oUF_coree04-17-09 |
Originally posted by search66
I l...
Posted By: coree
Originally posted by search66
I love this. However... is there a way to hide pet frames in party/raid?
delete line 590 in ouf_coree.lua
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File: oUF_coree04-04-09 |
Originally posted by Icerat
Im tr...
Posted By: coree
Originally posted by Icerat
Im trying to achieve the same results as Cashtro but when i change the bits of code you tell him/her to change mine still doesnt display the name level and health just like the target frame.
What am i doing wrong?
IR
local function PostUpdateHealth(self, event, unit, bar, min, max)
if(self.unit...
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File: oUF_coree03-29-09 |
Originally posted by Caellian
add...
Posted By: coree
Originally posted by Caellian
added an utf8-shortening function for names of raidmembers
Credits ?
sry, i forgot it
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File: oUF_coree03-26-09 |
Originally posted by Ouo
Hello...
Posted By: coree
Originally posted by Ouo
Hello
Tried to fiddle abit with debuffs on target frame, to only show my debuffs on the target but that went bad. Any tip on how to filter out debuff exept my own?
/cheers
did you try:
self.Auras.debuffFilter = "HARMFUL|PLAYER"
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File: oUF_coree03-23-09 |
Originally posted by Cashtro
Hai,...
Posted By: coree
Originally posted by Cashtro
Hai,
Thank you for Ur fast support but i had some problems to fine the codes u were saying.
i have replaced the code only 1 thing i see my name and level but no health :S
did i miss something?
i hope i hear from you soon.
i thought you only want to see the name/level. to see the health t...
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File: oUF_coree03-22-09 |
Originally posted by cs703
error...
Posted By: coree
Originally posted by cs703
error when 2 raid members
Interface\AddOns\oUF_coree\oUF_coreeR.lua:222: attempt to index global 'raid' (a nil value)
: ?
Interface\AddOns\oUF_coree\oUF_coreeR.lua:222: in function
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File: oUF_coree03-17-09 |
Originally posted by Karnivan
Hi,...
Posted By: coree
Originally posted by Karnivan
Hi, how can i hide raidframe if in a raid are less than 5 members? And the dblacklist isn't working now?
add to the end of oUF_coreeR.lua
local raidToggle = CreateFrame("Frame")
raidToggle:RegisterEvent("PLAYER_LOGIN")
raidToggle:RegisterEvent("RAID_ROSTER_UPDATE")
raidToggle:RegisterEvent("P...
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File: oUF_coree03-15-09 |
Originally posted by lanznaster
i...
Posted By: coree
Originally posted by lanznaster
is there a way to make the raid frame go up to 40 ppl?
coreeR.lua
change
local Raid = {}
for i = 1, 5 do
to
local Raid = {}
for i = 1, 8 do
and @ cs703: wait until my next update.
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File: oUF_coree03-13-09 |
Originally posted by lanznaster
N...
Posted By: coree
Originally posted by lanznaster
Now the latency bar dont go off the castbar, but it's still on top of the bar so i cant see where the latency really is...
i just installed the latest version -
1.3.8, will try it later at night...
add:
self.Castbar.SafeZone:SetPoint("TOPRIGHT")
self.Castbar.SafeZone:SetPoint("BOTTOMRI...
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File: oUF_coree03-09-09 |
Originally posted by lanznaster
T...
Posted By: coree
Originally posted by lanznaster
The latency bar behavior is kind wierd, as show on the image. And some times the latency is behind the castbar and dont show.
http://img502.imageshack.us/img502/1024/wowscrnshot030109172148.jpg
hmm. i don't have this bug. when do you have these problems ? every time ?
do you have the latest ou...
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File: oUF_coree03-01-09 |
Originally posted by fru
Well, so...
Posted By: coree
Originally posted by fru
Well, something dark would be nice, like 0.12, 0.12, 0.12. :) A class tag in the target frame would be awesome, colored by the class... for example: 80 Buddy Warrior
changing the hpbar color:
1. change
self.Health.colorClass = true
self.Health.colorReaction = true
to
self.Health.colorClass = false...
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File: oUF_coree02-28-09 |
Originally posted by daka242
i ad...
Posted By: coree
Originally posted by daka242
i added this code in ouf_coree.lua but the pet health bar is staying blue like shaman class color.
add this too :
GameTooltip_UnitColor = function(unit)
local r, g, b;
if (UnitIsPlayer(unit)) then
local _, englishClass = UnitClass(unit)
r = RAID_CLASS_COLORS.r;
g = RAID_CLASS_COLORS.g;...
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File: oUF_coree02-28-09 |
@fru: what color do you want ? :)...
Posted By: coree
@fru: what color do you want ? :)
@ lanzmaster & richerich:
added your requests to v2.5
@froidre: add this code to ouf_coree.lua
FACTION_BAR_COLORS = {
= {r = 1, g = 0, b = 0},
= {r = 1, g = 0, b = 0},
= {r = 0.75, g = 0.27, b = 0},
= {r = 1.0, g = 0.96, b = 0},
= {r = 0, g = 1, b = 0.1},
=...
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File: oUF_coree02-26-09 |
maybe i'll add support for party fr...
Posted By: coree
maybe i'll add support for party frames, but not for raid frames.
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File: oUF_coree02-15-09 |
Originally posted by putska
it's...
Posted By: coree
Originally posted by putska
it's a nice unitframe, simple and clear
but when i played my dk, the runebar(within cbar) had only six blank square without any color, and no color changed during combat.
hi,
is it possible, that you post a screenshot of your problem. because then its easier for me to find the problem.
i'll try to...
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File: oUF_coree01-29-09 |
im offiziellem forum glaub ich nich...
Posted By: coree
im offiziellem forum glaub ich nicht mehr.
einige von den leuten aus dem alten Thread posten regelmäßig hier: http://ui.phcnet.de/
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File: oUF_coree01-27-09 |
Originally posted by crian
hi cor...
Posted By: coree
Originally posted by crian
hi coree your layout is very nice but but how can i change the fontsize and set the fonts into the frames, not outside?
mal ne andere frage, warst du mal in der gilde "unique"?
hehe hi,
jo ich war auf guldan bei unique :) aber hab leider kp wer du bist ^^
zum thema font:
change:
self.Health...
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File: oUF_coree01-23-09 |
hi,
just delete line 3:
self.Ca...
Posted By: coree
hi,
just delete line 3:
self.Castbar:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', 0, 250)
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