Results: 154Comments by: Maldazzar
File: IceHUD11-29-08
I've been playing around with diffe...
Posted By: Maldazzar
I've been playing around with different target castbar displays (using different addons), and I'm trying to configure the IceHUD TargetCast module. However, modifying text settings doesn't seem to do anything at all. While checking the "Upper Text" option does toggle the default text, trying to add custom Do...
File: Aloft11-29-08
Originally posted by acapela unde...
Posted By: Maldazzar
Originally posted by acapela under Aloft "Frame" options, there are options for "packing" height and "packing" width. increasing these increases the effective size of the "nameplate frame" (which is the invisible parent of the healthbar, manabar, threatbar, all the text and icons, everything associated with a nameplate), and theref...
File: SLDataText11-27-08
I'd love to see support for the "Sh...
Posted By: Maldazzar
I'd love to see support for the "Show Reputation as Experience Bar" option in the default UI. (In other words, for the Experience text to instead show progress made with the specified faction)
File: Aloft11-27-08
While the thought of a cluttered ad...
Posted By: Maldazzar
While the thought of a cluttered addon folder won't give me nightmares, the prospect of having to extract/delete/copy 30 folders every time I wish to update or reinstall Aloft does scare me. On a side-note, I've been having some odd nameplate positioning issues (I've always experienced this problem, though only really started be...
File: IceHUD11-25-08
Is IceHUD supposed to be using up ~...
Posted By: Maldazzar
Is IceHUD supposed to be using up ~2MB of memory at all times? I have it set up very minimally, as such: http://img383.imageshack.us/img383/2730/icehudee5.jpg But it's using more resources than everything but Pitbull. (~2MB) Thanks for a great addon
File: Aloft11-24-08
Everything is still working fine, t...
Posted By: Maldazzar
Everything is still working fine, though I don't notice any difference in memory usage with all optional modules disabled. Pet/player differentiation works perfectly with hunter pets, mirror images, etc. Also, is there any way for me to adjust the Death Knight class color? It's almost indistinguishable from the default hostile...
File: Aloft11-19-08
should be for any targets, though i...
Posted By: Maldazzar
should be for any targets, though i noticed it in pve to test, just buy a ton of (in-game) alcohol, run around some equal level mobs with your level text disabled, and start drinking. at least, that is what causes it for me
File: Aloft11-19-08
Another tiny bug: If I become in-g...
Posted By: Maldazzar
Another tiny bug: If I become in-game drunk to the point where a nameplate owner's perceived level drops, the level text displays itself (even though the module is disabled). I think hostile coloring was fine in this version, though. I'll go fly around and see if it's broken for me. edit: yea, working fine for me
File: BuffWatcher11-19-08
If you're adding features, an optio...
Posted By: Maldazzar
If you're adding features, an option to "Hide while Possessing/In Vehicle" would be amazing-- running around in a tank with a Battle Shout reminder up the entire time is slightly irritating. Also, I haven't played a DK much, but my impressions are: Horn of Winter - Similar to Battle Shout, definitely should be included Path of F...
File: Aloft11-10-08
Originally posted by acapela this...
Posted By: Maldazzar
Originally posted by acapela this has opened up a can of worms. good thing you encountered it and raised the issue. not only hostile unit class, but whether a hostile unit can accurately be identified as a pet, the name of the pet owner, and even target name data (if a hunter and the pet use the same name, and the hunter targets...
File: Aloft11-10-08
yea, if a hostile (flagged for pvp)...
Posted By: Maldazzar
yea, if a hostile (flagged for pvp) hunter has the same name as his pet, both nameplates show up as the same color before blizzard's colornameplatesbyclass option, this was unavoidable - but i think now there should be a workaround (when i said green i meant the hunter's class color)
File: BuffWatcher11-10-08
small bug i just recently noticed...
Posted By: Maldazzar
small bug i just recently noticed whenever i reload my ui (or perform a similar action), the icon shifts over a bit (a little bit up, and a little bit left) restarting the game moves it back to its original position
File: Aloft11-10-08
I'm not quite sure how aloft deals...
Posted By: Maldazzar
I'm not quite sure how aloft deals with pet coloring now, but if a hunter's pet has the same name as his master, both nameplates are colored green using blizzard's colornameplatesbyclass option (with default nameplates), pets are still colored red i'm not sure if there's an easy way to copy that functionality, but it would be r...
File: MikScrollingBattleText11-10-08
Is there any way to connect the Dis...
Posted By: Maldazzar
Is there any way to connect the Dispel Resist message to Outgoing->Dispels? (Or is there a separate event that I'm missing?) On a similar note, is it possible to have the icon reflect the spell that resisted the dispel, rather than the spell that did the dispelling. (Right now, if I Shield Slam a Druid's Lifebloom, and it resists,...
File: Gladius11-10-08
This is the error I've been experie...
Posted By: Maldazzar
This is the error I've been experiencing periodically: http://img139.imageshack.us/img139/4467/wowscrnshot111008002859sh7.jpg The icons seem to mix together, instead of the PvP trinket icon simply overwriting the class icon entirely.
File: Prat 3.011-10-08
yea, outlines. maybe it's just me,...
Posted By: Maldazzar
yea, outlines. maybe it's just me, but the timestamps are all but invisible on certain backgrounds
File: Prat 3.011-09-08
could you add shadows to timestamps...
Posted By: Maldazzar
could you add shadows to timestamps? edit: by shadows i mean borders
File: Gladius11-09-08
* Added another trinket display opt...
Posted By: Maldazzar
* Added another trinket display option: "Override class/aura icon". Rather than overriding the class/aura icon, the mod pastes the trinket icon over it (with both showing simultaneously). Also, the trinket display seems rather erratic, with the trinket randomly showing up mid-arena (before a trinket has been used). And finally...
File: Aloft11-08-08
Originally posted by acapela also...
Posted By: Maldazzar
Originally posted by acapela also, for PvP folks, see if Blizzard's ShowClassColorInNameplate configuration option works the way you want it to with class colors on nameplates. if this Blizzard option is configured, Aloft should be capable of identifying hostile flagged player classes in World PvP just by having the nameplate appea...
File: SLDataText11-08-08
Few bugs/suggestions: When Track...
Posted By: Maldazzar
Few bugs/suggestions: When Tracking is set to Text, the actual mouseover frame is only the size of the icon. (In order to change tracking, only a small part of the text actually reacts to mouseover/clicking) FPS display does not seem to update as often as it used to (I preferred it the old way). Adding an experience display...
File: Gladius11-07-08
About bug #1: It's actually intend...
Posted By: Maldazzar
About bug #1: It's actually intended and there is no option to disable it for now. I added it before the anchor existed and haven't been thinking about removing it. Not sure if I should do that tho, since it doesn't work in combat so it shouldn't get messy. The fix works perfectly, thanks. The reason it can get messy when OOC is: a...
File: Gladius11-06-08
an option to display the pvp trinke...
Posted By: Maldazzar
an option to display the pvp trinket instead of the class icon (and ignoring the auralist.lua), would be nice something like this: (excuse my poor mspaint skills) http://img205.imageshack.us/img205/7817/wowscrnshot110608203555tc8.jpg on second thought, a simple "big icon, but on the left" option would probably be easier, and I cou...
File: Aloft11-03-08
Originally posted by acapela Alof...
Posted By: Maldazzar
Originally posted by acapela Aloft proactively scrapes guild roster, results of player "/who" requests, the current group roster (party/raid), and the battlefield score for class information. but those mechanisms only ever apply to friendly players and/or in battlegrounds. Ah, that explains why the nameplates were colored properly...
File: Aloft11-03-08
everything seems to be working clea...
Posted By: Maldazzar
everything seems to be working cleanly now however, aloft still only colors hostile nameplates after mouseover. default nameplates provide this color without any interaction, so it seems that aloft isn't properly assuming the default class coloring thanks for maintaining this addon, default nameplates make me want to cut myself :)
File: Aloft10-30-08
-1- Aloft>Health Bar>Colors>Color b...
Posted By: Maldazzar
-1- Aloft>Health Bar>Colors>Color by Class -2- Aloft>Health Bar>Colors>Color Hostile by Class The way these options work right now is: -1- only colors friendly nameplates, while -2- only colors enemy nameplates. The issue I was experiencing (where mouseover would never immediately color the nameplate and performed very errati...