Results: 114Comments by: Tomacco_Boy
File: OmniCC Beta08-12-10
3.0.beta8
Posted By: Tomacco_Boy
Font issue is confirmed fixed, thank you very much. :D
File: wMmap08-07-10
Originally posted by weasoug un...
Posted By: Tomacco_Boy
Originally posted by weasoug unless your talking about having the minimap addon buttons stuck to the minmap when you move it. Yeah, just this please if possible. :D
File: wMmap08-06-10
Thank you for the watcher fix, its...
Posted By: Tomacco_Boy
Thank you for the watcher fix, its working great so far. I would also like to ask if its possible to add compatiblity with TidyMinimap, keep up the awesome work. :D
File: wMmap08-04-10
Watcher frame
Posted By: Tomacco_Boy
I'm currently using Who Framed Watcher Rabbit And it doesn't seem to play nice with your watcher. Is it possible to disable your watcher or have some sort of compatibility with other mods?
File: OmniCC Beta07-27-10
Originally posted by Tuller That...
Posted By: Tomacco_Boy
Originally posted by Tuller That font is not part of the default shared media pack. Where did you obtain it from? It's from sharemedia_mymedia, and I've forgotten where i got it from sorry.
File: OmniCC Beta07-27-10
Bugsack error
Posted By: Tomacco_Boy
Error with beta6, and using sharemedia. 1x OmniCC_Config\widgets\fontSelector.lua:88: :SetText(): Font not set OmniCC_Config\widgets\fontSelector.lua:88: in function `UpdateFont' OmniCC_Config\widgets\fontSelector.lua:75: in function `SetFontID' OmniCC_Config\widgets\fontSelector.lua:179: in function `CreateScrollChild...
File: OmniCC Beta07-08-10
Bugsack error
Posted By: Tomacco_Boy
Error with the v3 beta's 1x OmniCC_Config\widgets\fontSelector.lua:85: :SetText(): Font not set OmniCC_Config\widgets\fontSelector.lua:85: in function `UpdateFont' OmniCC_Config\widgets\fontSelector.lua:75: in function `SetFontID' OmniCC_Config\widgets\fontSelector.lua:176: in function `CreateScrollChild' OmniCC_Con...
File: oUF_Nivea07-06-10
I turned oUF_SpellRange back on and...
Posted By: Tomacco_Boy
I turned oUF_SpellRange back on and i do believe it was a settings fail on my part, sorry about that. Originally posted by Dawn You turned the castbar off? Btw, oUF_SpellRange is still usefull since it still works for all other units, which oUF's build in spell range doesn't. ;)
File: oUF_Nivea07-06-10
The only setting i've changed is th...
Posted By: Tomacco_Boy
The only setting i've changed is the castbar and i also turned off ouf_spellrange since i read what was posted on the change log.
File: oUF_Nivea07-06-10
Bugsack error
Posted By: Tomacco_Boy
Bugsack error with r2 1x oUF_Nivea\Nivea.lua:476: attempt to index local 'cb' (a nil value) oUF_Nivea\Nivea.lua:825: in function `styleFunc' oUF-1.4\ouf.lua:448: in function (tail call): ?: oUF-1.4\ouf.lua:675: in function `Spawn' oUF_Nivea\Nivea.lua:1144: in function oUF_Nivea\Ni...
File: PhanxBuffs07-06-10
Bugsack error
Posted By: Tomacco_Boy
ButtonFacade Error 1x PhanxBuffs-3.3.3.35-beta\SkinSupport.lua:128: attempt to call method 'UpdateBuffs' (a nil value) ...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:46: in function <...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:41>: ...uttonFacade\Libs\LibButtonFacade\LibButtonFacade.lua:832: in function `S...
File: whoa UnitFrames06-28-10
Feature request
Posted By: Tomacco_Boy
If possible, i would like to see an option to change the size of buffs/debuffs and being and being able to filter it out.
File: LootCouncil_Lite06-19-10
Backwards compatiblity
Posted By: Tomacco_Boy
Feature request if possible, to make it backwards compatible with previous versions. So it wont break if some officers don't use the latest and greatest version of the mod. Also, as shkm mentioned it would be a nice feature to have their current item being compared to what is being rolled for.
File: Revelation05-08-10
Bugsack error
Posted By: Tomacco_Boy
Error with v3.3.3-1.5.6, when it ask's me for how many i want to make 1x Revelation-3.3.3-1.5.6\Revelation.lua:211: attempt to index field '?' (a nil value) Interface\FrameXML\StaticPopup.lua:3448: in function `StaticPopup_OnClick': :"*:OnClick":1: in function <:1> Locals: dialog = StaticPopup1 { 0 = ...
File: Chill Effect05-03-10
Re: Re: Re: Re: Bugsack error
Posted By: Tomacco_Boy
Originally posted by corveroth I'm working with a guildmate who's also having this issue, but if you like, you can try this version and see if that fixes matters. I'm sorry I can't offer a quick and guaranteed fix, but this bug lies in the logic for handling variable-speed mounts, and I have none of those. Tried out the version...
File: Chill Effect05-02-10
Re: Re: Bugsack error
Posted By: Tomacco_Boy
Originally posted by corveroth If you would, please answer the questions I posed in the reply just below yours. It's a yes to both
File: Chill Effect05-02-10
Bugsack error
Posted By: Tomacco_Boy
I've been getting this error with v1.5 1x ChillEffect-0.1\Pets\MountScanner.lua:141: attempt to compare number with nil (tail call): ?: ChillEffect-0.1\Pets\Core.lua:239: in function ChillEffect-0.1\Pets\Core.lua:426: in function Locals: (*temporary) = "COMPA...
File: oUF_Nivea04-28-10
Originally posted by Dawn @Toma...
Posted By: Tomacco_Boy
Originally posted by Dawn @Tomacco_Boy I don't quite understand what you're talking about, sry. Are raid icons not showing up or what? Sorry about that, yeah the raid icons don't show up on marked targets.
File: oUF_Nivea04-27-10
Raid icon question
Posted By: Tomacco_Boy
Where do i edit to show the raid icons? i've noticed that the raid icons seem to show up on marked target. :(
File: Aloft Alpha04-06-10
Bugsack error
Posted By: Tomacco_Boy
Bugsack error report for 3.0.7-1738 4x Aloft-3.0.7-1738-enUS\AloftHealthBar\AloftHealthBarDeficit.lua:138: attempt to index local 'deficitFrame' (a nil value) Aloft-3.0.7-1738-enUS\AloftHealthBar\AloftHealthBarDeficit.lua:149: in function `?' CallbackHandler-1.0-5 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\Callba...
File: laFont04-06-10
I think there is a slight misunders...
Posted By: Tomacco_Boy
I think there is a slight misunderstanding, what i meant was i made a config for my priest named "whõops.lua". But the font's ingame isn't changing, i thought it would have been cause of the funny "õ" in her name. Sorry for the misunderstanding.
File: laFont04-05-10
Funny characters
Posted By: Tomacco_Boy
Are funny letters supported, e.g "Whõops" cause its not working on my priest. Unless I'm doing something wrong. :(
File: laFont03-31-10
Bugsack error
Posted By: Tomacco_Boy
Bugsack error with version 1.5 1x laFont\tomaccoboy.lua:192: 'end' expected (to close 'if' at line 8) near '' Locals: --- *edit* Found a fix, by adding another "end" after the last "end"
File: QuestRouterLite03-27-10
Tidyminimap support
Posted By: Tomacco_Boy
Any chance of adding support for tidyminimap?
File: CBuff01-24-10
Moving the buff/debuff frame
Posted By: Tomacco_Boy
Can anyone shed some light to which part of the lua code i need to change to move the frames please. Ive tried changing the ones from line 132 but failed dismally, any info would be appreciated. :D