Results: 23Comments by: erebos
File: nibChatTabs03-11-13
That was really quick, thank you ve...
Posted By: erebos
That was really quick, thank you very much. :) One question though: can the icon be hidden at the tab or do you have no control over it?
File: nibChatTabs03-11-13
If you begin a pet battle and the c...
Posted By: erebos
If you begin a pet battle and the combat log tab for the pet battles comes up the chat tabs are all messed up. Sadly I see no error caught by buggrabber, sorry. It has something to do with the on demand nature of the pet battle log and being chat frame number 11 I think I read somewhere. I cannot fix it myself, I am no programmer. :(
File: MiniLoot12-21-12
Re: Re: just text/ item links and no icon
Posted By: erebos
Is it possible to show only item links as text in chat and no icons? For me it would be far more informative, just a personal preference. Every other aspect of the addon suits me just fine - thank you for the good work! If it is as simple as changing some code I can do that myself if you tell me. :) I am no programmer, so I canno...
File: MiniLoot12-21-12
just text/ item links and no icon
Posted By: erebos
Is it possible to show only item links as text in chat and no icons? For me it would be far more informative, just a personal preference. Every other aspect of the addon suits me just fine - thank you for the good work! If it is as simple as changing some code I can do that myself if you tell me. :) I am no programmer, so I canno...
File: TipTac12-12-12
upgrading items & showing the correct itemlevel
Posted By: erebos
Upgraded items and GetItemInfo() While looking for an explanation what could be the reason of TipTac not showing the correct itemlvl in the tooltip I stumbled upon this thread. I am no programmer and only capable of modifying existing code here and there sooo no idea if it helps you tracking down the problem but it won't hurt you...
File: Aurora06-20-11
Originally posted by Haleth Hav...
Posted By: erebos
Originally posted by Haleth Have a look at this people, compare the two. ... Thoughts? The lower one is much easier on the eyes I think. You can more easily spot the areas where you can/have to click something in the interface.
File: Aurora06-01-11
Originally posted by MagicSN Auro...
Posted By: erebos
Originally posted by MagicSN Aurora and AdvancedTradeSkillWindow installed looks strange. There are "empty spots" in the new TradeSkill Window of AdvancedTradeSkillWindow. Is it possible that you can fix this? Thanks. Also if KeepingTabs is installed, the new Tab looks pretty transparent (no icon visible). Also, with Aurora...
File: Clean Icons - Original05-17-11
With source I meant the base of you...
Posted By: erebos
With source I meant the base of your work: icons as *.png images converted from the *.blp's so that others can start more easily creating a new/own icon-style. I didn't want to burden you with another icon pack to maintain and just use a base you already have without more work spent on this. But I see you already followed my requ...
File: Clean Icons - Thin05-17-11
/bow
Posted By: erebos
I am very grateful for fulfilling my request for this kind of look. You made my day and my UI much more consistent - thank you, kat. :)
File: dNamePlates05-16-11
Re: Re: clickability
Posted By: erebos
Originally posted by Dawn @erebos *snip* So if something behaves strange... *snip* ...it was my fault! :eek: Indeed the fail was on my end here. I edited the media path to other textures/fonts and I somehow messed with the "frame.hp:SetPoint('CENTER', frame, 0, -2)" (line 195 in dNameplates.lua) and put a 28 as entry for...
File: dNamePlates05-15-11
clickability
Posted By: erebos
Hey thank you for the relief of my eyes - finally small/clear/sleek nameplates I like. :) One thing bothers me though: Is it intended that I cannot click a nameplate to select a mob? It is annoying because I am often the tank in the group and that handicaps my ability to react to running mobs - fetching it out of other 3d-mode...
File: Clean Icons - Original05-15-11
First of all: great idea to make th...
Posted By: erebos
First of all: great idea to make things unmodified by addons look very clean (well, hence the name ^^). I was wondering if you could release some kind of "source" along with every release. What I mean is: I obviously suck at extracting, renaming, converting, etc. of all the icons if I try to apply my own style. :) So I would be r...
File: Stuf Unit Frames (and Raid)11-19-10
Hmmm I have a strange behavior rega...
Posted By: erebos
Hmmm I have a strange behavior regarding the buff/debuff icons. The cooldown model overlaying the icon is not overlaying any icon besides the ones on the player frame for me. I can fiddle around with framelevels in the "aura.lua" but all I can get is the effect that the pie is above the icon texture and the count/timers are also...
File: Stuf Unit Frames (and Raid)10-16-10
Re: Target Bar.
Posted By: erebos
Originally posted by Storm68 Hi, The problem I'am still having since the patch is when I click on a target, mob/npc/anything, it stays in my target bar and wont disappear until I'am out of range of that target. Before I could just click anywhere on my screen and the target box would disappear. Is this a new setting I have to cha...
File: AzCastBar Plugins09-02-10
Originally posted by Eatshtndie H...
Posted By: erebos
Originally posted by Eatshtndie Hellow everyone! I tried to look for it in the posts but it seems like nobody asked about it. Is there any "Runes" plugin or is it in progress? Would be nice. Also, how do you pass on lootrolls ? I've been looking in the settings but found no way to hide/display the "X". Thank you :)...
File: Clean Icons - Original08-30-10
Originally posted by suicidalkatt...
Posted By: erebos
Originally posted by suicidalkatt Yea I'll update my PSD download with my actions if you're wanting to take a look. As well as the method I used. Hi suicidalkatt, I thought I would remind you of that bit because I am curious and would like to experiment with it - but I don't know how. That is where some kind of small...
File: Stuf Unit Frames (and Raid)07-22-10
Just an idea...
Posted By: erebos
Hi totalpackage, at first thank you for the effort of creating and maintaining these amazing UF! There are very few things I would like to see implemented or changed. To be more specific: You say (on the info page of StUF) that showing RaidFrames instead of (or in addition to?) the party frames won't happen. But I think t...
File: Stuf Unit Frames (and Raid)02-06-10
Thanks! :D
Posted By: erebos
I just wanted to thank you for your time and effort, totalpackage. These UF are the most flexible and stable ones I have ever tried. :) There is only one thing I would like to know: How can I apply the simple squared border to the buff icons of the RaidFrames of StUF? It would look more consistent than the coloured corner o...
File: Satrina Buff Frames 310-03-09
DreamLayout without ButtonFacade
Posted By: erebos
Hello, before I ask my question: great addon, it works like a charm! :banana: My question is: is it possible to add a DreamLayout-like background (in the end: a 1px-border) to each buff icon? At the moment I use Furbish for my auras, but I really would like to use the advanced options that SBF offers. icon:SetTexCoord(.1, .9...
File: AzCastBar04-20-09
First of all: very clean and functi...
Posted By: erebos
First of all: very clean and functional addon with a godlike config mode! :D But (yeah, there is always at least one 'but' ^^) I have a few small suggestions: timer formatting you can choose between "2m" or "1:53" for example abbreviations of longer names what I mean is "Blessing of Might" becomes "BoM", that kind of thing...
File: Buffy04-19-09
Upfront I want to say "Thank you!"...
Posted By: erebos
Upfront I want to say "Thank you!" for this addon. It is really a fresh thing to see a simple an clean addon. Some are really bloated feature wise nowadays. Not a bad thing per se but also not my cup of tea. :D Well I have only one small suggestion: Would it be possible without much hassle to change the timer below the icons fr...
File: Deadly Boss Mods04-04-09
bar background (color and alpha)
Posted By: erebos
@metax: Open the "DBT-Template.xml" and search for "$parentBackground" and change the color values below that line. The a="x.x" is the alpha-value. That should do the trick. :D
File: Natur Enemy Castbar03-19-08
cosmetic question
Posted By: erebos
Recently I fiddled around with the code to get NECBs appearance to meet the visuals of the rest of my interface. I managed to create a slightly transparent black backdrop with my limited lua-knowledge. And it is VERY limited... :( But if my request is more than a 5-min-change please do not waste much time on it, it is not a show stop...