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Results: 30Comments by: lifetapt
File: PetCaught09-28-12
It seems that the addon is making t...
Posted By: lifetapt
It seems that the addon is making the menu icons (charsheet, spellbook, questlog, etc..) that appear in the little box on the right side during a Pet Battle disappear. If you use a menu hotkey (like L to open the questlog, or shift+P for the pet journal) the icons come back. So yeah. Edit: actually opening/closing the map is...
File: PetCaught09-27-12
Re: Re: Re: error when trying to search journal
Posted By: lifetapt
first off - addon works great as intended to function. problem i have is when i open the journal to search something as soon as i type the first letter, and for each subsequent letter i get this error: Thanks for catching that. I've uploaded a fix for it just now. greatly appreciated - tyvm ;) Looks like the file...
File: PetCaught09-27-12
Re: error when trying to search journal
Posted By: lifetapt
first off - addon works great as intended to function. problem i have is when i open the journal to search something as soon as i type the first letter, and for each subsequent letter i get this error: Thanks for catching that. I've uploaded a fix for it just now.
File: Paranoia Enemy Player Alert01-03-10
Re: Wow lol
Posted By: lifetapt
Originally posted by Axgonzal1 The example on how does Paranoia work was exactly what happened to me in hillsbrad only im a warrior level 27 and an unknown level rogue tried ganking me, i then did shield block, and intimidating shout, then i got on my mount and went over to Terren mill. I also warned some orc shaman while runing aw...
File: Paranoia Enemy Player Alert03-30-09
I am very, very sorry to say that I...
Posted By: lifetapt
I am very, very sorry to say that I have stopped development on Paranoia. I do not play WoW anymore (and have not for a good four months now) and as such it is very difficult for me to muster the motivation to work on the addon. I've been forced to develop and debug on private servers for the past four months, which was fine while I...
File: Paranoia Enemy Player Alert03-03-09
Making pretty decent progress, the...
Posted By: lifetapt
Making pretty decent progress, the PEPA 2.0 code currently for the most part emulates PEPA 1.12 pretty closely, except for that it has been completely rewritten from scratch. A couple more things need to be finished like dropdowns, announcing, and click-to-target (which are all trivial) and then I can start working on the NEW feature...
File: Paranoia Enemy Player Alert02-22-09
Originally posted by delvirtud Ho...
Posted By: lifetapt
Originally posted by delvirtud Honestly, just to be able to clear the list will be awesome for me. Thank you for your continued work and let me know if I can do any testing for you. btw, is there a present script or anything that I can macro to clear the list now? Thanks for the post. :) The command you're looking for is the...
File: Paranoia Enemy Player Alert01-19-09
Originally posted by vpr Yea, I s...
Posted By: lifetapt
Originally posted by vpr Yea, I saw on your curse page about your motivation problems. I'm glad to hear you did some good work for habitat for humanity. That's awesome! Also glad to hear you've got the itch back... Besides, you've got some competition now ;) See Stalker I tried it, and he's got some nice ideas, but his(?) addon...
File: Paranoia Enemy Player Alert01-17-09
Originally posted by vpr Seems li...
Posted By: lifetapt
Originally posted by vpr Seems like things are going nicely on Paranoia 2 - can't wait for it! :D Remember to add hooks for MSBT/SCT (I use MSBT personally) Happy Holidays Heh well to be honest from about december 17th to today I had sort of lost my motivation for working on the addon and I nearly gave it up altogether and...
File: Paranoia Enemy Player Alert12-16-08
Originally posted by Zyland Just...
Posted By: lifetapt
Originally posted by Zyland Just curious, but would it be hard to make this communicate with the punks list of Carbonite Quest? There are a lot of users using that addon, especially as they are leveling, and the added communication could be useful. Paranoia 2 will likely include a tool to import KoS lists from other addons into...
File: Paranoia Enemy Player Alert12-05-08
1.12.2 UPLOADED. This fixes the Ac...
Posted By: lifetapt
1.12.2 UPLOADED. This fixes the Ace conflict (hopefully) and fixes the broken lock window checkbox. Originally posted by Gaddor I kept getting an error when i tried to check or uncheck the "Lock Paranoia Frame" on the config menu. I changed the follow line #1596 locally : from if (Paranoia:ToBoolean(self:GetChecked()))...
File: Paranoia Enemy Player Alert11-16-08
Good to hear, looking through the c...
Posted By: lifetapt
Good to hear, looking through the comm code I'm pretty sure I see the issue, upon recieving warnings from other players Paranoia passes the wrong value as the "source" argument, causing the error later on. Congrats on 70 :P Just scared the sh*t out of myself, I thought I had deleted my entire Wrath of the Lich King beta folder, \I...
File: Paranoia Enemy Player Alert11-12-08
Originally posted by vpr I was gr...
Posted By: lifetapt
Originally posted by vpr I was grouped w/ my friend at the time, who hadn't updated to the latest Paranoia yet. Could this have caused the issue? He was getting errors too, although I'm not sure which error (it could have been the same, I don't know). I use TekErr so they don't popup on my screen, but fill up in it's own separa...
File: Paranoia Enemy Player Alert11-11-08
Originally posted by vpr With the...
Posted By: lifetapt
Originally posted by vpr With the newest version I'm getting this error pretty constantly: Interface\AddOns\Paranoia_EPA\Paranoia.lua:1468: attempt to concatenate field 'levelDisp' (a nil value) : ? Interface\AddOns\Paranoia_EPA\Paranoia.lua:1468: in function `updateHostileList' Interface\AddOns\Paranoia_EPA\Paranoia.lua:485...
File: Paranoia Enemy Player Alert11-09-08
Thanks for the reports! I finally k...
Posted By: lifetapt
Thanks for the reports! I finally know what the issue is... all of the addons everyone posted have something in common: use of Ace2 libraries. There appears to be some sort of conflict going on between Paranoia's Ace2 libraries (which I updated pretty recently) and those of some other addons. Ace2 is usually supposed to avoid this...
File: Paranoia Enemy Player Alert11-03-08
GAHHHHHHH what's with all the nille...
Posted By: lifetapt
GAHHHHHHH what's with all the nilled out functions??? Only some users seem to have the problem, with completely different and unrelated functions, and it works perfectly for me and a bunch of other people! The only thing I can think of is a conflict with another addon (or addons). Disable everything except Paranoia, and see if the...
File: Paranoia Enemy Player Alert10-29-08
Originally posted by moonshade Wh...
Posted By: lifetapt
Originally posted by moonshade When selecting the "Lock Paranoia Frame" checkbox, i get the following error (happens on all toons): Date: 2008-10-29 13:07:38 ID: 57 Error occured in: Global Count: 1 Message: ..\AddOns\Paranoia_EPA\Paranoia.lua line 1596: attempt to index local 'self' (a nil value) Debug: : ? Par...
File: Paranoia Enemy Player Alert10-25-08
Originally posted by Jzar Not sur...
Posted By: lifetapt
Originally posted by Jzar Not sure how Paranoia behaves when it's locked (I got the aforementioned bug, too), but here's just a quick note saying that if it doesn't disappear when there are no players of the opposite faction nearby, I think it should. If it can. I know there's all kinds of limitations on clickable frames, though...
File: Paranoia Enemy Player Alert10-23-08
Just a little status report, I've d...
Posted By: lifetapt
Just a little status report, I've decided to just throw those fixes into 1.13 along with KoS/enemy database browser/SCT/Parrot/Mik output. Should be done and uploaded by Saturday, might even be able to get it done by tomorrow at this rate. :banana:
File: Paranoia Enemy Player Alert10-22-08
Yep, caught that one already while...
Posted By: lifetapt
Yep, caught that one already while investigating the stuck window problem. Fix will be up soon, in the meantime if you want to quickly fix it yourself, open up Paranoia.xml in Notepad, press Ctrl+F, and search for: Paranoia:LockedCheckBoxClicked() Then stick a "self" in between the parenthesis as so: Paranoia:LockedCheckBoxC...
File: Paranoia Enemy Player Alert10-21-08
Originally posted by vpr Hello,...
Posted By: lifetapt
Originally posted by vpr Hello, I love this addon since I play on a PVP realm it's saved me a bunch of times (curses to all you HORDE who like to kill me as I'm grinding a quest... at lest let me kill the enemy I'm attacking first! sheesh!) Anyways there are a few things I'd like to see... First, Is there any way you coul...
File: Paranoia Enemy Player Alert10-20-08
Originally posted by avid Really...
Posted By: lifetapt
Originally posted by avid Really looking forward to it. I miss this mod. >< Done. I had to make and test the changes on the beta realms since I don't have an active subscription. I imagine the patch they're running is nearly the same (in terms of the UI) to the one the live servers are running. Please tell me if you have...
File: Paranoia Enemy Player Alert10-17-08
Originally posted by abzinthe I r...
Posted By: lifetapt
Originally posted by abzinthe I really really love this addon, but it just plain doesn't work with 3.0.2. Any chance of an update? Should be a working 3.0 version up by the end of the day, I think the only thing that needs to be changed for it to work is converting usage of this: to self:, which I should have done a long time a...
File: Paranoia Enemy Player Alert08-28-08
Originally posted by jobi I'm get...
Posted By: lifetapt
Originally posted by jobi I'm getting these at a rate of about eight per second (my taint log was 23595 lines...): I've kinda suspended work on the addon for a while since I think I'm going to take a break from retail until WotLK, but I remember having that issue a while ago, and I'm fairly certain I was able to fix tainting is...
File: YouWereKilledBy06-22-08
Originally posted by VagrantEsha...
Posted By: lifetapt
Originally posted by VagrantEsha I like small mods, so this one interests me. Just a couple of thoughts, though... 1. If you do include options, the option to output to the Chat Frame would be nice. 2. As above, if you do include options, you could take the tekkub route and keep them as variables in the file itself to keep t...