Results: 154Comments by: Maldazzar |
File: CooldownWatch07-11-09 |
Originally posted by uncaringbear...
Posted By: Maldazzar
Originally posted by uncaringbear
Certain talents such as Multi-Shot and Aimed Shot share the same cooldown.
Is it possible to have these abilities show their cooldown if a linked talent has been used? For example, I have Aimed Shot on the cooldownwatch bars, but choose not to have Multi-Shot on the bars. If I use Multi-Shot, I...
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File: BuffWatcher07-03-09 |
similar to what happens on default...
Posted By: Maldazzar
similar to what happens on default target debuffs, or on action bars
where the ability starts off greyed out, and slowly lights up in a clockwise direction
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File: BuffWatcher07-02-09 |
great version, but a few questions:...
Posted By: Maldazzar
great version, but a few questions:
since the text always behaves erratically for me, i prefer to only work off icons
would it be possible to add a cooldown spiral (possibly with omniCC support) to track the duration of the buff? the cooldown text also doesnt seem to be updating properly
and is there any way to make the procwa...
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File: Afflicted306-06-09 |
is there a way to make fade events...
Posted By: Maldazzar
is there a way to make fade events work properly?
right now, it just says *BUFF FADED PLAYER* after the timer expires, ignoring dispels or early cancels (on ice block), etc
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File: Uckfup06-04-09 |
i noticed the XT fails not working...
Posted By: Maldazzar
i noticed the XT fails not working on 10 man hard mode
last night, on 25 man normal mode they were working fine though
so either he casts different spells on hard mode, 25 man, or maybe it was just an isolated incident
on a side note, would it be possible to change the throttling time to 2 seconds? this would prevent spam fr...
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File: Uckfup06-03-09 |
unfortunately not, i'll do it for t...
Posted By: Maldazzar
unfortunately not, i'll do it for the raid tonight and get back to you
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File: Uckfup06-03-09 |
gravity bomb / light bomb seem to b...
Posted By: Maldazzar
gravity bomb / light bomb seem to be registering fails when nobody failed (just on self inflicted damage)
the flame leviathan fails dont work, i might have given you the wrong spellID or it doesnt register vehicles properly
and finally, is there a feature to report all fails for the previous fight (reset on leaving combat, or som...
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File: Uckfup06-02-09 |
was looking through your list of fa...
Posted By: Maldazzar
was looking through your list of fails, and i think you're missing a few:
ULDUAR--
Flame Leviathan: (note: applies to player's pet, not the actual player)
Hodir's Fury (http://www.wowhead.com/?spell=62297) - happens when you sit in a frost beam for too long, it's a debuff (medium-hard mode)
Mimiron's Inferno (http://www.wowhead...
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File: Afflicted305-24-09 |
early fade events (cancelled buffs,...
Posted By: Maldazzar
early fade events (cancelled buffs, dispelled buffs, etc) aren't registering for some reason
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File: LoseControl05-13-09 |
more pve spells:
Freya-
Nature'...
Posted By: Maldazzar
more pve spells:
Freya-
Nature's Fury
General Vezax-
Mark of the Faceless
Yogg-saron-
Brain Link
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File: LoseControl04-19-09 |
only boss fight in ulduar ive encou...
Posted By: Maldazzar
only boss fight in ulduar ive encountered with crucial debuffs is XT:
Gravity Bomb (ID 53024 in normal, 64234 in heroic)
Light Bomb (ID 63018 in normal, 65121 in heroic)
i'll update as we finish the instance and start hard modes next week
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File: MikScrollingBattleText04-19-09 |
Getting a bug in the following situ...
Posted By: Maldazzar
Getting a bug in the following situation:
2 events (reflected spells/interrupts) and 2 triggers (successful/failed dispels) are redirected to the same scroll area
when multiple messages are triggered in a short period of time, they directly overlap over each other
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File: BuffWatcher03-10-09 |
found what causes the random "frame...
Posted By: Maldazzar
found what causes the random "frame has been repositioned" error message:
right clicking a specific area by the buffwatcher frame - while the warning is active
it seems as if the warning frame is not properly noninteractive
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File: MikScrollingBattleText02-26-09 |
is there a way to disable dispel re...
Posted By: Maldazzar
is there a way to disable dispel resist notifications?
i made my own dispel triggers but i cant seem to get rid of that event
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File: LoseControl02-03-09 |
I don't use any boss mods in PvE (t...
Posted By: Maldazzar
I don't use any boss mods in PvE (they use up too much memory, provide useless information, and I find them generally annoying), but this addon is the perfect way to keep track of important debuffs.
Content is pretty easy now, so it's not really necessary, but adding:
Positive Charge/Negative Charge (Thaddius)
Mutating Injectio...
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File: Damn Achievements01-20-09 |
few new minor display bugs with 3.0...
Posted By: Maldazzar
few new minor display bugs with 3.0.8
just letting you know, in case you dont play any more!
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File: LoseControl01-17-09 |
two small bugs:
1) if a CC is refr...
Posted By: Maldazzar
two small bugs:
1) if a CC is refreshed before it breaks, the cooldown spiral doesn't update.
for example, I get sheeped (10 seconds). when 2 seconds are left on the sheep, I get sheeped again (5 seconds)
What *should* happen (I think), is the LoseControl frame resetting to a 5 second spiral. In reality, though, the icon (from t...
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File: Action Bar Saver01-13-09 |
I know you've covered this before,...
Posted By: Maldazzar
I know you've covered this before, but is there any way you could change the way ABS handles macros?
When I get a new shield/1-hand, my spell reflect macro changes; when I learn a new mount, my mount macro (to bypass the bug) changes, etc.
I use multiple profiles on my warrior, and keeping track of all the macros I've changed...
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File: LoseControl01-08-09 |
In case you want to save yourself s...
Posted By: Maldazzar
In case you want to save yourself some effort, here's a full list of blanket silence effects:
Warrior:
Silenced - Gag Order
Rogue:
Garrote - Silenced
Silenced - Improved Kick
Mage:
Silenced - Improved Counterspell
Priest:
Silence
Warlock:
Spell Lock
Hunter:
Silencing Shot
Death Knight:
Strangulate
Other:
Arcane Tor...
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File: LoseControl01-08-09 |
Three abilities I find useful enoug...
Posted By: Maldazzar
Three abilities I find useful enough to add manually:
= 1,
= 1,
= 1,
Improved Counterspell, Silencing Shot, Gag Order, Silence, etc might be nice for casters, too
don't know how these would be implemented though, as they only apply to certain classes
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File: BuffWatcher01-07-09 |
if you look at the left picture, an...
Posted By: Maldazzar
if you look at the left picture, and the position of the icon relative to the bottom bar
then at the right picture, and its position, you'll see that it shifted a *tiny* bit to the left and to the top after the /console reloadui
reason the UI looks so weird is I disabled all addons but buffwatcher
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File: LoseControl01-06-09 |
perfect, thanks
Posted By: Maldazzar
perfect, thanks
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File: BuffWatcher01-05-09 |
also, a separate bug
when doing th...
Posted By: Maldazzar
also, a separate bug
when doing things in combat, clicking related (sorry I can't be more specific than that), I get the following error message:
http://img125.imageshack.us/img125/7384/bugsackvx3.jpg
and the frame is moved off the screen once I drop combat.
a simple /bw set 713 700 fixes it
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File: BuffWatcher01-05-09 |
edit: this problem occurs even with...
Posted By: Maldazzar
edit: this problem occurs even with just BuffWatcher enabled
http://img167.imageshack.us/img167/7733/afteroq9.jpg
If you can make sense of that image, the left side is before a /console reloadui (with no addons enabled) - and right is after
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File: LoseControl01-05-09 |
Is there a simple way to disable Om...
Posted By: Maldazzar
Is there a simple way to disable OmniCC support?
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