Results: 63Comments by: Maxfunkey
File: Ion10-15-14
Re: Bag and Menubars not showing
Posted By: Maxfunkey
While knight's git branch did fix the display issue with the standard UI for me it did not bring back the menu and bag bar, also missing some action bars. Hmmmm...... Ok, adding and then removing button count fixes this, however, need to do this EVERY TIME I log on... will try to resolve this on code side, cba to do this every...
File: Ion10-15-14
Bag and Menubars not showing
Posted By: Maxfunkey
While knight's git branch did fix the display issue with the standard UI for me it did not bring back the menu and bag bar, also missing some action bars. Hmmmm......
File: Ion12-16-13
And when can i make an bar per char...
Posted By: Maxfunkey
And when can i make an bar per character? That functionality already exists, you need to make some minor changes to some of the lua files, there IS a guide on how to do this in this very thread. In essence you just set this behaviour in code, it is not in the ingame menu because...well, the ingame menu isn't there ^^ It work...
File: Ion12-11-13
FPS drop with 5.4.1
Posted By: Maxfunkey
For me reverting Phanx's frame detection ( or just commenting it out ) fixed FPS issues. Ion-Broker.LUA at line 106, the entire block. --improved frame search by Phanx marks the spot.
File: Examiner01-03-13
Hmmm, I wonder where you got...
Posted By: Maxfunkey
Hmmm, I wonder where you got the x/3 and x/4 data from, upgrades above x/2 aren't available and are likely to never be. You can probably scratch that and reduce it to the 0/1 1/1 0/2 1/2 2/2 states. However, from the looks of it, basically , your code should yield the desired result. I'll try and test it.
File: Examiner01-02-13
Hey Aezay, allow me to help out on...
Posted By: Maxfunkey
Hey Aezay, allow me to help out on this: Parse the tooltip text for "Update Level:" if you like. it either has 1/1 0/1 0/2 1/2 or 2/2 1/1 = + 8ilvl 1/2 = + 4ilvl 2/2 = + 8ilvl now, if I recall it correctly, the 4th integer in the itemString method returns itemLevel, this we already get, then add the above value to it......
File: Ion11-12-12
Maul is still alive btw^^but I gues...
Posted By: Maxfunkey
Maul is still alive btw^^but I guess he's raiding hard, finding little time to develop, as usual, he made this addon for himself and himself only - as long as it does what he needs it to do... you see... that's what matters most :P But, as with previous iterations on the trinity and macaroon frameworks, he'll be back with fresh co...
File: Examiner09-10-12
Haste: -----------------------128...
Posted By: Maxfunkey
Haste: -----------------------128 rating per haste% @ lvl 85 Hit ----------------------------102.5 rating per hit% @ lvl 85 Crit: --------------------------179.3 rating per crit% @ lvl 85 Mastery: ----------------------119.5 rating per mastery% @ lvl 85 (FireMage) -------------------------------179.5 rating per mastery% @ lvl 8...
File: Examiner09-07-12
Maxfunkey *puts you back on the ho...
Posted By: Maxfunkey
Maxfunkey *puts you back on the hook* ;) I'd still love to hear of any insight or ideas you might have in regards to improvements that could be done to Examiner. Perhaps you made some changes that you feel should be in the official version? Well first I had planned to update all formulas for rating conversions to MoP standards...
File: Examiner08-29-12
Yeah yeah, Aezay yer back, *jubilat...
Posted By: Maxfunkey
Yeah yeah, Aezay yer back, *jubilate* I'm off the hook now! *puts away np++ and starts playing wow*
File: Examiner07-29-12
Sorry for keepign you so long.. i w...
Posted By: Maxfunkey
Sorry for keepign you so long.. i wasn't actually playing WoW any more. I'm also very busy right now, so I'm afraid I won't be working on examiner until MoP is being released... then, maybe, I'll do a complete rewrite, but I can't promise anything yet. Me a culpa
File: Ion02-01-12
Great Addon Maul, been using it sin...
Posted By: Maxfunkey
Great Addon Maul, been using it since Trinity! Strange bug though... It originates from Macaroon! Xtras' advanced macro functions, I get this too, however when printing skada numbers ..it somehow is unaffected as there is a space between the % and the next sign. Maybe I'll look into the parser and see where it comes from.
File: Examiner12-19-11
I shall get my hands on it, pretty...
Posted By: Maxfunkey
I shall get my hands on it, pretty good knowledge of the eximiner code since I've been fiddling around with it several times. So, stay tuned for a down and dirty fix for 4.3 to come in soon. what I intend to fix: -Items to be read correctly even if they are transmogged. -Epic gems to be read properly, both, on inspeaction and...
File: Skada Damage Meter10-14-11
Why.. oh why?
Posted By: Maxfunkey
how comes skada looks surprisingly similar to recount? and much more important... how can I fix that? It looked so sleak and streamlined some time ago, now update . poof, looks like recount. No options whatsoever to change that, even the config gear has dissappeared.... why? how? *breaks down* aaaargh EDITH SAYS: Got it, rei...
File: Ion07-02-11
In case some of you bother having t...
Posted By: Maxfunkey
In case some of you bother having the dungeon journal replacing the keyring... http://www.wowinterface.com/downloads/info20042-MacaroonXtras4.2fix.html Have fun.
File: Ion: Menu Bar07-02-11
Actually, I'm working on it right n...
Posted By: Maxfunkey
Actually, I'm working on it right now, gonna spill it when it's ready. Done... piece of cake, just replace whatever function the button called before with ToggleFrame (EncounterJournal) in the MacaroonXtras.lua You may want to edit the TGA file (icon) as well but that's not me doing it^^ EDIT: ..meh, guess I couldn't resist do...
File: Ion12-07-10
Re: Re: Re: Dual spec profiles button data
Posted By: Maxfunkey
Originally posted by Txmarshall Could you be a little more specific on your workaround. If i'm reading it correctly, you say check the "Enable profile switching upon spec change" Option in macaroon and make 2 different profiles, one for each spec. If that's the case, I've already done this. This is the way I have done it from the b...
File: Ion12-06-10
Originally posted by Barter Is th...
Posted By: Maxfunkey
Originally posted by Barter Is there any fix/workaround for this problem? http://www.wowinterface.com/forums/showthread.php?t=37289 Basically as a druid with a state bar if you enter combat as caster and change to cat and use the hotkeys it uses the skills from the caster form bar instead of the cat form bar, making you get ou...
File: Ion12-06-10
Re: Dual spec profiles button data
Posted By: Maxfunkey
Originally posted by Txmarshall Hello all, since 4.0.3 for some reason when I save seperate bar sets with different spells/macros for each spec, i have dual spec swap box checked... when i swap specs it keeps the button data for whatever spec I had the first time i logged in. It fails to retain button data for secondary/primary spe...
File: Ion: Alerts12-02-10
Loot or no loot, that is the question here.
Posted By: Maxfunkey
Blowing the same whistle, alert bar group broken for no obvious reason, very random flaw. I'ts like it works for 9 out of 10 of my characters on one server and on another server it ONLY works if I put the old Macaroon! Loot Windows in alongside the alert group.... sssstraaange. My observation is that is has something to do wi...
File: Ion10-19-10
Originally posted by KittyWitty I...
Posted By: Maxfunkey
Originally posted by KittyWitty I put my trinkets on Macaroon hotbars and i cant seem to get the cooldown text to show for them. It showed before the patch and the text for my other abilities works just fine. Ive tried having cooldown text checked and even aura watch text checked. Neither works. Also, quick question. What is the...
File: Ion10-19-10
Re: Vehicle bar not working
Posted By: Maxfunkey
Originally posted by drwoods When I switch, I get no bar for controlling the abomination. If I go into edit mode after changing, I can see that the possess and pet bars both have the two spells supplied. Additionally the vehicle bar has them and the 3 'control' buttons for dismounting, etc. Try going into edit mode, then c...
File: Ion10-13-10
weird behavior
Posted By: Maxfunkey
Unfortunaletely after 6 hours of patching issues now macaroon fails me :( Cast bar not being consistent is one issue, then there is one with some bar-groups dissappearing and the main framework not allowing to recreate the same, finally, seemingly random appearing resets auf bar-positions and strata when doing a /rl or complete re...
File: Ion08-21-10
control bar
Posted By: Maxfunkey
Putricide teddy is a form-type control state, not a vehicle-type, thus /script VehicleExit() cannot cancel the effect, only death of the teddy or a dispel mechanic can do so. One thing in advance: the most common issue with control bars "not working" is that they are set up and configured in edit mode without switching their actu...
File: Ion04-04-10
Stealth...
Posted By: Maxfunkey
@ stealth problem: since all buttons are macro driven, hammering the button on one state causes macaroon to send that macro to the server over and over again, now since the server takes some milliseconds to give feedback and then again macaroon to update the button, smasching the button actually CAUSES the slow switch Try to manu...